|Renewable A renewable resource (as opposed to a non-renewable, or finite, resource) is a resource that can be recreated indefinitely in survival without exploiting glitches or using commands. While running out of resources isn t likely to|| |
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dec:265 hex:109 bin:100001001
|Name See values from the latest PCPersonal Computer version of Minecraft. For values from Classic, see Data values/Classic. For values from Indev, see Data values/Indev. For values from the Pocket Edition, see Pocket Edition|| |
Iron ingots are versatile metal crafting ingredients. They are most commonly obtained by smelting iron ore Iron Ore Transparency No Luminance No Blast resistance 15 Tool Renewable No Stackable Yes (64) Flammable No Experience Smelted: 0.7 Drops Itself Data value dec: 15 hex: F bin: 1111 Name iron_ore See the ore. .
Mining a nether reactor core Nether Reactor Core Type Solid Block Requirements None Physics No Transparency No Luminance Yes Blast resistance 30 Hardness ? Tool Renewable No Stackable Yes (64) Flammable No First appearances See History Drops Diamond (3) Iron in the Pocket Edition will drop 6 iron ingots.
Iron ingots can be found in 18.8% of dungeon Dungeon Biome Any Consists of Cobblestone Moss Stone Monster Spawner Chest Can generate post-generation No First appearances See history Dungeons are naturally generated structures that appear in the Overworld. Contents 1 Generation 2 Structure 2.1 chests and 18.8% of woodland mansion Woodland mansion Biome Roofed Forest Consists of See Structure. Can generate post-generation N/A First appearances See history This article may need cleanup to comply with the style guide. Please help improve this if you can. chests in stacks of 1⃢₀ₓ4; in 19.2% of nether fortress Nether Fortress Biome The Nether Consists of See Structure First appearances See history Nether fortresses are structures that are naturally generated in the Nether. Contents 1 Generation 1.1 Mobs 2 Structure 2.1 Blocks 3 Loot chests, 18.2% of desert temple Desert Temple Biome Desert Consists of See Blocks Can generate post-generation No First appearances See History Desert temples are generated structures. Contents 1 Generation 2 Structure 2.1 Loot 2.2 Blocks 3 Video 4 History 5 chests, 46.1% of village Village Biome Plains, desert, savanna, taiga Consists of See Structure Can generate post-generation No First appearances See History See villages. For how to build the natural village style, see Village Blueprints. “ blacksmith chests, 44.5% of jungle temple Jungle Temple Biome Jungle Consists of See Blocks Can generate post-generation No First appearances See History Jungle temples are generated structures found in jungle biomes. Contents 1 Generation 2 Structure 2.1 Puzzle 2.2 Trap 2.3 chests, 32.0% of chest minecarts Minecart with Chest Type Vehicles Durability N/A Renewable Yes Stackable No Internal ID PC: 43 PE: 98 Network ID PC: 10 Entity ID chest_minecart Drops 1 Minecart 1 Chest plus contents Health points 6 () in abandoned mineshafts Abandoned mineshaft Biome Any Consists of Wooden Planks Fence Rail Torch Cobweb Dirt Monster Spawner Minecart with Chest Can generate post-generation No First appearances See history "Mine" redirects here. For information about mining, see Mining. , 23.4% of stronghold Stronghold Portal Room Biome Any Consists of See Structure First appearances See History Strongholds are structures that occur naturally underground, and are primarily important because they house end portals. Strongholds can be located using eyes altar chests, and 35.6% of stronghold Stronghold Portal Room Biome Any Consists of See Structure First appearances See History Strongholds are structures that occur naturally underground, and are primarily important because they house end portals. Strongholds can be located using eyes storeroom chests, all in stacks of 1⃢₀ₓ5; and in 39.4% of End city End City Biome The End Consists of See Structure First appearances See History “ End Cities, replete with End Ships, Chorus Plants, Chorus Flowers and Purpur blocks. Not all is as it seems, however - chests in stacks of 4⃢₀ₓ8.
Iron golems Iron Golem Health points 100 ( × 50) Attack strength 7 () to 21 ( × 10.5) To players: Easy: 4 () to 11 () Normal: 7 () to 21 ( × 10.5) Hard: 10 drop 3-5 iron ingots upon death, regardless of the way they die. The looting enchantment does not increase the amount of iron ingots dropped.
Zombies Zombie Health points 20 () Armor points 2 () Attack strength Easy: 2 () Normal: 3 () Hard: 4 () Size Adult: Height: 1.95 Blocks Width: 0.6 Blocks Baby: Height: 0.975 Blocks Width: 0.3 Blocks Spawn have a 8.5% chance of dropping 1 iron ingot, 9.5% with Looting I, 10.5% with Looting II, and 11.5% with Looting III.