Weapons may refer to:
Sword - A melee weapon that has a sweep attack.
Bow - A ranged weapon that shoots arrows to deal damage.
Spectral Arrow and
Tipped Arrow - Items that can be launched with Bows Bow Type Combat Durability 385 Renewable Yes Stackable No First appearances See History Data value dec: 261 hex: 105 bin: 100000101 Name bow A bow is a ranged weapon that fires arrows. Contents 1 Obtaining 1.1 Skeletons 1.2 or Dispensers Dispenser Type Block Requirements None Physics No Transparency No Luminance No Blast resistance 17.5 Hardness 3.5 Tool Renewable Yes Stackable Yes (64) Flammable No First appearances See history Drops Dispenser (1) plus contents Block entity to deal damage or apply status effects "Healing" redirects here. For health, see health. Contents 1 Behavior 2 Summary of effects 3 List of effects 3.1 Absorption 3.2 Bad Luck 3.3 Blindness 3.4 Fire Resistance 3.5 Glowing 3.6 Haste 3.7 Health Boost .
Damage Splash Potions and
Damage Lingering Potions - Potions that can be used to deal damage.
Axe - A melee weapon with a crushing blow attack.
Weapon materials and efficiency
Swords can be crafted from five different materials. The sword materials, from highest to lowest attack strength/durability, are as follows:
- Iron Ingot
- Gold Ingot
Each material has a limited number of uses (referred to as the weapon`s level of Durability), and each will deal a specific number of hearts damage (attack power). Better materials both mean more damage and higher durability, with the exception of gold, which has very low durability.
Critical hits can be dealt by sprinting or Jumping and then landing a weapon strike on the target. They deal more damage than basic attacks.
A Mobs` health is measured in "hearts", just like the player`s.
|Slime||Varies based on size - 0.5 to 8x|
|Magma Cube||Varies based on size - 1 to 8x|
|Cat / Ocelot||5x|