Violet Illusionist

How to get

Regular Violet Illusionist is obtained x2⃂by completing The Spire, the fourth and final wing of One Night in Karazhan  "Your host, the great magus Medivh, invites you back to party down - with me!"  "Come inside... Meet your friends at the door. We ve got a feast like you ve never seen before. Shake your stuff hearthstone .

Once the regular version has been obtained, both regular and golden versions can be crafted Crafting mode, in Standard format mode The crafting system is an element of Hearthstone that allows players to directly create new cards. It can be accessed through the My Collection screen. Crafting consumes Arcane Dust hearthstone and disenchanted.

Card Crafting cost Disenchanting
Violet Illusionist 40 5
Golden Golden cards often add movement and visual effects, like with this golden Piloted Shredder "Golden" redirects here. For information on golden heroes, see Golden heroes. Golden cards are special, rarer versions of cards. Each card hearthstone Violet Illusionist 400 50


Violet Illusionist is a common Rarity is a rough measure of the quality and scarcity of a card. Cards of higher rarity are typically more powerful and more useful, but are harder to find and more expensive to craft. There hearthstone neutral Neutral is the term used to describe cards which are not limited to a specific class. Neutral collectible cards can be included in any deck, regardless of hero. Neutral cards use a plain, grey card hearthstone minion Bloodfen Raptor, a simple minion card. A Beast-type minion, it has 3 Attack, 2 Health and a mana cost of 2. Minions are persistent creatures on the battlefield that will fight for their hero. Minion hearthstone card, from the One Night in Karazhan  "Your host, the great magus Medivh, invites you back to party down - with me!"  "Come inside... Meet your friends at the door. We ve got a feast like you ve never seen before. Shake your stuff hearthstone set.



Violet Illusionist has a strong synergy with weapons Garrosh Hellscream ready to attack using an equipped Fiery War Axe For the equip ability, see Equip Weapons are special cards which can be equipped by heroes. Each weapon has an Attack value and a hearthstone , allowing the user to trade with an enemy minion without taking damage. Warrior weapons designed for attacking minions such as Gorehowl Gorehowl Set: Classic Type: Weapon Class: Warrior Rarity: Epic Cost: 7 Attack: 7 Durability: 1 Abilities: Immune Tags: Durability-related, Triggered effect Attacking a minion costs 1 Attack instead of 1 Durability.Grommash Hellscream s famous axe. Somehow hearthstone and Fool`s Bane Fool s Bane Set: One Night in Karazhan Type: Weapon Class: Warrior Rarity: Common Cost: 5 Attack: 3 Durability: 4 Abilities: Unlimited attacks Tags: Ongoing effect Unlimited attacks each turn. Can t attack heroes.A fool and his hearthstone work especially well with a Violet Illusionist. Doomhammer Doomhammer Set: Classic Type: Weapon Class: Shaman Rarity: Epic Cost: 5 Attack: 2 Durability: 8 Abilities: Overload, Windfury Windfury, Overload: (2)Orgrim Doomhammer gave this legendary weapon to Thrall. His name is a total coincidence.See this hearthstone can likewise benefit due to its Windfury A minion with Windfury A hero with Windfury For the card of the same name, see Windfury (card) Windfury is an ability which allows a character to attack twice per turn. Windfury is most commonly hearthstone . It is most useful when allowing the hero to attack a high-Attack target, preventing a sizeable amount of damage. The combination is comparable to the built-in effect of Gladiator`s Longbow Gladiator s Longbow Set: Classic Type: Weapon Class: Hunter Rarity: Epic Cost: 7 Attack: 5 Durability: 2 Abilities: Immune Tags: Triggered effect Your hero is Immune while attacking.The longbow allows shots to be fired from farther hearthstone .

This card can be used in Warlock The  Warlock is one of the nine classes in Hearthstone: Heroes of Warcraft, represented by Gul dan. Heroes edit | edit source] Contents 1 Heroes 2 Background 3 Hero Power 3.1 Replacement Hero Powers 4 Strategy hearthstone decks to negate not only the damage from their Hero Power Life Tap Life Tap Type: Hero Power Class: Warlock Cost: 2 Abilities: Deal damage, Draw cards Hero PowerDraw a card and take 2 damage.See this card on Hearthpwn data page] Life Tap is the warlock s basic Hero hearthstone , but also from self-damaging cards such as Flame Imp Flame Imp Set: Classic Type: Minion Subtype: Demon Class: Warlock Rarity: Common Cost: 1 Attack: 3 Health: 2 Abilities: Battlecry, Deal damage Battlecry: Deal 3 damage to your hero.Imps like being on fire. They just hearthstone , Pit Lord Pit Lord Set: Classic Type: Minion Subtype: Demon Class: Warlock Rarity: Epic Cost: 4 Attack: 5 Health: 6 Abilities: Battlecry, Deal damage Battlecry: Deal 5 damage to your hero.Mannoroth, Magtheridon, and Brutallus may be dead, hearthstone , and Cho`Gall Cho gall Set: Whispers of the Old Gods Type: Minion Class: Warlock Rarity: Legendary Cost: 7 Attack: 7 Health: 7 Abilities: Battlecry, Cost-related, Deal damage, Modify cost Tags: Spell-related Battlecry: The next spell you cast this hearthstone . It can also be used to prevent Fatigue The message displayed upon attempting to draw a card after reaching Fatigue. Fatigue is a game mechanic that deals increasing damage to players who have already drawn all of the cards in their deck, whenever hearthstone , since Fatigue damage is dealt on the player`s own turn. This is unlikely to be a game-winning strategy, although it could be useful in mill The Fel Reaver has a strong negative milling effect Milling is a term used in Hearthstone to refer to a range of phenomena related to card draw. The term may refer to the rapid drawing hearthstone or control decks A control deck, also known as a late game deck, is a deck that attempts to attain victory in the late game, through a combination of early game removal and Taunts, and powerful cards in that aim for long games, especially if played when the opponent has no means left of removing it.

The Violet Illusionist`s 4/3 stats are not bad for a 3 mana minion, making even a moderate advantage from its effect reasonable, although it is best played in a deck that can make good use of it before it is removed from the board.


This only works on the simpleminded.
Look behind you.


Violet Illusionist, full art