|Renewable A renewable resource (as opposed to a non-renewable, or finite, resource) is a resource that can be recreated indefinitely in survival without exploiting glitches or using commands. While running out of resources isn t likely to|| |
|Data values|| |
See Data values
|Name See values from the latest PCPersonal Computer version of Minecraft. For values from Classic, see Data values/Classic. For values from Indev, see Data values/Indev. For values from the Pocket Edition, see Pocket Edition|| |
See Data values
Swords are melee weapons Weapons may refer to: Sword - A melee weapon that has a sweep attack. Bow - A ranged weapon that shoots arrows to deal damage. Arrow, Spectral Arrow and Tipped Arrow - Items that can that are mainly used to deal damage to mobs and/or players.
|Ingredients||Crafting Crafting is the method by which many blocks, tools, and materials are made in Minecraft. In order to craft something, players must move items from their inventory to a crafting grid. A 2×2 crafting grid recipe||Description|
|Any Wood Planks Wood Planks Transparency No Luminance No Blast resistance 15 Tool Renewable Yes Stackable Yes (64) Flammable Yes Drops Itself Data value dec: 05 hex: 5 bin: 101 Name planks Wood planks are common blocks used in many crafting or |
|Damaged Matching Sword||The durability of the two swords is added together, plus an extra 5% durability.|
Some monsters can spawn with a sword, and have a 8.5% (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III) chance of dropping them upon death by player: Zombies can drop iron swords, zombie pigmen can drop golden swords, and wither skeletons can drop stone swords. It will usually be badly damaged, and may be enchanted.
A vex wields an iron sword which normally has a 0% chance of dropping, because their main hand`s
HandDropChances is 0. Be that as it may, this chance increases by 1 percentage point per level of Looting. It is never damaged or enchanted.
Weapon Smith villagers sell enchanted iron swords for 9⃢₀ₓ10 emeralds as one of their second tier trades, and enchanted diamond swords for 12⃢₀ₓ15 emeralds as one of their third tier trades. The enchantments will be the same as might be obtained from an enchantment table at levels 5⃢₀ₓ19.
Iron swords can be found in 26.0% of village blacksmith chests and 12.2% of stronghold altar chests in groups of 1.
Golden swords can be found in 19.2% of nether fortress chests in groups of 1.
Enchanted iron swords can be found in 13.4% of End city chests in groups of 1.
Enchanted diamond swords can be found in 13.4% of End city chests in groups of 1.
Pressing attack while holding a sword will increase your damage to both mobs and players. Upon damaging a mob or player, the sword`s durability will decrease by 1.
Attacking a boat or a minecart with a sword will instantly destroy it and will not decrease the sword`s durability.
If the attack recharge meter is full, and the player is standing or moving no faster than walking speed, the sword will perform a "sweep" attack which can hit nearby enemies. Enemies near the hit enemy will be knocked back and damaged by 1 () from the slashing attack. The Sweeping Edge enchantment will increase the damage dealt by 50% of the normal hit damage for level I, 67% for level II, and 75% for level III. The amount of knockback is 80% that of the knockback due to Knockback I, and does not benefit from that enchantment. All enemies within 1 block horizontally and 0.25 blocks vertically of any part of the attacked mob and within 3 blocks of the player will be knocked back.
Swords have an attack speed of 1.6 and take 0.625 seconds to recover.
|Attack damage||4 ()||4 ()||5 ()||6 ()||7 ()|
|Lifetime damage inflicted||240 ( ⃗ 120)||132 ( ⃗ 66)||660 ( ⃗ 330)||1506 ( ⃗ 753)||10934 ( ⃗ 5467)|
- ↑ The formula to find the total lifetime damage is Durability ⃗ Damage per hit = Lifetime damage minimum. It ignores enchantments and critical hits, and assumes the sword is at maximum charge
Console and Pocket editions
In the Console and Pocket editions, swords have no attack cooldown and do the following damage:
|Attack Damage||5 ()||5 ()||6 ()||7 ()||8 ()|
|Lifetime damage inflicted||300 ( ⃗ 150)||165 ( ⃗ 82.5)||792 ( ⃗ 396)||1757 ( ⃗ 878.5)||12496 ( ⃗ 6248)|
- ↑ The formula to find the total lifetime damage is Durability ⃗ Damage per hit = Lifetime damage minimum. It excludes enchantments and critical hits
Sword breaking times
A sword can also be used to destroy certain blocks more quickly than with fists. Using a sword to destroy any block that doesn`t break instantly decreases its durability by 2.
The following table shows the time it takes to break blocks on which swords have any effect. Colors indicate what will be dropped:
- White: an original block.
- Blue: block`s normal drop (e.g. seeds, sapling, apple).
- Red: nothing.
|20 s||0.4 s||0.4 s|
|1.5 s||1 s||0.125 – 0.75 s|
|1.5 s||1 s||0.125 – 0.75 s|
|1.5s||1 s||0.125 – 0.75 s|
|0.3s||0.2s||0.025 – 0.15 s|
|0.3 s||0.2 s||0.02s|
|0.3 s||0.2 s||0.025 – 0.15 s|
Swords can receive the following enchantments:
- Fire Aspect
- Bane of Arthropods
- Curse of Vanishing
- Sweeping Edge
- ⃢₆ₑ a b c Sharpness, Smite, and Bane of Arthropods are mutually exclusive.
- ⃢₆ₑ a b Only available using enchanted books and an anvil, or by finding an enchanted sword in an End city chest.
Wooden swords can be used as a fuel in furnaces, smelting 1 item per sword.
|Name See values from the latest PC version of Minecraft. For values from Classic, see Data values/Classic. For values from Indev, see Data values/Indev. For values from the Pocket Edition, see Pocket Edition||Ingredients||Smelting recipe|
|Iron Nuggetor |
|Iron Swordor |
|Item||ID Name||Numerical ID|
|Wooden Sword|| ||268|
|Stone Sword|| ||272|
|Iron Sword|| ||267|
|Diamond Sword|| ||276|
|Golden Sword|| ||283|
|Icon||Achievement||In-game description||Actual requirements (if different)||Availability||Xbox points earned||Trophy type (PS)|
|Time to Strike!||Use planks and sticks to make a sword||Pick up any type of sword from a crafting table output.||Yes||Yes||Yes||Yes||10G||Bronze|
|Overkill||Deal nine hearts of damage in a single hit||Damage can be dealt to any mob, even those that do not have nine hearts of health overall.||Yes||Yes||Yes||Yes||30G||Bronze|
|0.31||Jan. 29, 2010||Added craftable swords.|
|1.2.0||Zombie pigmen added, holding golden swords.|
|1.2||Swords, like all tools, have more durability.|
|1.5||All melee attacks, including fists, did 1 () more damage, making the stone sword arguably nearly as effective as the iron one as it kills most mobs in the same number of hits. If the player combines swordplay with archery, the iron sword`s extra damage will save some arrows and closely matches performance with the diamond sword.|
|1.7.3||All melee attacks no longer do an extra 1 () of damage.|
|1.8||Added the ability to block, giving the player more options in combat.|
|Swords no longer inflict more damage than bows.|
|1.0.0||Beta 1.9-pre3||Swords have been nerfed to make way for enchanting. A diamond sword now deals 7 () damage instead of 10 ().|
|Iron swords are now found in the new stronghold altar chests.|
|Beta 1.9-pre4||Swords can now be enchanted in the enchantment table.|
|1.1||Iron swords are now found in village blacksmith chests.|
|1.2.1||12w06a||One has a rare chance to obtain iron swords by killing zombies and golden swords from zombie pigmen from the addition of rare drops. These swords have a 20% chance of being enchanted.|
|1.3.1||12w18a||Wooden swords can now be used as fuel in a furnace.|
|12w21a||Blacksmith villagers now sell diamond swords for 12–13 emeralds, and iron swords for 7–10 emeralds.|
|With the trading implementation, you could sell renewable items such as wheat to buy a diamond sword. This made all swords renewable.|
|1.4.2||12w32a||Zombies may sometimes wield iron swords, dealing extra damage.|
|12w34a||If you have dyed leather armor equipped and selected a sword of any kind, it will appear the color of the dye applied to the armor, when switching to second or third person view.|
|12w36a||Wither skeletons added, holding stone swords.|
|1.4.6||12w49a||You can apply Unbreaking to a sword with an enchanted book.|
|1.6.1||13w18a||Golden swords are now found in the new chests in nether fortresses.|
|13w25b||In Creative mode, swords no longer break blocks, and no sound will play when they`re hit with one.|
|1.6.2||Instead of replacing the barehanded damage (1 ()), swords now add their damage onto the barehanded damage, which results in all swords doing 1 () more damage than before.|
|1.8||14w02a||Weapon smith villagers now sell enchanted diamond swords for 12–15 emeralds, and iron swords for 9–10 emeralds. Unenchanted swords are no longer sold.|
|1.9||15w31a||Enchanted iron and diamond swords can now be found in end city ship chests.|
|15w33c||Swords no longer block attacks. Instead, shields are used.|
|15w34b||Swords now use the attack speed attribute. The attack speed of a sword is 1.25 or 0.8 seconds.|
|15w34c||Swords now do one less damage and have an attack speed of 1.45, or 0.69 seconds.|
|Swords can now do a sweep attack when moving at walking speed or slower, which will knock back mobs near the one hit. The attack speed meter must be filled for it to work.|
|15w37a||Swords now have an attack speed of 1.6, or 0.63 seconds.|
|15w43a||Decreased average yield of golden swords in nether fortress chests.|
|15w49a||Sweep attack now does 1 () damage to affected mobs.|
|1.11.1||16w50a||Golden and iron swords now smelt down into one of their respective nuggets.|
The sword is a short-range weapon. Despite its appearance, it grants no range advantage over any other tool since Beta 1.9, including bare hands. Swords were previously used to block attacks up until The Combat Update, where Shields replaced sword-blocking. The durability and damage dealt depends on what material the sword was crafted of: gold being the lowest durability, Diamond being the highest. The player cannot break/mine anything with this weapon. Swords used to inflict more damage than bows, often significantly more, depending on material. Even a wooden sword was on par with an arrow. However, since the Adventure Update update, there are no (non-enchanted) swords that match a full-charged Arrow (with a non-critical hit).
A way to use swords without being hit, thus closing the gap between swords and bows, is to dig a trench such that the player`s head is the same level as the mob`s feet. The player must of course have blocks over his head so that mobs do not come into the trench. It is then possible to hit mobs without them seeing the player: this prevents mobs from retaliating. This method is efficient when defending a fortified building, but is nearly useless when exploring except for whenever the player encounters the 2-block wide spider.
|Type of Sword||Damage||Durability|
|Gold Sword||5HP₠(2.5x )||33|
|Wooden Sword||5HP₠(2.5x )||60|
|Stone Sword||6HP₠(3x )||132|
|Iron Sword||7HP₠(3.5x )||251|
|Diamond Sword||8HP₠(4x )||1562|
High-damage swords are primarily advantageous because they kill mobs in fewer hits, defeating them faster and thereby reducing the chance of the Player being damaged in return. For the same reason, the player will swing these swords fewer times in the long run, reducing the rate at which durability is expended. Unless the player engages in combat very frequently, swords in general will see a far longer useful life. A diamond sword`s damage of 8 HP over the iron sword`s 7 HP is also a much bigger difference than the difference between the numbers may imply as it guarantees a kill of any mortal thing in fewer hits, and any passive mob in one. The ability to kill rapidly is of greatest benefit against Creepers and Ghasts when the time to act may be very short. These factors combined make a diamond sword a compelling investment.
The weaker swords are not recommended for Creeper combat (especially on normal or hard), and there are strong arguments for using a bow, owing to its range (provided the bow is at full charge). If the player approaches a creeper with a sword, a recommended strategy is to use hit-and-run tactics. Hit the creeper and run away until the hissing stops, then run forward and hit it again, as many times as necessary. With a diamond sword, however, one may simply charge at the creeper whilst swinging it, as the 2-hit-kill allows the player to kill the creeper prior to their "fuse" running out. Be wary, as this is a risky tactic that could go horribly wrong if failed, often ultimately leading to the demise of the player or items and terrain around them.
With the ability to sprint added in Beta 1.8, swords became a more effective tool in combat. When a mob is hit by the player when sprinting, they are sent flying several blocks back because the momentum is added to the mob`s momentum. This is quite useful when fighting creepers, especially when the player has little to no armor. Charge at them in a sprint and hit them. They get knocked back to a safe distance before they could even initiate their self-destruct countdown. Simply repeat until the creeper dies. Just make sure there is room behind the creep