Info
This article is a stub. Please help us by expanding it. |
The .schematic file format was created by the community to store sections of a Minecraft world for use with third-party programs The contents of this page are not supported by Mojang AB, the Minecraft Wiki, the Minecraft IRC channel or the Minecraft Forums. See third-party programs. For the official Minecraft program, see Minecraft (specifically, MCEdit, Minecraft Note Block Studio The contents of this page are not supported by Mojang AB, the Minecraft Wiki, the Minecraft IRC channel or the Minecraft Forums. This article is a stub. Please help us by expanding it. Programs and , Redstone Simulator, and WorldEdit). Schematics are in NBT See the NBT file format. For using NBT in commands, see Tutorials/Command NBT Tags. The Named Binary Tag format is used by Minecraft for the various files in which it saves data. format and are loosely based on the Indev level format The .mclevel map format is an old map format, created by Notch. It is based on the NBT Format. The map format is in use since indev version 0.31. While Alpha (and Infdev) levels use . Indices for the Blocks and Data arrays are ordered YZX - that is, the X coordinate varies the fastest. This is similar to block ordering for Classic This page contains content that is no longer in the game. These featuresSpecial attraction only exist in outdated versions of Minecraft. The list of Blocks and Items in Minecraft Classic and Indev. These values apply to , Indev Indev Starting version 0.31 (Dec. 23, 2009) Latest version Minecraft Indev (Feb. 23, 2010) Paid Yes This page contains content that is no longer in the game. These features only exist in outdated versions of , and Anvil See the file format. For the item repair block, see Anvil. The Anvil 1] file format was officially introduced in Minecraft 1.2. It brings a list of changes and improvements over from levels. This format cannot store block IDs higher than 255 (which are currently not used in vanilla), nor can it distinguish air blocks that should overwrite existing blocks from those that shouldn`t.
NBT Structure
Coordinates in schematics range from (0,0,0) to (Width-1, Height-1, Length-1).
Schematic: Schematic data.
Width: Size along the X axis.
Height: Size along the Y axis.
Length: Size along the Z axis.
Materials: This will be "Classic" for schematics exported from Minecraft Classic Classic Starting version 0.0.9a (May 16, 2009) Latest version 0.30 (Dec. 22, 2009) Paid No Classic versions 0.0.11a to 0.0.13a_03, as well as version c0.30_01c are available to play in the launcher. Be that as it may, please note levels, and "Alpha" for those from Minecraft Alpha Alpha Starting version Alpha 1.0.0 (Jun. 28, 2010) Latest version Alpha 1.2.6 (Dec. 3, 2010) Paid Yes Alpha versions 1.0.0 to 1.2.6 are available to play in the launcher. Be that as it may, please note that these versions and newer levels.
Blocks: Block IDs defining the terrain. 8 bits per block. Sorted by height (bottom to top) then length then width -- the index of the block at X,Y,Z is (Y⃗length + Z)⃗width + X.
Data: Block data additionally defining parts of the terrain. Only the lower 4 bits of each byte are used. (Unlike in the chunk format Chunks store the terrain and entities within a 16×256×16 area. They also store precomputed lighting, heightmap data for Minecraft s performance, and other meta information. Contents 1 NBT structure 2 Block format 3 Entity format 3.1 , the block data in the schematic format occupies a full byte per block.)
Entities: List of Compound tags.
A single entity in the schematic.- See the Chunk Format -> Entity Format.
TileEntities: List of Compound tags.
A single tile entity in the schematic.- See Chunk Format -> Block Entity Format.
Videos
Schematics databases
minecraft-schematics.com Browse, upload, download, add to favorites, free minecraft schematics
minecraft-schematics.net free minecraft schematics to download, you can also post your schematics here