1.7.2 Official name The Update that Changed the World Release date October 25, 2013 1] Development versions View all Snapshots 13w36a 13w36b 13w37a 13w37b 13w38a 13w38b 13w38c 13w39a 13w39b 13w41a 13w41b 13w42a 13w42b 13w43a Pre-releases
Command Block Type Block Entity Physics No Transparency No Luminance No Blast resistance 18,000,000 Hardness -1 Tool None Renewable No Stackable Yes (64) Flammable No First appearances See history Drops None Block entity id command_block
Java Edition Only Screenshot showing the debug information "Debug" redirects here. For world type, see Debug mode. The debug screen is triggered when the F3 key is pressed. It shows the chunk cache, the memory
Nearly all video games (including Minecraft) are driven by one big program loop. Just as every gear in a clock is synchronized with the pendulum, every task involved in advancing a game simulation is synchronized
Nearly all video games (including Minecraft) are driven by one big program loop. Just as every gear in a clock is synchronized with the pendulum, every task involved in advancing a game simulation is synchronized
Command Block Type Block Entity Physics No Transparency No Luminance No Blast resistance 18,000,000 Hardness -1 Tool None Renewable No Stackable Yes (64) Flammable No First appearances See history Drops None Block entity id command_block
13w18b Type Snapshot Release date May 2, 2013 1] Snapshot for 1.6.1 Download Client (.json) Server .exe ◄◄ 1.5.2 ◄ 13w18a 13w18c ► 1.6.2 ►► This article is about the computer edition. For other editions,
Java Edition Only Screenshot showing the debug information "Debug" redirects here. For world type, see Debug mode. The debug screen is triggered when the F3 key is pressed. It shows the chunk cache, the memory
Command Block Type Block Entity Physics No Transparency No Luminance No Blast resistance 18,000,000 Hardness -1 Tool None Renewable No Stackable Yes (64) Flammable No First appearances See history Drops None Block entity id command_block
13w38a Type Snapshot Release date September 19, 2013 1] Snapshot for 1.7.2 Download Client (.json) Server ◄◄ 1.6.4 ◄ 13w37b 13w38b ► 1.7.4 ►► This article is about the computer edition. For other editions, see
14w30b Type Snapshot Release date July 23, 2014 1] Snapshot for 1.8 Download Client (.json) Server ◄◄ 1.7.10 ◄ 14w30a 14w30c ► 1.8.1 ►► This article is about the computer edition. For other editions, see
Java Edition Only Screenshot showing the debug information "Debug" redirects here. For world type, see Debug mode. The debug screen is triggered when the F3 key is pressed. It shows the chunk cache, the memory
These are the results obtained from hardware performance testings of Minecraft 1.9, 1.9.x and 16w20a. Do not modify it. User entries Results for 1.9 OS CPU GPU RAM Resolution Launcher version Minecraft version Framerate Comments
Command Block Type Block Entity Physics No Transparency No Luminance No Blast resistance 18,000,000 Hardness -1 Tool None Renewable No Stackable Yes (64) Flammable No First appearances See history Drops None Block entity id command_block
Command Block Type Block Entity Physics No Transparency No Luminance No Blast resistance 18,000,000 Hardness -1 Tool None Renewable No Stackable Yes (64) Flammable No First appearances See history Drops None Block entity id command_block
Nearly all video games (including Minecraft) are driven by one big program loop. Just as every gear in a clock is synchronized with the pendulum, every task involved in advancing a game simulation is synchronized
Nearly all video games (including Minecraft) are driven by one big program loop. Just as every gear in a clock is synchronized with the pendulum, every task involved in advancing a game simulation is synchronized
Java Edition Only Screenshot showing the debug information "Debug" redirects here. For world type, see Debug mode. The debug screen is triggered when the F3 key is pressed. It shows the chunk cache, the memory
13w18b Type Snapshot Release date May 2, 2013 1] Snapshot for 1.6.1 Download Client (.json) Server .exe ◄◄ 1.5.2 ◄ 13w18a 13w18c ► 1.6.2 ►► This article is about the computer edition. For other editions,
Nearly all video games (including Minecraft) are driven by one big program loop. Just as every gear in a clock is synchronized with the pendulum, every task involved in advancing a game simulation is synchronized