|Renewable A renewable resource (as opposed to a non-renewable, or finite, resource) is a resource that can be recreated indefinitely in survival without exploiting glitches or using commands. While running out of resources isn t likely to|| |
|First appearances|| |
|Data value|| |
dec:403 hex:193 bin:110010011
|Name See values from the latest PCPersonal Computer version of Minecraft. For values from Classic, see Data values/Classic. For values from Indev, see Data values/Indev. For values from the Pocket Edition, see Pocket Edition|| |
An enchanted book is an item See items as they are in the inventory. For the entity that items and blocks turn into when dropped, see Item (entity). For the items that mobs leave behind on death, see which allows players to add enchantments to certain items.
- When obtained through the
/givecommand, if you do not include any stored enchantments the enchanted book will have no attached enchantments, but will still shine as if it is enchanted.
Enchanted books can be found in 72.2% of stronghold Stronghold Portal Room Biome Any Consists of See Structure First appearances See History Strongholds are structures that occur naturally underground, and are primarily important because they house end portals. Strongholds can be located using eyes library chests, 5.4% of jungle temple Jungle Temple Biome Jungle Consists of See Blocks Can generate post-generation No First appearances See History Jungle temples are generated structures found in jungle biomes. Contents 1 Generation 2 Structure 2.1 Puzzle 2.2 Trap 2.3 chests, 2.5% of stronghold Stronghold Portal Room Biome Any Consists of See Structure First appearances See History Strongholds are structures that occur naturally underground, and are primarily important because they house end portals. Strongholds can be located using eyes altar chests, and 4.0% of stronghold Stronghold Portal Room Biome Any Consists of See Structure First appearances See History Strongholds are structures that occur naturally underground, and are primarily important because they house end portals. Strongholds can be located using eyes storeroom chests, all in groups of 1.
Enchantment probabilities are the same as a level 30 enchantment on an enchantment table, but treasure enchantments are available and the chance of multiple enchantments is not reduced.
Random enchantment books
Enchanted books can be found in 23.7% of desert temple Desert Temple Biome Desert Consists of See Blocks Can generate post-generation No First appearances See History Desert temples are generated structures. Contents 1 Generation 2 Structure 2.1 Loot 2.2 Blocks 3 Video 4 History 5 chests, 15.1% of dungeon Dungeon Biome Any Consists of Cobblestone Moss Stone Monster Spawner Chest Can generate post-generation No First appearances See history Dungeons are naturally generated structures that appear in the Overworld. Contents 1 Generation 2 Structure 2.1 chests, 14.1% of chest minecarts Minecart with Chest Type Vehicles Durability N/A Renewable Yes Stackable No Internal ID PC: 43 PE: 98 Network ID PC: 10 Entity ID chest_minecart Drops 1 Minecart 1 Chest plus contents Health points 6 () in abandoned mineshafts Abandoned mineshaft Biome Any Consists of Wooden Planks Fence Rail Torch Cobweb Dirt Monster Spawner Minecart with Chest Can generate post-generation No First appearances See history "Mine" redirects here. For information about mining, see Mining. , and 15.1% of woodland mansion Woodland mansion Biome Roofed Forest Consists of See Structure. Can generate post-generation N/A First appearances See history This article may need cleanup to comply with the style guide. Please help improve this if you can. chests, all in groups of 1.
These books have an equal chance of having any single enchantment, and an equal chance of any level of the enchantment.
Enchanted books can be obtained as a "treasure" item from fishing Fishing is the process of obtaining fish using fishing rods. Contents 1 Catching fish 2 Junk and treasures 3 Fishing rod durability 4 History 5 Issues 6 Trivia Catching fish edit | edit source] A with a fishing rod Fishing Rod Type Tools Durability 65 Renewable Yes Stackable No Experience Per catch: 1–3 First appearances See History Data value dec: 346 hex: 15A bin: 101011010 Name fishing_rod Fishing rods are tools whose primary purpose is obtaining fish. as part of the "treasure" category. The book has the equivalent of a level 30 enchantment from an enchantment table, but treasure enchantments are available and the chance of multiple enchantments is not reduced.
Enchanted books can be bought from librarian villagers as part of their tier 1, 4 and 5 trades, meaning each librarian villager will sell up to three books. The cost varies from 5-64 emeralds Emerald Type Raw materials Durability N/A Renewable Yes Stackable Yes (64) First appearances See History Data value dec: 388 hex: 184 bin: 110000100 Name emerald See the gem. For the ore, see Emerald Ore. For , based only on the level of the enchantment (for instance, Infinity I and Protection I both cost 5-19 emeralds), although treasure enchantments such as Mending cost double. They may contain any available enchantment at any available level.
Players can create an enchanted book by enchanting a book Book Type Manufactured items Durability N/A Renewable Yes Stackable Yes (64) First appearances See History Data value dec: 340 hex: 154 bin: 101010100 Name book See standard books. For other uses, see Book (disambiguation). Books on an enchantment table Enchantment Table Type Solid Block Requirements None Physics No Transparency Yes Luminance Computer: No Pocket Edition: 12 Blast resistance 6,000 Hardness 5 Tool Renewable No Stackable Yes (64) Flammable No First appearances See History Drops . Books have a decreased chance of getting multiple enchantments (specifically, if multiple enchantments would be added then one will be removed at random), and have a lower "enchantability level" than most other items. Treasure enchantments such as Mending cannot be obtained from an enchantment table.
- See also: Anvil mechanics See the current mechanics. For anvil mechanics prior to 1.8, see Anvil mechanics/Before 1.8. The Anvil This page explains the mechanics of the anvil. The anvil is primarily used to repair tools,
In Survival, enchanted books are the only method to obtain certain enchantments on certain tools, such as Unbreaking on shields. Enchanted books have a shine effect on their sprite.
To use an enchanted book, the player must place an item in the first slot in an anvil Anvil Transparency Yes Luminance No Blast resistance 6,000 Tool Renewable Yes Stackable Yes (64), same damage state only Flammable No Drops Itself Data value dec: 145 hex: 91 bin: 10010001 Name anvil See the item , and a book in the next. In order to complete the enchantment, the player must have the required amount of experience Experience First appearances See History Internal ID PC: 2 PE: 69 Network ID PC: none Entity ID xp_orb XP bar visible above hotbar. Experience (EXP or XP for short) can be obtained by gathering experience . Note that using an enchanted book gets significant discounts at the anvil. Enchanted books themselves can be combined to create a single book with increased or multiple enchantments, similar to combining tools or weapons.
When combining items, the compatible enchantments from the book in the second slot are transferred to the item from the first slot, keeping the highest level of any type. If two enchantments have the same level and a higher level is available, they will combine into the next level. If a book is applied to an item which can`t take all of its spells, the appropriate spells are transferred, while the unusable ones are lost. Enchanted books are single-use.
Enchanted books do not exhibit their enchantment. For instance, a book with Sharpness IV as an enchantment will do no more damage than an un-enchanted book, or any non-weapon item, would when used as a weapon.
- See also: Enchantments "Flame" redirects here. For the non-solid damage-dealing block, see Fire. “ How does enchanting work in Minecraft? Well, you open a magical book and pick a random spell, not quite sure knowing what it will
Enchanted books can enchant the usual items that can be enchanted at an enchanting table Enchantment Table Type Solid Block Requirements None Physics No Transparency Yes Luminance Computer: No Pocket Edition: 12 Blast resistance 6,000 Hardness 5 Tool Renewable No Stackable Yes (64) Flammable No First appearances See History Drops , but unlike an enchanting table, they are able to boost enchantments such as Sharpness or Thorns to their maximum power, and may apply the following enchantments to items:
The player can enchant any item with any enchantment in creative mode, allowing any applied effects to exhibit themselves. For instance, a stick can be enchanted with Silk Touch to allow the player to successfully dig grass blocks. The enchanted item can still be used in Survival mode without any loss of enchantments.
Enchantments which are normally incompatible are still incompatible; for instance, Protection and Blast Protection cannot be both applied to the same item, even in Creative mode.
If a block is enchanted, it will lose the enchantments upon being placed in the world.
Enchanted books have a data value of 403 , and an ID name of
minecraft:enchanted_book. They use their item data to determine what enchantments are stored for enchanting in anvil.
Enchanted books use an NBT tag
StoredEnchantments to indicate the enchantment. The allowed sub-tags are
lvl, equivalent to the format of the
ench tag which is used for enchantments applied to items.
The following NBT structure is provided to show how the
StoredEnchantments tag is organized, and is not comprehensive above the
tag tag. The full NBT for an item can be found here.
Item: The item
tag: Additional information about the item. This tag is optional for most items.
StoredEnchantments: The list of enchantments on this book.
id: The enchantment numeric ID
lvl: The enchantment level
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