|“||Jens spent most of the week working on a new mob; the wolf! You can tame it and order it to follow you around, and it’ll work as a pet. They’re fairly rare, but they won’t despawn once you’ve tamed them.||„|
|— Notch This page has been protected from editing to prevent vandalism. Please discuss changes on the talk page. Markus Persson Real name Markus Alexej Persson Date of birth Jun. 1, 1979 (age 38) 1] Occupation Game developer|
Wolves are neutral mobs "Monster" redirects here. For the mob called "monster" in the code, see Human. Mobs are living, moving game entities. The term "mob" is short for "mobile". 1] Contents 1 Spawning 2 Behavior 3 List of that can be allied with the player The Player Health points 20 () Armor points Varies Attack strength Fist: 1 () Items: Varies Size Height: 1.8 Blocks Width: 0.6 Blocks While sneaking: Height: 1.65 Blocks Width: 0.6 Blocks While gliding: Height: 0.6 .
- If a tamed wolf attacks a wild wolf, it will growl at its owner.
- In previous versions, if the player shot an arrow straight up and hit themselves, the player`s own tamed wolf would attack them.
- A lighting glitch may sometimes cause a wolf to turn all black when it is wet.
- Unused wolf sounds, such as howling can be found in the Minecraft source code.
- Untamed Puppies actually exist. They can be made if the player right-clicks on an untamed wolf with a Wolf Spawn Egg in their hand.
- Tamed wolves will attack skeletons without being provoked.
- There was once a glitch in Pocket Edition where Wolves/dogs could die while touching Carpet. However, this was fixed in patch 0.12.3.
- A wolf`s eyes change when they are tamed.
- Wolves are the only mobs other than Polar Bears that can exist in all three states: passive, neutral, or hostile.
- If a tamed wolf is named with a name tag, its name is shown in the chat when killed.
- Wolves do not trample crops (but they can destroy them by jumping on them.).
- Wolves can teleport into transparent blocks.
- If you attack a wolf and then give the aggressive wolf food that it can eat (like rotten flesh), hearts will appear as animals do when entering breeding mode, however the wolf will not breed and will continue attacking the player.
- Aggressive wolves can see you even if you are invisible.
- In singleplayer, if you punch a wild wolf and leave its field of vision, it will stare at you and not move at all. Going back into its range will make it continue pursuing you.
- Aggressive wolves have the path-finding of most mobs, such as going around pits, but may sometimes try to jump to get a player that`s separated by a 1-2 block gap. In two block gaps, they won`t make the jump and fall, but may manage to damage the player.
- Killing your own tamed wolves will still make them drop experience.
- In Xbox 360 and PS3 edition you can only have 1-8 wolves at a time and in the PS4 and Xbox One edition you can only have 1-16 at a time.
- Untamed wolves use their hostile appearance when they are attacking sheep, skeletons, or rabbits. They will change back once the targeted mob dies or gets out of their range.
- Attacking a wild wolf on peaceful won`t damage you, but they assume the hostile appearance and try to push you, similar to a baby slime.
- A wild baby wolf`s head grows significantly when attacked.
- If the player attacks a wolf, but then moves a large distance away (e.g. 70 blocks), the wolf will still appear hostile but will exhibit neutral behavior
Wolves only spawn naturally in forests, taiga, mega taiga and cold taiga, as well as the "hills" and "mutated" variants of taiga, mega taiga and cold taiga. In the Pocket Edition Pocket Edition Author(s) Mojang AB Jens Bergensten Aron Nieminen Daniel Kaplan Tommaso Checchi Shoghi Cervantes Jason Major Daniel Wustenhoff Tomas Alaeus Mikael "Slicedlime" Hedberg @@@#@@@Microsoft(microsoft.com)###@### Studios 1] Platform(s) Written in C++ 2] Latest version 1.1.2 they only spawn naturally in taiga biomes and their variants.
Naturally-spawned wolves are untamed, and will become hostile if attacked by the player.
Wolves drop 3 experience when killed by a player or tamed wolf.
Behavior and appearance
Wolves can exhibit three different states depending on how the user interacts with them:
- Wild wolves have gray fur, a drooping tail, and their eyes consist of two white pixels and two black pupils. They are neutral towards the player and spawn in packs of 4. They will attack rabbits Rabbit Health points 3 () Armor points Killer Bunny only: 8 () Attack strength Killer Bunny only: Easy: 5 () Normal: 8 () Hard: 12 () Size Adult: Height: 0.5 Blocks Width: 0.4 Blocks Baby: Height: , skeletons Skeleton Health points 20 () Attack strength Bow: Easy: 1 () - 4 () Normal: 1 () - 4 () Hard: 1 () - 5 () Sword: Easy: 2 () Normal: 2 () Hard: 3 , and sheep Sheep Health points 8 () Size Adult: Height: 1.3 Blocks Width: 0.9 Blocks Baby: Height: 0.65 Blocks Width: 0.45 Blocks Spawn Opaque blocks with at least two block space above them. First appearances See History without provocation. However they will run away from llamas Llama Health points 15 () to 30 ( × 15) Attack strength 1 () Size Adult: Height: 1.87 Blocks Width: 0.9 Blocks Baby: Height: 0.935 Blocks Width: 0.45 Blocks Spawn Extreme Hills, Savanna Common drops .
- Hostile wolves can be distinguished by their constant growling and appearance. Their tail becomes straight, their eyes become red and the contrast level of the fur increases, revealing dark patches of bristling hair and a mouth line raised in a slight snarl.
- Tamed wolves can be distinguished from wild or hostile wolves from their eyes since they change to look less aggressive. They have a red collar around their neck, which can be dyed using any color of dye Dyes Type Items Durability N/A Renewable Yes Stackable Yes (64) First appearances See history Data value dec: 351 hex: 15F bin: 101011111 Name dye Dyes are a set of 16 items used to change the color of wool, on the wolf. Pressing use on the wolf makes it sit and remain in place while the player is free to move around. Tamed wolves will attack players or mobs that injure their owner, unless the target has the same owner or is on the same team A screenshot of a scoreboard on the right side of the screen. The scoreboard system is a complex gameplay mechanic utilized through commands. Mainly intended for mapmakers and server operators, scoreboards are used to track, . Standing wolves will attack players or mobs that are attacked by their owner, unless the target has the same owner or is on the same team A screenshot of a scoreboard on the right side of the screen. The scoreboard system is a complex gameplay mechanic utilized through commands. Mainly intended for mapmakers and server operators, scoreboards are used to track, . They will also not attack creepers Creeper Health points 20 () Attack strength Varies by proximity and difficulty. Maximum damage: Normal: 49 ( × 24.5) Charged: 97 ( × 48.5) Size Height: 1.7 Blocks Width: 0.6 Blocks Spawn Light level of , ghasts Ghast Health points 10 () Attack strength Impact: 6 () Explosion: varies by proximity, maximum: Easy: 9 () Normal: 17 () Hard: 25 ( × 12.5) Size Height: 4.0 Blocks Width: 4.0 Blocks Spawn The , or tamed horses Horse Health points 15 () to 30 ( × 15) Armor points See horse armor Size Adult: Height: 1.6 Blocks Width: 1.3965 Blocks Baby: Height: 0.8 Blocks Width: 0.6982 Blocks Spawn Plains and savanna First regardless of owner. Standing tamed wolves will attack skeletons without provocation, but not sheep or rabbits.
A wolf will become hostile towards a player or other mob that attacks it, unless the attacker is the wolf`s owner or is otherwise on the same team A screenshot of a scoreboard on the right side of the screen. The scoreboard system is a complex gameplay mechanic utilized through commands. Mainly intended for mapmakers and server operators, scoreboards are used to track, , and will also cause nearby wild wolves and standing tamed wolves (in a 33ℂₗ33ℂₗ21 cuboid centered on the attacked wolf) to become hostile towards the attacker.
Skeletons and passive rabbits will actively avoid wolves, killer rabbits Rabbit Health points 3 () Armor points Killer Bunny only: 8 () Attack strength Killer Bunny only: Easy: 5 () Normal: 8 () Hard: 12 () Size Adult: Height: 0.5 Blocks Width: 0.4 Blocks Baby: Height: will attack them, and sheep will ignore them beyond their normal running after being damaged.
Wolves are 0.85 blocks tall, and baby wolves are 0.425 blocks tall.
Standing tamed wolves will wander randomly when near their owner, but will follow if more than 10 blocks away and will teleport to a nearby free block (if any) if more than 12 blocks away. Besides making travel easier, teleporting can be used to rescue them from lava, water, or pits.
- Wolves can be told to "sit" by pressing use on them, and made to stand again with another press of use.
- When originally tamed, they will start off sitting.
- While sitting, they will not follow the player. Be that as it may, if their owner fights a mob near them, they are still likely to join the fight. When the fight is over, they will go back to sitting (if in water, they won`t sit until they are on dry land). They will sit at their new location instead of returning to wherever they were previously.
- Wolves will stand up and follow the player if pushed into water or injured while sitting.
- Wolves can find paths to their targets if attacking, even in craters. They will also navigate along the edges of cliffs, but will occasionally take drops long enough to damage them.
- Wolves attack their targets by leaping at them in exactly the same manner as spiders, but cause no damage while in midair. Tamed wolves will attack an animal the player starts to attack.
- Wolves can navigate and turn around in 1 ℂₗ 1 horizontal tunnels.
Tamed wolves will teleport to their owner if they are more than 12 blocks away, with a few caveats.
- Teleporting resets the focus of a tamed wolf, so if a wolf is attacking a mob and teleports beside a player, it will resume following the player.
- It is possible for tamed wolves to teleport to an inaccessible location and be injured or die of suffocation as a result.
A wolf will not teleport:
- If the wolf has been ordered to sit.
- Exception: The wolf is likely to teleport if it is injured while sitting (it will no longer be sitting after it teleports). An example is if a wolf that is sitting is hit by another player The Player Health points 20 () Armor points Varies Attack strength Fist: 1 () Items: Varies Size Height: 1.8 Blocks Width: 0.6 Blocks While sneaking: Height: 1.65 Blocks Width: 0.6 Blocks While gliding: Height: 0.6 , it will teleport to their owner.
- Exception: If the wolf is in a loaded chunk, and the player gets damaged by a mob, there`s a chance the wolf will get up from sitting, causing them to teleport if the player is far away, then attacking the player`s attacker and sitting down afterwards.
- If the wolf is in a minecart.
- If the wolf has been attached to a fence post with a lead.
- If the wolf is in an unloaded chunk.
- If none of the blocks on the edge of a 5ℂₗ5ℂₗ1 region centered on the player are transparent blocks with a solid block below and another transparent block above.
- If the player is in another dimension; a wolf will remain in its current dimension until the player returns. Be that as it may, wolves can be transported to another dimension by pushing them into the portal first.
Taming, health and feeding
A wolf can be tamed by feeding it bones. Once tamed, a wolf will not accept any more bones. Note that the number of bones required is random ⃢₀ₓ each bone has a 1/3 chance of taming the wolf. If the wolf is tamed, it will get a red collar and (if not swimming) the wolf will sit down. Currently, there is no limit to the number of wolves the player can tame.
A wolf`s tail will rise and lower depending on its health. The exact health of an individual wolf can be determined by measuring the angle between its hind legs and tail. The angle indicates the percentage of health that the wolf has. Wild wolves have a maximum health of 8 (), so their tails will always remain significantly lower than those of tamed wolves. Tamed wolves can be healed by feeding them any sort of meat other than fish; this will restore as much of the wolf`s health as the same food would restore hunger points when eaten by the player.
Puppies have only 8 () health when born, but their maximum health is the same as an adult`s - 20 (), and they can be raised to full health by feeding them or using splash potions of healing. Note that wolves do not get food poisoning, so they can freely eat rotten flesh or raw chicken. Feeding a tamed wolf which is already at full health will usually start the "love mode" animation.
A tamed wolf`s collar color can be changed by using a dye on the wolf.
Wolves can be bred, if tamed and at full health, through the use of any type of meat.
The growth of baby wolves can be slowly accelerated using any type of meat. Each use takes 10% off the remaining time to grow up.
The behavior of puppies is the same as tamed wolves. The appearance of the pups differs, be that as it may, as they have large heads, similar to the offspring of pigs, cows, sheep Sheep Health points 8 () Size Adult: Height: 1.3 Blocks Width: 0.9 Blocks Baby: Height: 0.65 Blocks Width: 0.45 Blocks Spawn Opaque blocks with at least two block space above them. First appearances See History and so on.
Breeding two wolves that recognize someone else as an owner will cause the puppy to also be owned by the owner of the original two wolves. If two tamed wolves with different owners are bred, the puppy will usually be owned by the owner of the wolf bred last.
- See also: Chunk format
Wolves have entity data associated with them that contain various properties of the mob. Their entity ID is
- Tags common to all entities see Template:Nbt inherit/entity/template
- Tags common to all mobs see Template:Nbt inherit/mob/template
- Additional fields for mobs that can breed see Template:Nbt inherit/breedable/template
- Additional fields for mobs that can be tamed by players see Template:Nbt inherit/tameable/template
Angry: 1 or 0 (true/false) - true if the wolf is angry.
CollarColor: The dye color of this wolf`s collar. Present even for wild wolves (but does not render); default value is 14.
|Icon||Achievement||In-game description||Actual requirements (if different)||Availability||Xbox points earned||Trophy type (PS)|
|Leader Of The Pack||Befriend five Wolves.||This does not have to be in a single game, so multiple games or reloading old saves does count toward this achievement.||Xbox 360||Yes||Alt||Yes||30G||Silver|
|Icon||Advancement||In-game description||Parent||Actual requirements (if different)||Internal ID|
|The Parrots and the Bats||Breed two animals together||Husbandry||Breed a pair of one of these 10 mobs. Other breedable mobs, if any, are ignored for the advancement.|| |
|Best Friends Forever||Tame an animal||Husbandry||Tame one of the 5 types of mob that are tamable.|| |
|Two by Two||Breed all the animals!||The Parrots and the Bats||Breed pairs of each of these 10 mobs. Other tamable mobs, if any, are ignored for the advancement.|| |
|Mar. 2, 2011||Notch confirmed the addition of wolves after having breakfast with an idol of his (likely Peter Molyneux).|
|Mar. 18, 2011||Jeb posted a video preview of the wolves he was working on.|
|A glitch was encountered where if the player`s wolf was not sitting when the player logged off, it would become wild and the player would have to tame it again. This problem was fixed a couple of updates after wolves were first introduced.|
|1.5||Prior to this update, wolves continuously made whimpering noises even when they were at full health in SMP because Jeb accidentally used client-side health instead of synced health.|
|1.6||Prior to this update, players hurting themselves with arrows would cause all of their tamed wolves to attack the player.|
|1.8||Just like farm animals, wolves don`t despawn, and they spawn rarely. Most generate with the world.|
|1.1||Wolves only despawn when hostile; passive and tamed wolves will not.|
|1.2.1||12w03a||Prior to this update, breeding wolves with wheat caused a bug which made them sit forever.|
|Wolves can be bred through the use of any type of meat such as chicken (raw or cooked), pork (raw or cooked), beef (raw or cooked), and rotten flesh if tamed and at full health.|
|1.4.2||12w34a||Tamed wolves have dye-able collars.|
|1.4.5||Added baby untamed wolves. Only spawn in creative via mob egg|
|1.6.1||Passive untamed wolves despawn, but only after at least two minutes.|
|1.6.2||Wolves, along with zombies, creepers Creeper Health points 20 () Attack strength Varies by proximity and difficulty. Maximum damage: Normal: 49 ( × 24.5) Charged: 97 ( × 48.5) Size Height: 1.7 Blocks Width: 0.6 Blocks Spawn Light level of and skeletons Skeleton Health points 20 () Attack strength Bow: Easy: 1 () - 4 () Normal: 1 () - 4 () Hard: 1 () - 5 () Sword: Easy: 2 () Normal: 2 () Hard: 3 , no longer turn hostile by the the player when attacked in Creative mode.|
|1.8||14w02a||Baby wolves growth can be accelerated using raw or cooked chicken, raw or cooked porkchop, raw or cooked beef and rotten flesh.|
|14w05b||Tamed wolf collars are no longer visible when they have the Invisibility effect.|
|14w10a||Wolves (both wild and tamed) now chase and attack both regular and Wither skeletons.|
|Tamed Wolves named using a name tag now display death messages to the owner.|
|14w18a||Collar color now defaults to orange rather than red.|
|1.9||15w38a||All tamed wolves ⃢₀ₓ even unnamed ones ⃢₀ₓ now display death messages to their owner.|
|15w39a||Wolves are slightly taller (0.85 blocks tall rather than 0.8, with babies 0.425 blocks tall rather than 0.4).|
|15w46a||Collar color again defaults to red.|
|1.10||16w21a||Untamed wolves no longer despawn.|
|1.11||16w32a||Changed entity ID from |
|Pocket Edition Alpha|
|0.9.0||build 1||Added wolves.|
|build 2||Wolves now have sounds.|
|build 9||Wolves now have interact buttons at the bottom of the screen to tame and sit them.|
|0.11.0||build 1||Wolves` collars are now dyeable.|
|0.12.1||build 11||Tamed wolves now attack target when it was hit with a bow.|
|0.14.0||build 1||Baby zombie jockeys will now check for nearby adult wolves to mount prior to attacking the player.|
|0.16.0||build 4||Will now damage player in peaceful difficulty.|
|TU1||CU1||1.0||Patch 1||Added wolves.|
|TU14||1.04||Tamed wolves have dye-able collars.|
|TU31||CU19||1.22||Patch 3||Collar color now defaults to orange rather than red.|
|Baby wolves growth can be accelerated using raw or cooked chicken, raw or cooked porkchop, raw or cooked beef and rotten flesh.|
Issues relating to “Wolf”, “Wolves”, or ”Dog“ are maintained on the issue tracker. Report issues there.
Wolves are initially neutral, but if they are attacked all of the wolves in the immediate area will become aggressive to the attacker. Their eyes will turn red, and they will attack the player who attacked them. If all of the players leave the game in a SMP server then, when they return, all aggressive wolves will be passive again. However, the aggressive texture will remain, and they cannot be tamed.
A tamed wolf will only attack mobs (except Creepers) that are attacking or were attacked by its owner while wild wolves will naturally attack Sheep, Rabbits, and Skeletons. When a wolf takes damage, it`s tail will be lowered and it will show its current health. Tamed wolves can be right-clicked to alternate them between sitting and standing. When sitting, they will stay in the same place unless their owner is attacked in which case they will instantly teleport to their owner. When standing, they will wander around within a certain range of their owner.
Taming, Feeding and Breeding
(See full Taming and Breeding articles here.)
Wolves can be bred by feeding 2 adult wolves a piece of any type of raw meat (including Rotten Flesh). If the player holds a piece of meat within a certain range of a wolf, it will rotate its head and beg for it, the player can then feed it the meat to engage "Love Mode". Tamed wolves can be fed any type of meat to heal them, and while untamed wolves can be fed, only tamed wolves can be bred.
|Tamed Wolf (Dog)|
|Location:||Right Clicking a wolf with bones|
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Wolves were introduced in the Beta 1.4 patch, but it was not until 1.1.0 that the breeding mechanic was added, or 1.4 that their collars could be dyed. Wolves existed in TU1 in Console editions and were added to Pocket Edition in 0.9.0.