Spawn chunk


Behavior

Normally only the chunks immediately surrounding a player are loaded into memory. As the player moves through the game world, new chunks that come into range are loaded into memory and older chunks that are out of range are unloaded and saved to the disk. When a chunk is unloaded, all processing in that chunk stops. This means, for instance, that redstone Redstone Transparency Yes Luminance No Blast resistance 0 Tool Any tool Renewable Yes Stackable Yes (64) Flammable No Availability Survival Drops Redstone (1) Data values See Data values Name See Data values This article is minecraft machines and iron golem farms will only work if a player is nearby. This can make effective farming difficult when the player spends a lot of time exploring or in another dimension. Since spawn chunks do not get unloaded, they continue to process events, even when no players are nearby. Be careful when resetting the world spawn (with /setworldspawn), as setting it to a place that receives intense lag (for instance, the Far Lands This page contains content that is no longer in the game. The X/Z Far Lands terrain generation and most bugs and glitches were fixed as of Beta 1.8. Please note, though, that certain entity bugs minecraft , or an area with a large number of redstone clocks) will cause the lag to be present no matter where you are.

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A spawn chunk is a chunk within the area surrounding the world spawn See the natural spawning of players and mobs. For mob spawners, see Monster Spawner. For the player, see The Player. This article needs updating. Description: Rabbits now spawn in deserts with new minecraft point. These chunks are special in that they will not be unloaded from memory, regardless of how far away a player moves, so long as there is at least one player in the Overworld The Overworld, as seen in an extreme hills and a forest biome The Overworld is the dimension in which all players begin their Minecraft journey. Contents 1 Creation 1.1 Seeds 2 Environment 2.1 Biomes 2.2 minecraft .

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Processed

The following events will occur without interruption in spawn chunks, regardless of player location in the Overworld.

Blocks
Entities A player standing in front of a large group of entities The hitboxes of several entities. Note the blue line which points to the direction the entity is "facing." Entities encompass all dynamic, moving objects minecraft
Structures
Mechanisms

Not Processed

Several game events require that a player be within the chunk update range, in addition to having the chunk loaded into memory. (The chunk update range varies with view range and memory settings in singleplayer and is admin-configurable on multiplayer servers.) The following events will not occur in a spawn chunk unless the player is within the chunk update range.

Blocks
Entities A player standing in front of a large group of entities The hitboxes of several entities. Note the blue line which points to the direction the entity is "facing." Entities encompass all dynamic, moving objects minecraft
  • Hostile mobs will instantly despawn if they spawn more than 128 blocks from any player.
    • This includes zombie pigmen at Nether portals and witches in witch huts.
    • Hostile mobs will stand still and not move if they are more than 32 blocks from any player.
  • Passive mobs will not spawn naturally more than 240 blocks away from a player.
    • The passive mob spawn cap is limited by the number of friendly mobs loaded into memory; this means that any passive mobs present in the spawn chunks count towards the mob cap and will usually prevent friendly mobs from naturally spawning anywhere else in the world.
      • The only exception is when passive mobs spawn as part of a newly generated chunk.

Console Edition

On console there are no spawn chunks that are kept loaded, so you need to be close or another player has to be close for it to work"
1.8.8 1.8.8 Release date Jul. 28, 2015 1] Development versions Pre-releases 1.8.8-pre Download Client (.json) Server ◄◄ 1.8 ◄ 1.8.7 1.8.9 ► 1.9 ►► See the computer edition. For other editions, see Version minecraft

Other Dimensions

All entity updates and block entity ticks (e.g. hopper transfers or furnace progress, but not scheduled block ticks for things like redstone or water spread) in a dimension are no longer processed 15 seconds after the last player leaves the dimension. Thus, while the spawn chunks remain loaded, most activity ceases when no players are in the Overworld.

Be that as it may, the timer is reset if any entity enters or leaves the dimension via a portal. Thus, for instance, periodically firing items from a dropper through a nether portal will keep the spawn chunks active as long as entity updates haven`t already been halted.

Finding spawn chunks

The spawn chunks usually consist of an area of 16⃗16 chunks Visualization of the ground portion of a single chunk. The entire chunk extends up to a height of 256. Chunks are 16 × 16 × 256 segments of the Minecraft worlds. Contents 1 Generation 1.1 minecraft centered as close as possible to the world spawn point. Entities A player standing in front of a large group of entities The hitboxes of several entities. Note the blue line which points to the direction the entity is "facing." Entities encompass all dynamic, moving objects minecraft are only active if all chunks in an area of 5⃗5 chunks around them are loaded, limiting their activities to an effective area of 12⃗12 chunks around the world spawn point. The exact rule includes chunks whose center is less than or equal to 128 blocks away from the world spawn along both axes. In the rare case where the world spawn is located at the exact center of a chunk, 17 chunks will be loaded along that axis, of which 13 activate entities.

There are several ways to determine the world spawn point:

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