Info
Biome A river bisecting a jungle biome. At the top right is a forest. A river running through a mesa biome with mesa plateaus, with a savanna biome in the bottom right. “ In case you | Any |
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Consists of | |
Can generate post-generation | No |
First appearances | See history |
Dungeons are naturally generated structures Every specific group of blocks purposefully formed in Minecraft based on coding is part of a natural structure. Contents 1 The Overworld 1.1 Terrain 1.1.1 Mountain 1.1.2 Floating "island" 1.1.3 Hollows 1.1.4 Hill 1.1.5 Beach that appear in the Overworld The Overworld, as seen in an extreme hills and a forest biome The Overworld is the dimension in which all players begin their Minecraft journey. Contents 1 Creation 1.1 Seeds 2 Environment 2.1 Biomes 2.2 .
Trivia
- Dungeons are always connected to a cavern or other structure, although it`s possible for the dungeon itself to overwrite most of a very small cave.
- It is possible, though rare, to find connected dungeons with multiple spawners and extra chests. It is also possible for a dungeon to generate over another, replacing the chests and spawner of the first.
- It is possible, though almost impossibly rare, for a dungeon to be generated at bedrock level, thereby deleting the bedrock. In that case, digging through the moss stone can lead into the Void.citationneeded
- Because the air at y=10- replaces itself with lava, this cannot happen in caves. Be that as it may, it can happen in abandoned mineshafts.
- Double-chest dungeons, as shown below, may have chests that form a perpendicular barrier between the wall and spawner (an exception to this would be in 7x7 dungeons, in which the chest cannot reach the spawner).
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Videos
Generation
Dungeons generate naturally in the Overworld The Overworld, as seen in an extreme hills and a forest biome The Overworld is the dimension in which all players begin their Minecraft journey. Contents 1 Creation 1.1 Seeds 2 Environment 2.1 Biomes 2.2 at any level Chart lining up Y-coordinate values (left) to block layers (right). Altitude is a measurement of vertical distance, or distance along the Y-axis. Contents 1 Definition 2 Limits 3 Natural resources and altitude 3.1 The Nether . For each chunk, 8 attempts are made to generate a dungeon; it`s possible but unlikely for multiple attempts to succeed.
For each attempt, a location and size (an open area of 5⃗5⃗4, 5⃗7⃗4, or 7⃗7⃗4) is chosen. The attempt succeeds if the following conditions are met:
- The floor area (including under the walls) of the potential dungeon must be entirely solid.
- The ceiling area (including over the walls) of the potential dungeon must be entirely solid.
- The walls of the potential dungeon must have 1–5 openings (2-high air blocks) at floor level.
If the location passes, air and cobblestone are placed, then 3 attempts are made to generate each of 2 chests. To generate a chest, the chosen block must be empty and must have a solid block on exactly one of its four sides. The spawner is placed at the center of the dungeon.
Structure
Dungeons are small rooms made of cobblestone Cobblestone Transparency No Luminance No Blast resistance 30 Tool Renewable Yes Stackable Yes (64) Flammable No Experience Smelted: 0.1 Drops Itself Data value dec: 4 hex: 4 bin: 100 Name cobblestone Cobblestone is a common block, obtained from and moss stone Moss Stone Transparency No Luminance No Blast resistance 30 Tool Renewable Yes Stackable Yes (64) Flammable No Drops Itself Data value dec: 48 hex: 30 bin: 110000 Name mossy_cobblestone Moss stone is a block of cobblestone with moss and contain a monster spawner Monster Spawner Type Solid Block Requirements None Physics No Transparency Partial (doesn t block light) Luminance No (Small amount of light for Pocket Edition) Blast resistance 25 Hardness 5 Tool Renewable No Stackable Yes (64) Flammable and up to 2 chests Chest Type Block Entity Physics No Transparency Yes Luminance No Blast resistance 12.5 Hardness 2.5 Tool Renewable Yes Stackable Yes (64) Flammable No, but catches fire from lava First appearances See History Drops Chest (1) . Finding a dungeon without a chest is very unlikely but possible. Additionally, there is a slight chance of a dungeon being found without a spawner. Occasionally, a dungeon will generate with its chests in such a way as to create a double chest Chest Type Block Entity Physics No Transparency Yes Luminance No Blast resistance 12.5 Hardness 2.5 Tool Renewable Yes Stackable Yes (64) Flammable No, but catches fire from lava First appearances See History Drops Chest (1) . Dungeons generate with either a zombie Zombie Health points 20 () Armor points 2 () Attack strength Easy: 2 () Normal: 3 () Hard: 4 () Size Adult: Height: 1.95 Blocks Width: 0.6 Blocks Baby: Height: 0.975 Blocks Width: 0.3 Blocks Spawn (50% chance), skeleton Skeleton Health points 20 () Attack strength Bow: Easy: 1 () - 4 () Normal: 1 () - 4 () Hard: 1 () - 5 () Sword: Easy: 2 () Normal: 2 () Hard: 3 (25% chance), or spider Spider Health points 16 () Attack strength Easy: 2 () Normal: 2 () Hard: 3 () Size Height: 0.9 Blocks Width: 1.4 Blocks Spawn Light level of 7 or less, 3×3×2 space on solid blocks (25% chance) spawner. The spawner is always in the center of the dungeon room, with chests located around the walls of the room (large chests can connect with the short side against the wall). Each block of the floor has a 25% chance of being cobblestone, and a 75% chance of being moss stone.
Loot
Each dungeon chest contains 3 groups of 1–3, 1–4, and 3 item stacks, with the following distribution:
Stack Size | Weight | # Items | Chance | # Chests | |||||
---|---|---|---|---|---|---|---|---|---|
1–3⃗ | 1–4⃗ | 3⃗ | 1–3⃗ | 1–4⃗ | 3⃗ | ||||
Bone | — | — | 1–8 | — | — | 10⁄40 | 3.375 | 57.8% | 1.7 |
Gunpowder | — | — | 1–8 | — | — | 10⁄40 | 3.375 | 57.8% | 1.7 |
Rotten Flesh | — | — | 1–8 | — | — | 10⁄40 | 3.375 | 57.8% | 1.7 |
String | — | — | 1–8 | — | — | 10⁄40 | 3.375 | 57.8% | 1.7 |
Wheat | — | 1–4 | — | — | 20⁄125 | — | 1.000 | 35.3% | 2.8 |
Bread | — | 1 | — | — | 20⁄125 | — | 0.400 | 35.3% | 2.8 |
Name Tag | 1 | — | — | 20⁄127 | — | — | 0.315 | 29.0% | 3.4 |
Saddle | 1 | — | — | 20⁄127 | — | — | 0.315 | 29.0% | 3.4 |
Coal | — | 1–4 | — | — | 15⁄125 | — | 0.750 | 27.4% | 3.7 |
Redstone | — | 1–4 | — | — | 15⁄125 | — | 0.750 | 27.4% | 3.7 |
Music Disc (13) | 1 | — | — | 15⁄127 | — | — | 0.236 | 22.2% | 4.5 |
Music Disc (Cat) | 1 | — | — | 15⁄127 | — | — | 0.236 | 22.2% | 4.5 |
Iron Horse Armor | 1 | — | — | 15⁄127 | — | — | 0.236 | 22.2% | 4.5 |
Golden @@@#@@@Apple(apple.com)###@### (Normal) | 1 | — | — | 15⁄127 | — | — | 0.236 | 22.2% | 4.5 |
Beetroot Seeds | — | 2–4 | — | — | 10⁄125 | — | 0.600 | 18.8% | 5.3 |
Melon Seeds | — | 2–4 | — | — | 10⁄125 | — | 0.600 | 18.8% | 5.3 |
Pumpkin Seeds | — | 2–4 | — | — | 10⁄125 | — | 0.600 | 18.8% | 5.3 |
Iron Ingot | — | 1–4 | — | — | 10⁄125 | — | 0.500 | 18.8% | 5.3 |
Bucket | — | 1 | — | — | 10⁄125 | — | 0.200 | 18.8% | 5.3 |
Enchanted Book | 1 | — | — | 10⁄127 | — | — | 0.157 | 15.1% | 6.6 |
Gold Horse Armor | 1 | — | — | 10⁄127 | — | — | 0.157 | 15.1% | 6.6 |
Gold Ingot | — | 1–4 | — | — | 5⁄125 | — | 0.250 | 9.7% | 10.3 |
Diamond Horse Armor | 1 | — | — | 5⁄127 | — | — | 0.079 | 7.7% | 13.0 |
Golden AppleTechnology company (Enchanted) | 1 | — | — | 2⁄127 | — | — | 0.031 | 3.1% | 32.0 |
- ↑ All enchantments are equally probable, and any level of the enchantment is equally probable.
In Pocket Edition Pocket Edition Author(s) Mojang AB Jens Bergensten Aron Nieminen Daniel Kaplan Tommaso Checchi Shoghi Cervantes Jason Major Daniel Wustenhoff Tomas Alaeus Mikael "Slicedlime" Hedberg @@@#@@@Microsoft(microsoft.com)###@### Studios 1] Platform(s) Written in C++ 2] Latest version 1.1.2 , cocoa beans Cocoa Beans Type Wool dyes Durability N/A Renewable Yes Stackable Yes (64) First appearances See history Data value dec: 3513 hex: 15F3 bin: 1010111113 Name dye 3 See Cocoa Beans. For the plant, see Cocoa. and ink sacs Ink Sac Type Wool dyes Durability N/A Renewable Yes Stackable Yes (64) Data value dec: 351 hex: 15F bin: 101011111 Name dye Ink sacs are the darkest possible primary color dye. Contents 1 Obtaining 1.1 Squids 1.2 Fishing can be found in chests.
Video
History
Infdev Infdev Starting version Minecraft Infdev (27th of Feb., 2010) Latest version Minecraft Infdev (27th of Jun., 2010) Paid Yes A version of Infdev from Jun. 18, 2010 is available to play in the launcher. Be that as it may, | |||||
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Seecret Friday 2 | Added dungeons. | ||||
Alpha | |||||
1.0.4 | Added redstone dust to dungeon chests, sometime between its introduction in alpha 1.0.1 and 1.0.4. | ||||
1.0.14 | Added the newly introduced 13 and cat music discs to dungeon chests. | ||||
Beta | |||||
1.4 | Added cocoa beans to dungeon chests. | ||||
1.8 | Bread can appear in groups of 2verify, because food became stackable in 1.8 | ||||
Official release | |||||
1.3.1 | 12w22a | Breaking the spawner of a dungeon gives experience. | |||
1.4.6 | 12w49a | Added enchanted books to dungeon chests. | |||
1.6.1 | 13w16b | Added name tags to dungeon chests. | |||
13w18a | Added horse armor to dungeon chests and removed cocoa beans. Probabilities were also adjusted. | ||||
1.7.2 | 13w36a | Changes in cavern generation make dungeons considerably rarer. | |||
1.8 | 14w30a | Chances of music discs reduced. | |||
1.9 | 15w44a | Added bone, coal, rotten flesh, enchanted golden apple, and melon, pumpkin and beetroot seeds to chests. | |||
Average yields of music discs are increased. Average yields of enchanted books, gunpowder and string have doubled. Average yield of normal golden apples is substantially increased. | |||||
Average yield of iron horse armor is decreased. Average yields of name tags, saddle, wheat and bread are nearly halved. Average yields of iron ingots and buckets are substantially decreased. | |||||
Pocket Edition Alpha | |||||
0.9.0 | build 1 | Added dungeons. | |||
0.15.0 | build 1 | Added name tags,enchanted books and horse armor to dungeon chests. | |||
Console Edition | |||||
TU1 | CU1 | 1.0 | Patch 1 | Added dungeons. |
Issues
Issues relating to ⃢₀ₜDungeon⃢₀ are maintained on the issue tracker. Report issues there.