Info
Ability
Passive
Passive
Affects
Enemies
Enemies
Damage
Magical
Magical
Sand King`s attacks inject a venom that causes enemy units to explode violently upon death, spreading area damage.
Damage Radius: 400
Damage: 90/130/170/220
Debuff Duration: 8
Modifiers
Caustic Finale Orb: Undispellable.
An injection from Crixalis makes one brittle and as dry as the arid wastes, subject to implosive demise.
Notes:
- Sand King does not have to do the last hit. When a unit dies with the debuff on, it causes the area damage, no matter how it dies.
- Can damage siege creeps Lane creeps are a form of creep that automatically move down the three lanes towards the enemy faction s base. Each and every 30 seconds a new group (the creep wave) spawns for each faction at , but can`t place the debuff on them.
- Debuff is not placed on allies and buildings Buildings are special units that are immune to most spells, use structure armor, and are immobile. Destroying a building rewards you with a bounty, similar to most creeps or heroes. Destroying towers rewards the entire .
- Debuff is not placed on wards This page is about in-game units. For cosmetic pets, see Summoned Unit. Summons are a type of units that are created with spells. Players do not encounter them, unless they play as, with or against , except for Psionic Traps, Nether Wards and Power Cogs (the area damage is not applied when the cog is destroyed).
Ability
No Target
No Target
Affects
Self
Self
The Sand King digs into the ground, biding his time. When he springs out from his burrow, he deals damage and stuns the surrounding enemies.
Notes:
- This ability was replaced in the gameplay patch 6.09 by Sand Storm.
- Interrupt`s Sand King`s channeling Warlock channeling Upheaval Channeling an ability causes the caster to stop acting for the duration of the spell. Channeled spells may be ended when the channeling unit takes another action or is interrupted by another spells upon cast.
- This ability is replaced by Unentrench upon cast.
- It takes 1 second for Sand Kng to burrow himself. During that second, he cannot act.
- Turns Sand King invisible Invisibility is a status effect which makes units and heroes not appear on their opponent s screen or minimap, and makes them unable to be targeted directly by the enemy. Invisibility makes the unit s model appear and disables his movement, attacks, Burrowstrike and Epicenter
- Sand King still can use items while burrowed. Targeted items can only be used on a point or target within range.
Ability
No Target
No Target
Affects
Enemies
Enemies
Damage
Magical
Magical
The Sand King pops out of the ground, dealing damage and stunning enemies around him.
Notes:
- This ability replaces Entrench until used or death.
- Interrupts Sand King`s channeling Warlock channeling Upheaval Channeling an ability causes the caster to stop acting for the duration of the spell. Channeled spells may be ended when the channeling unit takes another action or is interrupted by another spells upon cast.
- It takes 1 second for Sand Kng to unburrow himself. During that second, he cannot act.
- The damage and stun Stun is a status effect that prevents active actions like moving, turning, using spells or items, but does not prevent passive abilities, such as evasion and Damage Block. Stuns also interrupt spell casts, channeling spells are applied immediately upon cast, not after the 1 second he needs to unburrow himself.
Ability
Passive
Passive
Affects
Enemies
Enemies
Gives Sand King the ability to kick up dust in the face of his enemies causing them to miss. Also grants bonus damage.
Notes:
- This ability was replaced in the gameplay patch 6.05 by Caustic Finale
- The attack damage bonus is always applied and is added as raw bonus damage.
- Does not affect buildings Buildings are special units that are immune to most spells, use structure armor, and are immobile. Destroying a building rewards you with a bounty, similar to most creeps or heroes. Destroying towers rewards the entire and wards This page is about in-game units. For cosmetic pets, see Summoned Unit. Summons are a type of units that are created with spells. Players do not encounter them, unless they play as, with or against .
Ability
Passive
Passive
Affects
Enemies
Enemies
The Sand King constantly kicks up dust behind him, slowing and confusing his enemies while inside the cloud. Do not, under any circumstances, learn this skill if you are Sentinel.
Radius: 150 (?)
Move Speed Slow: 5%/10%/15%/20%
Miss Chance: 7%/14%/21%/28%
Trail Duration: 2 (?)
Modifiers
Dust Trail Slow: Undispellable.
Notes:
- This ability was replaced in the gameplay patch 6.00 by Sand Storm.
- Creates a dust effect on Sand King`s position in 0.25 second (?) intervals. Any enemy unit which gets within an 150 (?) range of the dust gets the debuff.
- The dust effects do no follow Sand King, but stay at the position they spawned at. They last for an estimated 2 seconds.
- The dust effects are still created even when Sand King dies.
- The reason for why this ability shouldn`t be leveled if Sand King is on Sentinel (Radiant) side is, the ability only affects units on that team, never units on the Scourge (Dire) side.