Behavior
Spiders are hostile to the player and to iron golems Iron Golem Health points 100 ( × 50) Attack strength 7 () to 21 ( × 10.5) To players: Easy: 4 () to 11 () Normal: 7 () to 21 ( × 10.5) Hard: 10 as long as the light Light (or lighting) in Minecraft affects visibility, mob spawning, and plant growth. Contents 1 Brightness 1.1 Spread 2 Sources of light 2.1 Blocks 2.2 Other 3 Light-filtering blocks 4 Effects of light 4.1 Mobs 4.2 level immediately around them is 11 or less; otherwise they won`t attack unless a player attacks first. Hostile spiders will continue to chase the player even if they are exposed to well-lit locations. If a spider sustains damage from a source other than a direct attack from the player, such as falling, its hostility will be reset.
Spiders can climb up over walls and other obstacles. If a spider cannot find an ideal path to the player (when a player goes behind or on top of a wall), it will get as close as it can to the player`s position from the outside or below, and proceed to climb the wall vertically until it gets to the top, even if it loses its aggression towards the player. Additionally, when a spider loses its aggression on the player, it will continue moving forward blindly for about two seconds. This behavior causes the spider to climb up any walls in its path.
If shot from distance with an arrow when outside detection range, spiders will now turn and run in the direction the arrow was fired, essentially towards the player. If the player moves away, the spider will still follow the same path unless the player enters detection range, then the spider will change direction and attack.
While not poisonous themselves, spiders are unaffected by the poison status effect "Healing" redirects here. For health, see health. Contents 1 Behavior 2 Summary of effects 3 List of effects 3.1 Absorption 3.2 Bad Luck 3.3 Blindness 3.4 Fire Resistance 3.5 Glowing 3.6 Haste 3.7 Health Boost .
Spiders will often jump around when attacking. At close range, spiders occasionally pounce their attackers.
In the Pocket Edition Pocket Edition Author(s) Mojang AB Jens Bergensten Aron Nieminen Daniel Kaplan Tommaso Checchi Shoghi Cervantes Jason Major Daniel Wustenhoff Tomas Alaeus Mikael "Slicedlime" Hedberg MicrosoftTechnology company Studios 1] Platform(s) Written in C++ 2] Latest version 1.1.2 , spiders move at a pace slightly slower than the player`s walking speed.
If a splash potion of Invisibility "Healing" redirects here. For health, see health. Contents 1 Behavior 2 Summary of effects 3 List of effects 3.1 Absorption 3.2 Bad Luck 3.3 Blindness 3.4 Fire Resistance 3.5 Glowing 3.6 Haste 3.7 Health Boost is thrown at the spider, its body will vanish but its eyes will remain visible. Javaedition only Minecraft Author(s) Mojang AB (Credits) Markus "Notch" Persson (Creator) Jens "Jeb" Bergensten (Lead Developer) Jon "jonkagstrom" Kågström (AI Programmer) Nathan "Dinnerbone" Adams Erik "Grum" Broes Michael "Searge" Stoyke Thomas "ProfMobius" Guimbretière Agnes "LadyAgnes" Larsson Maria
Info
Spiders are common neutral mobs "Monster" redirects here. For the mob called "monster" in the code, see Human. Mobs are living, moving game entities. The term "mob" is short for "mobile". 1] Contents 1 Spawning 2 Behavior 3 List of that have the unique ability to climb walls.
Videos
Trivia
- If the water a spider is swimming in is only 1 block deep, they may pounce nearby enemies upon touching the submerged floor.
- Spiders do a flip and land on their backs when they die, unlike most mobs (which land on their sides).
- If a spider tries to go through the world border it will start climbing the world border.
Spawning
Spiders spawn in the Overworld in 3ℂₗ3ℂₗ2 space on solid blocks (centered on the middle block) at a light level of 7 or less, in groups of 4. The top blocks can be transparent, but not solid.
In Pocket Edition Pocket Edition Author(s) Mojang AB Jens Bergensten Aron Nieminen Daniel Kaplan Tommaso Checchi Shoghi Cervantes Jason Major Daniel Wustenhoff Tomas Alaeus Mikael "Slicedlime" Hedberg @@@#@@@Microsoft(microsoft.com)###@### Studios 1] Platform(s) Written in C++ 2] Latest version 1.1.2 , leaves Leaves Transparency Partial (diffuses sky light) Luminance No Blast resistance 1 Tool Renewable Yes Stackable Yes (64) Flammable Yes Drops Sapling (0–1) @@@#@@@Apple(apple.com)###@### (0–1) (from oak and dark oak leaves) Data values Oak/Spruce/Birch/Jungle dec: 18 hex: 12 can spawn spiders, provided that there are the same conditions as above.verify
Monster spawners
Spiders spawn from spawners Monster Spawner Type Solid Block Requirements None Physics No Transparency Partial (doesn t block light) Luminance No (Small amount of light for Pocket Edition) Blast resistance 25 Hardness 5 Tool Renewable No Stackable Yes (64) Flammable found in dungeons Dungeon Biome Any Consists of Cobblestone Moss Stone Monster Spawner Chest Can generate post-generation No First appearances See history Dungeons are naturally generated structures that appear in the Overworld. Contents 1 Generation 2 Structure 2.1 . Spiders also spawn from spawners in rare hidden rooms in Woodland mansions Woodland mansion Biome Roofed Forest Consists of See Structure. Can generate post-generation N/A First appearances See history This article may need cleanup to comply with the style guide. Please help improve this if you can. .
Drops
Spiders drop 0-2 string String Transparency Yes Luminance No Blast resistance 0 Tool Any tool Renewable Yes Stackable Yes (64) Flammable No Drops String (1) Data values Block dec: 132 hex: 84 bin: 10000100 Item dec: 287 hex: 11F bin: 100011111 Name Block tripwire Item upon death. If killed by a player or tamed wolf, it also has a 1⃢₁₄3 chance to drop a spider eye Spider Eye Type Food Restores Poison (0:04) Cookable No Renewable Yes Stackable Yes (64) First appearances See History Data value dec: 375 hex: 177 bin: 101110111 Name spider_eye A spider eye is a poisonous food and brewing item. . They drop 5 experience when killed by a player or tamed wolf.
Variants
There is a 1% chance that a spider will spawn with a skeleton Skeleton Health points 20 () Attack strength Bow: Easy: 1 () - 4 () Normal: 1 () - 4 () Hard: 1 () - 5 () Sword: Easy: 2 () Normal: 2 () Hard: 3 on its back, forming a spider jockey Spider Jockey Health points Skeleton: 20 () Spider: 16 () Cave Spider: 12 () Attack strength Skeleton: Easy: 4 () Normal: 4 () Hard: 5 () Wither Skeleton: Easy: 4 () Normal: 7 () Hard: . In the Nether A view of the Nether. The Nether is a hell-like dimension, filled with fire, lava, and dangerous mobs. Contents 1 Accessing 2 Environment 2.1 Mobs 3 Generation 3.1 Naturally generated 3.2 Naturally created 3.3 Structures , a spider (spawned with a spawn egg Spawn Egg Type Items Durability N/A Renewable No Stackable Yes (64) Yes (16) (Console Edition) First appearances See History Data value dec: 383 hex: 17F bin: 101111111 Name spawn_egg “ You know what would be fun? If every , since these do not naturally spawn there) has a 0.8% to spawn a wither skeleton Wither Skeleton Health points 20 () Attack strength Easy: 4 () Normal: 7 () Hard: 10 () Size Height: 2.4 Blocks Width: 0.7 Blocks Spawn Nether fortresses at light level 7 or less First appearances on its back and form a wither jockey instead. In snowy biomes, a spider has a 0.8% to spawn a stray Skeleton Health points 20 () Attack strength Bow: Easy: 1 () - 4 () Normal: 1 () - 4 () Hard: 1 () - 5 () Sword: Easy: 2 () Normal: 2 () Hard: 3 on its back and form a stray jockey Spider Jockey Health points Skeleton: 20 () Spider: 16 () Cave Spider: 12 () Attack strength Skeleton: Easy: 4 () Normal: 4 () Hard: 5 () Wither Skeleton: Easy: 4 () Normal: 7 () Hard: instead.
On hard difficulty Mobs in full armor are a common sight in higher difficulty levels. Difficulty is an option in Minecraft that has a direct impact on the ease of gameplay. Contents 1 World setting 1.1 Peaceful 1.2 , spiders have up to a 10% chance (depending on regional difficulty Mobs in full armor are a common sight in higher difficulty levels. Difficulty is an option in Minecraft that has a direct impact on the ease of gameplay. Contents 1 World setting 1.1 Peaceful 1.2 ) of spawning with a single beneficial status effect "Healing" redirects here. For health, see health. Contents 1 Behavior 2 Summary of effects 3 List of effects 3.1 Absorption 3.2 Bad Luck 3.3 Blindness 3.4 Fire Resistance 3.5 Glowing 3.6 Haste 3.7 Health Boost . This effect can be speed (40%), strength (20%), regeneration (20%) or invisibility (20%), and has an essentially infinite duration.
Data values
Spiders have entity data associated with them that contain various properties of the mob. Their entity ID is spider
.
Entity data- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
Advancements
Icon | Advancement Java Edition Only “ The system as a whole is called "advancements", which is aimed at guiding & tracking players progress through the game (in vanilla survival and any custom additions by mapmakers or mods). | In-game description | Parent | Actual requirements (if different) | Internal ID |
---|---|---|---|---|---|
Adventure | Adventure, exploration, and combat | ⃢₀ₔ | Kill any entity, or be killed by any entity. | minecraft:adventure/root | |
Monster Hunter | Kill any hostile monster | Adventure | Kill one of these 22 mobs. Other mobs are ignored for this advancement. | minecraft:adventure/kill_a_mob | |
Monsters Hunted | Kill one of every hostile monster | Monster Hunter | Kill each of these 22 mobs. Other mobs may be killed, but are ignored for the advancement. | minecraft:adventure/kill_all_mobs |
Video
History
Classic | |||||
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0.26 SURVIVAL TEST 8 | Spider test. | ||||
0.27 SURVIVAL TEST 10 | Officially added spiders, the second mob added in Survival Test. | ||||
Spiders were originally brown in early development (changed to the current texture because of a suggestion from a user on the TIGSource forums). They did not jump as far (compared to their range in the Beta update) and killing them gave the player 105 points. | |||||
Indev | |||||
Feb. 19, 2010 | Spiders now drop 0 - 2 string String Transparency Yes Luminance No Blast resistance 0 Tool Any tool Renewable Yes Stackable Yes (64) Flammable No Drops String (1) Data values Block dec: 132 hex: 84 bin: 10000100 Item dec: 287 hex: 11F bin: 100011111 Name Block tripwire Item upon death. | ||||
Alpha | |||||
1.0.17 | Added spider jockeys - skeletons spawned riding spiders. | ||||
Beta | |||||
1.2 | Spiders were given the ability to climb vertical walls made of any block and could "see" the player through solid blocks to track them down (Creepers used to have this ability before it was transferred to the Spiders). | ||||
1.4 | Spiders stopped trampling crops, and making step sounds (or the step sounds were much quieter). | ||||
Official release | |||||
1.3.1 | Spiders now become aggressive towards the last mob or player that hit them. | ||||
1.4.2 | 12w39a | Spiders were given a new walking sound. | |||
1.6.1 | 13w24a | Spiders have a chance to spawn with the Swiftness, Strength, Regeneration, or Invisibility status effects on Hard difficulty Mobs in full armor are a common sight in higher difficulty levels. Difficulty is an option in Minecraft that has a direct impact on the ease of gameplay. Contents 1 World setting 1.1 Peaceful 1.2 . | |||
1.7.2 | 1.7-pre | Spiders are no longer provoked when attacked by the player in Creative mode. | |||
1.8 | 14w06a | Spiders can no longer see the player through blocks, and have been updated to the new AI system, including AI specially made for spiders, allowing them to better take control of their climbing ability. | |||
14w11a | Now run away from creepers that are about to explode. | ||||
1.8.1 | 1.8.1-pre1 | No longer run away from creepers that are about to explode. | |||
1.9 | 15w36a | Spiders can draw line of sight through blocks again. | |||
1.11 | 16w32a | Changed entity ID from Spider to spider . | |||
Pocket Edition Alpha | |||||
0.3.3 | Added spiders. | ||||
0.7.3 | The eyes on spiders now glow in the dark. | ||||
0.9.0 | build 1 | Leaves will now have a chance to spawn spiders, creating a higher amount of spiders in tree-rich biomes at night. (version exclusive) | |||
Updated spider AI. | |||||
build 4 | The animation for spiders is now twice as fast. | ||||
0.9.2 | Spiders no longer draw a line of sight through solid blocks. | ||||
0.11.0 | build 1 | Added spider jockeys - skeletons spawned riding spiders. | |||
0.12.1 | build 1 | Spiders now drop spider eyes. | |||
0.14.0 | build 1 | Baby zombie jockeys will now check for nearby spiders to mount prior to attacking the player. | |||
Console Edition | |||||
TU1 | CU1 | 1.0 | Patch 1 | Added spiders. | |
TU14 | 1.04 | Spiders become aggressive towards the last mob or player that hit them now. | |||
TU31 | CU19 | 1.22 | Patch 3 | Spiders can no longer see the player through blocks, and have been updated to the new AI system, including AI specially made for spiders, allowing them to better take control of their climbing ability. |
Issues
Issues relating to ⃢₀ₜSpider⃢₀ are maintained on the issue tracker. Report issues there.