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Biome A river bisecting a jungle biome. At the top right is a forest. A river running through a mesa biome with mesa plateaus, with a savanna biome in the bottom right. “ In case you | The End |
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Consists of | See Structure |
First appearances | See History |
“ | End Cities, replete with End Ships, Chorus Plants, Chorus Flowers and Purpur blocks. Not all is as it seems, however - some blocks may conceal Shulkers, limpet-like enemies who fire homing rockets. Take a hit and you’ll take damage and experience something new, too: levitation! Elytra are essential to avoid an uncomfortable landing. | „ | |
— Marsh Davies Marsh Davies Real name Marsh Davies Occupation Creative communications manager Website http://www.marshdavies.com/ @@@#@@@Twitter(twitter.com)###@### name @MarshDavies This article is a stub. Please help us by expanding it. Marsh Davies is the creative communications manager at Mojang |
End cities are structures that naturally generate Every specific group of blocks purposefully formed in Minecraft based on coding is part of a natural structure. Contents 1 The Overworld 1.1 Terrain 1.1.1 Mountain 1.1.2 Floating "island" 1.1.3 Hollows 1.1.4 Hill 1.1.5 Beach in the outer islands of the End See the dimension. For the achievement, see Achievements#The End.. For the advancement, see Advancements#The End. A view of the central End island. The ender dragon can be seen flying around obsidian pillars, .
Generation
End cities naturally and randomly generate in the outer islands of the End, which are accessible via the end gateway portal End Gateway Portal Biome The End Consists of Bedrock End Gateway Can generate post-generation Yes, when an ender dragon is killed. First appearances See history See the portal created after defeating the that generates after killing the ender dragon Ender Dragon Health points 200 ( × 100) Attack strength Peaceful: 0 () Easy: 6 () Normal: 10 () Hard: 15 () Breath attack: 6 () after a half-second Exploding fireball attack: 12 () after . They are fairly rare; one can travel for thousands of blocks without encountering a city.
Videos
Structure
End cities consist of tall castle or tree-like structures constructed primarily of end stone bricks End Stone Bricks Transparency No Luminance No Blast resistance 4 1] Tool Renewable Yes Stackable Yes (64) Flammable No Drops Itself Data value dec: 206 hex: CE bin: 11001110 Name end_bricks End stone bricks are an end stone-based , as well as purpur blocks Purpur Block Transparency No Luminance No Blast resistance 30 Tool Renewable Yes Stackable Yes (64) Flammable No Drops Itself Data values Block: PC: dec: 201 hex: C9 bin: 11001001 PE: dec: 2010 hex: C90 bin: 110010010 Pillar: PC: dec: 202 hex: CA bin: 11001010 and their variants. An end city may generate as a single tower by itself, or as a sprawling complex of inter-connected towers and pathways branching from a main tower. End rods End Rod Transparency No Luminance Yes, 14 Blast resistance 0 Tool Any tool Renewable Yes Stackable Yes (64) Flammable No Drops Itself Data values PC: dec: 198 hex: C6 bin: 11000110 PE: dec: 208 hex: D0 bin: 11010000 Name end_rod End are the only source of light. Many shulkers spawn around the city (making End cities the only place where they naturally spawn), and act as traps to careless players. Decorative banners wave outside of the tops of some towers.
One will find several types of rooms in an End city, including:
- Base rooms, which are empty rooms found at the base of each end city; they are three stories tall, with each room wider than the one below it.
- Small rooms with banners hanging on the outside, and a shulker hanging from the ceiling.
- Large rooms with complex staircases often leading up to another tower or a loot room.
- Loot rooms that consist of two chests Chest Type Block Entity Physics No Transparency Yes Luminance No Blast resistance 12.5 Hardness 2.5 Tool Renewable Yes Stackable Yes (64) Flammable No, but catches fire from lava First appearances See History Drops Chest (1) with valuable loot; some rooms may have an ender chest Ender Chest Type Tile Entity Physics No Transparency Yes Luminance 7 Blast resistance 3,000 Hardness 22.5 Tool Renewable Yes Stackable Yes (64) Flammable No First appearances See History Drops Obsidian (8) Block entity id ender_chest as well as a normal chest.
- Empty rooms that have nothing in them at all.
There are two types of towers:
- Small towers that are hollow, consisting only of a single purpur slab Slab Transparency Double slab: No Single slab: Partial (blocks light) Luminance No Blast resistance Wood: 15 Stone: 30 Tools Renewable Stone: Yes Wood: Yes (except Fake Wood) Cobblestone: Yes Stone Brick: Yes Purpur: Yes Quartz: staircase.
- Large towers (three times the diameter of the smaller towers) that consist of a treacherous double spiral staircase made of purpur slabs, shulkers, and end rods.
End ship
Biome A river bisecting a jungle biome. At the top right is a forest. A river running through a mesa biome with mesa plateaus, with a savanna biome in the bottom right. “ In case you | The End |
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Consists of | See Structure |
First appearances | See History |
There is also about a 62% chance for an "end ship" to be generated outside of end cities. These floating structures are built similarly to classical pirate ships, and are made of the same materials as end cities. End ships often generate in front of a pier, which is simply a bridge with a small open arch at the end, from which one can throw an ender pearl Ender Pearl Type Raw materials Durability N/A Renewable Yes Stackable Yes (16) Internal ID PC: 14 PE: 87 Network ID PC: 65 Entity ID ender_pearl First appearances See History Data value dec: 368 hex: 170 bin: 101110000 Name to reach the ship.
On the outside, the upper deck is relatively empty, with the only significant objects being a ladder that leads to the top of an empty crow`s nest, a single staircase that leads up to the poop deck, and an entrance to the cabin below.
The inside of the ship is rather small. The first room inside the ship contains only a brewing stand Brewing Stand Type Solid Block Requirements None Physics No Transparency Yes Luminance Yes, 1 Blast resistance 2.5 Hardness 0.5 Tool Renewable Yes Stackable Yes (64) Flammable No First appearances See history Drops Brewing Stand (1) , with two potions Potion Type Potions Durability N/A Renewable Yes Stackable No First appearances See History Data values See Data values Name See Data values See the drinkable potions. For the throwable potions, see Splash of healing. A staircase leads below deck to the treasure room.
In the treasure room are two chests that often contain highly valuable loot, and an item frame Item Frame Type Decorations Durability N/A Renewable Yes Stackable Yes (64) Internal ID 18 Network ID 71 Entity ID item_frame Drops Item Frame (1) The item it contains. First appearances See History Data values Computer holding an extremely rare elytra Elytra Type Transport Durability 431 Renewable No Stackable No First appearances See History Data values PC: dec: 443 hex: 1BB bin: 110111011 PE: dec: 444 hex: 1BC bin: 110111100 Name elytra “ Elytra! Soar through The End on your freshly-minted insectoid ⃢₀ₓ all of which are guarded by a single shulker. The floor of the treasure room is lined with obsidian.
A dragon head can also be seen at the bow of the ship, making this currently the only natural way to obtain the dragon`s head Mob head Type Wearable items; Solid Block Physics No Transparency Yes Luminance No Blast resistance 5 Hardness 1 Tool Any tool Renewable Wither skeleton, skeleton, zombie, creeper Yes Player, Dragon No Stackable Yes (64) Flammable .
Blocks
Technical details
One may access the individual structures of an End city by utilizing structure blocks Structure Block Type Solid Block Requirements None Physics No Transparency No Luminance No Blast resistance 18,000,000 Hardness -1 Tool None Renewable No Stackable Yes (64) Flammable No Drops No Block entity id structure_block Data value to manually load city structures from the structures
folder in minecraft.jar See the main source code. For the launcher marked for "Linux / Other", see Minecraft launcher. minecraft.jar is the main code source for Minecraft. It is located in the ../.minecraft/versions/(current version) directory, . To do so, set a structure block to Load mode, enter "endcity/StructureName", and press LOAD. The names of these structures and a small description is provided below:
Structure name | Description | Consists of | Image |
---|---|---|---|
base_floor | A small room with 2 " Sentries Shulker Health points 30 ( × 15) Armor points 20 ( × 10) when closed Attack strength 4 () Size Closed: Height: 1.0 Blocks Width: 1.0 Blocks Open: Height: 1.2069 Blocks Width: 1.0 Blocks Spawn End city " guarding the entrance. Forms the entrance of End cities as well as the "empty rooms" found higher up in the city. | 68 Purpur Block, 54 12 2 | |
base_roof | The roof generated on top of base rooms. | 101 Purpur Block, 44 4 | |
bridge_end | The small arch that forms the end of bridges, pointing towards End ships. | 21 Purpur Block, 3 | |
bridge_gentle_stairs | Stairs on a bridge built at a small incline. | 42 Purpur Block, 22 12 | |
bridge_piece | A straight piece of bridge. | 20 Purpur Block, | |
bridge_steep_stairs | Stairs on a bridge built at a steep incline. | 15 Purpur Block, | |
fat_tower_base | The entrance to the large towers. Preceded by an opening with a single slab. | 80 Purpur Block, 84 3 | |
fat_tower_middle | The center of the large tower, lined with the purpur slab and end rod spiral staircase. | 62 Purpur Block, 164 8 8 4 | |
fat_tower_top | The "loot room" of the large tower, generated with 2 chests in the corner and a staircase to the roof. | 352 Purpur Block, 105 18 131 9 4 2 | |
second_floor | The second floor of the base tower, preceded by a purpur slab staircase. The room is otherwise empty. | 95 Purpur Block, 84 12 44 7 | |
second_floor_2 | Begins with a small spiral staircase in the center, with a small "statue" made of stairs in the upper corner. | 70 Purpur Block, 82 12 54 9 4 1 | |
second_roof | Similar in structure to base_roof, but slightly larger. | 144 Purpur Block, 52 | |
ship | The End ship. | 556 Purpur Block, 36 97 174 6 5 2 26 13 1 1 3 | |
third_floor | A purpur pillar structure sits in the center, surrounded by purpur stairs. Preceded by a purpur slab staircase. | 140 Purpur Block, 90 18 64 7 | |
third_floor_b | An unused room, preceded by two sets of ladders. Bizarre checkerboard-style flooring with 4 shulkers guarding this room. | 102 Purpur Block, 90 12 64 26 8 4 4 | |
third_floor_c | The second loot room, with a regular chest and an Ender chest. | 133 Purpur Block, 98 12 56 6 1 2 | |
third_roof | Similar in structure to base_roof and second_roof, but is even larger. | 196 Purpur Block, 60 | |
tower_base | Entrance to the small tower with a ladder preceding it. | 40 Purpur Block, 39 4 4 | |
tower_floor | Similar in structure to tower_base, but the ladder entrance is replaced with a solid floor. | 21 Purpur Block, 36 28 | |
tower_piece | The middle of the small tower, with a purpur slab spiral staircase. | 12 Purpur Block, 36 | |
tower_top | The roof of the small tower, with banners hanging from the sides. | 66 Purpur Block, 26 12 56 2 4 8 1 |
Loot
- See also: Chest loot
Each end city chest contains 2–6 item stacks, with the following distribution:
Stack Size | Weight | # Items | Chance | # Chests | |
---|---|---|---|---|---|
Gold Ingot | 2–7 | 15⁄85 | 3.176 | 54.0% | 1.9 |
Iron Ingot | 4–8 | 10⁄85 | 2.824 | 39.4% | 2.5 |
Beetroot Seeds | 1–10 | 5⁄85 | 1.294 | 21.5% | 4.6 |
Diamond | 2–7 | 5⁄85 | 1.059 | 21.5% | 4.6 |
Saddle | 1 | 3⁄85 | 0.141 | 13.4% | 7.5 |
Enchanted Iron Pickaxe | 1 | 3⁄85 | 0.141 | 13.4% | 7.5 |
Enchanted Iron Shovel | 1 | 3⁄85 | 0.141 | 13.4% | 7.5 |
Enchanted Iron Sword | 1 | 3⁄85 | 0.141 | 13.4% | 7.5 |
Enchanted Iron Helmet | 1 | 3⁄85 | 0.141 | 13.4% | 7.5 |
Enchanted Iron Chestplate | 1 | 3⁄85 | 0.141 | 13.4% | 7.5 |
Enchanted Iron Leggings | 1 | 3⁄85 | 0.141 | 13.4% | 7.5 |
Enchanted Iron Boots | 1 | 3⁄85 | 0.141 | 13.4% | 7.5 |
Enchanted Diamond Pickaxe | 1 | 3⁄85 | 0.141 | 13.4% | 7.5 |
Enchanted Diamond Shovel | 1 | 3⁄85 | 0.141 | 13.4% | 7.5 |
Enchanted Diamond Sword | 1 | 3⁄85 | 0.141 | 13.4% | 7.5 |
Enchanted Diamond Helmet | 1 | 3⁄85 | 0.141 | 13.4% | 7.5 |
Enchanted Diamond Chestplate | 1 | 3⁄85 | 0.141 | 13.4% | 7.5 |
Enchanted Diamond Leggings | 1 | 3⁄85 | 0.141 | 13.4% | 7.5 |
Enchanted Diamond Boots | 1 | 3⁄85 | 0.141 | 13.4% | 7.5 |
Emerald | 2–6 | 2⁄85 | 0.376 | 9.1% | 11.0 |
Iron Horse Armor | 1 | 1⁄85 | 0.047 | 4.6% | 21.6 |
Gold Horse Armor | 1 | 1⁄85 | 0.047 | 4.6% | 21.6 |
Diamond Horse Armor | 1 | 1⁄85 | 0.047 | 4.6% | 21.6 |
- ↑ a b c d e f g h i j k l m n Enchantment probabilities are the same as a level-20 to level-39 enchantment would be on an enchantment table that had no cap at level 30, and that was able to apply treasure enchantments, and where the chance of multiple enchantments is not reduced.