Info
Immune is an ability A selection of minions, each with its own ability. From left to right: Divine Shield, Deathrattle, a triggered effect, and Spell Damage. Abilities are special effects, powers, or behaviors found on cards. For spell cards, that prevents a character from receiving damage from any source, and prevents the opponent from targeting it. Be that as it may, Immune does not prevent destroy Destroying a minion or weapon removes it from play. Only minions currently on the battlefield and weapons that are currently equipped can be destroyed. Discarding a card removes it directly from the player s hand and , healing Healing is the restoration of Health to a damaged character. Healing a character will increase their Health by the stated amount, up to but not beyond their current maximum Health. Healing effects or Restore Health or other effects, or prevent the character from being targeted by randomly Yogg-Saron, arguably the most random card ever released Random effects are effects which include some degree of randomness or RNG (random number generation). Random effects introduce an element of chance into Hearthstone. They can be or automatically targeted effects.
For discussion and references, see below.
Notes
- Immune effects are always temporary, and only offer immunity for the stated period or while the source is active: after this, the effect is removed.
- Immune effects on a hero belong to that specific hero, not to the controlling player. For instance, if Ice Block Ice Block Set: Classic Type: Spell Class: Mage Rarity: Epic Cost: 3 Abilities: Immune, Secret Tags: Damage-related, Triggered effect Secret: When your hero takes fatal damage, prevent it and become Immune this turn.Ice is nice, gives Immune to a hero that later that turn is replaced by Majordomo Executus Majordomo Executus Set: Blackrock Mountain Type: Minion Rarity: Legendary Cost: 9 Attack: 9 Health: 7 Abilities: Deathrattle, Replace, Replace Hero Power Tags: Hero Power-related Deathrattle: Replace your hero with Ragnaros, the Firelord.You thought Executus turned `s Deathrattle, the resulting hero will lose the Immune effect.
- Immune prevents all damage Damage in Hearthstone is a particular infliction of harm upon heroes or minions, measured by a number which is deducted from their Health and/or Armor (if they have any). If a character s Health is reduced that would be dealt to the affected character, regardless of its amount and source (similarly to Divine Shield An Argent Squire with Divine Shield in place Divine Shield is an ability which causes a minion to ignore the next damage it receives. Upon receiving any damage the Divine Shield is removed, and that ). In particular:
- Immune prevents damage from combat This page describes the act of attacking. For the Attack attribute, see Attribute. Attacking or combat is what occurs when a player commands one character to attack another, causing them to simultaneously deal damage to , spells Fireball, a simple mage spell. It costs 4 mana, dealing 6 damage to a chosen target. Spell cards are cards that can be played to trigger a one time effect or ability, described in the , Hero Powers Anduin Wrynn with the basic priest Hero Power Lesser Heal A Hero Power is a special ability displayed to the right of each hero s portrait. Usually Hero Powers can be used once per turn and , Battlecries Battlecry is an ability where a particular effect activates when the card with the Battlecry is played directly from the hand. Although mostly limited to minions, some weapons also have Battlecries. Activation of Battlecries are , Deathrattles A Loot Hoarder displaying the Deathrattle icon Deathrattle is an ability where the stated effect occurs when the minion or weapon is destroyed. Cards with Deathrattle appear with a skull and crossbones when in play. , Secrets A Secret is a spell card that is cast normally but has a delayed, hidden effect, which only takes place when a specific event occurs. When a Secret is played, a Secret icon appears on , triggered effects and Fatigue The message displayed upon attempting to draw a card after reaching Fatigue. Fatigue is a game mechanic that deals increasing damage to players who have already drawn all of the cards in their deck, whenever .
- Immune prevents damage from both enemy and friendly sources, such as Flame Imp Flame Imp Set: Classic Type: Minion Subtype: Demon Class: Warlock Rarity: Common Cost: 1 Attack: 3 Health: 2 Abilities: Battlecry, Deal damage Battlecry: Deal 3 damage to your hero.Imps like being on fire. They just and Life Tap Life Tap Type: Hero Power Class: Warlock Cost: 2 Abilities: Deal damage, Draw cards Hero PowerDraw a card and take 2 damage.See this card on Hearthpwn data page] Life Tap is the warlock s basic Hero .
- Effects that triggers when damage is dealt (such as Frothing Berserker Frothing Berserker Set: Classic Type: Minion Class: Warrior Rarity: Rare Cost: 3 Attack: 2 Health: 4 Tags: Damage-related, Triggered effect Whenever a minion takes damage, gain +1 Attack.He used to work as an accountant before ) will not trigger if the damage is prevented by Immune.
- Immune characters are not protected from all other sources of harm or attack, such as Equality Equality Set: Classic Type: Spell Class: Paladin Rarity: Rare Cost: 2 Tags: Area of effect Change the Health of ALL minions to 1.We are all special unique snowflakes... with 1 Health.See this card on Hearthpwn and Twisting Nether Twisting Nether Set: Classic Type: Spell Class: Warlock Rarity: Epic Cost: 8 Abilities: Destroy Tags: Area of effect Destroy all minions.The Twisting Nether is a formless place of magic and illusion and destroyed minions.See this .
- Immune characters will still deal damage normally.
- For additional details, see Damage#Advanced rules.
- An Immune character cannot be actively targeted by the opponent (similarly to Stealth A minion in Stealth Stealth is a minion ability which prevents that minion from being the target of enemy attacks, spells and effects until they attack or deal damage. They can, be that as it may, be the target ). This includes combat attacks as well as targeted spells Fireball, a simple mage spell. It costs 4 mana, dealing 6 damage to a chosen target. Spell cards are cards that can be played to trigger a one time effect or ability, described in the , Battlecries Battlecry is an ability where a particular effect activates when the card with the Battlecry is played directly from the hand. Although mostly limited to minions, some weapons also have Battlecries. Activation of Battlecries are and Hero Powers Anduin Wrynn with the basic priest Hero Power Lesser Heal A Hero Power is a special ability displayed to the right of each hero s portrait. Usually Hero Powers can be used once per turn and . In particular:
- Immune characters can be targeted by enemy effects that are automatically targeted (such as Vaporize Vaporize Set: Classic Type: Spell Class: Mage Rarity: Rare Cost: 3 Abilities: Destroy, Secret Tags: Combat-related, Triggered effect Secret: When a minion attacks your hero, destroy it.Rumor has it that Deathwing brought about the Cataclysm ) or randomly Yogg-Saron, arguably the most random card ever released Random effects are effects which include some degree of randomness or RNG (random number generation). Random effects introduce an element of chance into Hearthstone. They can be targeted (such as Ragnaros the Firelord Ragnaros the Firelord Set: Hall of Fame Type: Minion Subtype: Elemental Rarity: Legendary Cost: 8 Attack: 8 Health: 8 Abilities: Deal damage Tags: Random, Triggered effect Can t attack. At the end of your turn, deal , Knife Juggler Knife Juggler Set: Classic Type: Minion Rarity: Rare Cost: 2 Attack: 2 Health: 2 Abilities: Deal damage Tags: Random, Summoning-related, Triggered effect After you summon a minion, deal 1 damage to a random enemy.Ambitious Knife or Clumsy "Oops..." - Dunemaul Shaman Forgetful, previously known as clumsy, is an ability which grants a minion or weapon a 50% chance of attacking the wrong enemy. Forgetful is a type of triggered effect. While the characters), although any resulting damage will still be prevented.
- Immune characters can be actively targeted by the controlling player, although any resulting damage will still be prevented. For instance, a player can use healing and destroy effects on their own Immune hero or minions to full effect.
- Example: A player whose hero have been replaced by Lord Jaraxxus Lord Jaraxxus Set: Classic Type: Minion Subtype: Demon Class: Warlock Rarity: Legendary Cost: 9 Attack: 3 Health: 15 Abilities: Battlecry, Equip, Replace Hero Power Tags: Hero Power-related, Weapon-generating Battlecry: Destroy your hero and replace it and is protected by Mal`Ganis Mal Ganis Set: Goblins vs Gnomes Type: Minion Subtype: Demon Class: Warlock Rarity: Legendary Cost: 9 Attack: 9 Health: 7 Abilities: Immune Tags: Demon-related, Ongoing effect Your other Demons have +2/+2. Your hero is Immune.Mal Ganis doesn t can still use Sacrificial Pact Sacrificial Pact Set: Basic Type: Spell Class: Warlock Cost: 0 Abilities: Destroy, Restore Health Tags: Demon-related Destroy a Demon. Restore #5 Health to your hero.This is the reason that Demons never really become friends with to destroy themselves..
- Example: A player can use Alexstrasza Alexstrasza Set: Classic Type: Minion Subtype: Dragon Rarity: Legendary Cost: 9 Attack: 8 Health: 8 Abilities: Battlecry Battlecry: Set a hero s remaining Health to 15.Alexstrasza the Life-Binder brings life and hope to everyone. Except Deathwing. to directly alter their own hero`s Health, regardless of its current value.
- Example: A player can cast damaging spells (such as Darkbomb Darkbomb Set: Goblins vs Gnomes Type: Spell Class: Warlock Rarity: Common Cost: 2 Abilities: Deal damage Deal 3 damage.If you re looking to make an "Emo" deck, this card is perfect!See this card on Hearthpwn data ) on their own Immune hero: they simply will not deal any damage.
- Misdirection Misdirection Set: Classic Type: Spell Class: Hunter Rarity: Rare Cost: 2 Abilities: Secret Tags: Combat-related, Triggered effect Secret: When a character attacks your hero, instead he attacks another random character.Sometimes it s as simple as putting does not trigger if an Immune hero is the only available redirect target. In addition, it is believed (with 99.2% confidence, i.e. 1/128 probability of being incorrect) that Misdirection cannot select an Immune character as the defender, even if it does trigger.
- As with Stealth A minion in Stealth Stealth is a minion ability which prevents that minion from being the target of enemy attacks, spells and effects until they attack or deal damage. They can, be that as it may, be the target , Taunt The shield-like Taunt visual effect Taunt is a minion ability which forces the opposing player to direct any melee attacks toward enemy targets with this ability. Minions with Taunt (commonly referred to as Taunts) serve minions that are Immune have their Taunt ability temporarily suppressed, and can thus be bypassed.
- Immune effects will not prevent the game from ending automatically at the start of the 90th turn Hearthstone takes place in turns. Each turn gives a player the opportunity to act. At the end of each turn, play is passed back to the other player. A round describes one turn for each : for instance, if both players have a Mal`Ganis Mal Ganis Set: Goblins vs Gnomes Type: Minion Subtype: Demon Class: Warlock Rarity: Legendary Cost: 9 Attack: 9 Health: 7 Abilities: Immune Tags: Demon-related, Ongoing effect Your other Demons have +2/+2. Your hero is Immune.Mal Ganis doesn t in play and refuse to attack each other, the game will end in a draw at the beginning of the 90th turn.
- Although not explicitly stated in the card`s text, Gorehowl Gorehowl Set: Classic Type: Weapon Class: Warrior Rarity: Epic Cost: 7 Attack: 7 Durability: 1 Abilities: Immune Tags: Durability-related, Triggered effect Attacking a minion costs 1 Attack instead of 1 Durability.Grommash Hellscream s famous axe. Somehow has a triggered effect that grants a temporary Immune effect to the weapon itself, which protects it from Durability losses the same way Immune effects on characters protect them from damage. For additional information, see Gorehowl Gorehowl Set: Classic Type: Weapon Class: Warrior Rarity: Epic Cost: 7 Attack: 7 Durability: 1 Abilities: Immune Tags: Durability-related, Triggered effect Attacking a minion costs 1 Attack instead of 1 Durability.Grommash Hellscream s famous axe. Somehow .
Videos
Cards with Immune
Wild format
- This section contains information exclusive to Wild format.
Name / Desc | Rarity | Type | Subtype | Class | Cost | Atk | HP | Description | |||||||||||
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Stablemaster | Epic | Minion | Hunter | 3 | 4 | 2 | Battlecry: Give a friendly Beast Immune this turn.Takes way better care of her pets than her brother, Unstablemaster. | ||||||||||||
Mal`Ganis Mal Ganis Set: Goblins vs Gnomes Type: Minion Subtype: Demon Class: Warlock Rarity: Legendary Cost: 9 Attack: 9 Health: 7 Abilities: Immune Tags: Demon-related, Ongoing effect Your other Demons have +2/+2. Your hero is Immune.Mal Ganis doesn t | Legendary | Minion | Demon | Warlock | 9 | 9 | 7 | Your other Demons have +2/+2. Your hero is Immune.Mal`Ganis doesn`t like being betrayed, so if you discard him, watch out. | |||||||||||
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Trivia
- If Immune effects cause a character that is capable of attack to have no valid targets to attack, clicking on them will produce a "You cannot play that without a target" message across the battlefield, and the "I can`t play that" emote from the hero. The character will also not be highlighted green, despite their ability to attack.
- As of Patch 4.1.0.10956, the only way to make an enemy minion Immune is to have Bestial Wrath Bestial Wrath Set: Classic Type: Spell Class: Hunter Rarity: Epic Cost: 1 Abilities: Immune Tags: Beast-related Give a friendly Beast +2 Attack and Immune this turn.The seething wrath is just beneath the surface. Beneath that stolen by a Spellbender, or to have Bestial Wrath Bestial Wrath Set: Classic Type: Spell Class: Hunter Rarity: Epic Cost: 1 Abilities: Immune Tags: Beast-related Give a friendly Beast +2 Attack and Immune this turn.The seething wrath is just beneath the surface. Beneath that `s or Stablemaster`s target stolen by an enemy Sylvanas Windrunner.