Sand can be broken without tools, but a shovel is the fastest.
|Breaking "Punch" redirects here. For the enchantment, see Enchanting#Punch. The Player punches trees and gets wood (click to view animation). Breaking, digging, punching, or mining is one of the most fundamental activities in Minecraft, performed (by time|
- Times are for unenchanted tools in seconds.
- Players can plant Cacti on it, making it a good alternative for Sand.
- It was first added to Minecraft in Snapshot 13w39a.
- It can be used to make TNT and Glass, but not standard Sandstone or Concrete Powder.
- It has a 2.5 blast resistance, like normal Sand.
- Apart from color, the textures for the two sands are the same.
- As of Minecraft 1.8 update, players can craft Red Sandstone out of Red Sand.
See also: Sand
Sand is a block See the various blocks found in Minecraft. For the blocking with shields that reduces damage when performed, see Blocking. All blocks Blocks are the basic units of structure in Minecraft. Contents 1 affected by gravity.
Red sand is a variation of sand, the only difference being its color.
- If a block of sand has snow on it and is made to fall, the snow is destroyed and will not drop snowballs.
- Because falling sand is considered an entity it can be launched in a TNT cannon, similar to an ignited piece of TNT.
- Sand will fall at the same rate when submerged in water as it will when in air.
- If a player is standing on a stack of sand or gravel, and the stack falls on a non-solid block, the player will fall fast enough to take damage or even die.
- Sand will fall through torches without breaking if there is air below the torch.
- Sand and gravel take about 0.45 seconds to fall one meter.
- The sand texture will actually be rotated if a block of sand turns into a FallingSand entity, similar to ignited TNT blocks. This is not the case with gravel.
- Because FallingSand is an entity, blocks of sand without supports may disappear for a split second and a FallingSand entity is summoned. This is also the case when it`s landing, but the entity (not the block) disappears instead before a block is placed.
Sand generates naturally in many biomes A river bisecting a jungle biome. At the top right is a forest. A river running through a mesa biome with mesa plateaus, with a savanna biome in the bottom right. “ In case you of the Overworld The Overworld, as seen in an extreme hills and a forest biome The Overworld is the dimension in which all players begin their Minecraft journey. Contents 1 Creation 1.1 Seeds 2 Environment 2.1 Biomes 2.2 , notably deserts, beaches, and rivers, generally in four-block-deep layers supported by stone Stone Transparency No Luminance No Blast resistance 30 Tool Renewable Yes Stackable Yes (64) Flammable No Drops Cobblestone (1) Data value dec: 01 hex: 1 bin: 1 Name stone See the block called stone. For and sandstone Sandstone Transparency No Luminance No Blast resistance 4 Tool Renewable No Stackable Yes (64) Flammable No Drops Itself Data values Sandstone dec: 24 hex: 18 bin: 11000 Red Sandstone dec: 179 hex: B3 bin: 10110011 Name Sandstone sandstone Red Sandstone red_sandstone .
Red sand generates naturally in mesa biomes and variants.
Sand can be found in 59.0% of desert temple Desert Temple Biome Desert Consists of See Blocks Can generate post-generation No First appearances See History Desert temples are generated structures. Contents 1 Generation 2 Structure 2.1 Loot 2.2 Blocks 3 Video 4 History 5 chests in stacks of 1⃢₀ₓ8.
Sand, if there is no block below it, will fall until it lands on the next available block. When sand is being affected by gravity and falling, it exhibits a smooth falling animation.
If falling sand lands on a mob "Monster" redirects here. For the mob called "monster" in the code, see Human. Mobs are living, moving game entities. The term "mob" is short for "mobile". 1] Contents 1 Spawning 2 Behavior 3 List of or the player and covers their head, it will suffocate See damage in Minecraft. For information on health/hearts, see Health. Damage represents injury from attacks or natural causes. Players and mobs in Minecraft each have a supply of health points, which are them until they destroy the block, move out, or die The health gauge and monitor in Minecraft is based on a single row of 10 heart icons. Each full heart contains two halves, one hit point each (full health is 20 hit points). Contents 1 . If falling sand lands in the space occupied by a non-solid block, (such as torches Torch Transparency Yes Luminance 14 Blast resistance 0 Tool Any tool Renewable Yes Stackable Yes (64) Flammable No Drops Itself Data value dec: 50 hex: 32 bin: 110010 Name torch See the common light-emitting torch. , slabs Slab Transparency Double slab: No Single slab: Partial (blocks light) Luminance No Blast resistance Wood: 15 Stone: 30 Tools Renewable Stone: Yes Wood: Yes (except Fake Wood) Cobblestone: Yes Stone Brick: Yes Purpur: Yes Quartz: , rails Rail Transparency Yes Luminance No Blast resistance 3.5 Tool Renewable Yes Stackable Yes (64) Flammable No Drops Itself Data value dec: 66 hex: 42 bin: 1000010 Name rail See the standard rail. For other uses, , or redstone Redstone Transparency Yes Luminance No Blast resistance 0 Tool Any tool Renewable Yes Stackable Yes (64) Flammable No Availability Survival Drops Redstone (1) Data values See Data values Name See Data values This article is ), it will drop and turn into a sand item Item Health points 5 () 1] First appearances See History Internal ID PC: 1 PE: 64 Network ID PC: 2 Entity ID PC: item PE: itementity Items are "dropped" blocks or items (non-block resources) which . If it falls onto a cobweb Cobweb Transparency Partial (diffuses sky light) Luminance No Blast resistance 20 Tools Renewable No Stackable Yes (64) Flammable No Drops String (1) Data value dec: 30 hex: 1E bin: 11110 Name web Cobwebs are blocks that slow down it will slowly fall until it has gone through it completely, or until it touches the ground, at which point it will turn into a resource block.
Sand can be placed on a non-solid block without falling.
If a sand entity falls on a fence post, it does not turn into a solid block. Instead, it stays as an entity on top of that fence post.
|Name See values from the latest PC version of Minecraft. For values from Classic, see Data values/Classic. For values from Indev, see Data values/Indev. For values from the Pocket Edition, see Pocket Edition||Ingredients||Crafting Crafting is the method by which many blocks, tools, and materials are made in Minecraft. In order to craft something, players must move items from their inventory to a crafting grid. A 2×2 crafting grid recipe|
|Concrete Powder Concrete Powder Transparency No Luminance No Blast resistance 2.5 Tool Renewable No Stackable Yes (64) Flammable No Drops Itself Data values PC: dec: 252 hex: FC bin: 11111100 PE: dec: 237 hex: ED bin: 11101101 Name concrete_powder See||Sand+ |
Matching Dye Dyes Type Items Durability N/A Renewable Yes Stackable Yes (64) First appearances See history Data value dec: 351 hex: 15F bin: 101011111 Name dye Dyes are a set of 16 items used to change the color of wool,
Sand can be used in the construction of airlocks and the creation of mob suffocation traps. Being affected by gravity, it can be quickly and easily removed from ground level.
Sand has the ID name
minecraft:sand and is further defined by its block data. Sand also has a block state which is expected to replace the functionality of block data in a future version.
- See also: Data values
- See also: Block states
|Name See values from the latest PC version of Minecraft. For values from Classic, see Data values/Classic. For values from Indev, see Data values/Indev. For values from the Pocket Edition, see Pocket Edition||Value||Description|
| || |
| || |
|Internal ID|| |
|Network ID|| |
|Entity ID|| |
- See also: Chunk format₧Dynamic tiles and Tutorials/Falling blocks
Dynamic block entity data
- Tags common to all entities see Template:Nbt inherit/entity/template
Tile(deprecated): The Block ID. Not limited to only sand, gravel, concrete powder, dragon eggs, or anvils. Although deprecated, this value is always present.
TileID: The Block ID, as above, but now supporting the 1-4095 range. Only prior to 1.8.
Block: The Block ID using the alphabetical ID format: minecraft:stone. Only in and after 1.8.
TileEntityData: Optional. The tags of the block entity for this block.
Data: The data value for the block.
Time: The number of ticks the entity has existed. If set to 0, the moment it ticks to 1, it will vanish if the block at its location has a different ID than the entity`s TileID. If the block at its location has the same ID as its TileID when Time ticks from 0 to 1, the block will instead be deleted, and the entity will continue to fall, having overwritten it. When Time goes above 600, or above 100 while the block is below Y=0, the entity is deleted.
DropItem: 1 or 0 (true/false) - true if the block should drop as an item when it breaks. Any block that doesn`t have an item form with the same ID as the block won`t drop even if this is set.
HurtEntities: 1 or 0 (true/false) - true if the block should hurt entities it falls on.
FallHurtMax: The maximum number of hitpoints of damage to inflict on entities that intersect this falling_block. For vanilla falling_block, always 40 ( ⃗ 20).
FallHurtAmount: Multiplied by the FallDistance to calculate the amount of damage to inflict. For vanilla falling_block, always 2.
|0.0.14a_01||Added sand. It behaved similarly to gravel.|
|Sand blocks only appeared naturally in one block-thick beaches (usually by water or in the middle of a landscape). These beaches were always at and below ocean level.|
|Rather than falling by turning into a falling block entity, sand would instantly appear at the lowest point it could go when placed above an air block, without any sort of falling animation, behavior that lasted until the Seecret Friday 1 update, in Infdev.|
|A glitch occurring at this time allowed players to raise the height of a fluid block by placing sand over it. The sand would stay suspended in mid-air until it was broken. When broken, a fluid block corresponding to the type below the sand would appear where the block was. The suspended fluid block would remain immobile until a block was placed next to it, causing a flood.|
|Map editors could be used to create floating sand, although the server would crash if the sand was affected from its state.|
|0.31||Jan. 11, 2010||Islands have more sand.|
|Jan. 29, 2010||Sand is now used to craft TNT.|
|Feb. 27, 2010||Sand was removed during map tests.|
|Apr. 13, 2010||Sand re-added.|
|Jun. 18, 2010||Sand now falls realistically.|
|Sand would be destroyed by falling onto a non-solid object, not dropping as item. This was fixed in a later update.|
|1.2||FallingSand entities behave better in SMP.|
|Sand can now be used to craft sandstone Sandstone Transparency No Luminance No Blast resistance 4 Tool Renewable No Stackable Yes (64) Flammable No Drops Itself Data values Sandstone dec: 24 hex: 18 bin: 11000 Red Sandstone dec: 179 hex: B3 bin: 10110011 Name Sandstone sandstone Red Sandstone red_sandstone .|
|1.3||Sand now generates with sandstone Sandstone Transparency No Luminance No Blast resistance 4 Tool Renewable No Stackable Yes (64) Flammable No Drops Itself Data values Sandstone dec: 24 hex: 18 bin: 11000 Red Sandstone dec: 179 hex: B3 bin: 10110011 Name Sandstone sandstone Red Sandstone red_sandstone under it.|
|1.8||Due to changes in the terrain generator, sand no longer appears in beaches.|
|Sand generates anywhere that water does in large, circular patterns, noticeably larger than the similar patterns of clay. These can occur anywhere water does, including in NPC Village farms.|
|1.0||Beta 1.9-pre6||Sand texture slightly changed.|
|1.1||12w01a||Sand now appears in beaches again, which have been re-added as a biome rather than a generated structure.|
|1.4.2||12w38a||Sand now has new sounds when being walked on.|
|1.7.2||13w39a||Added red sand.|
|1.8||14w27b||Sand and red sand`s textures now rotate randomly, making beaches and deserts look less uniform.|
|1.9||15w44a||Sand can now be found in desert temple Desert Temple Biome Desert Consists of See Blocks Can generate post-generation No First appearances See History Desert temples are generated structures. Contents 1 Generation 2 Structure 2.1 Loot 2.2 Blocks 3 Video 4 History 5 chests.|
|1.10||16w20a||Added falling dust particles for unsupported sand.|
|1.12||17w06a||Sand is now used to craft concrete powder.|
|Pocket Edition Alpha|
|0.3.0||Sand is now used to craft sandstone Sandstone Transparency No Luminance No Blast resistance 4 Tool Renewable No Stackable Yes (64) Flammable No Drops Itself Data values Sandstone dec: 24 hex: 18 bin: 11000 Red Sandstone dec: 179 hex: B3 bin: 10110011 Name Sandstone sandstone Red Sandstone red_sandstone .|
|0.4.0||Sand is now used to craft TNT.|
|0.6.0||Sand is now affected by gravity.|
|0.8.0||build 8||Falling sand now drops a resource when landing on a non-solid block.|
|0.9.0||build 1||Added red sand.|
|0.10.0||build 1||Added falling dust particles for unsupported sand.|
|1.1||build 1||Sand is now used to craft concrete powder.|
|TU1||CU1||1.0||Patch 1||Added sand.|
|TU14||1.04||Changed sound made when mining sand.|
|TU31||CU19||1.22||Patch 3||Added red sand.|
Issues relating to “Sand” or “Red Sand“ are maintained on the issue tracker. Report issues there.
Floating sand emits falling particles
As a Crafting Ingredient
|Red Sand||Red Sand||None|
|Red Sand||Red Sand||None|