Behavior
Elder guardians do not swim around as much as normal guardians, but otherwise act the same as regular guardians both in water and on land. Elder guardians will NOT swim away when approached by a player it is targeting, unlike regular guardians. Like normal guardians, elder guardians will attempt to attack both the player and squid Squid Health points 10 () Size Height: 0.8 Blocks Width: 0.8 Blocks Spawn 1 or more blocks of water, any light level, spawning block must be between level 46 (inclusive) and sea level First appearances .
The elder guardian`s eye follows and stares at any nearby players, and always looks directly at its target. The eye still follows and attacks a completely unarmored player under the effects of a potion of invisibility Potion Type Potions Durability N/A Renewable Yes Stackable No First appearances See History Data values See Data values Name See Data values See the drinkable potions. For the throwable potions, see Splash . It seems that their eyes are coded to simply track to closest player, as they also follow players in spectator mode.
Strategy
Elder Guardians are very resistant to melee attacks when they are underwater since players will not be able to quickly approach the Guardian due to the water`s slowing effect. Guardians will swim away when they are approached by a player it is targeting, and the Elder Guardian will deal of damage every time it is hit when its spikes are extended. If cornered, the Elder Guardian will usually extend its spikes and fire at the player even at point blank range. Elder Guardians are resistant to fire damage, but if they are somehow brought onto land, they can take fall damage from their swift movement sometimes. If the player must fight an Elder Guardian in melee, they should either try to corner it and hope for the best or try to trick it into swimming within melee range repeatedly. The Elder Guardian cannot shoot as fast as a player with a bow can, so a skilled player will be able to shoot the Guardian and then hide in order to break the beam`s lock before repeating this process until the Guardian is dead. If the Guardian is in shallow water, then players can use a Fishing Rod to pull it out of the water, so they can then kill it with melee without being shot at or hurt by the spikes. The Elder Guardian has a very large amount of HP (80) which makes melee attacks even harder. Elder Guardians also do more damage than regular Guardians. Fighting Elder Guardians is incredibly dangerous without Armor. Entering their territory without armor on will almost always lead to a swift death even if one is armed with a Sword or a Bow and Arrows.
Trivia
- The Elder Guardian ranks 2nd health-wise out of non-boss mobs, secondary only to the Iron Golem.
- The Elder Guardian is the first mini-boss mob to be introduced into the vanilla game; however, on Pocket Edition it i
Info
Health points The health gauge and monitor in Minecraft is based on a single row of 10 heart icons. Each full heart contains two halves, one hit point each (full health is 20 hit points). Contents 1 | |||
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Attack strength | Easy: 5 () | ||
Size | Height: 1.9975 Blocks | ||
First appearances | See History | ||
Drops See the items that drop from entities and blocks. For drops as in falls, see Fall Damage. Typical drops from a skeleton: experience orbs, an arrow, and bones. Drops are items that | See Drops | ||
Experience Experience First appearances See History Internal ID PC: 2 PE: 69 Network ID PC: none Entity ID xp_orb XP bar visible above hotbar. Experience (EXP or XP for short) can be obtained by gathering experience | 10 | ||
Sounds |
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Internal ID | PC: 4 | ||
Entity ID | elder_guardian |
“ | ... You won’t be able to snaffle up the monument’s resources even then - lurking Elder Guardians will cast Mining Fatigue on you, leaving you unable to heave your pickaxe effectively. You’ll have to seek them in the labyrinth and eliminate them one by one to be free of its effects. Alternatively, milk is a useful antidote - just make sure you pack a few buckets of the stuff! | „ | |
— Marsh Davies Marsh Davies Real name Marsh Davies Occupation Creative communications manager Website http://www.marshdavies.com/ @@@#@@@Twitter(twitter.com)###@### name @MarshDavies This article is a stub. Please help us by expanding it. Marsh Davies is the creative communications manager at Mojang |
The elder guardian is a hostile mob "Monster" redirects here. For the mob called "monster" in the code, see Human. Mobs are living, moving game entities. The term "mob" is short for "mobile". 1] Contents 1 Spawning 2 Behavior 3 List of (boss mob in Pocket Edition Pocket Edition Author(s) Mojang AB Jens Bergensten Aron Nieminen Daniel Kaplan Tommaso Checchi Shoghi Cervantes Jason Major Daniel Wustenhoff Tomas Alaeus Mikael "Slicedlime" Hedberg @@@#@@@Microsoft(microsoft.com)###@### Studios 1] Platform(s) Written in C++ 2] Latest version 1.1.2 ) that only spawns underwater in ocean monuments. It is a stronger variant of the guardian Guardian Health points 30 ( × 15) Attack strength Easy: 4 () Normal: 6 () Hard: 9 () When attacked (if spikes are out): 2 () Size Height: 0.85 Blocks Width: 0.85 Blocks First appearances .
Videos
Trivia
- The elder guardian`s eye is actually the "head" part of the mob`s model, giving the illusion of a dynamic eye.
- The elder guardian texture has the word "jeb" on it.
- According to Jeb, elder guardians were introduced to encourage players to solve the temple maze rather than dig through it easily. He acknowledges there are ways around it, but, nevertheless, players still have to solve the challenge in a different way.
- Also according to Jeb, the "jump scare" by elder guardian is unintentional, instead he added it to provide a visual cue as to why players get slowed down by mining fatigue.
Spawning
Three elder guardians spawn naturally during the generation of each ocean monument Ocean monument Biome Deep Ocean Consists of Prismarine Prismarine Bricks Dark Prismarine Sea Lantern Block of Gold Wet Sponge Elder Guardian Can generate post-generation Yes, in chunks inhabited less than 3 minutes “ Dive into : one in the top room of the monument and the other two in each wing section of the monument. They will not respawn after their initial spawn, thus there are a limited number of them per world. Elder guardians spawned with monuments do not naturally despawn, although they will be removed along with other hostile mobs in peaceful difficulty.
Drops
Elder guardians drop 0 to 2 prismarine shards. Looting "Flame" redirects here. For the non-solid damage-dealing block, see Fire. “ How does enchanting work in Minecraft? Well, you open a magical book and pick a random spell, not quite sure knowing what it will increases the maximum prismarine shard Prismarine Shard Type Raw materials Durability N/A Renewable Yes Stackable Yes (64) First appearances See History Data value dec: 409 hex: 199 bin: 110011001 Name PC: prismarine_shard PE: prismarineshard Prismarine shards are items obtained by defeating guardians or drop by one per level.
Additionally, the elder guardian has a 50% chance of dropping a raw fish Fish Type Food Restores Raw fish: 2 () Raw salmon: 2 () Clownfish: 1 () Pufferfish: 1 () Nausea II 0:15 Poison IV 1:00 Hunger Cooked fish: 5 () Cooked salmon: 6 () Cookable Raw (or cooked fish Fish Type Food Restores Raw fish: 2 () Raw salmon: 2 () Clownfish: 1 () Pufferfish: 1 () Nausea II 0:15 Poison IV 1:00 Hunger Cooked fish: 5 () Cooked salmon: 6 () Cookable Raw if killed while on fire), a 33% chance of dropping a prismarine crystal Prismarine Crystals Type Raw materials Durability N/A Renewable Yes Stackable Yes (64) First appearances See History Data values PC: dec: 410 hex: 19A bin: 110011010 PE: dec: 422 hex: 1A6 bin: 110100110 Name PC: prismarine_crystals PE: prismarinecrystals Prismarine crystals are items instead, and a 16.7% chance of dropping neither. The maximum drop count is increased by one per level of Looting enchantment.
The elder guardian has a 2.5% chance of dropping a fish as a rare drop See the items that drop from entities and blocks. For drops as in falls, see Fall Damage. Typical drops from a skeleton: experience orbs, an arrow, and bones. Drops are items that when killed by the player. The type of fish is the same as when fishing Fishing is the process of obtaining fish using fishing rods. Contents 1 Catching fish 2 Junk and treasures 3 Fishing rod durability 4 History 5 Issues 6 Trivia Catching fish edit | edit source] A : 60% chance for raw fish, 25% chance for raw salmon Fish Type Food Restores Raw fish: 2 () Raw salmon: 2 () Clownfish: 1 () Pufferfish: 1 () Nausea II 0:15 Poison IV 1:00 Hunger Cooked fish: 5 () Cooked salmon: 6 () Cookable Raw , 2% chance for clownfish Fish Type Food Restores Raw fish: 2 () Raw salmon: 2 () Clownfish: 1 () Pufferfish: 1 () Nausea II 0:15 Poison IV 1:00 Hunger Cooked fish: 5 () Cooked salmon: 6 () Cookable Raw , and 13% chance for pufferfish Fish Type Food Restores Raw fish: 2 () Raw salmon: 2 () Clownfish: 1 () Pufferfish: 1 () Nausea II 0:15 Poison IV 1:00 Hunger Cooked fish: 5 () Cooked salmon: 6 () Cookable Raw . The chance of getting a rare drop is increased by 1 percentage point per level of Looting. When dropped as a rare drop, the fish is not cooked if the elder guardian is killed while on fire.
If killed by the player, it also drops a single wet sponge Sponge Transparency No Luminance No Blast resistance 3 Tool Any tool Renewable No Stackable Yes (64) Flammable No Drops Itself Data value dec: 19 hex: 13 bin: 10011 Name sponge “ Just like in real life, sponges in .
They drop 10 experience when killed by a player or tamed wolf.
Combat
The elder guardian has several methods of attack, including firing its laser, inflicting mining fatigue "Healing" redirects here. For health, see health. Contents 1 Behavior 2 Summary of effects 3 List of effects 3.1 Absorption 3.2 Bad Luck 3.3 Blindness 3.4 Fire Resistance 3.5 Glowing 3.6 Haste 3.7 Health Boost , and a defensive thorn-like attack.
The laser takes several seconds to charge, doing no damage and allowing the player to move away in the meantime, and changing from purple to bright yellow. Once charged, the beam abruptly ends and deals 8 () damage on normal difficulty. The elder guardian will swim around for a few seconds before firing again. The beam cannot be dodged, and has a maximum range of approximately 14 blocks. Once the player is out of range, or if the beam is obstructed by solid blocks, the guardian`s beam will disengage from the player, and deal no damage.
Once each minute, the elder guardian will search for players in a 50-block radius who are not afflicted with mining fatigue III for a minute or longer. The players found will be inflicted with mining fatigue III for 5 minutes, and a ghostly image of the elder guardian will appear to the player, accompanied with a ghastly noise. This attack can target players through blocks, even when there is no path to that player (e.g., players who are underground), and target unarmored players under the effects of a potion of invisibility Potion Type Potions Durability N/A Renewable Yes Stackable No First appearances See History Data values See Data values Name See Data values See the drinkable potions. For the throwable potions, see Splash . The image of the elder guardian is a particle effect that can be recreated by issuing the command /particle mobappearance
.
Elder guardians deal 2 () of damage every time it is hit when its spikes are extended. If cornered, the elder guardian will usually extend its spikes and fire at the player, even at point blank range.
Data values
Elder guardians have entity data associated with them that contain various properties of the mob. Their entity ID is elder_guardian
.
Entity data- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
Achievements
Icon | Achievement | In-game description | Actual requirements (if different) | Availability | Xbox points earned | Trophy type (PS) | |||
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Xbox | PS | Wii U | |||||||
Monster Hunter | Attack and destroy a monster | Kill a hostile mob "Monster" redirects here. For the mob called "monster" in the code, see Human. Mobs are living, moving game entities. The term "mob" is short for "mobile". 1] Contents 1 Spawning 2 Behavior 3 List of or one of the following neutral mobs: enderman, zombie pigman, spider, cave spider. | Xbox 360 | Yes | Alt | Yes | 20G | Bronze | |
Xbox One | Alt | Yes | Alt | 15G | |||||
Overkill | Deal nine hearts of damage in a single hit | Damage can be dealt to any mob, even those that do not have nine hearts of health overall. | Yes | Yes | Yes | Yes | 30G | Bronze | |
The Deep End | Defeat an Elder Guardian. | No | No | Yes | No | 30G | ⃢₀ₔ |
Video
History
Official release | |||||
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1.8 | 14w25a | Added elder guardians. | |||
14w26a | Guardians and elder guardians are no longer immune to lava and fire. | ||||
1.9 | 15w43a | Drop chances for raw fish and prismarine crystals changed. Instead of a 33% chance of fish then a 33% chance of crystals only if the fish drop failed with both percentages adjusted by Looting, it`s 40% fish, 40% crystals, and 20% neither, with the amount increased by Looting. | |||
Elder guardians drop dry sponges (on any kill). | |||||
15w43b | Drop chances for raw fish and prismarine crystals changed again. Now it`s 50% fish, 33% crystals, and 16.7% neither. | ||||
15w43c | Sponge drop restored to requiring a player kill, but is still dry rather than wet. | ||||
1.10 | 16w20a | Added elder guardian spawn egg. | |||
1.10-pre2 | Removed elder guardian spawn egg. | ||||
1.11 | 16w32a | Re-added elder guardian spawn egg. | |||
Changed Entity ID from Guardian to elder_guardian . Removed Elder tag. | |||||
Their in-game name is now "Elder Guardian" instead of entity.Guardian.name. | |||||
16w33a | Elder guardians now drop wet sponges on player kills, rather than dry sponges. | ||||
16w38a | Guardian`s common drop of raw fish will now drop as cooked fish, if killed while on fire. | ||||
Pocket Edition Alpha | |||||
0.16.0 | build 1 | Added elder guardians. They are considered boss mobs for this edition. | |||
build 5 | Added elder guardian spawn egg. | ||||
Pocket Edition Pocket Edition Author(s) Mojang AB Jens Bergensten Aron Nieminen Daniel Kaplan Tommaso Checchi Shoghi Cervantes Jason Major Daniel Wustenhoff Tomas Alaeus Mikael "Slicedlime" Hedberg MicrosoftTechnology company Studios 1] Platform(s) Written in C++ 2] Latest version 1.1.2 | |||||
1.1 | build 1 | The entity ID is changed from guardian.elder to elder_guardian . | |||
Console Edition | |||||
TU31 | CU19 | 1.22 | Patch 3 | Added elder guardians. |
Issues
Issues relating to ⃢₀ₜElder Guardian⃢₀ are maintained on the issue tracker. Report issues there.
Gallery
Contents
showBehavior
Elder Guardians spawn in three specific sections of an ocean monument. Their purpose is to protect the treasures of the monument (Gold Blocks and Wet Sponges) from players, until the monument has been fully conquered. They also prevent players from simply mining through the Monument walls.
Elder guardians attack by sending out a large laser beam which will harm a player, and also inflict the Mining Fatigue III Status Effect. In addition, Elder Guardians can target and damage players who are riding in Boats. However, once a player is out of range, the elder guardian`s laser will disengage, and it stop dealing damage (similar to a regular Guardian).
Once every minute, an elder guardian will search for players in a 50-block radius who are: not afflicted with mining fatigue, afflicted with a level of fatigue that is lower than III, or whose affliction will wear off in less than one minute. Any players who are detected will be inflicted with mining fatigue III for five minutes, and a ghostly image of the elder guardian will appear to the player.
Elder Guardians do not swim around as much as normal guardians. However, they will act in the same manner as a regular guardian when on land. Their eyes will follow and stare at any nearby player, always locked on to their target. This makes them the only mob with dynamic eyes. An elder guardian`s eyes are actually the "head" part of the model. A typical mob`s head will turn and look toward a player, but with an elder guardian, they appear as though the eye is looking instead.