17w13a Type Snapshot Release date March 30, 2017 Snapshot for 1.12 Download Client (.json) Server ◄◄ 1.11.2 ◄ 17w06a 17w13b ► 1.13 ►► This article is about the computer edition. For other editions, see Version
Cookie Type Food Restores 2 () Cookable No Renewable Yes Stackable Yes (64) First appearances See History Data value dec: 357 hex: 165 bin: 101100101 Name cookie Cookies are food items that are easily obtainable, but do not
This article is about the gameplay mechanic. For the status effect, see Status effect#Hunger. The Food Bar is seen on the right, opposite the Health Bar. Hunger is an aspect of Minecraft that governs several
A renewable resource (as opposed to a non-renewable, or finite, resource) is a resource that can be recreated indefinitely in survival without exploiting glitches or using commands. While running out of resources isn t likely to
16w33a Type Snapshot Release date August 17, 2016 Snapshot for 1.11 Download Client (.json) Server ◄◄ 1.10.2 ◄ 16w32b 16w35a ► 1.11.1 ►► This article is about the computer edition. For other editions, see Version
This article is about the gameplay mechanic. For the status effect, see Status effect#Hunger. The Food Bar is seen on the right, opposite the Health Bar. Hunger is an aspect of Minecraft that governs several
Cookie Type Food Restores 2 () Cookable No Renewable Yes Stackable Yes (64) First appearances See History Data value dec: 357 hex: 165 bin: 101100101 Name cookie Cookies are food items that are easily obtainable, but do not
A renewable resource (as opposed to a non-renewable, or finite, resource) is a resource that can be recreated indefinitely in survival without exploiting glitches or using commands. While running out of resources isn t likely to
All villager trades, separated by profession. The trading system is a gameplay mechanic that allows players to trade emeralds for items (and vice-versa) with villagers. Contents 1 Functionality 1.1 Brown Robed Villager 1.2 White Robed
This article is about the gameplay mechanic. For the status effect, see Status effect#Hunger. The Food Bar is seen on the right, opposite the Health Bar. Hunger is an aspect of Minecraft that governs several
A renewable resource (as opposed to a non-renewable, or finite, resource) is a resource that can be recreated indefinitely in survival without exploiting glitches or using commands. While running out of resources isn t likely to
Cookie Type Food Restores 2 () Cookable No Renewable Yes Stackable Yes (64) First appearances See History Data value dec: 357 hex: 165 bin: 101100101 Name cookie Cookies are food items that are easily obtainable, but do not
This article is about the gameplay mechanic. For the status effect, see Status effect#Hunger. The Food Bar is seen on the right, opposite the Health Bar. Hunger is an aspect of Minecraft that governs several
Wheat Type Food Durability N/A Renewable Yes Stackable Yes (64) First appearances See History Data value dec: 296 hex: 128 bin: 100101000 Name wheat This article is about the food item. For the planted seed and the wheat
All villager trades, separated by profession. The trading system is a gameplay mechanic that allows players to trade emeralds for items (and vice-versa) with villagers. Contents 1 Functionality 1.1 Brown Robed Villager 1.2 White Robed
A renewable resource (as opposed to a non-renewable, or finite, resource) is a resource that can be recreated indefinitely in survival without exploiting glitches or using commands. While running out of resources isn t likely to
17w13a Type Snapshot Release date March 30, 2017 Snapshot for 1.12 Download Client (.json) Server ◄◄ 1.11.2 ◄ 17w06a 17w13b ► 1.13 ►► This article is about the computer edition. For other editions, see Version