Info
Item durability is a property that affects all tools See the in-game items. For program enhancing software, see Programs and Editors. Tools are items used by the player while held to perform actions faster and more efficiently, to gather materials not , weapons Weapons may refer to: Sword - A melee weapon that has a sweep attack. Bow - A ranged weapon that shoots arrows to deal damage. Arrow, Spectral Arrow and Tipped Arrow - Items that can and armor Armor Type Wearable items Durability See Durability Renewable Yes Stackable No Data values See Data values Name See Data values For the armor that can be worn by horses, see Horse Armor. Armor classes. From , as well as certain other usable items. It represents the number of useful actions an item can perform and depletes upon item use. For tools and weapons, item durability represents the number of available uses before the tool is destroyed. For armor, it represents the amount of damage that can be absorbed before the armor is destroyed.
The remaining durability of any item can be seen by looking at the item`s durability bar on the bottom of the item icon in the inventory and action bar. Unused items will not display a durability bar. As the item`s durability decreases, the bar`s colored area shortens right to left, changing color from green to red and leaving an empty grey part. When the item has only small number of uses left, the durability bar is represented as empty, due to rounding to the nearest pixel 1-down.
The numeric durability of your items can be displayed in game by pressing F3+H. (This enables various additional information in the tooltips for items in the player`s inventory.) Note that the durability value displayed there is one less than the actual durability of the item: after the value hits 0, the item can be used one last time.
Weapons or tools picked up by mobs will not lower in durability; it will remain the same as when the item was first picked up by the mob. Be that as it may, helmets Helmet Type Wearable items Durability Varies Renewable Yes Stackable No Data values See Data values Name See Data values This page or section has been suggested to be merged with Armor. Discuss The articles share worn by undead mobs in sunlight will lose durability as they protect said mobs from burning.
Trivia
- A Flint and Steel and a Fishing Rod both have 65 uses, a Carrot on a Stick has 26 uses, a Bow has 385 uses, and an Elytra has 432 uses.
Armor durability
Armor durability is based on the armor`s type (head, torso, legs, feet) and material (leather, gold, chain mail, iron, diamond). Any time you take damage, each piece of armor you are wearing loses one point of durability.
Armor durability only decreases when its wearer takes damage that the armor is capable of reducing. This includes:
- Direct attacks from mobs "Monster" redirects here. For the mob called "monster" in the code, see Human. Mobs are living, moving game entities. The term "mob" is short for "mobile". 1] Contents 1 Spawning 2 Behavior 3 List of
and other players
- Getting hit with an arrow Arrow Type Combat Durability N/A Renewable Yes Stackable Yes (64) Internal ID Normal / Tipped: PC: 10, PE: 80 Spectral: PC: 24 Network ID Normal / Tipped: PC: 60 Spectral: PC: 91 Entity ID Normal
, snowball Snowball Type Combat Durability N/A Renewable Yes Stackable Yes (16) Internal ID PC: 11 PE: 81 Network ID PC: 61 Entity ID snowball First appearances See History Data value dec: 332 hex: 14C bin: 101001100 Name snowball Snowballs
or fireball Fireball may refer to: Ghast fireball - a projectile fired by ghasts that explodes upon contact with a block or mob. It can be deflected. Blaze fireball - a projectile fired by blazes that ignite (either Ghast Ghast Health points 10 () Attack strength Impact: 6 () Explosion: varies by proximity, maximum: Easy: 9 () Normal: 17 () Hard: 25 ( × 12.5) Size Height: 4.0 Blocks Width: 4.0 Blocks Spawn The
or Blaze Blaze Health points 20 () Attack strength Fireball: 5 () Contact: Easy: 4 () Normal: 6 () Hard: 9 () Size Height: 1.8 Blocks Width: 0.6 Blocks Spawn Nether Fortresses, light level of 11 or
)
- Touching a block of fire Fire Transparency Yes Luminance Yes, 15 Blast resistance 0 Tool Any tool Renewable No Stackable N/A Flammable No Drops None Data value dec: 51 hex: 33 bin: 110011 Name fire Fire is a harmful non-solid block. Contents 1
, lava Lava Transparency Yes Luminance Yes, 15 Blast resistance 500 Tool Renewable No Stackable N/A Flammable No Drops None Data values Flowing Lava dec: 10 hex: A bin: 1010 Still Lava dec: 11 hex: B bin: 1011 Name Flowing Lava flowing_lava Still
, magma block Magma Block Transparency No Luminance Yes (3) Blast resistance 2.5 Tool Renewable Yes Stackable Yes (64) Flammable No (burns indefinitely when manually ignited, top side only) Drops Itself Data value dec: 213 hex: D5 bin: 11010101 Name magma
, or cactus Cactus Transparency Yes Luminance No Blast resistance 2 Tool Any tool Renewable Yes Stackable Yes (64) Flammable No Experience Smelted: 0.2 Drops Itself Data value dec: 81 hex: 51 bin: 1010001 Name cactus “ What do you reckon
- Explosions A TNT explosion. An explosion is a physical event, generally destructive, that can be caused by several different circumstances. It can destroy nearby blocks, propel and damage nearby players, entities, and their armor, and cause
(deals more than one point of durability)
- The Thorns enchantment "Flame" redirects here. For the non-solid damage-dealing block, see Fire. “ How does enchanting work in Minecraft? Well, you open a magical book and pick a random spell, not quite sure knowing what it will
The following types of damage are not reduced by ordinary armor and have no effect on the armor`s durability. Some enchantments can protect against them, but they still don`t damage the armor.
- Ongoing damage from being on fire
- Suffocating See damage in Minecraft. For information on health/hearts, see Health. Damage represents injury from attacks or natural causes. Players and mobs in Minecraft each have a supply of health points, which are
inside a block
- Drowning See damage in Minecraft. For information on health/hearts, see Health. Damage represents injury from attacks or natural causes. Players and mobs in Minecraft each have a supply of health points, which are
in water
- Starvation Foods (or Foodstuffs as considered by the Creative inventory) are consumable items that when eaten restore hunger points and sometimes cause status effects. They are essential to the player s survival, as going without them will
- Fall damage See damage in Minecraft. For information on health/hearts, see Health. Damage represents injury from attacks or natural causes. Players and mobs in Minecraft each have a supply of health points, which are
- Falling into the Void The void is pure black. The void is the name given to the empty space below layer 0. Contents 1 Effects 1.1 Pocket Edition 1.2 Console Edition 2 Video 3 History 4 Issues 5 Trivia
- Poisoning "Healing" redirects here. For health, see health. Contents 1 Behavior 2 Summary of effects 3 List of effects 3.1 Absorption 3.2 Bad Luck 3.3 Blindness 3.4 Fire Resistance 3.5 Glowing 3.6 Haste 3.7 Health Boost
e.g. from a Cave Spider Cave Spider Health points 12 () Attack strength Easy: 2 () Normal: 2 () Hard: 3 () Venom: 1 () per 1.25 sec Hard: for 15 sec () Normal: for 7 sec () Size Height:
bite or a Potion of Poison Potion Type Potions Durability N/A Renewable Yes Stackable No First appearances See History Data values See Data values Name See Data values See the drinkable potions. For the throwable potions, see Splash
- Instant harm from a Potion of Harming
Values represent the number of points of durability damage this armor must take before it is destroyed.
Note that every time the player takes damage that armor is capable of reducing (see above), it counts as one point of durability damage for every worn armor piece. Armor with the Thorns enchantment automatically loses another point of durability, and two more (for a total of four) if it reflects damage to the attacker.
Videos
Tool durability
Some tools are not block-breaking tools: This includes hoes, bows, fishing rods, carrots on sticks, flint and steel, and elytra. Such tools are no better than bare fists at breaking blocks, but they do not take damage from doing so⃢₀ₔthey only take damage by being used in their own various manners.
For block-breaking tools, a use is counted only if a player completely breaks apart one block or hits a mob. If a block is partially broken this is not counted as a full use.
Items with an Unbreaking Enchantment "Flame" redirects here. For the non-solid damage-dealing block, see Fire. “ How does enchanting work in Minecraft? Well, you open a magical book and pick a random spell, not quite sure knowing what it will do not always lose durability when used; for a given enchantment level, the chance that they will use durability is 1 in (1+level). The result is that they will last an extra level times their original durability, give or take a few.
Note that certain uses cause either no damage or extra damage to the tool:
- Axes Axe Type Tools Durability Wood: 60 uses Stone: 132 uses Iron: 251 uses Golden: 33 uses Diamond: 1562 uses Renewable Yes Stackable No First appearances See History Data values See Data values Name See Data
, pickaxes Pickaxe Type Tools Durability Wood: 60 Uses Stone: 132 Uses Iron: 251 Uses Golden: 33 Uses Diamond: 1562 Uses Renewable Yes Stackable No Data values See data values Name See data values Pickaxes are one
, and shovels:
- Breaking a block that breaks instantly counts as 0 uses.
- Breaking other blocks counts as 1 use.
- Tilling a grass block using a shovel Shovel Type Tools Durability Wood: 60 Uses Stone: 132 Uses Iron: 251 Uses Golden: 33 Uses Diamond: 1562 Uses Renewable Diamond: No All Others: Yes Stackable No Data values See Data values Name See Data
to make grass path Grass Path Transparency Computer: No Pocket Edition: Partial (allows light to pass through) Luminance No Blast resistance 3.25 Tool Renewable No Stackable Yes (64) Flammable No Drops 1 Dirt Data values Computer: dec: 208 hex: D0 bin: 11010000
counts as 1 use.
- Hitting a mob (hostile, neutral or farm animal) counts as 2 uses.
- Hoes Hoe Type Tools Durability Wood: 60 Uses Stone: 132 Uses Iron: 251 Uses Golden: 33 Uses Diamond: 1562 Uses Renewable Diamond: No All Others: Yes Stackable No Data values See Data values Name See Data
:
- Tilling dirt or grass counts as 1 use.
- Hitting a mob counts as 1 use.
- Breaking a block counts as 0 uses.
- Shears Shears Type Tools Durability 238 Renewable Yes Stackable No First appearances See History Data value dec: 359 hex: 167 bin: 101100111 Name shears Shears are a tool used primarily to shear sheep and mine a few types of
:
- Shearing a sheep counts as 1 use.
- Breaking a block that breaks instantly counts as 1 use.
- Breaking cobweb, leaves, wool and vines counts as 1 use.
- Breaking other blocks or hitting a mob count as 0 uses.
- Swords Sword Type Combat Durability Wooden: 60 Golden: 33 Stone: 132 Iron: 251 Diamond: 1562 Renewable Yes Stackable No Data values See Data values Name See Data values Swords are melee weapons that are mainly used
:
- Breaking a block that breaks instantly counts as 0 uses.
- Breaking other blocks counts as 2 uses.
- Hitting a mob counts as 1 use.
- Fishing Rods Fishing Rod Type Tools Durability 65 Renewable Yes Stackable No Experience Per catch: 1–3 First appearances See History Data value dec: 346 hex: 15A bin: 101011010 Name fishing_rod Fishing rods are tools whose primary purpose is obtaining fish.
:
- Breaking a block or hitting a mob count as 0 uses.
- Casting the line and reeling it in empty, counts as 0 uses.
- Reeling in an item counts as 1 use.
- Catching the bobber/hook on a block, then reeling it in, counts as 2 uses.
- Using the line to yank on a item counts as 3 uses.
- Using the line to yank on a mob counts as 5 uses.
- Carrot on a Stick Carrot on a Stick Type Tools Durability 26 Renewable Yes Stackable No First appearances See history Data value dec: 398 hex: 18E bin: 110001110 Name PC: carrot_on_a_stick PE: carrotonastick “ Carrots on sticks! Get on your pig and
- Breaking a block or hitting a mob count as 0 uses.
- Using the boost counts as 7 uses.
- Flint and steel Flint and Steel Type Tools Durability 65 Renewable No Stackable No Data value dec: 259 hex: 103 bin: 100000011 Name flint_and_steel The flint and steel is a tool used to light fires. Contents 1 Obtaining 1.1 Crafting 1.2
- Breaking a block or hitting a mob count as 0 uses.
- Using it to set a block on fire or light a Nether portal counts as 1 use.
- Bow Bow Type Combat Durability 385 Renewable Yes Stackable No First appearances See History Data value dec: 261 hex: 105 bin: 100000101 Name bow A bow is a ranged weapon that fires arrows. Contents 1 Obtaining 1.1 Skeletons 1.2
- Firing an arrow counts as 1 use.
- Elytra Elytra Type Transport Durability 431 Renewable No Stackable No First appearances See History Data values PC: dec: 443 hex: 1BB bin: 110111011 PE: dec: 444 hex: 1BC bin: 110111100 Name elytra “ Elytra! Soar through The End on your freshly-minted insectoid
- Flying for one second counts as 1 use.
- Shield Shield Type Combat Durability 337 Renewable Yes Stackable No First appearances See History Data value dec: 442 hex: 1BA bin: 110111010 Name shield Shields are tools used for protecting the player against attacks. Contents 1 Obtaining 1.1 Crafting
- When the shield blocks an attack, it takes damage equal to the strength of the attack (rounded down) plus 1
- All other tools can be used indefinitely.
Proper use of tools will maximize their durabilities. Assuming a player uses a tool appropriately, the following list shows the maximum durabilities for tools of each material type.
- Gold - 33 uses
- Wood - 60 uses
- Stone - 132 uses
- Iron - 251 uses
- Diamond - 1562 uses
- Fishing rods Fishing Rod Type Tools Durability 65 Renewable Yes Stackable No Experience Per catch: 1–3 First appearances See History Data value dec: 346 hex: 15A bin: 101011010 Name fishing_rod Fishing rods are tools whose primary purpose is obtaining fish.
- 65 uses
- Flint and steel Flint and Steel Type Tools Durability 65 Renewable No Stackable No Data value dec: 259 hex: 103 bin: 100000011 Name flint_and_steel The flint and steel is a tool used to light fires. Contents 1 Obtaining 1.1 Crafting 1.2
- 65 uses
- Carrot on a stick - 26 uses
- Shears Shears Type Tools Durability 238 Renewable Yes Stackable No First appearances See History Data value dec: 359 hex: 167 bin: 101100111 Name shears Shears are a tool used primarily to shear sheep and mine a few types of
- 238 uses
- Shield Shield Type Combat Durability 337 Renewable Yes Stackable No First appearances See History Data value dec: 442 hex: 1BA bin: 110111010 Name shield Shields are tools used for protecting the player against attacks. Contents 1 Obtaining 1.1 Crafting
- 337 uses
- Bow Bow Type Combat Durability 385 Renewable Yes Stackable No First appearances See History Data value dec: 261 hex: 105 bin: 100000101 Name bow A bow is a ranged weapon that fires arrows. Contents 1 Obtaining 1.1 Skeletons 1.2
- 385 uses
- Elytra Elytra Type Transport Durability 431 Renewable No Stackable No First appearances See History Data values PC: dec: 443 hex: 1BB bin: 110111011 PE: dec: 444 hex: 1BC bin: 110111100 Name elytra “ Elytra! Soar through The End on your freshly-minted insectoid
- 432 uses
Video
History
Indev | |||||
---|---|---|---|---|---|
? | When tools were introduced, they had a much lower durability than they do now. Wooden Tools had 33 uses, Stone Tools had 65, Iron Tools had 129, and Diamond Tools had 257. | ||||
Alpha | |||||
? | Diamond tools` durability was increased to 1025. | ||||
Beta | |||||
1.2 | The durability of wood, stone, iron and diamond tools were increased to what they are now. The durability of gold tools were not increased, but they were given a speed boost. | ||||
When a tool breaks in single player, the game no longer considers the last block broken as if it had been done with your hands. | |||||
Official release | |||||
1.0.0 | Previously, all armor materials offered the same base number of armor points, and the effective armor points of a character were equal to the sum of the base armor point values, times the sum of the current durabilities, divided by the sum of the base durabilities. This was no longer the case as of 1.9pre1. This led to some interesting cases where a single, badly damaged piece could reduce total armor points or a single, high-quality piece of armor could be greatly augmented with a set of low-quality, low-tier armor. | ||||
When a tool breaks in multiplayer, the game no longer considers the last block broken as if it had been done with your hands. | |||||
1.11 | 16w41a | Durability bar colors are now brighter. |
Contents
showMaterials
Items have higher durability if they are made of stronger materials. The durability of materials from strongest to weakest is as follows:
- Diamond (1,562 durability points)
- Iron (251 durability points)
- (132 durability points) Cobblestone
- (60 durability points) Wood
- Gold (33 durability points)
Tools
Any Tool (Pickaxes, Shovels, Fishing Rods etc.) will wear down over time as they are used for their intended purpose, eventually reaching a point where it breaks as it is being used. Tools meant for breaking Blocks (such as pickaxes or Axes) will only lose durability when the target block breaks apart. If the tool is meant for another purpose (such as a Hoe or fishing rod), using it to break blocks will not contribute to durability loss.
Weapons
- Swords will lose durability if used to attack a Mob. However, they will lose TWICE as much durability if they are used to break blocks (unless the block breaks in one hit).
- Axes count as tools, so if they are used to attack a mob, they will lose TWICE as much durability than if they are used to chop wood (unless the block breaks in one hit).
Armor
- Armor loses durability each time the player is hit by a mob or projectile.
- Being in close proximity to an explosion decreases the durability of armor.
- Armor wears down if the player wearing it touches a damaging block such as a Cactus or Lava.
Conditions Affecting Durability
- An item which has Unbreaking cast upon it will take longer to break. The higher the level of enchantment, the more durability points the item will have.
- Placing a partially-worn item on an Anvil with another item of the same type will consume both, and create a third item of the same type. The new item will have a durability score equal to the remaining durability left on each of the original items (up to the maximum allowable for that type of item/material).
- The weaker the material, the quicker the item breaks. For example, a stone sword will be more durable than a gold sword, but less durable than an iron sword.
- If two partially-worn tools are put side by side in the crafting grid, the tools will merge and combine their durability, but a 5% bonus. This is a less expensive way to increase durability than using an Anvil.