A (?) denotes version`s info here is guess-work, possibly incorrect.
The Infdev Infdev Starting version Minecraft Infdev (27th of Feb., 2010) Latest version Minecraft Infdev (27th of Jun., 2010) Paid Yes A version of Infdev from Jun. 18, 2010 is available to play in the launcher. Be that as it may,
development phase started on Feb. 27, 2010 and ended on Jun. 29, 2010. It was preceded by Indev This is not an official version history or changelog. For the official list, please visit the Minecraft website. For versions 1.11 and prior, please check the Mojang website. For versions prior to Beta 1.8, please
and followed by Alpha This is not an official version history or changelog. For the official list, please visit the Minecraft website. For versions 1.11 and prior, please check the Mojang website. For versions prior to Beta 1.8, please
. "Infdev" is a portmanteau of Infinite Development, as worlds generated during Infdev were the first "infinite" Minecraft worlds.
Version Title/Number | Date of Addition | Additions Summary |
Minecraft Infdev | Jun. 27, 2010 | - Mob spawners given a unique ID, reducing crashes (replaced infinite water source block)
- Removed cogs
- Removed the infinite water/lava source block
- Removed all cloth colors except white
- Sheep now drop white wool (id changed)
- Minecart rotating bug fixed
- Passive mob spawning drastically reduced
- Tree density reduced
- Removed Brick Pyamids.
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Minecraft Infdev (Seecret Friday 2) | Jun. 25, 2010 | New bugs: |
Minecraft Infdev | Jun. 25, 2010 | - Save file format changed back to old format
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Minecraft Infdev | Jun. 24, 2010 | - New save file format (made world files huge)
- Tweaked rail laying code
- Better FPS
- Less crashes
- New crash report screen
- Rideable Minecarts that can`t be opened
- Minecart inventory texture changed
New bugs: - When turning on a minecart track while riding a minecart, camerasA camera records and stores photographic images turn in the opposite direction of the minecart (e.g. minecart turns left, camera turns right)
- Minecarts have unopenable ghost chests in them.
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Minecraft Infdev (Seecret Friday 1) | Jun. 18, 2010 | |
Minecraft Infdev (Tweak and bug fix update) | Jun. 17, 2010 | - Caves are much more interesting now, specifically:
- Rooms now have 1-5 exits, instead of just 1, making natural hubs.
- Caves are even more regional, with truly Swiss cheese areas being possible but rare
- Springs, both water and lava, are more common
- Increased variety in tunnel thickness, increasing the odds of branches
- Added natural gravel and dirt under ground for more varied caves
- Surface springs possible
- Flowing water that touches flowing lava creates cobblestone
- Flowing water that touches standing lava turns the lava into obsidian.
- Lava springs don`t spread
- Getting stuck inside blocks causes suffocation
- Water flows nicer
- Fixed a few bugs in liquid spreading code
- Fixed invisible waterfalls
- Made massive tweaks to the pending tile tick logic (used for liquids and fire), quite possibly fixing a crash bug
- Lava now only spreads 4 blocks instead of 8
- Obsidian now drops obsidian instead of cobblestone (?)
- Bedrock now generates on the bottom of maps (?)
- Removed the infinite lava sea from under the world (replaced with stone when updating) (?)
- Layer 0 can now have blocks placed in it (was just lava, now bottom bedrock)
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Minecraft Infdev (Caves, prettier water) | Jun. 16, 2010 | - Water now has more triangular prism shape rather than layers of flat blocks
- Regional caves
- Naturally occurring lava
- Flowers and mushrooms
- Fluid block springs can generate underground to make rivers
- Liquid flow mechanics now work better
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Minecraft Infdev (Dynamic water and Buckets) | Jun. 15, 2010 | |
Minecraft Infdev | Jun. 11, 2010 | - 3D cloud layer
- Changed terrain generator
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Minecraft Infdev | Jun. 8, 2010 | - Smarter door rotation logic
- Can destroy signs easier
- Shadows back
- Fixed a bug that allowed for infinite doors
- Door side texture changed
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Minecraft Infdev | Jun. 7, 2010 | |
Minecraft Infdev | Apr. 20, 2010 | - Faster and tweaked level generator
- Saplings can grow into fancy trees
- Pathfinder no longer leads mobs over cliffs in negative areas of map
- Mobs no longer spawn in bright areas
- Mobs spawn less often
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Minecraft Infdev | Apr. 15, 2010 | - Mobs can spawn
- Arrows no longer spawn mobs
- Entities now save after a world reload
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Minecraft Infdev | Apr. 14, 2010 | - Fixed the crash bug when planting torches and plants
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Minecraft Infdev | Apr. 13, 2010 | - New trees implemented using parts of Paul Spooner`s Forester editor script
- Sand and gravel re-added
- Lighting code fixed
- Fixed a bug that caused wheat to instantly grow if replanted
- Fixed a bug where ores would regenerate if the world was reloaded
- Fixed the top of the map
- Removed leaf decay
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Minecraft Infdev | Mar. 27, 2010 | - New terrain generator
- Caves removed
- Flowers removed
- Game automatically saves while playing, changed the way saving works
- Player death causes all items to drop and respawns in starting location
- No longer start with 64 of certain items
Bugs: - Lighting bugs
- Top of the map is fully lit and causes crashes
- Entity bugs (player body can sometimes remain after a death and respawn)
- Ores can regenerate sometimes after a world reload
- Wheat can instantly grow if re-planted
- The Far Lands were added (?)
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Minecraft Infdev | Mar. 25, 2010 | - Caves, fire, grass-spreading, and farming re-added
- Ore is now generated properly
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Minecraft Infdev | Mar. 20, 2010 | - Furnaces and chests work
- Trees re-added
- Fewer crash bug
- Randomly placed ore
- Now only start with 64 of every item instead of 999
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Minecraft Infdev | Mar. 16, 2010 | - Entities work, resulting in ability to mine and drop resources
- Arrows re-added
- Shot Arrows spawn monsters
- Craft in inventory
- Day/night cycle
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Minecraft Infdev | Mar. 13, 2010 | - Faster lighting sky brightness recalculation
- Working lights
- Start with more items
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Minecraft Infdev | Feb. 27, 2010 | |