Info
Ability
No Target
No Target
Affects
Enemies
Enemies
Damage
Magical
Magical
Any enemy units staring at the Gorgon will slowly turn to stone, removing status buffs and slowing all speed properties. Deals damage to summoned units and illusions.
Notes:
- This ability was reworked into the current Stone Gaze in the 6.78 gameplay patch.
- Every enemy unit that faces Medusa within 85 degrees in front of them within 800 radius around Medusa gets purged For the commentator and player, see Purge (player) A Purge is a combination of basic dispel and movement speed (and sometimes also attack speed) slow. In some cases, they also apply root, preventing units from , having most buffs removed and their speeds slowed.
- The slow always lasts 5 seconds, regardless of the remaining duration of Stone Gaze.
- The slow deceases in 1.66 second intervals, so it slows for 100%/66%/33%, going one step down every 1.66 seconds.
- Can only affect units once per cast.
- Stone Gaze ends when Medusa dies.
Ability
Target Unit
Target Unit
Affects
Enemies
Enemies
Damage
Magical
Magical
Hurls a bolt of damaging lightning at a target enemy that jumps to nearby enemies. Each jump deals less damage.
Notes:
- This ability was replaced by Mystic Snake in the 6.60 gameplay patch.
- The lightning bounces in 0.25 second intervals, so hitting all target takes 0.5/1/1.5/2 seconds.
- Does not bounce on invisible units or units in the Fog of War.
- Can never hit the same unit twice per cast.
- This is how much damage each bounce deals:
- Level 1: 75/63.75/54.19 damage
- Level 2: 150/127.5/108.38/92.12/78.3 damage
- Level 3: 225/191.25/162.56/138.18/117.45/99.83/84.86 damage
- Level 4: 300/255/216.75/184.24/156.6/133.11/113.14/96.17/81.75 damage
- All bounces together can deal up to 193/556/1019/1507 damage ( before reductions There are several ways to affect the final value of a damage instance. Damage can be manipulated on both ends, from the dealing unit (outgoing damage) and the receiving unit (incoming damage). Armor and magic ).
- Cannot be cast when a chain lightning from a previous cast is still bouncing.
Ability
Target Unit
Target Unit
Affects
Enemies / Allies
Enemies / Allies
Casts a powerful anti-magic buff at a target enemy unit. Slows movement and attack speed for 6 seconds.
Notes:
- Applies a basic dispel Dispel Removable buffs Removable debuffs A dispel is the term used for a forced removal of status effects. Dispels usually come together with other mechanics and are rarely seen as on the target upon cast.
- Can be cast on allies and enemies. Can be cast on invulnerable units.
- Does not slow A Slow is a type of status effect that reduces the afflicted units Movement Speed by a percentage, and/or Attack Speed by a flat value of their current speeds. Contents 1 Mechanics 1.1 Slowing movement or damage allied targets.
- The slow deceases in 2.5/1.66/1 second intervals, resulting in 2/3/5 intervals. This is how much it slows on each interval and level:
- Level 1: 100%/50%
- Level 2: 100%/66.66%/33.33%
- Level 3: 100%/80%/60%/40%/20%
- This means, leveling the ability downgraded the slow, as it got weaker faster.
Affects
Enemies
Enemies
Medusa focuses her most ancient power on an enemy unit. It slowly turns the unit into stone, slowing its movement speed. Medusa must channel all of her energy into this Gaze. Taking damage breaks the channeling. The slowing effects of the gaze slow the unit`s speed for up to 5 seconds.
Notes:
- This ability was replaced by the following Purge in the 6.04 gameplay patch.
- The slow increases by 9%/18%/27% by each channeled second.
- Only player-based damage cancels the channeling.
- When the channeling ends or is canceled, the slow lingers on the target for 5 seconds.
- Cannot be cast on ancient creeps Neutral creeps are a type of creep not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of gold and experience. Neutral creeps appear in small camps and Roshan For Roshan as he appears in holiday events, see Roshan (Diretide 2012) and Roshan (Diretide 2013) Roshan Ancient Jungle Creep Level 30 Health 5500 Health regeneration 20 Armor 15 Magic resistance 55% Attack damage 65 .
Ability
Passive
Passive
Affects
Enemies
Enemies
Medusa magically splits one arrow into many, firing an arrow at multiple nearby enemies.
Radius: 700
Number of Arrows: 4/5/6
Damage per Arrow: 100%
All who encounter the cursed Gorgon will feel her rage.
Notes:
- This ability was reworked into the current Split Shot in the 6.00 gameplay patch.
- Pre 6.00, Medusa had 2 ultimates, one being this, the other being Mana Shield, both were reworked into regular abilities in the 6.00 patch.
- Unlike regular ultimates, Split Shot required level 5/9/13 to be leveled.
- The secondary arrows travel at the same speed as the original attack (1200) and can be disjointed. Be that as it may, they cannot miss Relationship Between Effective @@@#@@@HP(hp.com)###@### % and Evasion Evasion is a passive ability that gives the unit a chance to dodge an incoming physical attack. When evaded, the attack gets completely nullified, acting as if it .
- Secondary arrows are launched at the 4/5/6 closest visible targets to Medusa. Invisible Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear or fogged Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a units are unaffected.
- The extra arrows are released at the same time as her primary is released. This means that when an attack misses, the arrows are still released.
- Other effects of attack modifiers Attack modifiers are modifiers which apply an effect to a unit s basic attacks. These effects can widely vary, from healing, to damaging or even disabling effects. Most of these modifiers have their own rules. For like bash Bash is a passive ability that gives a unit a chance to stun its target on attack. Most bashes also include some extra damage upon proc. This damage is usually directly added to the attacking or lifesteal Lifesteal allows the attacking unit to gain health when damaging an enemy, which includes any attack modifier with attack damage. The lifesteal ability can be gained via items, passive abilities or the auras of other is only applied to the primary attack target.
- Does not target wards This page is about in-game units. For cosmetic pets, see Summoned Unit. Summons are a type of units that are created with spells. Players do not encounter them, unless they play as, with or against , buildings Buildings are special units that are immune to most spells, use structure armor, and are immobile. Destroying a building rewards you with a bounty, similar to most creeps or heroes. Destroying towers rewards the entire and couriers Couriers may refer to: Animal Courier Flying Courier Custom Courier Play “One divided against its Self cannot stand.” This disambiguation page lists articles with a similar title or acronym. If an internal link led you here, .
Ability
Target Unit
Target Unit
Affects
Enemies / Allies
Enemies / Allies
Casts a powerful anti-magic buff at a target enemy unit. Slows movement and attack speed for 6 seconds.
Notes:
- This ability was removed in the 6.00 gameplay patch.
- Applies a basic dispel Dispel Removable buffs Removable debuffs A dispel is the term used for a forced removal of status effects. Dispels usually come together with other mechanics and are rarely seen as on the target upon cast.
- Can be cast on allies and enemies. Can be cast on invulnerable units.
- Does not slow A Slow is a type of status effect that reduces the afflicted units Movement Speed by a percentage, and/or Attack Speed by a flat value of their current speeds. Contents 1 Mechanics 1.1 Slowing movement or damage allied targets.
- The slow deceases in 3/2/1.5/0.857 second intervals, resulting in 2/3/4/7 intervals. This is how much it slows on each interval and level:
- Level 1: 100%/50%
- Level 2: 100%/66.66%/33.33%
- Level 3: 100%/75%/50%/25%
- Level 4: 100%/85.71%/71.42%/57.14%/42.86%/28.57%/14.28%
- This means, leveling the ability downgraded it, as the slow got weaker faster.