Villager


Info

Villager
Farmer Villager.pngLibrarian villager.pngPriest villager.pngSmith villager.pngButcher villager.pngNitwit villager.png
Farmer Baby Villager.pngLibrarian Baby Villager.pngPriest Baby Villager.pngSmith Baby Villager.pngButcher Baby Villager.pngNitwit Baby Villager.png
Health points The health gauge and monitor in Minecraft is based on a single row of 10 heart icons. Each full heart contains two halves, one hit point each (full health is 20 hit points). Contents 1 minecraft

20 ()

Size

Adult:
Height: 1.95 Blocks
Width: 0.6 Blocks
Baby:
Height: 0.975 Blocks
Width: 0.3 Blocks

Spawn See the natural spawning of players and mobs. For mob spawners, see Monster Spawner. For the player, see The Player. This article needs updating. Description: Rabbits now spawn in deserts with new minecraft

Village
When a zombie villager is cured

First appearances

See History

Drops

None

Experience Experience First appearances See History Internal ID PC: 2 PE: 69 Network ID PC: none Entity ID xp_orb XP bar visible above hotbar. Experience (EXP or XP for short) can be obtained by gathering experience minecraft

Trade: 3⃢₀ₓ6
Trade while willing: 8⃢₀ₓ11

Sounds Idle
Hurt
Dead
Trading
Trading complete
Trading denied
Internal ID

PC: 120
PE: 15

Entity ID

villager

A villager is an intelligent passive "Monster" redirects here. For the mob called "monster" in the code, see Human. Mobs are living, moving game entities. The term "mob" is short for "mobile". 1] Contents 1 Spawning 2 Behavior 3 List of minecraft NPC that the player can trade All villager trades, separated by profession. The trading system is a gameplay mechanic that allows players to trade emeralds for items (and vice-versa) with villagers. Contents 1 Functionality 1.1 Brown Robed Villager 1.2 White Robed minecraft with. A villager wears clothing according to one of six professions, and many of these professions are subdivided into various careers.

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Natural generation

Villagers spawn inhabiting their villages Village Biome Plains, desert, savanna, taiga Consists of See Structure Can generate post-generation No First appearances See History See villages. For how to build the natural village style, see Village Blueprints. “ minecraft , which spawn in several biomes.

A priest villager and priest zombie villager spawn locked up in the basements of igloos Igloo Biome Ice Plains, Cold Taiga Consists of Snow White Carpet Light Gray Carpet Ice (Packed Ice in Pocket Edition.) Redstone Torch Furnace Bed (Brown Bed, Light Blue Bed or White Bed) in Pocket Edition. minecraft .

Baby villagers

A group of villager children playing a game of tag.

Baby villagers will sprint around, entering and leaving houses at will. They will sometimes stop sprinting to stare at an Iron Golem Iron Golem Health points 100 ( × 50) Attack strength 7 () to 21 ( × 10.5) To players: Easy: 4 () to 11 () Normal: 7 () to 21 ( × 10.5) Hard: 10 minecraft . If the Iron Golem is holding a poppy Flower Transparency Yes Luminance No Blast resistance 0 Tool Any tool Renewable Yes Stackable Yes (64) Flammable One-block-high: Yes, but does not catch fire from lava Two-blocks-high: Yes Drops Itself Data values See Data values minecraft , the children will cautiously take the flower from its hands.

Unlike other breed-able mobs, the parents and child have no personal interactions other than socializing.

Curing

Villagers will spawn if a player uses a splash potion of weakness Splash Potion Type Potions Durability N/A Renewable Yes Stackable No First appearances See History Data value dec: 438 hex: 1B6 bin: 110110110 Name splash_potion See the throwable potions. For the throwable potions that leave a minecraft on a zombie villager Zombie Health points 20 () Armor points 2 () Attack strength Easy: 2 () Normal: 3 () Hard: 4 () Size Adult: Height: 1.95 Blocks Width: 0.6 Blocks Baby: Height: 0.975 Blocks Width: 0.3 Blocks Spawn minecraft and then feeds it a regular golden apple Golden @@@#@@@Apple(apple.com)###@### Type Food Restores Golden AppleTechnology company 4 () Absorption (2:00) Regeneration II (0:05) Enchanted Golden AppleTechnology company 4 () Absorption IV (2:00) Regeneration II (0:20) Fire Resistance (5:00) Resistance (5:00) Cookable No Renewable Golden Apple minecraft . It will then shake and turn into a villager within 5 minutes. During the change, the zombie villager can still burn in the sun unless it is a baby zombie villager.

Zombie villagers

When a zombie kills a villager, it can turn the villager into a zombie villager, depending on the difficulty Mobs in full armor are a common sight in higher difficulty levels. Difficulty is an option in Minecraft that has a direct impact on the ease of gameplay. Contents 1 World setting 1.1 Peaceful 1.2 minecraft : 0% chance on Easy, 50% chance on Normal and 100% chance on Hard. Zombie villagers also spawn naturally in the Overworld in the same conditions as a normal zombie.

Illagers

Illagers are hostile villager-like mobs that spawn in woodland mansions Woodland mansion Biome Roofed Forest Consists of See Structure. Can generate post-generation N/A First appearances See history This article may need cleanup to comply with the style guide. Please help improve this if you can. minecraft . There are 3 kinds: vindicators Vindicator Health points 24 ( × 12) Attack strength Easy: 7 () Normal: 13 () Hard: 19 () Size Height: 1.95 Blocks Width: 0.6 Blocks Spawn Woodland Mansion Common drops Emerald (0–1) Natural equipment Iron minecraft , evokers Evoker Health points 24 ( × 12) Attack strength 6 () Size Height: 1.95 Blocks Width: 0.6 Blocks Spawn Woodland Mansion Drops Totem of Undying Emerald (0–1) Experience 10 Internal ID PC: 34 PE: 104 minecraft and illusioners Illusioner Health points 32 ( × 16) Attack strength Easy: 1 () - 4 () Normal: 1 () - 4 () Hard: 1 () - 5 () Size Height: 1.95 Blocks Width: 0.6 Blocks Spawn minecraft . Illagers are considered to be outcasts from villages Village Biome Plains, desert, savanna, taiga Consists of See Structure Can generate post-generation No First appearances See History See villages. For how to build the natural village style, see Village Blueprints. “ minecraft . In addition to attacking players, they will also attack villagers.

Witches

Witches Witch Health points 26 ( × 13) Size Height: 1.95 Blocks Width: 0.6 Blocks Spawn Light level of 7 or less. When lightning strikes within 3-4 blocks of a villager. Inside Witch Huts. First appearances minecraft are hostile villager-like mobs which spawn rarely in the Overworld according to the usual mob spawning rules. They can also spawn exclusively in witch huts Every specific group of blocks purposefully formed in Minecraft based on coding is part of a natural structure. Contents 1 The Overworld 1.1 Terrain 1.1.1 Mountain 1.1.2 Floating "island" 1.1.3 Hollows 1.1.4 Hill 1.1.5 Beach minecraft , or spawn from a villager struck by lightning Lightning during a thunderstorm. A lightning bolt strikes a tree. A creeper can be seen hopping about in the woods. If it had been closer to the strike, it would have become charged. Thunderstorms are minecraft .

Drops

Villagers have no drops See the items that drop from entities and blocks. For drops as in falls, see Fall Damage. Typical drops from a skeleton: experience orbs, an arrow, and bones. Drops are items that minecraft . They also do not drop experience points.

Movement patterns

Upon spawning, villagers will leave their homes and begin to explore the village. Generally, they wander aimlessly inside the village during the day. They may go indoors or outdoors. Occasionally, two villagers may stop and turn to look at each other, in a behavior called socializing, in which they will stare at another villager for a few seconds at a time. In the case of players, they will continuously stare at them as long as the player is close enough, unless the villager tries to get into a house at night, farm food, or run away from a zombie. When a player attacks a villager, the villager will not run away, but anger particles will fly out from the villager if it is in a village.

In Pocket Edition Pocket Edition Author(s) Mojang AB Jens Bergensten Aron Nieminen Daniel Kaplan Tommaso Checchi Shoghi Cervantes Jason Major Daniel Wustenhoff Tomas Alaeus Mikael "Slicedlime" Hedberg @@@#@@@Microsoft(microsoft.com)###@### Studios 1] Platform(s) Written in C++ 2] Latest version 1.1.2 minecraft , villagers do not stop continuously in front of players. They will also run away if the player attacks them.

Villagers, like other mobs, will find paths around obstructions and will avoid some harmful blocks and walking off cliffs. Be that as it may, in crowded situations it`s possible for one villager to push another off a cliff or into harm.

At night or during rain, villagers will run inside, closing doors behind them, and staying indoors until morning. In the morning they will head outside and resume normal behavior.

If a villager finds itself outside the village boundary, or a villager without a village detects a village boundary within 32 blocks, it will move quickly back within the boundary. A villager taken more than 32 blocks away from its village boundary will forget the village within about 6 seconds. Whether in a village or not, a villager is never prone to despawning See the natural spawning of players and mobs. For mob spawners, see Monster Spawner. For the player, see The Player. This article needs updating. Description: Rabbits now spawn in deserts with new minecraft .

Villagers cannot open trapdoors, fence gates, or iron doors.

There is evidence that villagers are prone to overcrowding certain areas of a village while leaving other areas completely empty. When moving inside, the AI prefers doors within 16 blocks (Euclidean distance). It also tends to prefer doors with fewer villagers nearby, however "nearby" in this case is only 1.5 blocks and, when moving inside, villagers prefer to move 2.5 blocks inside when the inside is to the south or east and therefore will be out of range of this check. During the day, it has been observed that villagers will tend to cluster near a trapped villager or any existing large cluster of villagers, likely due to the "socialize" AI routine overriding their inclination to wander.

Picking up items

Villagers have eight hidden inventory slots. Villagers will not intentionally seek out items to pick up, but they will collect any bread Bread Type Food Restores 5 () Cookable No Renewable Yes Stackable Yes (64) First appearances See History Data value dec: 297 hex: 129 bin: 100101001 Name bread Bread is a food item that can be eaten by the minecraft , carrots Carrot Type Food Restores 3 () Cookable No Renewable Yes Stackable Yes (64) First appearances See History Data values Block dec: 141 hex: 8D bin: 10001101 Item dec: 391 hex: 187 bin: 110000111 Name Block carrots Item carrot This article is minecraft , potatoes Potato Type Food Restores 1 () Cookable Yes Renewable Yes Stackable Yes (64) Experience Cooked: 0.35 First appearances See History Data values Block dec: 142 hex: 8E bin: 10001110 Item dec: 392 hex: 188 bin: 110001000 Name Block potatoes Item potato minecraft , wheat Wheat Type Food Durability N/A Renewable Yes Stackable Yes (64) First appearances See History Data value dec: 296 hex: 128 bin: 100101000 Name wheat See the food item. For the planted seed and the wheat minecraft , seeds Seeds Transparency Yes Luminance No Blast resistance 0 Tool None Renewable Yes Stackable Yes (64) Flammable No Drops Seeds (1) when not mature Seeds (0–3) when fully grown Wheat (1) when fully grown Data values minecraft , beetroot Beetroot Type Food Restores 1 () Cookable No Renewable Yes Stackable Yes (64) Luminance No First appearances See History Data values PC: dec: 434 hex: 1B2 bin: 110110010 Pocket Edition:: dec: 457 hex: 1C9 bin: 111001001 Name beetroot This article is minecraft and beetroot seeds Beetroot Seeds Transparency Yes Luminance No Blast resistance 0 Tool Any tool Renewable Yes Stackable Yes (64) Flammable No Drops Beetroot Beetroot Seeds Data values PCPersonal Computer item: dec: 435 hex: 1B3 bin: 110110011 PE Item: dec: 458 hex: 1CA bin: 111001010 minecraft they happen to come within range of. These are the only items they are able to pick up. If a player and a villager are in the pickup range of an item at the same time, the player will always pick it up first.

These hidden inventory slots will be reset if a villager becomes a zombie after being killed by a zombie and then cured back into a villager. This can be used to get a villager with an empty inventory.

Note: If the gamerule mobGriefing is false, villagers will not pick up items.

Sharing food

If a villager has enough food in one inventory stack (6 bread or 24 carrots, potatoes, beetroots, or 18 wheat for Farmers only) and sees a villager without enough food in one inventory stack (3 bread or 12 carrots, potatoes or beetroot for non-Farmers; 15 bread, 60 carrots, potatoes, or beetroot, or 45 wheat for Farmers), the villager may decide to share food with that villager.

To share, a villager finds his first inventory stack with at least 4 bread, carrots, potatoes, or beetroot or with at least 6 wheat, and then throws half the stack (rounded down) in the direction of the target villager. When wheat is shared, it is first crafted to bread which may result in 1 or 2 less than half the stack being shared.

Farming

Adult and baby brown-robed villagers, both farmers and other careers, will tend crops within the village boundary. Villagers far enough outside the boundary of any village will also tend nearby crops.

Farmland to be tended is found by seeking for certain blocks up to 15 blocks away from the villager in X and Z and up to 1 away in Y (a 31ℂₗ31ℂₗ3 area total).

  • If a brown-robed villager does not have enough food in one stack in his inventory (15 bread, 60 carrots, potatoes, or beetroot, or 45 wheat) and finds fully-grown wheat, carrots, potatoes or beetroot, he will move to the crop block and break it.
  • If a brown-robed villager has any seeds, carrots, potatoes, or beetroot seeds in his inventory and finds an air block above farmland, he will move to it and plant a crop. They will always plant from the first eligible slot in their inventory.

Note that if the gamerule mobGriefing is false, villagers will not be able to farm.

Zombies

Zombies Zombie Health points 20 () Armor points 2 () Attack strength Easy: 2 () Normal: 3 () Hard: 4 () Size Adult: Height: 1.95 Blocks Width: 0.6 Blocks Baby: Height: 0.975 Blocks Width: 0.3 Blocks Spawn minecraft will try to find and attack villagers within a 42 block radius (even when the villager is invisible), and will attempt to break down doors. Zombies will only successfully break doors if the difficulty is set to hard, though only a fraction of zombies spawned in hard mode have the capacity to break doors. This also applies to zombie pigmen if they path find through a door. Villagers will run away from zombies, sometimes hiding in houses. The villager`s only "natural" defense are the iron golems, which attack nearby hostile mobs.

Zombies will try to kill villagers, or convert them to zombie villagers. The chance that the villager will become a zombie villager on death is 0% on Easy, 50% on Normal, and 100% on Hard. Baby villagers can be infected by zombies as well.

Villagers will also run from zombie pigmen.

Lightning

When lightning Lightning during a thunderstorm. A lightning bolt strikes a tree. A creeper can be seen hopping about in the woods. If it had been closer to the strike, it would have become charged. Thunderstorms are minecraft strikes between 3⃢₀ₓ4 blocks of a villager, it will turn into a witch.

Breeding

See also: Tutorials/Village mechanics
Two villagers mating.

Villagers will mate depending on the number of valid doors. If "willing" (see below), villagers will mate as long as the population is less than 35% of valid doors, rounded down. The type of villager that spawns is not dependent on the villager`s parents.

A valid door is any door within the village radius where the number of "outside" spaces within 5 blocks in a straight line on one side of the door is not the same as the number of "outside" spaces within 5 blocks on the other side of the door. A space is considered to be "outside" if it has nothing but transparent blocks above it all the way to the sky.

The game engine periodically takes a census to determine the current population of the village. All villagers within the horizontal boundary of the village and within 5 vertical blocks of the center will be counted as part of the population to determine if continued villager mating is allowed. Be that as it may, any villager within the horizontal boundary of the village and within the spherical boundary of the village will attempt to enter mating mode as long as there is at least one villager within the boundary. If two villagers simultaneously enter mating mode while they are close to one another, they will mate with each other and produce a child.

Willingness

Additionally, villagers must be "willing" in order to breed. After mating, they will no longer be willing, and must be made willing again.

Villagers may become willing when the player trades with them. Willingness is granted the first time a new offer is traded, or at a one-in-five chance on subsequent trades. Green particles will appear if the villager becomes willing by trading. This will not cause them to immediately seek out a mate, however.

Villagers can also become willing by having either 3 bread Bread Type Food Restores 5 () Cookable No Renewable Yes Stackable Yes (64) First appearances See History Data value dec: 297 hex: 129 bin: 100101001 Name bread Bread is a food item that can be eaten by the minecraft , 12 carrots Carrot Type Food Restores 3 () Cookable No Renewable Yes Stackable Yes (64) First appearances See History Data values Block dec: 141 hex: 8D bin: 10001101 Item dec: 391 hex: 187 bin: 110000111 Name Block carrots Item carrot This article is minecraft or 12 potatoes Potato Type Food Restores 1 () Cookable Yes Renewable Yes Stackable Yes (64) Experience Cooked: 0.35 First appearances See History Data values Block dec: 142 hex: 8E bin: 10001110 Item dec: 392 hex: 188 bin: 110001000 Name Block potatoes Item potato minecraft in one stack in their inventory. Any villager with an excess of food (usually farmers) will throw food to other villagers, allowing them to pick it up and obtain enough food to become willing. You can also throw bread, carrots, beetroots, or potatoes at the villagers yourself to encourage breeding. Villagers will consume the required food upon becoming willing.

Professions and careers

Each villager has a profession, which can be identified by their clothing. Villagers also have careers specific to their profession. The player can identify a villager`s career by reading the title at the top of the trading interface. Below is a table listing the various villagers, with their careers in relation to their professions, as well as the IDs specifying these. While each profession has a 1 in 6 chance of occurring, the probabilities for individual careers to occur are more diversified. They are listed in the table as well.

Clothing Profession ID Career ID Probability
Farmer Villager.png Farmer 0 Farmer 1 124 (4.17%)
Fisherman 2 124 (4.17%)
Shepherd 3 124 (4.17%)
Fletcher 4 124 (4.17%)
Librarian villager.png Librarian 1 Librarian 1 112 (8.33%)
Cartographer 2 112 (8.33%)
Priest villager.png Priest 2 Cleric 1 16 (16.67%)
Smith villager.png Blacksmith 3 Armorer 1 118 (5.56%)
Weapon Smith 2 118 (5.56%)
Tool Smith 3 118 (5.56%)
Butcher villager.png Butcher 4 Butcher 1 112 (8.33%)
Leatherworker 2 112 (8.33%)
Nitwit villager.png Nitwit 5 Nitwit 1 16 (16.67%)

When transformed into a zombie villager, the profession of the zombified villager will remain unchanged however the career is reset and randomly picked again if turned back into a villager allowing for the player to get a villager with a new career with new trade offers. Old trade offers will disappear, even if the same career is chosen again.

Nitwit

Jens Bergensten Mojang avatar.png It started because players could summon villagers without a career by using commands: it was the only way to get villagers with green robes. Whenever we discover we have a bug which is used by the community we just see it as `undefined behaviour` - and ‘fix’ it by making it a feature. In this case we just needed a profession for the green-robed villager. I don’t remember what name we came up with first - I think it was ‘unemployed’ or something, but it doesn’t really fit in the world, because I don’t really think the other villagers are employed by anyone either. So I think the next suggestion was ‘village idiot’ but I thought ‘nitwit’ was a more fun name.
Jeb about the Nitwit, Jan. 23, 2017

Trading

The pre-1.8 trading interface displaying a trade of 28 paper for 1 emerald.
Marsh Davies Mojang avatar.png Right click on a villager and you can trade with them, offering them emeralds in exchange for better equipment, maps to notable treasures or food. Unless you are trying to trade with a nitwit, of course, in which case you’re going to get squat. Who’s the nitwit now?
Marsh Davies

The trading system is a gameplay mechanic that allows players to trade emeralds for items and vice-versa with villagers.Their trades can be good or bad, depending on what the cost is and what items you might get. Trading is only available for adult villagers; the player cannot trade with baby villagers.

Right-clicking a villager will allow a player to trade with them, and display their career. Villagers will make offers based on their profession and career, and will only make trades based on whatever offers they are making. Different offers may be viewed by pressing the left and right buttons next to the currently displayed offer. Most offers involve emerald as a currency, and some item pertinent to the villager`s profession and career. Trading allows the acquisition of rare items that would otherwise be fairly difficult to obtain, such as chain armor. The trading mechanic allows players to get Bottle o` Enchanting in survival mode, as it is the only legitimate way. When villagers get a new trade, pink particles and green cross particles appear.

After trading a new offer once, the villager will allow a new tier of offers. After 2-12 times an offer is repeated, the villager will lock the trade offer. That is, the villager will no longer offer this trade. When this happens, the player will have to use another new trade offer in the villager`s window once (or several times if it is already used once), and then wait for a short time. If green particles appear, all trades unlock. That is, the villager will start offering all trades. There is a maximum number of tiers each villager can possess, varying by career. Once the villager has unlocked all tiers, it will not open any new ones. Be that as it may, players will still be able to renew all offers by trading.

When a villager gives off particles from a new trade, they get 10 seconds of regeneration I, which gives them 4 ().

Commands or external editors can help villagers get new trades.

The nitwit villager has no trades.

Data values

See also: Chunk format

Villagers have entity data associated with them that contain various properties of the mob. Their entity ID is villager.


  • Entity data
    • Tags common to all entities see Template:Nbt inherit/entity/template
    • Tags common to all mobs see Template:Nbt inherit/mob/template
    • Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template

    • Profession: The ID of the texture used for this villager. This also influences trading options.

    • Riches: Currently unused. Increases by the number of emeralds traded to a villager any time they are traded.

    • Career: The ID of this villager`s career. This also influences trading options and the villager`s name in the GUI (if it does not have a CustomName). If 0, the next time offers are refreshed, the game will assign a new Career and reset CareerLevel to 1.

    • CareerLevel: The current level of this villager`s trading options. Influences the trading options generated by the villager; if it is greater than their career`s maximum level, no new offers are generated. Increments when a trade causes offers to be refreshed. If 0, the next trade to do this will assign a new Career and set CareerLevel to 1. Set to a high enough level and there will be no new trades to releaseAnnounce (Career must be set to 1 or above).

    • Willing: 1 or 0 (true/false) - true if the villager is willing to mate. Becomes true after certain trades (those which would cause offers to be refreshed), and false after mating.

    • Inventory: Each compound tag in this list is an item in the villager`s inventory, up to a maximum of 8 slots. Items in two or more slots that can be stacked together will automatically be condensed into one slot. If there are more than 8 slots, the last slot will be removed until the total is 8. If there are 9 slots but two previous slots can be condensed, the last slot will be present after the two other slots are combined.

      • An item in the inventory, excluding the Slot tag.
        • Tags common to all items see Template:Nbt inherit/itemnoslot/template

    • Offers: Is generated when the trading menu is opened for the first time.

      • Recipes: List of trade options.

        • A trade option.

          • rewardExp: 1 or 0 (true/false) - true if this trade will provide XP orb drops.

          • maxUses: The maximum number of times this trade can be used before it is disabled. Increases by a random amount from 2 to 12 when offers are refreshed.

          • uses: The number of times this trade has been used. The trade becomes disabled when this is greater or equal to maxUses.

          • buy: The first `cost` item, without the Slot tag.
            • Tags common to all items see Template:Nbt inherit/itemnoslot/template

          • buyB: May not exist. The second `cost` item, without the Slot tag.
            • Tags common to all items see Template:Nbt inherit/itemnoslot/template

          • sell: The item being sold for each set of cost items, without the Slot tag.
            • Tags common to all items see Template:Nbt inherit/itemnoslot/template

Advancements

Icon Advancement In-game description Parent Actual requirements (if different) Internal ID
Advancement-plain-raw.png
What a Deal! Successfully trade with a Villager Adventure ⃢₀ₔ minecraft:adventure/trade

Video