Superflat (Flat in Pocket Edition Pocket Edition Author(s) Mojang AB Jens Bergensten Aron Nieminen Daniel Kaplan Tommaso Checchi Shoghi Cervantes Jason Major Daniel Wustenhoff Tomas Alaeus Mikael "Slicedlime" Hedberg @@@#@@@Microsoft(microsoft.com)###@### Studios 1] Platform(s) Written in C++ 2] Latest version 1.1.2 ) is a world type World Type is an option to change how worlds generate in Minecraft. Contents 1 World types 1.1 Computer and Pocket Editions 1.2 Computer and Console Editions 1.3 Computer Edition exclusive 1.4 Pocket Edition exclusive 1.5 replacing the normal varied terrain of the Overworld The Overworld, as seen in an extreme hills and a forest biome The Overworld is the dimension in which all players begin their Minecraft journey. Contents 1 Creation 1.1 Seeds 2 Environment 2.1 Biomes 2.2 , with customizable layers in the Computer Minecraft Author(s) Mojang AB (Credits) Markus "Notch" Persson (Creator) Jens "Jeb" Bergensten (Lead Developer) Jon "jonkagstrom" Kågström (AI Programmer) Nathan "Dinnerbone" Adams Erik "Grum" Broes Michael "Searge" Stoyke Thomas "ProfMobius" Guimbretière Agnes "LadyAgnes" Larsson Maria and Console Editions Console Edition Author(s) Mojang AB 4J Studios Platform(s) Written in C++ Latest version Xbox 360 - TU53 Xbox One - CU43 PS3 - 1.51 PS4 - 1.50 PSVita - 1.51 Wii U - Patch 23 .
- Only the PC version features variants of Superflat such as₠Water World. Only Classic is featured in the₠console and₠mobile editions.
- A good tip for finding villages in a normal world is to recreate the world as a flat world. Locate a village and recorded its location. The village will spawn in or around same location in the normal world.
- The volume of an entire default superflat world, not including villages, bonus chests, or air, is 14.4 million km3, and the world is composed of 1.44x1016 blocks.
- Since cloud height isn`t affected by the world generation, clouds will be underground in the Tunneler`s Dream preset.
- If you select the desert preset, and remove
In a classic (default) Superflat world, the terrain consists of one layer of bedrock, two layers of dirt, and one layer of grass Grass Transparency Yes Luminance No Blast resistance 0 Tool Renewable Grass, Fern, Double variants: Yes Shrub: No Stackable Yes (64) Flammable Yes Drops Seeds (0–1) Data values Grass, Fern or Shrub dec: 31 hex: 1F bin: 11111 Double . Since the entire world is a plains biome by default, villages Village Biome Plains, desert, savanna, taiga Consists of See Structure Can generate post-generation No First appearances See History See villages. For how to build the natural village style, see Village Blueprints. “ will generate relatively frequently. In Pocket Edition Pocket Edition Author(s) Mojang AB Jens Bergensten Aron Nieminen Daniel Kaplan Tommaso Checchi Shoghi Cervantes Jason Major Daniel Wustenhoff Tomas Alaeus Mikael "Slicedlime" Hedberg MicrosoftTechnology company Studios 1] Platform(s) Written in C++ 2] Latest version 1.1.2 , be that as it may, villages will not generate in Flat worlds.
The surface of the world is completely flat and at height y=4 Chart lining up Y-coordinate values (left) to block layers (right). Altitude is a measurement of vertical distance, or distance along the Y-axis. Contents 1 Definition 2 Limits 3 Natural resources and altitude 3.1 The Nether , with the exception of villages and other structures Every specific group of blocks purposefully formed in Minecraft based on coding is part of a natural structure. Contents 1 The Overworld 1.1 Terrain 1.1.1 Mountain 1.1.2 Floating "island" 1.1.3 Hollows 1.1.4 Hill 1.1.5 Beach if they are enabled. Since the height limit (256) is unchanged, there is almost one-third more vertical height available to build above-ground structures as compared to a normal world. Mobs "Monster" redirects here. For the mob called "monster" in the code, see Human. Mobs are living, moving game entities. The term "mob" is short for "mobile". 1] Contents 1 Spawning 2 Behavior 3 List of will spawn as normal. Because of the low altitude of the world, slimes Slime Health points Big: 16 () Small: 4 () Tiny: 1 () Attack strength Big: 4 () Small: 2 () Tiny: 0 () Size Big: Height: 2.04 Blocks Width: 2.04 Blocks Small: Height: 1.02 Blocks spawn fairly frequently (but not in Pocket Edition).
When making a Superflat world, the Player The Player Health points 20 () Armor points Varies Attack strength Fist: 1 () Items: Varies Size Height: 1.8 Blocks Width: 0.6 Blocks While sneaking: Height: 1.65 Blocks Width: 0.6 Blocks While gliding: Height: 0.6 will spawn on the topmost solid layer, within a 20x20 cube, and may spawn under water Water Transparency Partial (-2 to light) Luminance No Blast resistance 500 (Flowing) 500 (Still) Tool Renewable Yes Stackable N/A Flammable No Drops None Data values Flowing Water dec: 08 hex: 8 bin: 1000 Still Water dec: 09 hex: 9 bin: 1001 or lava Lava Transparency Yes Luminance Yes, 15 Blast resistance 500 Tool Renewable No Stackable N/A Flammable No Drops None Data values Flowing Lava dec: 10 hex: A bin: 1010 Still Lava dec: 11 hex: B bin: 1011 Name Flowing Lava flowing_lava Still if there are layers of those above the topmost solid layer.
Access to Other Dimensions
Superflat worlds allow the player to access the Nether A view of the Nether. The Nether is a hell-like dimension, filled with fire, lava, and dangerous mobs. Contents 1 Accessing 2 Environment 2.1 Mobs 3 Generation 3.1 Naturally generated 3.2 Naturally created 3.3 Structures by building a Nether Portal Nether portal Consists of Obsidian Nether Portal Can generate post-generation Yes, when the player builds an appropriate frame and lights it with flint and steel First appearances See History See the structure. in the usual way. In Computer Edition and Pocket Edition Pocket Edition Author(s) Mojang AB Jens Bergensten Aron Nieminen Daniel Kaplan Tommaso Checchi Shoghi Cervantes Jason Major Daniel Wustenhoff Tomas Alaeus Mikael "Slicedlime" Hedberg MicrosoftTechnology company Studios 1] Platform(s) Written in C++ 2] Latest version 1.1.2 , the Nether generates normally; in Console Edition the Nether is flat like the Overworld The Overworld, as seen in an extreme hills and a forest biome The Overworld is the dimension in which all players begin their Minecraft journey. Contents 1 Creation 1.1 Seeds 2 Environment 2.1 Biomes 2.2 .
Computer and Console Edition Superflat worlds also allow the player to access the End See the dimension. For the achievement, see Achievements#The End.. For the advancement, see Advancements#The End. A view of the central End island. The ender dragon can be seen flying around obsidian pillars, , which generates as in a normal world, by finding a Stronghold Stronghold Portal Room Biome Any Consists of See Structure First appearances See History Strongholds are structures that occur naturally underground, and are primarily important because they house end portals. Strongholds can be located using eyes or by creating an End Portal End Portal Room Biome Any Overworld biome Consists of Mossy Stone Bricks Cracked Stone Bricks Stone Bricks Stone Brick Stairs Iron Bars Lava Silverfish spawner End Portal Frame End Portal Can generate post-generation No First in Creative Mode Pixel art and other creations made in Creative mode. "Sandbox" redirects here. For a place to test edits to this wiki, see Minecraft Wiki:Sandbox. Creative mode is one of the main game modes in Minecraft. .
In order to create a Superflat world in a multiplayer See the multiplayer experience in Minecraft. For the multiplayer software, see Server. PvP (Player versus Player) on a multiplayer server. Multiplayer is the server-based version of Minecraft that enables multiple players to server See the multiplayer software in Minecraft. For the multiplayer experience, see Multiplayer. For the official Mojang paid-for servers, see Realms. For other unofficial Minecraft server software, see custom servers. Minecraft servers allow , the level-type flag in server.properties The default server.properties file. server.properties is the file which stores all the settings for a multiplayer (Minecraft or Minecraft Classic) server. If you are going to edit server.properties it is important that you use the must be
FLAT, instead of
Once a multiplayer world is created, the server.properties fields have no effect on chunk generation. Instead, just like in singleplayer See general gameplay in Minecraft. For instructional material, see Tutorials. A fresh Survival game. Gameplay in most game modes of Minecraft consists mainly of adding and destroying a variety of different blocks , the level.dat fields for
generatorOptions are used instead. If you want to alter a world after initial creation, these are the settings to change.
In Computer Minecraft Author(s) Mojang AB (Credits) Markus "Notch" Persson (Creator) Jens "Jeb" Bergensten (Lead Developer) Jon "jonkagstrom" Kågström (AI Programmer) Nathan "Dinnerbone" Adams Erik "Grum" Broes Michael "Searge" Stoyke Thomas "ProfMobius" Guimbretière Agnes "LadyAgnes" Larsson Maria and Console Editions Console Edition Author(s) Mojang AB 4J Studios Platform(s) Written in C++ Latest version Xbox 360 - TU53 Xbox One - CU43 PS3 - 1.51 PS4 - 1.50 PSVita - 1.51 Wii U - Patch 23 , the structure and content of a Superflat world can be customized. Flat world customization is not available for Pocket Edition Pocket Edition Author(s) Mojang AB Jens Bergensten Aron Nieminen Daniel Kaplan Tommaso Checchi Shoghi Cervantes Jason Major Daniel Wustenhoff Tomas Alaeus Mikael "Slicedlime" Hedberg Microsoft Studios 1] Platform(s) Written in C++ 2] Latest version 1.1.2 ; it always consists of a layer of bedrock, two layers of dirt, and a layer of grass Grass Transparency Yes Luminance No Blast resistance 0 Tool Renewable Grass, Fern, Double variants: Yes Shrub: No Stackable Yes (64) Flammable Yes Drops Seeds (0–1) Data values Grass, Fern or Shrub dec: 31 hex: 1F bin: 11111 Double (even when the Seed Picker is used).
Upon selecting "Superflat" in the World Type box, a new button appears underneath labeled "Customize". The customize menu starts out with the "Classic Flat" preset of one layer of grass, two dirt layers, and then bedrock underneath. There are two buttons available to customize Superflat worlds, which include the "Remove Layer" button, used for removing unwanted types of layers, and the "Presets" button, used for selecting any of eight currently available presets.
If you can understand the preset code syntax you can create presets of your own by entering valid information into the preset code box, where these changes can be previewed and applied. (Direct Customization is not available.) In addition, superflat worlds can have certain terrain features, besides villages, such as tall grass Grass Transparency Yes Luminance No Blast resistance 0 Tool Renewable Grass, Fern, Double variants: Yes Shrub: No Stackable Yes (64) Flammable Yes Drops Seeds (0–1) Data values Grass, Fern or Shrub dec: 31 hex: 1F bin: 11111 Double , lakes Every specific group of blocks purposefully formed in Minecraft based on coding is part of a natural structure. Contents 1 The Overworld 1.1 Terrain 1.1.1 Mountain 1.1.2 Floating "island" 1.1.3 Hollows 1.1.4 Hill 1.1.5 Beach , and strongholds Stronghold Portal Room Biome Any Consists of See Structure First appearances See History Strongholds are structures that occur naturally underground, and are primarily important because they house end portals. Strongholds can be located using eyes , which can additionally be customized using the same code box for block layers. These changes also made tweaks to previous world codes, to include the new generation features.
Presets are shareable. As a preset is selected, a box on top of the screen has a code you are able to highlight and copy. Similar to how new worlds are shared through seeds, presets can be entered into this box to recreate someone else`s preset.
|Extreme Hills||Strongholds |
|Deep Ocean||Ocean monuments|| |
|Mimics the height of default world generation.|| |
|Ice Plains||Igloos||Villages won`t generate as the biome is ice plains.|| |
|Plains||Villages||Allows Survival access to the Void, due to the replacement of bedrock with cobblestone.|| |
|Sandstone and Stone layer amounts are reversed from Default worlds due to MC-105285.|| |
|The Void||None||Spawns the player on a stone platform, due to falling into the void when playing in survival mode.|| |
Preset code format
The preset code is a string of numbers, semicolons(;), colons(:), commas(,), and asterisks(*). Each code has four main parts, divided by semicolons. They are:
- a version number, which is used to allow preset codes to be shared even if the code format changes.
- a list of one or more block IDs.
- The block list is a comma-separated list of block IDs, ordered from layer 0 up; if the entry for a given block has an "*", the number before the "*" is the number of layers to be generated, and the number after is the block ID.
- A block ID can be followed by a colon to specify a damage value.
- A block can also be repeated over multiple layers simply by repeating the block`s ID, e.g.
minecraft:glass,minecraft:glass,minecraft:glass,minecraft:glasswould give the same result as
- To specify block variants, such as Polished Andesite (Stone ID 6), use a colon after the block`s ID, like so:
- a valid biome ID
- (optional) a list of structure generation options
- Structure generation options (described below) may have additional parameters, for example "village(size=0 distance=9)". The order in which they are specified may alter the results where they overlap or are incompatible.
- It is important to remember that multiple parameters are separated by spaces, rather than commas or semicolons.
Structure generation options
|Structure generation option||Parameters||Description||Biome|
|Generates villages, provided they exist in that biome type. Extremely large size values and low distance values will generate many villages tightly grouped together |
size determines the size of the village (default is 1, normal worlds have this set to 0, maximum is 65535).
distance is the maximum distance between villages (minimum is 9, default is 32).
|mineshaft||chance||Generates abandoned mineshafts. Note that they will generate in midair if no terrain is present to cover them. |
chance determines how common mineshafts are (from 0.0 to 1.0, default is 0.01). Higher number, more common.
|Generates strongholds. |
distance determines how far strongholds are from the spawn and other strongholds (minimum is 1.0, default is 32.0).
count is the number of strongholds that exist per world (default is 3).
spread determines how concentrated strongholds are around the spawn (minimum is 1, default is 3). Lower number, lower concentration.
|biome_1||distance||Generates biome-specific features. This enables igloos, desert temples, jungle temples, or witch huts. |
distance for the maximum distance between featuresSpecial attraction (minimum is 9, default is 32).
|Ice Plains, |
(Not Swampland M)
|dungeon||None||Dungeons will be generated, if possible.||All|
|decoration||None||Causes plants, ores, and similar features to be generated according to the biome type. Stone, dirt, grass, sand, or mycelium are required for most features.||All|
|lake||None||Generates water lakes, sometimes with sand and sugar cane depending on biome.||All|
|lava_lake||None||Generates lava lakes, with stone surrounding them. If all stone layers are removed in a preset that enables lava lakes, ores can generate in the stone around lava lakes, given the proper altitude.||All|
|Generates ocean monuments in the water. |
spacing determines the size of the grid, in chunks, on which monuments are generated (minimum is 1, default is 32).
separation determines the minimum distance, in chunks, between monuments. (minimum is 1, default is 5).
WARNING: spacing must be greater than separation otherwise the game will crash.
Note that there are several criteria that must be satisfied before some features can appear:
- The biome number must be correct. For instance, at present villages can only appear in biome numbers 1, 2, 5, and 35, plains, desert, taiga, and savanna.
- The correct structure code (`village`, `dungeon` etc.) must be present in the superflat string.
- Structures must be turned on in the world settings. (This does not affect `natural` objects such as trees, flowers, mushrooms, and giant mushrooms. Obsidian pillars in the End also count as `natural`.)
- There must be suitable terrain for the structure to appear on or in. This applies to most features except for mineshafts and strongholds.
- Villages are a partial exception; they will not form in mid-air, but will form provided there is at least one solid block layer.
- Villages will always spawn at least 2 blocks above the void.
- Villages are a partial exception; they will not form in mid-air, but will form provided there is at least one solid block layer.
For instance, to have an `End` superflat world with obsidian pillars, the biome number must be 9, the superflat string must contain `decoration`, and the top surface block must be End Stone. In this particular case `Structures` does not need to be turned on in the world options.
Attempting to use an incorrectly formatted preset code causes the game to default to the Classic preset.
Preset code example
Consider the following preset code:
It consists of the following elements:
3— version number.
minecraft:mossy_cobblestone,250*minecraft:air,minecraft:obsidian,minecraft:snow_layer— comma-separated list of block IDs.
3— biome ID, in this case Extreme Hills.
stronghold(count=7),village(size=0 distance=9),decoration,dungeon,mineshaft— a comma-separated list of structures.
stronghold(count=7)— this will populate the world with seven strongholds at the default distance and spread. In this preset, these will appear in mid-air.
village(size=0 distance=9)— since Extreme Hills is an invalid biome for villages, this will do nothing.
decoration— biome-specific decoration.
dungeon— allows dungeons to generate.
mineshaft— allows abandoned mineshafts to generate at the default placement frequency. These will appear in mid-air as the preset contains 250 layers of air.
The resources below can always be found, regardless of the "Generate Structures" option.
The resources below can only be found if the "Generate Structures" option is enabled. These do not include trading with villagers.
|43||2B||minecraft:double_stone_slab||Double Stone Slab|
|72||48||minecraft:wooden_pressure_plate||Wooden Pressure Plate|
|rd-132211||The level generation was changed from the original messy and random generator (as shown in the Cave Game Tech Test video), to be completely flat. This was later removed in favor of variable terrain.|
|1.1||12w01a||Added Superflat world type.|
|1.3.1||?||Prior to 1.3.1, there was no consistent spawn point unless the player had slept in a bed; the player could respawn far from the previous spawning location without anything in sight. This may have been due to the lack of ground at the usual height of about 64.|
|12w25a||Slime spawning in Superflat is reduced.|
|1.4.2||12w36a||By going into the level.dat and editing the generatorOptions line, the player can create custom Superflat worlds.|
|Sep. 10, 2012||Dinnerbone mentions that he is adding presets to go with the new customization feature.|
|12w37a||Added Superflat Customization GUI.|
|Comes with 7 presets: Classic Flat, Tunnelers` Dream, Water World, Overworld, Snowy Kingdom, Bottomless Pit (Broken in this version), and Desert.|
|In this version, the Add and Edit Layer features were not fully implemented, leaving their respective buttons grayed out.|
|12w39b||The "Bottomless Pit" preset is fixed.|
|Oct. 2, 2012||Dinnerbone tweets an image of trees naturally generating in superflat worlds.|
|12w40a||Generated structures (trees, ores, strongholds, etc.) can now be generated in this mode. The preset code version number is changed to "2" to reflect this.|
|Added a new preset called "Redstone Ready", with 52 layers of sandstone, three stone, then one layer of bedrock, and has no generated features or structures.|
|The "Add Layer" and the "Edit Layer" buttons were removed.|
|1.5.2||At some point, changes to server.properties stopped being looked at in SMP after the world was created. Equivalently, any data in the level.dat file overrides the values in server.properties. This means that single player worlds can now be trivially moved to SMP. While confirmed in 1.5.2, this probably happened much earlier.|
|1.7.2||13w36a||Strongholds are no longer generated in the air.|
|1.8||14w08a||Now uses named block IDs to input layers instead of numeric block IDs.|
|Block ID/number of layers format changed from |
|Preset code version number changed to "3".|
|1.9||15w37a||Added a new preset called "The Void", where terrain is nonexistent except for a stone platform at the spawn.|
|Pocket Edition Alpha|
|0.9.0||build 1||Added superflat world type.|
|TU5||CU1||1.0||Patch 1||Added superflat world type. Unlike in other editions, the Nether A view of the Nether. The Nether is a hell-like dimension, filled with fire, lava, and dangerous mobs. Contents 1 Accessing 2 Environment 2.1 Mobs 3 Generation 3.1 Naturally generated 3.2 Naturally created 3.3 Structures is also flat in this world type.|
|TU25||CU14||1.17||Added Superflat Customization UI.|
Issues relating to ⃢₀ₜSuperflat⃢₀ are maintained on the issue tracker. Report issues there.
The most common use for a superflat world is in creative mode. Superflat worlds were implemented because it was easier to create creation such as Large cities, or other massive minecraft creations in a superflat world, seeing as you do not have to level any land. Another popular type of build in a superflat world would be pixel art. Players who find pleasure in living with Villagers in NPC Villages may also choose a superflat world because villages have a higher spawn rate, making them easier to locate.