Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a
"AA" redirects here. For the professional player, see ARS-ART. Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs
Mechanics are the inner workings of Dota 2. The following is a list of mechanics topics. Click on each topic to view how they are calculated, where they originate, as well as their complex interactions
For Nature s Prophet s summons, see Treant. For the race in Dota 2 lore, see Treant Protectors. Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities
Version 6.87(Full list) Added the Scan ability. Nerfed: Beastmaster Bounty Hunter Chen Death Prophet Earth Spirit Enchantress Faceless Void Invoker Nature s Prophet Outworld Devourer Silencer Spectre Treant Protector Zeus Buffed most other heroes. Added Aghanim s
Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a
For Nature s Prophet s summons, see Treant. For the race in Dota 2 lore, see Treant Protectors. Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities
Version 6.87(Full list) Added the Scan ability. Nerfed: Beastmaster Bounty Hunter Chen Death Prophet Earth Spirit Enchantress Faceless Void Invoker Nature s Prophet Outworld Devourer Silencer Spectre Treant Protector Zeus Buffed most other heroes. Added Aghanim s
Mechanics are the inner workings of Dota 2. The following is a list of mechanics topics. Click on each topic to view how they are calculated, where they originate, as well as their complex interactions
For Roshan as he appears in holiday events, see Roshan (Diretide 2012) and Roshan (Diretide 2013) Roshan Ancient Jungle Creep Level 30 Health 5500 Health regeneration 20 Armor 15 Magic resistance 55% Attack damage 65
Play “Singing trio.” It has been suggested that this article or section be split into multiple new articles. Reason given: The shop should get its own page Discussion to support or oppose the split should be
Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by
Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a