Skeletons spawn in dimly lit areas, and will burn in sunlight. When skeletons are nearby, their presence is indicated by the intermittent harsh rattling sound of their bones. Skeletons will chase any player they see within 16 blocks, and will climb stairs, navigate mazes, and traverse other complex obstacles in order to get within shooting range. When they are within 8 blocks of the player with a clear line of sight, they will stop chasing and start shooting the player with arrows Arrow Type Combat Durability N/A Renewable Yes Stackable Yes (64) Internal ID Normal / Tipped: PC: 10, PE: 80 Spectral: PC: 24 Network ID Normal / Tipped: PC: 60 Spectral: PC: 91 Entity ID Normal . They will strafe during the process, and will retreat to safe range if the player comes too close to them. If the player moves more than 16 blocks away from the skeleton, it will cease pursuit. The detection range of skeletons is reduced to half of their normal range (8 blocks) when the player is wearing a skeleton mob head. Skeletons can attempt to avoid damage from the player by continuously circling around them while shooting at them.Javaedition only If a player shoots a skeleton outside its detection range, then it will temporarily hold up its bow in a shooting position.Pocketedition only
The skeleton`s accuracy is based on the difficulty. Skeletons have an "error" of 10 on easy, 6 on normal, and 2 on hard. This is compared to the player`s "error" of 1. When their target is closer, skeletons shoot faster, but do less damage. To account for gravity, skeletons aim 0.2 blocks higher for every block horizontal they are from the target.
If a skeleton`s arrow hits certain hostile mobs, that mob will then attack the skeleton the same way it would attack the player, given it was not hit by the player first. If a skeleton is attacked by another mob (usually another skeleton), it may attack that mob, reorienting on the player once that mob is dead.
When wielding anything but a bow, they will move at about the player`s walking speed. If spawned with no weapon at all (by using commands) a skeleton acts like a zombie (though faster), coming at the player with arms outstretched and damaging the player by touching them.
Skeletons are also able to climb ladders, but only when forced to, as their AI does not handle ladders in a special way.
Like zombies, skeleton burning occurs at dawn when the sun is 15 degrees or greater above the ground, unless the skeleton is either in shade, water, or wearing a helmet. If not wearing a helmet, they will attempt to find shade or water to keep from burning. Unlike zombies, which will always chase the player if they see one, skeletons will not exit the shade area even if attacking a player. Burning skeletons have a 50% chance of shooting flaming arrows if the raw regional difficulty is 3 or greater.
Skeletons holding tipped arrows in their offhand will shoot that type of arrow; these arrows are not consumed.
Skeletons run from wolves, as wolves attack and chase skeletons. When skeletons are safe from sunlight, they will shoot at any wolves that attack it. Skeletons will also shoot at iron golems. Creepers killed by a skeleton`s arrow will drop a music disc.Javaand Console editions
- This is one of only two Biome mob variants, the other one being the Husk which often spawns in the desert instead of a Zombie.
- Despite using Arrows of Slowness, the Stray is not immune to Arrows of Slowness that are being used on it.
- Some people believe the Stray`s torn clothing is torn dyed leather armor.
Skeletons are undead, ranged hostile mobs "Monster" redirects here. For the mob called "monster" in the code, see Human. Mobs are living, moving game entities. The term "mob" is short for "mobile". 1] Contents 1 Spawning 2 Behavior 3 List of equipped with bows Bow Type Combat Durability 385 Renewable Yes Stackable No First appearances See History Data value dec: 261 hex: 105 bin: 100000101 Name bow A bow is a ranged weapon that fires arrows. Contents 1 Obtaining 1.1 Skeletons 1.2 .
Strays are variants of skeletons that only appear in snowy biomes.
- If alerted to a player`s presence, skeletons can fire arrows backwards, occasionally hitting themselves.
- Skeletons cannot see the player through glass, fences, or other transparent blocks.
- According to Jeb, the concept for the stray emerged from a game jam the Bellevue team had, where they were just adding a bunch of stuff to Minecraft - whatever they wanted. Jason Major made a bunch of cool mobs and he thought this one fit really well with what they were already planning.
Skeletons can spawn almost anywhere in the Overworld at a light level of 7 or less. In the Nether A view of the Nether. The Nether is a hell-like dimension, filled with fire, lava, and dangerous mobs. Contents 1 Accessing 2 Environment 2.1 Mobs 3 Generation 3.1 Naturally generated 3.2 Naturally created 3.3 Structures , they can also spawn in nether fortresses at a light level of 7 or less in place of a wither skeleton Wither Skeleton Health points 20 () Attack strength Easy: 4 () Normal: 7 () Hard: 10 () Size Height: 2.4 Blocks Width: 0.7 Blocks Spawn Nether fortresses at light level 7 or less First appearances .
Spiders Spider Health points 16 () Attack strength Easy: 2 () Normal: 2 () Hard: 3 () Size Height: 0.9 Blocks Width: 1.4 Blocks Spawn Light level of 7 or less, 3×3×2 space on solid blocks have a 1% chance to spawn with a skeleton riding them, creating a spider jockey Spider Jockey Health points Skeleton: 20 () Spider: 16 () Cave Spider: 12 () Attack strength Skeleton: Easy: 4 () Normal: 4 () Hard: 5 () Wither Skeleton: Easy: 4 () Normal: 7 () Hard: .
Skeleton riders Horse Health points 15 () to 30 ( × 15) Armor points See horse armor Size Adult: Height: 1.6 Blocks Width: 1.3965 Blocks Baby: Height: 0.8 Blocks Width: 0.6982 Blocks Spawn Plains and savanna First spawn when a skeleton trap is triggered by a player. The skeletons ride on skeleton horses and are equipped with enchanted bows and iron helmets, and have damage immunity See damage in Minecraft. For information on health/hearts, see Health. Damage represents injury from attacks or natural causes. Players and mobs in Minecraft each have a supply of health points, which are for 3 seconds after spawning.
Skeletons are 1.99 blocks tall.
Skeletons also spawn from spawners Monster Spawner Type Solid Block Requirements None Physics No Transparency Partial (doesn t block light) Luminance No (Small amount of light for Pocket Edition) Blast resistance 25 Hardness 5 Tool Renewable No Stackable Yes (64) Flammable found in dungeons Dungeon Biome Any Consists of Cobblestone Moss Stone Monster Spawner Chest Can generate post-generation No First appearances See history Dungeons are naturally generated structures that appear in the Overworld. Contents 1 Generation 2 Structure 2.1 .
Skeletons drop 0–2 bones Bone Type Raw materials Durability N/A Renewable Yes Stackable Yes (64) First appearances See history Data value dec: 352 hex: 160 bin: 101100000 Name bone See the bone item. For the bone block, see Bone and 0–2 arrows Arrow Type Combat Durability N/A Renewable Yes Stackable Yes (64) Internal ID Normal / Tipped: PC: 10, PE: 80 Spectral: PC: 24 Network ID Normal / Tipped: PC: 60 Spectral: PC: 91 Entity ID Normal upon death. Any picked-up equipment has a 100% chance of dropping and will drop with the same damage level it had when picked up. When killed by a player, any naturally spawned equipment (including the bow) has a 8.5% (9.5% with Looting "Flame" redirects here. For the non-solid damage-dealing block, see Fire. “ How does enchanting work in Minecraft? Well, you open a magical book and pick a random spell, not quite sure knowing what it will I, 10.5% with Looting II and 11.5% with Looting III) chance of dropping and will drop with a random durability. A skeleton will drop its head Mob head Type Wearable items; Solid Block Physics No Transparency Yes Luminance No Blast resistance 5 Hardness 1 Tool Any tool Renewable Wither skeleton, skeleton, zombie, creeper Yes Player, Dragon No Stackable Yes (64) Flammable if killed by a charged creeper`s explosion.
|“||Stay alert as you travel through the frozen landscape: there are more deadly things here than the cold! Lurking in the snow are strays - ragged wanderers with baleful eyes and deadly bows, ever on the lookout for foolish warm-bloods intruding into their territory. And beware! Those arrowheads will do more than stick you - their icy tips will cast a freezing pall, slowing their hapless victim to a frosty shuffle.||„|
80% of skeletons spawned directly under the sky in ice plains, ice mountains, and ice plains spikes biomes will be strays. Strays will not spawn from naturally spawned monster spawners, even when exposed to direct sky.Javaedition only The 1% of spiders spawned in those biomes which end up spawning as a spider jockey also have an 80% chance to be a stray spider jockey.Pocketedition only The stray has its own spawn egg in Creative mode.Pocketand Java editions
Strays behave much the same as normal skeletons do. Be that as it may, they shoot tipped arrows that inflict
Slowness for 30 seconds on any target that it hits. Despite shooting Slowness arrows, strays themselves are not immune to Slowness.
Strays make similar noises to skeletons, but with the addition of an echoing effect.
In addition to normal skeleton drops, strays have a 50% chance to drop a tipped arrow of Slowness. With the Looting "Flame" redirects here. For the non-solid damage-dealing block, see Fire. “ How does enchanting work in Minecraft? Well, you open a magical book and pick a random spell, not quite sure knowing what it will enchantment, this chance increases to 2⃗level+1⁄2⃗level+2, which comes to 3⁄4 for level I, 5⁄6 for level II, and 7⁄8 for level III.
During Halloween, skeletons have a 22.5% chance of spawning wearing a pumpkin and a 2.5% chance of spawning wearing a jack o`lantern. If these skeletons are killed using a tool enchanted with Looting, there will be a chance equivalent to the level of Looting used to drop the pumpkin or jack o`lantern, up to a maximum of a 3% chance of a drop.
Armed and armored skeletons
Like zombies, some spawned skeletons can pick up dropped items from the ground, and if those items happen to be armor, pumpkins, jack o`lanterns or mob heads they will equip them, and if weapons or tools, the skeleton will use them as a melee weapon.
Skeletons spawn already-armed with bows, which may also be enchanted. The chances of that event are listed below and are taken from the game`s code. If a skeleton spawns wearing multiple pieces of armor, the armor will never be mismatched (i.e. all pieces will be made of the same material).
- Value is based on the regional difficulty.
- 100% chance of a bow
- Enchantment is the same as on an enchantment table at level 5–22.
If a skeleton does spawn with armor, the chances of specific armor are as follows:
|Armor||Easy & Normal||Hard|
|Boots & Leggings||75%||90%|
|Boots & Chestplate & Leggings||56.25%||81%|
The chances of it being of a particular material are:
Skeleton armor is not damaged from most damage sources, which means it cannot "wear out" the way player armor does. Helmets (not blocks like pumpkins) on skeletons can wear away and break if the skeleton is exposed to daylight or has an anvil or other falling block dropped on its head.
If a skeleton has a bow and a sword is given, it will drop the bow (with the same chance as if killed with Looting "Flame" redirects here. For the non-solid damage-dealing block, see Fire. “ How does enchanting work in Minecraft? Well, you open a magical book and pick a random spell, not quite sure knowing what it will I) and start using the sword. If a skeleton has a sword or bow in their hand, and one of a better type or with better enchantments is given, they will drop the existing weapon (with the same chance as if killed with Looting "Flame" redirects here. For the non-solid damage-dealing block, see Fire. “ How does enchanting work in Minecraft? Well, you open a magical book and pick a random spell, not quite sure knowing what it will I) and start using the better one. Any skeleton that spawns with equipment (picked-up items don`t count) will give 1–3 extra experience points per item.
- See also: Chunk format
Skeletons and strays have entity data associated with them that contain various properties of the mob. Their entity IDs are
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
|Icon||Achievement||In-game description||Actual requirements (if different)||Availability||Xbox points earned||Trophy type (PS)|
|Sniper Duel||Kill a skeleton with an arrow from more than 50 meters||Use a launched arrow to kill a skeleton, wither skeleton Wither Skeleton Health points 20 () Attack strength Easy: 4 () Normal: 7 () Hard: 10 () Size Height: 2.4 Blocks Width: 0.7 Blocks Spawn Nether fortresses at light level 7 or less First appearances , or a stray from 50 or more blocks away, horizontally.||Yes||Yes||Yes||Yes||30G||Silver|
|Icon||Advancement||In-game description||Parent||Actual requirements (if different)||Internal ID|
|Adventure||Adventure, exploration, and combat||⃢₀ₔ||Kill any entity, or be killed by any entity.|| |
|Monster Hunter||Kill any hostile monster||Adventure||Kill one of these 22 mobs. Other mobs are ignored for this advancement.|| |
|Monsters Hunted||Kill one of every hostile monster||Monster Hunter||Kill each of these 22 mobs. Other mobs may be killed, but are ignored for the advancement.|| |
|Sniper duel||Kill a skeleton with an arrow from more than 50 meters||Take Aim||Use a launched arrow to kill a skeleton from 50 or more blocks away, horizontally.|| |
|0.24_02||Skeletons are added. They spawned randomly in new Survival maps and followed players when approached, much like zombies.|
|0.25 SURVIVAL TEST 2||Skeletons fired arrows with a purple/magenta colored shaft, appeared to fire arrows at a faster and more random rate, and shot 6 arrows outward a short range in all directions when dying. Arrows fired by skeletons at that time could be picked up and used by players.|
|Skeletons now drop 0⃢₀ₓ2 arrows upon death.|
|Skeletons took five hits to kill and could appear wearing NPC armor (that gave them no additional protection) and gave 120 points when killed.|
|0.31||Skeletons no longer wear armor and their attacking animation was also removed as well.|
|Purple arrows that skeletons throw were removed and were replaced by brown arrows.|
|1.2.0||Skeletons now hold a bow in their right hand, however they were held as an item just like a player would hold it at this period.|
|1.2||Skeletons can drop 0 - 2 bones in addition to arrows.|
|1.8||Skeleton`s bow is now larger and held more realistically (full-sized bows, two-handed, and pulling the arrow back) than in previous versions (in one hand) and they also fire arrows slightly slower (probably because bows had now needed "charging"). Their arrows be that as it may, are shot with more force.|
|1.0.0||?||Skeletons now hold their bow with one hand again but they still had the larger and held realistically bow.|
|1.2.1||12w04a||The skeleton`s AI was updated so they are "smarter", i.e. if a skeleton catches fire in daylight, it will rush to the nearest shadow or body of water for safety.|
|12w06a||There is a small chance that skeletons drop a bow when killed. There is also a small chance that the bow will be enchanted.|
|1.4.2||12w32a||Skeletons, zombies and zombie pigmen now pick up dropped items. They also have the ability to wear armor and wield a weapon, so if they pick up armor, they will wear it. If they pick up a weapon, they wield it. But there is a bug that skeletons will fire arrows even if they are wielding a sword.|
|Skeletons, zombies, and zombie pigmen can spawn wearing any type of armor (including chain); both armor and weapons may be enchanted.|
|12w36a||Skeletons can be found in Nether fortresses along with wither skeletons, their Nether equivalent.|
|?||On Halloween, skeletons, wither skeletons, zombies and zombie pigmen now have a chance of spawning with a pumpkin or jack o`lantern.|
|12w38a||Skeletons were given new sounds.|
|1.4.4||1.4.3-pre||Skeletons now rush to the player instead of shooting arrows if they don`t have a bow.|
|1.5||13w02a||Skeletons shoot from a range of 15 blocks instead of 10.|
|13w03a||Skeletons begin to fire rapidly at players who come within close range in an attempt to knock them back. This makes melee combat in water hard, if not impossible.|
|1.8||14w10a||Now run away from wolves instead of fighting back.|
|14w11a||Now run away from creepers that are about to explode.|
|14w30a||Drops skull when killed by a charged creeper.|
|1.8.1||1.8.1-pre1||No longer runs away from creepers that are about to explode.|
|1.9||15w31a||Now animate their bow, they pull it out when becoming hostile and draw it back to shoot arrows.|
|They have a small chance to spawn with their bow in their left hand.|
|Skeletons now have the ability to dual wield.|
|Skeletons now hold their bow with two hands again.|
|15w32a||The detection range of skeletons is halved when the player is wearing a skeleton mob head.|
|15w33c||The detection range for players wearing the skeleton mob head is adjusted, now 37.5% of the normal range.|
|15w36a||The detection range for players wearing the skeleton mob head is again 50% of the normal range.|
|15w38a||Skeletons have a new AI which allows them to strafe while shooting the target.|
|Skeletons may spawn from skeleton trap horses.|
|15w39a||Skeletons are slightly taller (1.99 blocks tall rather than 1.95).|
|1.10||Apr. 11, 2016||Jens Bergensten tweets an image of a new skeleton-type mob.|
|Added spawn eggs for stray.|
|1.10-pre1||Skeletons can now shoot flaming arrows when burning and regional difficulty is 3 or greater.|
|Skeletons holding tipped arrows in their off hand will now shoot that type of arrow.|
|1.10-pre2||Removed stray spawn egg.|
|1.10||Added Strays their own sound, previously they had the same sound as a regular skeleton.|
|1.11||16w32a||Re-added stray spawn eggs.|
|Entity ID |
|Removed the |
|Strays` in-game name is now "Stray" instead of entity.Skeleton.name.|
|Pocket Edition Alpha|
|0.5.0||Skeletons have new animations.|
|0.9.0||build 8||Skeletons now have new AI.|
|build 9||Skeletons use the old AI again because they don`t fire arrows correctly.|
|0.11.0||build 1||Skeletons no longer hold their bow with 2 arms.|
|build 14||Skeletons now have improved accuracy.|
|0.12.1||build 1||Skeletons use the new AI again, thus improving accuracy and intelligence, so when the skeleton gets burned in the daylight it will hide to the nearest tree or a big shallow lake.|
|Skeletons can now spawn wearing armor.|
|Skeletons now have the ability to pick up items.|
|build 12||New sounds for dying skeletons.|
|0.13.0||build 1||Skeletons now run away from wolves.|
|0.15.0||build 1||Now animate their bow, they pull it out when becoming hostile and draw it back to shoot arrows.|
|Added stray spawn egg.|
|0.16.0||build 5||Strays now have their own sound.|
|1.1||build 1||The entity ID for stray is changed from |
|TU1||CU1||1.0||Patch 1||Added skeletons.|
|TU5||The skeleton`s bow is now larger and held more realistically (full-sized bows, two-handed, and pulling the arrow back) than in previous versions (in one hand) and they also fire arrows slightly slower (probably because bows had now needed "charging"). Their arrows be that as it may, are shot with more force.|
|TU12||The skeleton`s AI was updated so they are "smarter", i.e. if a skeleton catches fire in daylight, it will rush to the nearest shadow or body of water for safety.|
|There is a small chance that skeletons drop a bow when killed. There is also a small chance that the bow will be enchanted (power I).|
|TU19||CU7||1.12||Skeletons can now spawn wearing armor and weapons.|
|Once you get closer to a skeleton, it fires arrows more frequently.|
|TU31||CU19||1.22||Patch 3||Now run away from wolves instead of fighting back.|
|Drops skull when killed by a charged creeper.|
|TU46||CU36||1.38||Patch 15||Added strays.|
|Skeletons may now spawn from skeleton trap horses.|
Issues relating to ⃢₀ₜSkeleton⃢₀ are maintained on the issue tracker. Report issues there.
Two skeletons shooting each other. The skeleton on the right is a spider jockey Spider Jockey Health points Skeleton: 20 () Spider: 16 () Cave Spider: 12 () Attack strength Skeleton: Easy: 4 () Normal: 4 () Hard: 5 () Wither Skeleton: Easy: 4 () Normal: 7 () Hard: .
The Stray is one of three mobs added in The Frostburn Update. This mob is Biome-specific. It is a variation of a Skeleton that wears torn clothing. Its behavior is also similar to a Skeleton.
Like the Skeleton, strays are easiest to kill using either a diamond sword or a bow and arrow.
When the Stray hits a player with an arrow, it will inflict Slowness temporarily. This means that the Stray uses Arrows of Slowness. It will only inflict Slowness I which means it may be easy to get away from it if the player wishes to do so, and if they`re not already cornered.
The Stray will only spawn in colder Biomes, like the Taiga or Ice Plains. In these Biomes, strays have an 80% chance of spawning instead of a Skeleton when spawned directly under the sky. Strays also have a chance of spawning on top of polar bears.
- Arrows of Slowness