Info
A Lane is one of three paths connecting the two Ancients. Lane creeps Lane creeps are a form of creep that automatically move down the three lanes towards the enemy faction s base. Each and every 30 seconds a new group (the creep wave) spawns for each faction at will push Chen and Shadow Shaman destroying a Tower.Pushing is the process of clearing enemy creep waves and building up large allied creep waves in order to take down enemy buildings rapidly. Contents 1 The advantages of along these lanes after spawning.
There are three lanes:
- Top line, which runs along the left and top edges of the map
- Middle or mid line, where the lane creeps clash in the river
- Bottom or bot, which runs along the bottom and right edges of the map
The lanes are also known by other names according to their function during the early game:
- The safe lane (also referred to as easy lane or short lane) is the lane where the Tier 1 Tower is farthest from the Ancient, and closest to the creep line. For Radiant, this is the bottom lane. For Dire, this is the top lane. The lane is named as such since it is easiest for a laning hero to retreat to the protection of their tower, and because it is difficult for enemies to sneak through the jungle and gank Play “By the forge of creation.” This section is under construction. It may still lack crucial information or contain unvalidated statements. You can help by coordinating with the autors and offer your help. Ganking is the the laning hero. Also, because this lane is close to the jungle, it is the easiest lane to use creep pulling to control the location of the creep line.
- The hard lane (also referred to as suicide lane, long lane or off lane) is the lane where the Tier 1 Tower is closest to the Ancient, and farthest from the creep line. For Radiant, this is the top lane. For Dire, this is the bottom lane.
The terms long lane and short lane historically represented the distance between the tier 1 tower and the ancient (where safe lane would be long lane), however many people (e.g. TobiWanKenobi and Purge) use opposite definitions of these terms, referring to the distance between the natural creep equilibrium (where the creeps initially meet up, assuming no blocks) and the tier 1 tower (where safe lane would be short lane).
Hard Lane Solos
Because of running a Jungler The heroes in Dota 2 are defined by the roles that they are suited to play as a combination of their attributes, abilities, and items, and the ways that these shape the game. Although the or a tri-lane, often the Hard Lane is left to a solo hero. Certain heroes are suited to this solo role, due to having escape mechanisms in addition to spells that can be used to farm. These heroes are usually referred to as "offlaners". Common offlaners are heroes such as Windranger Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs Windranger 15 + 2.8 17 + 1.4 22 + , Dark Seer Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Dark Seer 22 + 2.6 12 + 1.2 23 + 2.7 Level , and Bounty Hunter "Bounty" redirects here. For the reward earned from last-hits, see Gold. Hero Strategy Counters Equipment Gear Responses Sounds Lore Old Abilities Changelogs Known Bugs .
Videos
Version history
- Creeps now arrive slightly closer to the top dire tower and bottom Radiant tower
Info Needed
Terminology
The lanes are commonly called top lane, mid lane, and bottom lane. These terms directly refer to them using their geographic location on the map.
The middle lane (often shortened to mid lane or mid) is the lane going directly from one base, across the river, to the opponent`s base. It is the quickest and shortest path to each base.
The top lane (often shortened to top) is the lane going from base to base via the top left corner of the map. It runs along the left and top sides of the map. Both the Radiant and Dire refer to this lane as the top lane. It is the Radiant Off Lane and the Dire Safe Lane. It is adjacent to the Dire`s jungle and the creep wave often ends up fighting on the Dire`s side.
The bottom lane (often shortened to bot lane or bot) is the lane going from base to base via the bottom right corner of the map. It runs along the bottom and right sides of the map. Both the Radiant and Dire refer to this lane as the bot lane. It is the Dire Off Lane and the Radiant Safe Lane. It is adjacent to the Radiant`s jungle and the creep wave often ends up fighting on the Radiant`s side.
Mid Lane
The mid lane is traditionally a solo lane. It involves a high degree of skill, usually involving a team`s best player. The mid laner must contest last hits and denies to control the flow of gold and exp in their favor. This has the benefit of controlling the power of the enemy mid laner, while also bolstering your own strength. The player who "wins" the mid lane essentially is able to gank the side lanes successfully as well as push down the enemy`s mid lane tower, gaining map control for his entire team. Much play in the mid lane also revolves around rune control and avoiding smoke ganks.
Safe Lane
The safe lane is the lane adjacent to your jungle. Since it`s longer, your creeps will take more time to reinforce, keeping the creep wave closer to your tower and on your side of the river. As a result, heroes will be safer from ganks as they can stay under their tower. If your team has a jungler, he is also near in case of emergencies and a position near the tower. For the Radiant side, the bottom lane is the safe lane, running along the bottom of the map. For the Dire side, the top lane is the safe lane, running along the top of the map.
Off Lane
Lane Strategies
The terms solo lane, dual lane, and trilane refer to the amount of heroes occupying a lane in the early stages of the game. Combinations of the various laning terms occur to signify a specific occupation in a certain lane. For example, solo mid refers to a single hero in the middle lane.
Solo Lane
A solo lane is when a lane has only a single hero running it. Heroes that are alone in a lane receive maximum experience and gold as it isn`t split among occupants. The main risk to this rewarding strategy is that being alone makes a hero more vulnerable to ganks. In common strategy, the mid lane is always run solo and the off lane is often run solo.
Dual Lane
A dual lane is hen two heroes team up to run a lane together. This is the most common setup for the safe lane. Usually one hero who is more farm-dependent tries to maximize their last hits, while the second hero supports the other by protecting him, harassing the opponent and getting denies.
Trilane
A trilane is when three heroes run a lane together. There are two types of trilane strategies.
The aggressive trilane is three heroes in the off lane. They try to pressure the enemy team`s safe lane and disrupt the jungle. To be successful, an aggressive trilane is largely dependent on getting hero or tower kills. Aggressive trilanes
The defensive trilane is three heroes in the safe lane. Two supporting heroes make sure the third hero, their carry, gets all the farm. They push the enemy heroes back to deny them experience and gold, while simultaneously protecting their carry from the enemy. The supporting heroes can gain some experience and gold of their own by farming the jungle in the meantime.
The word trilane can sometimes also refer to the trilane setup, referring to a 1-1-3 division of heroes among the lanes. In that case, the team has two solo lanes and one trilane.
Laning
Laning is the act of staying in a lane. A hero that lanes gains gold and experience from the dying creeps, and is also protecting the nearest tower. Games generally start out with a laning phase where all or the majority of players start out in a lane. Later on more roles such as ganking, pushing, and roaming come into play, but often enough players go back to laning for a steady income of exp and gold.