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- Increased Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 upgraded Mystic Snake stone duration increase per jump from 0.2 to 0.3.
- Increased strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To gain from 1.65 to 1.95.
- Reduced base health regeneration from 0.25 to 0.
- Added Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 upgrade for Medusa: Causes Mystic Snake to apply the Stone Gaze petrify debuff on enemies for 1 second. Its duration increases by 0.2 seconds per bounce.
- Level 25 left talent: Increased Stone Gaze stone duration bonus from 1 to 2.
- Level 10 right talent: Increased intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 from 10 to 12.
- Level 15 left talent: Increased evasion bonus from 10% to 15%.
- Level 20 right talent: Replaced +15 agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point. bonus with +1 Split Shot attack target.
- Level 20 left talent: Increased mana bonus from 500 to 600.
- Added talents:
- Level 10: +10 intelligence Intelligence is the attribute that grants mana, mana regeneration and spell damage amplification. For each point of intelligence a hero gets: 11 Mana 0.04 Mana regeneration 0.07% Spell damage Additionally, intelligence heroes also get 1 or +15 attack damage
- Level 15: +20 attack speed or 10% evasion
- Level 20: +15 agility Agility is the attribute that grants armor and attack speed. For each point of agility a hero gets: 0.14 (1/7) Armor 1 Attack speed Additionally, agility heroes also get 1 attack damage per agility point. or +500 mana
- Level 25: +1s Stone Gaze stone duration or 25% lifesteal
- Stone Gaze
- Increased attack damage amplification from 30%/40%/50% to 50% on each level.
- Reduced movement speed and turn rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack slow from 50% to 35%.
- Reduced attack speed slow from 50 to 35.
- Increased gaze duration from 6 on each level to 5/6/7.
- Mystic Snake
- Mana steal no longer increases by 35% per jump.
- Now steals 11%/14%/17%/20% on the target`s mana based on their maximum mana, instead of 20/35/50/65.
- Now returns Medusa the actual amount of mana stolen, instead of always the full value.
- Increased Mystic Snake damage and mana steal increase per jump from 25% to 35%.
- Split Shot and Mana Shield are no longer deactivated upon death.
- Stone Gaze no longer ignores ancient creeps Neutral creeps are a type of creep not controlled by any player. They are aligned to neither of the teams, and offer an alternative source of gold and experience. Neutral creeps appear in small camps , Roshan For Roshan as he appears in holiday events, see Roshan (Diretide 2012) and Roshan (Diretide 2013) Roshan Ancient Jungle Creep Level 30 Health 5500 Health regeneration 20 Armor 15 Magic resistance 55% Attack damage 65 and creep-heroes.
- Mystic Snake
- Increased outgoing speed from 633 to 800.
- Reduced return speed from 833 to 800.
- Increased base mana steal from 20/30/40/50 to 20/35/50/65.
- Increased Mana Shield absorbed damage from 50% to 60%.
- Split Shot
- Reduced number of arrows from 5 on each level to 2/3/4/5.
- Increased damage per arrow from 50%/60%/70%/80% to 80% on each level.
- Mystic Snake no longer requires Fog of War Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a vision to bounce.
- Increased Mana Shield damage absorbed per mana point from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5.
- Increased Mana Shield damage absorbed per mana point from 0.75/1.25/1.75/2.25 to 1/1.5/2/2.5.
- Added to Captain`s Mode “ Play If that s the kind of fight they want, then I will give it to them! Click to listen— Legion Commander ” Game modes are a set of restrictions within which the game of Dota 2 .
- Mystic Snake now deals pure Damage is any means by which unit s current health can be reduced. Heroes, creeps, ancients, Roshan and fountains are all capable of dealing damage. Contents 1 Damage sources 1.1 Attack damage 1.2 Spell damage 2 damage to units petrified by Stone Gaze.
- Removed from Captain`s Mode “ Play If that s the kind of fight they want, then I will give it to them! Click to listen— Legion Commander ” Game modes are a set of restrictions within which the game of Dota 2 .
- Reworked Stone Gaze
- Old Stone Gaze:
- Any enemy units staring at Medusa over the next 5 seconds will be purged and slowed. Lasts 5 seconds.
- Radius: 800
- View Angle Spread: 85
- Damage to summons: 500/1000/1500
- Movement speed slow: 100%
- Attack speed slow: 100
- Stone Gaze duration: 5
- Slow duration: 5
- Notes: Can only affect units once per cast. The slow deceases in 1.66 second intervals, slowing for 100%/66%/33% on each interval.
- New Stone Gaze:
- Any unit facing Medusa will have its attack, movement and turn rate reduced by 50% until the end of the spell. If the unit accumulates 2 seconds time (in total) facing Medusa, it will turn to stone.
- Radius: 1000
- Physical damage amplification: 30%/40%/50%
- Movement speed slow: 50%
- Attack speed slow: 50
- Turn rate slow: 50%
- Gaze duration: 6
- Stone duration: 3
- Mana cost: 200
- Cooldown: 90
- Note: Stoned units are disabled, have 100% magic resistance and take extra damage from physical attacks. The slow lasts as long as the gaze`s remaining does. Kills illusions instead of petrifying them.
- Increased Split Shot damage per arrow from 45%/55%/65%/75% to 50%/60%/70%/80%.
- Increased Mystic Snake damage and mana steal increase per jump from 20% to 25%.
- Increased Mana Shield damage absorbed per mana point from 0.75/1.25/1.5/2 to 0.75/1.25/1.75/2.25.
- Increased Split Shot number of arrows from 4 to 5.
- Reduced Mana Shield toggle on cooldown from 10 to 0.
- Stone Gaze
- Rescaled the speed recovery factor from 5/3/2 to 3 on each level.
- Increased Stone Gaze duration from 0.6 to 5 (if enemies face her within the 5 seconds, they get affected).
- Can only affect units once per cast.
- Rescaled damage to summons and Illusions from 600/800/1000 to 500/1000/1500.
- Increased mana cost from 100/50/0 to 200/100/0.
- Rescaled cooldown from 100 to 140/110/80.
- Reduced movement speed from 300 to 290.
- Reduced strength Strength is the attribute that grants health and health regeneration. For each point of strength a hero gets: 20 Health 0.06 Health regeneration Additionally, strength heroes also get 1 attack damage per strength point. To gain from 1.85 to 1.65.
- Mystic Snake
- Increased base damage from 60/100/140/180 to 80/120/160/200.
- Increased cast range from 700 to 800
- Increased projectile speed from unknown to 633 (833 when moving back to Medusa).
- Reduced cooldown from 12 to 11.
- Reduced Stone Gaze cooldown 70 to 35.
- Minor improvements to Mystic Snake speed, cast range and cooldown.
- Improved Mystic Snake`s damage from 60/100/140/180 to 80/120/160/200.
- Split Shot
- Now has a 0.1 second cast time.
- Now interrupts channeling spells upon cast.
- Replaced Chain Lightning with Mystic Snake
- Mystic Snake:
- A mystic snake made of energy jumps from target to target dealing damage and stealing some energy. After it reaches its last target, it jumps back to Medusa to replenish her mana. The snake deals more damage and steals more mana per jump.
- Cast range: 700
- Jump radius: 475
- Number of jumps: 3/4/5/6
- Base damage: 60/100/140/180
- Base mana steal: 20/30/40/50
- Damage and mana steal increase per jump: 20%
- Mana cost: 140/150/160/170
- Cooldown: 12
- Notes: The snake`s damage gets higher upon each enemy it hits. The mana steal gets stronger only when it hits a target with mana.
- Stone Gaze:
- Any enemy units staring at the Gorgon will slowly turn to stone, removing status buffs and slowing all speed properties.
- Radius: 800
- Damage to summons: 600/800/1000
- Movement speed slow: 100%
- Attack speed slow: 100
- Slow duration: 5
- Stone Gaze duration: 0.6
- Mana cost: 100/50/0
- Cooldown: 70
- Notes: The slow deceases at a factor of 2/3/5. Does not affect enemies when Medusa is not visible to them (invisible or in the Fog of War). If an enemy faces Medusa within the 0.6 second duration, it gets purged and slowed.
- Increased Split Shot number of arrows from 3 to 4.
- Reduced Purge cooldown from 12/11/10 to 12/10/8.
- Reduced attack point from unknown to 0.5.
- Increased Purge damage to summons from 600 on each level to 600/800/1000.
- Fixed Mana Shield triggering Essence Aura.
- Reduced Mana Shield toggle on mana cost from 50 to 0.
- Reduced Purge cooldown from 12 on each level to 12/11/10.
- Reduced Purge damage to summons from 99999 to 600.
- Increased Purge damage to summons from 1000 to 99999.
- Increased Split Shot damage per arrow from 40%/50%/60%/70% to 45%/55%/65%/75%.
- Reduced Purge slow duration from 6 to 5.
- Reduced Purge mana cost from 125/140/155 to 60 on each level.
- Increased Split Shot damage per arrow from 35%/45%/55%/65% to 40%/50%/60%/70%.
- Medusa can no longer purchase Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 (like every other hero with no upgrade).
- Increased Split Shot damage per arrow from 20%/30%/40%/50% to 35%/45%/55%/65%.
- Replaced Gaze with Purge
- Purge:
- Casts a powerful anti-magic buff at a target enemy unit. Slows movement and attack speeds for 6 seconds.
- Cast range: 500
- Damage to summons: 1000
- Movement speed slow: 100%
- Attack speed slow: 100
- Slow duration: 6
- Mana cost: 125/140/155
- Cooldown: 12
- Notes: Can be cast on allies as well, without slowing or damaging them. The slow deceases over time.
- Fixed Mana Shield requiring level 1/2/3/4, instead of 1/3/5/7.
- Fixed Gaze not going on cooldown when used.
- Increased base attack damage from 19-25 to 24-30 (total attack damage is now 44-50).
- Removed Purge.
- Reworked Split Shot
- Old Split Shot:
- Medusa magically splits one arrow into many, firing an arrow at multiple nearby enemies.
- Radius: 700
- Number of arrows: 4/5/6
- Damage per arrow: 100%
- Notes: Is an ultimate-like and a passive ability in Medusa`s 4th ability slot. Requires level 5/9/13 to be leveled.
- New Split Shot:
- Medusa magically splits her shot into three arrows. These arrows deal a lower percent of her normal damage.
- Radius: 700
- Number of arrows: 3
- Damage per arrow: 20%/30%/40%/50%
- Notes: Is a regular toggle ability in Medusa`s 1st ability slot. Requires level 1/3/5/7 to be leveled, like regular abilities. All her attacks deal the reduced damage when toggled on, not only the extra arrows.
- Mana Shield
- Is now a regular ability with 4 levels, instead of an ultimate ability with 3 levels.
- Level requirement from 6/11/16 to 1/3/5/7.
- Changed legacy hotkey from N to E.
- Reduced absorbed damage from 100% to 50%.
- Changed damage absorbed per point of mana from 1/1.5/2 to 0.75/1.25/1.5/2.
- Aghanim`s Scepter Item Upgraded Abilities Old Abilities Lore Changelogs Aghanim s Scepter The scepter of a wizard with demigod-like powers. Cost4200 Bought FromCaster Passive Ultimate Upgrade Bonus +10 Strength+10 Agility+10 Intelligence+175 no longer upgrades Mana Shield (used to increase damage per point of mana from 1/1.5/2 to 1.5/2/2.5).
- Added new ultimate ability
- Gaze:
- Medusa focuses her most ancient power on an enemy unit. It slowly turns the unit into stone, slowing its movement speed. Medusa must channel all of her energy into this Gaze. Taking damage breaks the channeling. The slowing effect of the stone slows the unit`s speed for up to 5 seconds.
- Cast range: 500
- Max channel time: 10
- Movement speed slow per second: 9%/18%/27%
- Attack speed slow per second: 9/18/27
- Slow duration: 5
- Mana cost: 150/200/250
- Cooldown: 45
- Notes: Is a channeling ability. The slow gets stronger by the mentioned values for each channeled second. When the channeling ends or gets canceled, the slow lingers for 5 more seconds. Recasting this on the same unit resets the slow.