Enfos Team Survival Magic Infuser


Abilities

Empower Armor
Ability
Passive
Affects
Self
Provides a chance to heal when attacked, the healing amount based on your strength.
Proc Chance: 3%
Heal Amount: Strength x 20
Cooldown symbol.png 30
Mana symbol.png 20
The magic imbued into the Infuser`s armor awakens when struck.

Empower Hammer
Q
Ability
Passive
Affects
Enemies
Imbuing his hammer with magic, the Magic Infuser is able to perform a stunning attack that affects surrounding enemies.
Proc Chance: 3/6/9/12/15/18/21/14/27/30
Effect Radius: 200
Stun Duration: 1.5
Mana symbol.png 2

Combat Mastery
W
Ability
Passive
Affects
Self
Increases the familiarity of the hero with their weapon and expands on the body`s physical limits; reflexes in particular.
Critical Damage: 200%
Critical Chance: 9%/18%/27%/36%/45%/54%/63%/72%/81%/90%
Evasion Chance: 5%/10%/15%/20%/25%/30%/35%/40%/45%/50%

Empower Axe
E
Ability
Passive
Affects
Enemies
Imbuing his axe with magic, the Magic Infuser has a chance to reduce the armor of nearby enemies per attack.
Chance to Reduce Armor: 12%/14%/16%/18%/20%/22%/24%/26%/28%/30%
Armor Reduction: 9/12/15/18/21/24/27/30/33/36
Effect Radius: 180
Duration: 3
Mana symbol.png 4

Empower Bracers
D
Ability
No Target
Affects
Self
The Infuser`s most powerful artifacts are his bracers. Different from his other spells, it requires time to recharge and it`s not a passive skill. It grants to Magic Infuser the ability to unleash an energy wave each time that he attacks.
Damage: 200/290/420.5/609.73/884.1/1281.65/1858.82/2695.29/3908.18/5666.86
Cleave Radius: 250
Duration: 40
Cooldown symbol.png 120
Mana symbol.png 65/77/95/119/149/185/227/275/329/389

Info

Magic Infuser
Strength primary attribute symbol.png
9 + 3
Agility attribute symbol.png
6 + 1.7
Intelligence attribute symbol.png
3 + 1
Hero Damage Medium Armor
Level Base 1 16 25
Hit Points “ Play Life becomes death becomes new life. As it should be.  Click to listen— Treant Protector ” Health (also known as HP, which can be short for: health pool or health points) represents the life dota2 10 370 2250 4050
Mana Play Out of mana! “ Play It s a new age of magic! Click to listen— Keeper of the Light ” Mana (also known as MP, which is short for mana points) represents the magic power of a dota2 1 49 321 753
Damage 3‒10 25.5‒32.5 139.5‒146.5 225.5‒232.5
Armor Armor is an attribute shared by all units. Armor is used to determine the amount of damage reduction (or amplification if an armor value is negative) a unit takes from physical damage sources. Higher armor dota2 1 1.3 2.68 4.34
Attacks / Second The frequency with which units attack is measured in attack speed. A unit s attack speed can be modified by items, agility, abilities, and auras. Contents 1 Base attack time 2 Attack speed representation 3 Attack dota2 0.74 0.78 0.98 1.22
Movement Speed DPS multiplier when chasing Minimum (pursuer MS / target MS) Ratio for Maximum Chase DPS Movement speed (sometimes abbreviated as move speed or MS) is the speed at which a unit can move. Movement speed dota2 350
Turn Rate Turn rate is the speed at which a unit can turn. When moving to a location, a unit first turns to face that location, then begins walking. Similarly, when targeting another unit with an attack 0.6
Sight Range Vision changes around while the hero moves. Vision describes what a unit can and cannot see from its current location and state. Places a unit cannot see are filled with the Fog of War, a dota2 0/0
Attack Range Attack range is the range at which a hero may perform his or her basic attack on another unit. There are two main subdivisions of attacks: melee and ranged. Attack range can be extended by Melee
Missile Speed Instant
Attack Duration Every unit in Dota 2 has an attack animation. In mechanical terms, this is a delay between when an attack command is issued, and damage is dealt (in the case of melee units) or a 0.3+0
Base Attack Time 1.35
Collision Size 0