Version history Indev


Info

This is not an official version history or changelog. For the official list, please visit the Minecraft website.
For versions 1.11 1.11 Official name Exploration Update 1] Release date Nov. 14, 2016 Development versions View all Snapshots 16w32a 16w32b 16w33a 16w35a 16w36a 16w38a 16w39a 16w39b 16w39c 16w40a 16w41a 16w42a 16w43a 16w44a Pre-releases 1.11-pre1 Download Client (.json) minecraft and prior, please check the Mojang website.
For versions prior to Beta 1.8 Beta 1.8 Official name Adventure Update (Part 1) Release date Sep. 15, 2011 Development versions View all Pre-releases Beta 1.8-pre1 Beta 1.8-pre2 Download Client Server Other editions of 1.8 Java Edition ◄◄ Beta 1.7 ◄ minecraft , please check Notch`s blog, the Word of Notch.

A (?) denotes version`s info here is guess-work, possibly incorrect.

The Indev Indev Starting version 0.31 (Dec. 23, 2009) Latest version Minecraft Indev (Feb. 23, 2010) Paid Yes This page contains content that is no longer in the game. These featuresSpecial attraction only exist in outdated versions of minecraft development phase started on Dec. 23, 2009 and ended on Feb. 27, 2010. It was preceded by Classic This is not an official version history or changelog. For the official list, please visit the Minecraft website. For versions 1.11 and prior, please check the Mojang website. For versions prior to Beta 1.8, please minecraft and followed by Infdev This is not an official version history or changelog. For the official list, please visit the Minecraft website. For versions 1.11 and prior, please check the Mojang website. For versions prior to Beta 1.8, please minecraft . Indev means: "in development"

Version Title/Number Date of Addition Additions Summary
Minecraft Indev Feb. 23, 2010
Minecraft Indev Feb. 19, 2010
Minecraft Indev Feb. 18, 2010
Minecraft Indev Feb. 14, 2010
  • Paradise and Woods theme
Minecraft Indev Feb. 12, 2010
  • Day/night cycle
Minecraft Indev Feb. 9, 2010
  • New armor model made
Minecraft Indev Feb. 6, 2010
0.31 Feb. 5, 2010
  • Difficulty slider
  • Peaceful causes health to regenerate and makes no monsters spawn
  • Rana removed
  • Black Steve removed
  • Beast Boy removed
  • Steve (mob) removed
0.31 Feb. 4, 2010
  • Animals only spawn in bright areas
  • Monsters only in dark areas
  • Pathfinding tweaked
0.31 Feb. 4, 2010
  • Mobs can avoid cliffs, lava etc.
0.31 Feb. 2, 2010
  • Old mobs in MD3 format added
0.31 Feb. 1, 2010
  • Flint and Steel available from mobs
  • Need pickaxe to mine stone
  • Harder materials require better tools
0.31 Jan. 31, 2010
  • Tools take damage
  • Better tools last longer
  • Title screen
  • Water texture seen while underwater
  • Support for old mob models
  • Minor bug fixes
0.31 Jan. 30, 2010
  • Emerald now diamond
  • Improved crafting - now 36 recipes
0.31 Jan. 29, 2010
0.31 Jan. 28, 2010
  • Items have 3D likeness
0.31 Jan. 26, 2010
  • Spawn in a Mossy Cobblestone house with chests full of nearly every block and all available tools
  • Gears added
0.31 Jan. 25, 2010
  • Block particles
  • Explosions lose power when going through stronger materials
0.31 Jan. 24, 2010
0.31 Jan. 22, 2010
  • Liquid spawner in level generator
  • Fluids can spawn above sea level and on floating islands
  • Less flooded caves
  • Working Bow and Arrow
  • Local saving and loading
  • Better explosions
  • Can place blocks on resource items
  • Resource items will be pushed off
0.31 Jan. 13, 2010
  • Finite water, always drains from highest remove location
  • Oceans have infinite water
  • Water doesn`t move on surface it`s on
  • Won`t spread out over unfilled water surfaces, if it has an empty space next to it
  • Will evaporate (2/3 probability) or copy (1/3)
0.31 Jan. 11, 2010
  • Fullscreen mode accessible via F11
0.31 Jan. 11, 2010
  • Lava sets fire to flammable materials
  • All items and mobs can catch fire
  • Added shovels, pickaxes and axes to gather different materials 400% faster
  • Apple added
  • Added Flint and Steel, which places fire
  • Islands have more sand
0.31 Jan. 9, 2010
  • Fire added
  • Light reaches farther
  • Torches slightly dimmer
0.31 Jan. 7, 2010
  • Deep floating maps have layers of islands
  • Level theme selection (normal, hell)
0.31 Jan. 6, 2010
  • Level type selection (island, floating, flat, original)
  • Level shape (square, long, deep)
  • Level size (small, normal, huge)
0.31 Jan. 5, 2010
  • New sound engine
0.31 Dec. 25, 2009
  • Isometric level rendering screenshot added
  • Inventory screen
  • Functionless non-block items
  • Items lying on ground
  • Can drop items and blocks
  • Can pick up items and blocks
0.31 Dec. 23, 2009
0.31 Dec. 23, 2009
  • Indev released- is creative mode with Rana and dynamic lighting
  • Giants no longer spawn

Contents

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    History

    Indev was initially released after Notch received requests to let the community try out new features he was implementing. Indev version 0.31 was put to the public at minecraft.net/indev and available only to people who had purchased the game. New features currently contained a more complex and realistic lighting⃂₠scheme than Classic mode`s and support for MD3 mob models, demonstrated by Rana. Indev received 29 updates after this, gaining a few fundamental features to Minecraft as it went, which are listed below. During its lifespan, some updates were devoted mostly for testing new things, like Torches or Fire. As it progressed, its game play became standardized to that of Minecraft today, however with far fewer features.

    When Indev was started, players were greeted with the newly added title screen, and the options to create a map or load a previous map. When creating a map, players had to assign four characteristics to their maps, the type, the shape, the size and the theme. The map would then be created and spawn them in an "Indev House". An Indev House was a 7 block wide x 7 block long x 4 block tall structure, with a 1 x 2 hole for players to exit and two Torches on the interior. The House would be formed around the player`s spawn point. An Indev house began made of Moss Stone (which was unavailable naturally on the map anywhere else) and Chests filled with TNT, a full stack (99 at the time) of every type of Block and every type of Item. As Indev progressed from testing items and blocks to testing the actual survival aspect, these Chests were removed. Later still, the design of the house was changed. The floor was made Stone and the walls and roof were made of Planks.

    New Features

    • Inventory.
    • Crafting.
    • Map generation screen with configurable map themes, types, and shapes.
    • Dynamic Lighting.
    • Other food like Pork, Bread and Mushroom soup⃂₠(later renamed stew) replaces Mushrooms as consumable food to restore health.
    • A new tesselator to speed up the game.
    • Third person view toggle with F5.
    • Isrometic screenshot captured with F7.
    • Decorative Paintings.
    • Tools and equipment.
    • Farming
    • Updated Mobs (better path-finding, varying difficulty options).
    • Day and night cycle (sunrise, sunset, midnight).
    • New map format (.mclevel).
    • Firing Arrows requires a Bow.

    Trivia

    • It was possible that features like Indev`s finite maps would`ve returned in the cancelled game mode Zombie Siege.
    • Indev`s terrain.png contained the texture for the Web⃂₠block, although it would not be added until Minecraft Beta a year later. The colored Wool blocks from Classic mode were also possible to obtain in Indev through hacks.
      • There were textures for a Chair (and possibly a table) block that were removed in Infdev. Any such block still does not exist, suggesting the idea was scrapped or it has just been put off for a very long time.
    • If you try to play Indev today, without hacks or a proxy debugger, you will be kicked back to the main menu. On Indev 0.31 you will crash with a Null.Pointer Exception. Sometimes this is caused by some folders or additional jars to be missing, but mostly the minecraft.net/indev login system removed. (Recently, someone patched and fixed the 0.31 .jar and made it playable on the new launcher.)
    • Indev has the first appearance of tools ever. The first un-placeable blocks were armor and bows, later shovels, then swords, pickaxes, axes, and then the latest hoes.
    • Indev had no gaps in the Bedrock layer, like Classic. Although Infdev and Alpha (Before 1.2.0) had them.
    • On February 1, 2010, there was a new feature to the dirt surrounding the background, It was moving up then rather staying still. This was never used in future releases.
    • There was an exclusive theme in Indev and Infdev that a theme exists with the name Hell. This was removed after Minecraft Indev and Infdev.
    • Axes were Battleaxes in the January 11, 2010 update as you can see: (Look in the inventory bar.)
    • The first version of Minecraft Indev 0.31 was actually Creative mode from December 23rd, 2009 to December 25, 2009.
    • In the January 11, 2010 update, when you were in your inventory, your character model was actually Rana which was quite interesting.