- See also: Firework Star₧Effects
Once launched, fireworks will fly out vertically, with random horizontal offset up to 5 blocks. After some time, the firework will explode into a colorful explosion based on the effects of the firework stars added upon crafting, or no explosion if no firework star was used. If multiple firework stars were added to the rocket upon crafting, they will all explode simultaneously.
The explosion of firework rockets deals 2.5 hearts of damage, per firework star. There is also a delay between detonation and the player hearing the sound, emulating real fireworks, but this sound travels much more slowly than in the real world. The explosion of a firework can be seen 64 blocks away, regardless of its height.
Care should be taken during firework assembly so as not to exceed the (unmodded) particle limit of 4k with fireworks. If the limit is exceeded, the oldest particles are removed before displaying new ones, resulting in severely diminished firework quality / duration. At most a firework should have 3 trail stars, more than that could waste diamonds, firework stars, and other fireworks. Particle counts per star are:
Twinkle effect adds 2 particles to the count.
Like most other entities, they can be moved by water and explosions, and teleported via portals. They also cannot move through solid surfaced blocks, upon hitting one they will either move to a side or explode based on the duration. If a firework explodes under a block, its explosion will be flattened.
In the computer edition, fireworks can only be obtained by crafting and commands.
0 (one use)
|Renewable A renewable resource (as opposed to a non-renewable, or finite, resource) is a resource that can be recreated indefinitely in survival without exploiting glitches or using commands. While running out of resources isn t likely to|| |
|Internal ID|| |
|Network ID|| |
|Entity ID|| |
|First appearances|| |
|Data value|| |
dec:401 hex:191 bin:110010001
|Name See values from the latest PCPersonal Computer version of Minecraft. For values from Classic, see Data values/Classic. For values from Indev, see Data values/Indev. For values from the Pocket Edition, see Pocket Edition|| |
Firework rockets are items See items as they are in the inventory. For the entity that items and blocks turn into when dropped, see Item (entity). For the items that mobs leave behind on death, see and entities A player standing in front of a large group of entities The hitboxes of several entities. Note the blue line which points to the direction the entity is "facing." Entities encompass all dynamic, moving objects used to create decorative explosions and to boost players flying with elytra Elytra Type Transport Durability 431 Renewable No Stackable No First appearances See History Data values PC: dec: 443 hex: 1BB bin: 110111011 PE: dec: 444 hex: 1BC bin: 110111100 Name elytra “ Elytra! Soar through The End on your freshly-minted insectoid .
- Launching a rocket by hand on a wooden pressure plate will activate it. The same doesn`t hold for stone pressure plates, or for a dispenser placing a rocket onto a wooden pressure plate.
- 2012 New Years is what inspired Jeb to add fireworks.
- If you shoot a firework into a Nether portal, it will explode in the Nether.
|Ingredients||Crafting Crafting is the method by which many blocks, tools, and materials are made in Minecraft. In order to craft something, players must move items from their inventory to a crafting grid. A 2×2 crafting grid recipe||Description|
|When crafted this way (without a firework star), the rocket will have no explosion effects. |
On console, only 1 rocket is produced per recipe.
|Any Firework Star Firework Star Type ? Durability 0 (Data) Renewable Trail Effect: No All Others: Yes Stackable Yes (64) First appearances See History Data value dec: 402 hex: 192 bin: 110010010 Name firework_charge Firework stars are items used to determine + |
|Adding more gunpowder increases the duration of the rocket. Up to three gunpowder can be used. Up to five firework stars can also be used with three gunpowder. Up to seven firework stars can be used by using firework stars instead of additional gunpowder. All firework stars will go off simultaneously when the rocket detonates. |
On console, only 1 rocket is produced per recipe.
Five pre-made firework rockets are listed in the Creative inventory. Consoleedition only Console Edition Author(s) Mojang AB 4J Studios Platform(s) Written in C++ Latest version Xbox 360 - TU53 Xbox One - CU43 PS3 - 1.51 PS4 - 1.50 PSVita - 1.51 Wii U - Patch 23
They are equivalent to the following rockets:
|Crafting the firework star:||Adding a fade color:||Crafting the firework:||Preview|
To launch a firework rocket, use its item on a block. They can also be launched from dispensers.
When you hold a firework rocket in your hand and are gliding with elytra Elytra Type Transport Durability 431 Renewable No Stackable No First appearances See History Data values PC: dec: 443 hex: 1BB bin: 110111011 PE: dec: 444 hex: 1BC bin: 110111100 Name elytra “ Elytra! Soar through The End on your freshly-minted insectoid , using the firework rocket will boost the flying speed. If the rocket is equipped with a firework star of any kind, 7 () damage will be dealt to the player. The duration or strength of the speed boost depends on the flight duration of the firework rocket.
Duration and direction
Fireworks travel different heights based on the amount of gunpowder added. The number will be displayed as a tag on the item`s tooltip with the description of "Flight Duration"
The height it rises is between 12 to 22 blocks with 1 gunpowder, 23 to 39 blocks with 2 gunpowder, and 40 to 60 blocks with 3 gunpowder. (Note: Using command blocks, firework rockets with higher durations will go much higher and keep accelerating with virtually no terminal velocity. If the duration is long enough, the firework rocket could reach heights of over 1000000 blocks and speeds of over 10000m/s in a matter of minutes. Such fireworks with significant X and Z motions will speed up sideways exponentially and reach outside the world boundary in a matter of seconds.)
Fireworks can be made to travel different directions by being dispensed or launched under flowing water. The firework`s direction then rapidly arcs to the horizontal and the travel distance increases to a point further than the height.
As an item, firework rockets have an ID name of
minecraft:fireworks and an ID number of 401. As an entity, firework rockets have an entity ID of
fireworks_rocket and a network ID of 22.
- Tags common to all entities see Template:Nbt inherit/entity/template
Life: The number of ticks this fireworks rocket has been flying for.
LifeTime: The number of ticks before this fireworks rocket explodes. This value is randomized when the firework is launched: ((Flight + 1) * 10 + random(0 to 5) + random(0 to 6))
FireworksItem: The crafted Firework Rocket item.
tag: The tag tag.
Explosion: One of these may appear on a firework star.
Flicker: 1 or 0 (true/false) - true if this explosion will have the Twinkle effect (glowstone dust). May be absent.
Trail: 1 or 0 (true/false) - true if this explosion will have the Trail effect (diamond). May be absent.
Type: The shape of this firework`s explosion. 0 = Small Ball, 1 = Large Ball, 2 = Star-shaped, 3 = Creeper-shaped, 4 = Burst. Other values will be named "Unknown Shape" and render as Small Ball.
Colors: Array of integer values corresponding to the primary colors of this firework`s explosion. If custom color codes are used, the game will render it as "Custom" in the tooltip, but the proper color will be used in the explosion. Custom colors are integers in the same format as the color tag from Display Properties.
FadeColors: Array of integer values corresponding to the fading colors of this firework`s explosion. Same handling of custom colors as Colors. May be absent.
Fireworks: One of these may appear on a firework rocket.
Flight: Indicates the flight duration of the firework (equals the amount of gunpowder used in crafting the rocket). While this value can be anything from -128 to 127, values of -2 and under almost never detonate at all.
Explosions: List of compounds representing each explosion this firework will cause.
Same format as `Explosion` compound on a firework star, as described above.
|Nov. 24, 2012||Jeb stated that there may be fireworks in Minecraft at the Future Updates with the Minecraft PC Team panel at MineCon 2012.|
|Dec. 5, 2012||Jeb released the first image of fireworks, along with the information that colors, fade, height, effects and shapes will be craftable.|
|1.4.6||12w49a||Added firework rockets.|
|12w50a||Added sound and more effects to firework rockets.|
|1.10||16w20a||Firework rocket recipe now produces 3 rockets, rather than 1.|
|1.11||16w32a||The entity ID is changed from |
|1.11.1||16w50a||Firework rockets can now damage entities that are within their explosion radius.|
|Firework rockets can now boost players while flying with an elytra Elytra Type Transport Durability 431 Renewable No Stackable No First appearances See History Data values PC: dec: 443 hex: 1BB bin: 110111011 PE: dec: 444 hex: 1BC bin: 110111100 Name elytra “ Elytra! Soar through The End on your freshly-minted insectoid .|
|TU19||CU7||1.12||Patch 1||Patch s1||Added firework rockets.|
|TU46||CU36||1.38||Patch 15||Updated crafting interface to allow crafting Firework Stars and Fireworks.|
|TU53||CU43||1.49||Patch 23||Patch s3||Firework rockets can now boost players while flying with an elytra Elytra Type Transport Durability 431 Renewable No Stackable No First appearances See History Data values PC: dec: 443 hex: 1BB bin: 110111011 PE: dec: 444 hex: 1BC bin: 110111100 Name elytra “ Elytra! Soar through The End on your freshly-minted insectoid .|
Issues relating to ⃢₀ₜFirework Rocket⃢₀ are maintained on the issue tracker. Report issues there.
Jeb`s first image of Fireworks, also showing that they can be shot from dispensers.