How to get
Goblin Blastmage is a Wild format Wild format or Wild is one of Hearthstone s two game formats, the other being Standard format. Wild format appears in game modes in which players are allowed to play decks without the deck restrictions of card, and so can only be obtained through crafting Crafting mode, in Standard format mode The crafting system is an element of Hearthstone that allows players to directly create new cards. It can be accessed through the My Collection screen. Crafting consumes Arcane Dust .
|Golden Golden cards often add movement and visual effects, like with this golden Piloted Shredder "Golden" redirects here. For information on golden heroes, see Golden heroes. Golden cards are special, rarer versions of cards. Each card Goblin Blastmage||800||100|
Battlecry: If you have a Mech, deal 4 damage randomly split among all enemies.
If you can`t find a bomb to throw, just pick up any goblin invention and throw that.
See this card on Hearthpwn
Goblin Blastmage is a rare Rarity is a rough measure of the quality and scarcity of a card. Cards of higher rarity are typically more powerful and more useful, but are harder to find and more expensive to craft. There mage Contents 1 Heroes 2 Overview 3 Background 4 Hero Power 5 Strategy and gameplay 5.1 Common deck types 5.2 Counters 6 Spells 6.1 Uncollectible 7 Minions 7.1 Uncollectible 8 Leveling rewards 8.1 Starting cards 8.2 minion Bloodfen Raptor, a simple minion card. A Beast-type minion, it has 3 Attack, 2 Health and a mana cost of 2. Minions are persistent creatures on the battlefield that will fight for their hero. Minion card, from the Goblins vs Gnomes "Goblins and gnomes… goblins and gnomes! Both are super-brilliant - but you would never know! Everything they seem to make is faulty or explodes… Perfecting imperfection - goblins and gnomes!" Wild format Goblins vs Gnomes set.
By himself, the Goblin Blastmage has decent if lopsided stats for its cost. But when paired with a Mech Mech is a type of minion, depicting mechanical constructs ranging from piloted vehicles to fully sentient mechanical beings. For a list of cards featuring mechanical constructs, see Mechanical art. Contents 1 Background 1.1 Official 2 to trigger its Battlecry Battlecry is an ability where a particular effect activates when the card with the Battlecry is played directly from the hand. Although mostly limited to minions, some weapons also have Battlecries. Activation of Battlecries are , the damage dealt can wreck the opponent`s minions and board control, much like a well-placed Arcane Missiles Arcane Missiles Set: Basic Type: Spell Class: Mage Cost: 1 Abilities: Deal damage Tags: Random Deal 3 damage randomly split among all enemies.You d think you d be able to control your missiles a little better since . It is best used to attempt and clear 1-Health minions, or pop enemy Divine Shields An Argent Squire with Divine Shield in place Divine Shield is an ability which causes a minion to ignore the next damage it receives. Upon receiving any damage the Divine Shield is removed, and that .
Even past midgame the Blastmage can still be a strong card to draw, since the mage can play a low cost Mech alongside the Blastmage in the same turn.
Harvest Golem Harvest Golem Set: Classic Type: Minion Subtype: Mech Rarity: Common Cost: 3 Attack: 2 Health: 3 Abilities: Deathrattle, Summon Tags: Mech-generating Deathrattle: Summon a 2/1 Damaged Golem."Overheat threshold exceeded. System failure. Wheat clog in port is the ideal partner for the Blastmage, with both the normal and Damaged Golem Damaged Golem Set: Classic Type: Minion Subtype: Mech Rarity: Common Cost: 1 Attack: 2 Health: 1 See this card on Hearthpwn data page] Damaged Golem is an uncollectible minion summoned by Harvest Golem s Deathrattle. For minions counting as Mechs.
This minion`s effect shoots 4 missiles, each one dealing 1 damage Damage in Hearthstone is a particular infliction of harm upon heroes or minions, measured by a number which is deducted from their Health and/or Armor (if they have any). If a character s Health is reduced to a randomly selected enemy character:
- Each missile is resolved (queuing and resolving triggered effects The lightning bolt icon, explicitly indicating a triggered effect Triggered effects are effects that activate in response to specific events. Triggered effects may belong to minions, weapons or spells (in the form of Secrets), as , such as that of Acolyte of Pain Acolyte of Pain Set: Classic Type: Minion Rarity: Common Cost: 3 Attack: 1 Health: 3 Abilities: Draw cards Tags: Damage-related, Triggered effect Whenever this minion takes damage, draw a card.He trained when he was younger ) before the next one is shot.
- As with all random effects Yogg-Saron, arguably the most random card ever released Random effects are effects which include some degree of randomness or RNG (random number generation). Random effects introduce an element of chance into Hearthstone. They can be , the missiles can hit any enemy, including Immune The immune effect from Bestial Wrath Immune is an ability that prevents a character from receiving damage from any source, and prevents the opponent from targeting it. Be that as it may, Immune does not prevent destroy, healing or targets (which will however suffer no damage), Stealthed A minion in Stealth Stealth is a minion ability which prevents that minion from being the target of enemy attacks, spells and effects until they attack or deal damage. They can, be that as it may, be the target minions and the enemy hero.
- Characters which have been mortally wounded by earlier missiles or destroyed by triggered effects like Acidmaw Acidmaw Set: The Grand Tournament Type: Minion Subtype: Beast Class: Hunter Rarity: Legendary Cost: 7 Attack: 4 Health: 2 Abilities: Destroy Tags: Damage-related, Triggered effect Whenever another minion takes damage, destroy it.With the help of will not be selected as targets for subsequent missiles (thus preventing missiles from dealing `overkill` damage to targets that have already been destroyed by earlier missiles).
- Oh! Fire.
- Hot, hot, hot!