How to get
Wild Growth x 2 are automatically included in all players` collections.
Golden Golden cards often add movement and visual effects, like with this golden Piloted Shredder "Golden" redirects here. For information on golden heroes, see Golden heroes. Golden cards are special, rarer versions of cards. Each card Wild Growth is a reward for raising a druid The Druid is one of the nine classes in Hearthstone: Heroes of Warcraft, represented by Malfurion Stormrage Heroes edit | edit source] Contents 1 Heroes 2 Background 3 Hero Power 4 Unique mechanics 5 Strategy
to levels Each hero s level is displayed on the bottom-left of their portrait. The coloured bar shows their current experience. A video explaining levels in Hearthstone made by the Curse Gamepedia @@@#@@@YouTube(youtube.com)###@### Channel. A level is a
23 and 26.
Wild Growth is uncraftable The uncraftable quality Uncraftable (previously called soulbound) is a card quality found on certain cards. Uncraftable cards cannot be crafted or disenchanted. Uncraftable quality is mostly determined by card set, and in some cases differs and cannot be crafted Crafting mode, in Standard format mode The crafting system is an element of Hearthstone that allows players to directly create new cards. It can be accessed through the My Collection screen. Crafting consumes Arcane Dust
or disenchanted.
Synergies
Name | Rarity | Class | Type | Subtype | Cost | Atk | HP | Effect |
---|
Info
Gain an empty Mana Crystal.
Grow your own mana crystals with this Mana Crystal Growth Kit, only 39.99!
See this card on Hearthpwn
Wild Growth is a druid The Druid is one of the nine classes in Hearthstone: Heroes of Warcraft, represented by Malfurion Stormrage Heroes edit | edit source] Contents 1 Heroes 2 Background 3 Hero Power 4 Unique mechanics 5 Strategy spell Fireball, a simple mage spell. It costs 4 mana, dealing 6 damage to a chosen target. Spell cards are cards that can be played to trigger a one time effect or ability, described in the
card, from the Basic The card set interface Card sets are categories into which collectible cards are divided, reflecting how they can be obtained, and determining whether they are eligible for use in Standard format. Card set does not
set.
Videos
Strategy
Wild Growth is a key strategic card used to allow the druid to prematurely reach higher numbers of mana crystals, allowing them to put powerful and expensive minions and combos into play in advance of the opponent. By using multiple Wild Growths in combination with Innervate Innervate Set: Basic Type: Spell Class: Druid Cost: 0 Tags: Mana-related Gain 2 Mana Crystals this turn only.Some druids still have flashbacks from strangers yelling "Innervate me!!" at them.See this card on Hearthpwn data page] , the druid can place expensive minions such as Ysera Ysera Set: Classic Type: Minion Subtype: Dragon Rarity: Legendary Cost: 9 Attack: 4 Health: 12 Abilities: Generate Tags: Dragon-generating, Random, Spell-generating, Triggered effect At the end of your turn, add a Dream Card to your
or Cenarius Cenarius Set: Classic Type: Minion Class: Druid Rarity: Legendary Cost: 9 Attack: 5 Health: 8 Abilities: Choose One, Summon Tags: Area of effect, Taunt-generating Choose One - Give your other minions +2/+2; or Summon two
onto the board several turns earlier than usual, potentially overwhelming their opponent.
Unlike temporary effects like Innervate, Wild Growth`s permanent addition can be made use of for several turns after playing it, with the effect only rendered irrelevant once both players have reached 10 mana. Wild Growth therefore acts to trade tempo Tempo is an unofficial term that describes which way the "momentum" of a match is going, as well as a label for decks which aim to keep tempo on their side. It is one of on the present turn for increased output capacity on the next several turns, a trade-off which is usually advantageous, provided the break in tempo does not lose the druid too much ground.
Generated cards
This spell will generate an Excess Mana Excess Mana Set: Basic Type: Spell Class: Druid Cost: 0 Abilities: Draw cards Draw a card. (You can only have 10 Mana in your tray.)See this card on Hearthpwn data page] Excess Mana is an card if played when it would otherwise provide no useful effect (for example when the player already has 10 Mana Crystals).
Notes
- Although not stated in the card`s text, this spell has the following effect:
- If, after paying this card`s Cost, the casting player has 10 available and/or maximum mana Mana is the resource used in Hearthstone to play cards and use Hero Powers, each of which has a mana cost that must be paid to use it. The supply of mana is represented by
, this card will generate an Excess Mana Excess Mana Set: Basic Type: Spell Class: Druid Cost: 0 Abilities: Draw cards Draw a card. (You can only have 10 Mana in your tray.)See this card on Hearthpwn data page] Excess Mana is an
card in the player`s hand.
- Example. If the player already has 10 Mana Crystals (regardless if they are filled or empty), casting Wild Growth will generate an Excess Mana card.
- Example. If on turn 8 a player with 8 full Mana Crystals casts Innervate Innervate Set: Basic Type: Spell Class: Druid Cost: 0 Tags: Mana-related Gain 2 Mana Crystals this turn only.Some druids still have flashbacks from strangers yelling "Innervate me!!" at them.See this card on Hearthpwn data page]
followed by a Wild Growth with mana cost reduced to 0 by Emperor Thaurissan Emperor Thaurissan Set: Blackrock Mountain Type: Minion Rarity: Legendary Cost: 6 Attack: 5 Health: 5 Abilities: Modify cost Tags: Triggered effect At the end of your turn, reduce the Cost of cards in your hand
, Wild Growth will generate an Excess Mana card since when the spell takes effect the player already has 10 available mana.
- Else, it will give an empty Mana Crystal Mana is the resource used in Hearthstone to play cards and use Hero Powers, each of which has a mana cost that must be paid to use it. The supply of mana is represented by
to the casting player.
- If, after paying this card`s Cost, the casting player has 10 available and/or maximum mana Mana is the resource used in Hearthstone to play cards and use Hero Powers, each of which has a mana cost that must be paid to use it. The supply of mana is represented by
Excess Mana
Wild growth has a secondary function when a player reaches their mana crystal maximum. If cast when the player already has 10 mana crystals, it will generate an Excess Mana Excess Mana Set: Basic Type: Spell Class: Druid Cost: 0 Abilities: Draw cards Draw a card. (You can only have 10 Mana in your tray.)See this card on Hearthpwn data page] Excess Mana is an card for the player. They can use this to draw a card for free. This is designed to ensure that Wild Growth remains useful even later in the game, when you already have maximum mana.
Playing Wild Growth on turn 9 provides no advantage as the game`s mana progression will provide the player a 10th mana crystal the next turn anyway. The player should think ahead and consider the point at which it becomes more advantageous to hold onto the card until 10 mana is reached, in order to at least obtain an Excess Mana from its use.
Using The Coin at 9 mana and then playing a 2-mana Wild Growth will not generate Excess Mana, but playing another Wild Growth on the same turn will generate an Excess Mana: this happens because the temporary Mana Crystal generated by the Coin disappears as usual when the cost of the first Wild Growth is paid, leaving you with 8/9 mana before the spell resolves and takes you to 8/10 mana; since you now have 10 Mana Crystals, the second Wild Growth will thus grant you an Excess Mana card instead.
Trivia
- Effects like Wild Growth are often referred to as a "mana ramp", as they allow you to quickly ramp up to higher costing-cost cards.
- In the collectible card game Magic: The Gathering, `Wild Growth` is a long-present, basic nature-themed mana acceleration spell, serving a near-identical purpose to its Hearthstone counterpart.
- Also in Magic: The Gathering, `Rampant Growth` is a spell that functions exactly like Hearthstone`s Wild Growth, costing 2 mana and granting the user a tapped land (equivalent to an empty mana crystal). `Rampant Growth`s` name and use also inspired the Ramp type decks both in MTG and Hearthstone.