Sometimes, you’ll find yourself in a position where you can easily play your whole hand while your opponent is still holding on to close to the maximum of 10 cards. Unless you can win the
Sometimes, you’ll find yourself in a position where you can easily play your whole hand while your opponent is still holding on to close to the maximum of 10 cards. Unless you can win the
Sometimes, you’ll find yourself in a position where you can easily play your whole hand while your opponent is still holding on to close to the maximum of 10 cards. Unless you can win the
Sometimes, you’ll find yourself in a position where you can easily play your whole hand while your opponent is still holding on to close to the maximum of 10 cards. Unless you can win the
Arcane Intellect Set: Basic Type: Spell Class: Mage Cost: 3 Abilities: Draw cards Draw 2 cards.Playing this card makes you SMARTER. And let s face it: we could all stand to be a little smarter.See this
Sap Set: Basic Type: Spell Class: Rogue Cost: 2 Abilities: Return to hand Return an enemy minion to your opponent s hand.Rogues love sappy movies.See this card on Hearthpwn data page] Sap is a rogue spell
Mana Tide Totem Set: Classic Type: Minion Subtype: Totem Class: Shaman Rarity: Rare Cost: 3 Attack: 0 Health: 3 Abilities: Draw cards Tags: Triggered effect At the end of your turn, draw a card.It is
Overpowered, or OP, is a term used in gaming to refer to something which is considered to have an unfair and unbalanced advantage over alternatives. In Hearthstone, it may be used seriously to question the
Innervate Set: Basic Type: Spell Class: Druid Cost: 0 Tags: Mana-related Gain 2 Mana Crystals this turn only.Some druids still have flashbacks from strangers yelling "Innervate me!!" at them.See this card on Hearthpwn data page]
A trade is the loss of one or more cards in exchange for the elimination of one or more enemy cards. Most often, trading refers to minions dying in combat, but the term may be
Sinister Strike Set: Basic Type: Spell Class: Rogue Cost: 1 Abilities: Deal damage Deal 3 damage to the enemy hero.There s something about this strike that just feels off. Sinister, even.See this card on Hearthpwn data
Shiv Set: Basic Type: Spell Class: Rogue Cost: 2 Abilities: Deal damage, Draw cards Deal 1 damage. Draw a card.Rogues are experts at SHIV-al-ry.See this card on Hearthpwn data page] Shiv is a rogue spell
Overpowered, or OP, is a term used in gaming to refer to something which is considered to have an unfair and unbalanced advantage over alternatives. In Hearthstone, it may be used seriously to question the
Mana Tide Totem Set: Classic Type: Minion Subtype: Totem Class: Shaman Rarity: Rare Cost: 3 Attack: 0 Health: 3 Abilities: Draw cards Tags: Triggered effect At the end of your turn, draw a card.It is
Sometimes, you’ll find yourself in a position where you can easily play your whole hand while your opponent is still holding on to close to the maximum of 10 cards. Unless you can win the
Arcane Intellect Set: Basic Type: Spell Class: Mage Cost: 3 Abilities: Draw cards Draw 2 cards.Playing this card makes you SMARTER. And let s face it: we could all stand to be a little smarter.See this
A trade is the loss of one or more cards in exchange for the elimination of one or more enemy cards. Most often, trading refers to minions dying in combat, but the term may be
Sap Set: Basic Type: Spell Class: Rogue Cost: 2 Abilities: Return to hand Return an enemy minion to your opponent s hand.Rogues love sappy movies.See this card on Hearthpwn data page] Sap is a rogue spell
Innervate Set: Basic Type: Spell Class: Druid Cost: 0 Tags: Mana-related Gain 2 Mana Crystals this turn only.Some druids still have flashbacks from strangers yelling "Innervate me!!" at them.See this card on Hearthpwn data page]
Stranglethorn Tiger Set: Classic Type: Minion Subtype: Beast Rarity: Common Cost: 5 Attack: 5 Health: 5 Abilities: Stealth StealthThe wonderful thing about tigers is tigers are wonderful things!See this card on Hearthpwn data page] Stranglethorn