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![]() | “ | In case you don’t know what a “biome” is, it’s a climate zone used in the game to set what kind of surface the ground has (sand? grass?), whether it should rain or snow, what trees grow there, and sometimes also what kind of animals that are allowed to spawn there. | „ |
— Jens Bergensten Jens Bergensten Real name Jens Bergensten Date of birth May 18, 1979 (age 38) 1] 2] Occupation Lead creative designer Nationality Swedish Languages English, Swedish 3] Spouse Jenny Bergensten 4] Children 1 5] Website oxeyegames.com Known ![]() |
Biomes are regions in a Minecraft Minecraft Author(s) Mojang AB (Credits) Markus "Notch" Persson (Creator) Jens "Jeb" Bergensten (Lead Developer) Jon "jonkagstrom" Kågström (AI Programmer) Nathan "Dinnerbone" Adams Erik "Grum" Broes Michael "Searge" Stoyke Thomas "ProfMobius" Guimbretière Agnes "LadyAgnes" Larsson Maria world with varying geographical features, flora Plants are Minecraft s representation of plant life. They do not move, but some can grow and spread under the right conditions. Most plants can be planted and farmed. The growth of some plants may be
, heights Chart lining up Y-coordinate values (left) to block layers (right). Altitude is a measurement of vertical distance, or distance along the Y-axis. Contents 1 Definition 2 Limits 3 Natural resources and altitude 3.1 The Nether
, temperatures, humidity ratings, and sky and foliage colors. Biomes separate every generated world into different environments, such as forests, jungles, deserts, and taigas.
Temperature
Biomes have a temperature value that determines if it snows, rains, or does not have either. The required values are less than 0.15 for snow, 0.15 - 0.95 for rain, or greater than 1.0 for neither. These values can be used to determine the heights that snow generates in different biomes. The temperature also drops 0.00166667 per meter above the default sea level (Y=64). For instance, extreme hills generate snow at Y=95, due to highland climate, as the base value is 0.2, and savannas do not experience rain or snow due to their heat. The "sea level" setting of a customized An example of custom terrain generation. Customized is a world type that replaces the normal varied terrain of the Overworld with custom features. Contents 1 Customization 1.1 Basic settings 1.2 Ore settings 1.3 Advanced settings world does not affect this.
Biomes are split into 5 categories based on their temperature: snow-covered, cold, medium, dry/warm, and neutral. They were separated to prevent biomes with huge temperature differences being placed side-by-side (such as cold taiga next to a desert), and to allow biomes with similar temperatures to be placed next to each other more often. (Such as forest and swampland)
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Biome types
There are 37 main biomes in the Overworld The Overworld, as seen in an extreme hills and a forest biome The Overworld is the dimension in which all players begin their Minecraft journey. Contents 1 Creation 1.1 Seeds 2 Environment 2.1 Biomes 2.2 (with two being unused), one in The Nether A view of the Nether. The Nether is a hell-like dimension, filled with fire, lava, and dangerous mobs. Contents 1 Accessing 2 Environment 2.1 Mobs 3 Generation 3.1 Naturally generated 3.2 Naturally created 3.3 Structures
, one in The End See the dimension. For the achievement, see Achievements#The End.. For the advancement, see Advancements#The End. A view of the central End island. The ender dragon can be seen flying around obsidian pillars,
and 22 technical biomes, bringing the total number to 62 distinct biomes. Biomes can be distinguished by the grass and leaf colors in the biome, along with the types of blocks present (e.g. types of trees or other plants like cacti, sand coverage in deserts). Biomes are pseudo-randomly generated using the map seed See the level generation seed. For other uses, see Seeds (disambiguation). Minecraft seeds are values made up of character(s) (including negative or positive integers) that are used as the basis for generating .
Biomes are separated into 5 categories. The snow-covered biomes are marked in blue, cold in green, medium/lush in orange and dry/warm in red. The biomes which are not labeled are either neutral or unknown. Temperatures are given at sea level.
Snowy biomes
In these biomes, it snows at any height. The foliage and grass is a dark aqua-green.
Cold biomes
In these biomes, it begins to snow over a certain height, but before the 256 block height limit. Else, it rains. The foliage and grass is an aqua-green.
Medium/Lush biomes
In these biomes, it begins snowing over the 256 blocks height limit. Else, it rains. The foliage and grass is a vibrant light green, except swamps and roofed forests, which have a dark green grass. Rivers are also exempt from this, as they have a dull blue hue.
Biome ID | Name and Features | Description | Images |
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| Plains Temperature: 0.8 Tall Grass Grass Transparency Yes Luminance No Blast resistance 0 Tool Renewable Grass, Fern, Double variants: Yes Shrub: No Stackable Yes (64) Flammable Yes Drops Seeds (0–1) Data values Grass, Fern or Shrub dec: 31 hex: 1F bin: 11111 Double | A relatively flat and grassy biome with rolling hills and few trees. Gullies, water holes, and NPC villages are common. Cave openings and water or lava springs are easily identifiable due to the flat unobstructed terrain. Passive mobs spawn often in plains biomes; this biome and its variants are also one of the only biomes where horses spawn naturally. | ![]() |
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| Sunflower Plains Temperature: 0.8 | A rare variation of the plains biome, where sunflowers naturally spawn in abundance. | ![]() |
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| Forest Temperature: 0.7 Oak and Birch Trees, Flowers Flower Transparency Yes Luminance No Blast resistance 0 Tool Any tool Renewable Yes Stackable Yes (64) Flammable One-block-high: Yes, but does not catch fire from lava Two-blocks-high: Yes Drops Itself Data values See Data values | A biome with a lot of oak and birch trees, occasional hills, and a fair amount of tall grass. Mushrooms and flowers can occasionally be found here. This is one of the most preferred biomes to start out in, due to the abundance of wood. Be that as it may, the frequency of trees also makes it dangerous to navigate at night, due to obscured vision. Forest biomes are also one of the smallest biomes. | ![]() |
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| Flower Forest Temperature: 0.7 Flowers Flower Transparency Yes Luminance No Blast resistance 0 Tool Any tool Renewable Yes Stackable Yes (64) Flammable One-block-high: Yes, but does not catch fire from lava Two-blocks-high: Yes Drops Itself Data values See Data values | A variant of the forest biome that has fewer trees but has a huge amount of various flowers. There are certain flowers that are exclusive to the flower forest. | ![]() |
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| Birch Forest Temperature: 0.6 Birch Trees, Flowers Flower Transparency Yes Luminance No Blast resistance 0 Tool Any tool Renewable Yes Stackable Yes (64) Flammable One-block-high: Yes, but does not catch fire from lava Two-blocks-high: Yes Drops Itself Data values See Data values | A forest made solely out of birch trees. | ![]() |
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| Birch Forest M Temperature: 0.6 Tall Birch Trees, Flowers Flower Transparency Yes Luminance No Blast resistance 0 Tool Any tool Renewable Yes Stackable Yes (64) Flammable One-block-high: Yes, but does not catch fire from lava Two-blocks-high: Yes Drops Itself Data values See Data values | A variation of the birch forest biome which features taller birch trees than usual. | ![]() |
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| Roofed Forest Temperature: 0.7 Dark Oak Trees, Huge Mushrooms, Mushrooms, Rose Bushes Woodland Mansions | This biome is composed of dark oak trees, a mostly closed roof of leaves, and occasional large mushrooms. Trees in this forest are so plentiful and so close together, that at some spots it may become dark enough for hostile mobs to spawn, even during the day. Rarely, a woodland mansion may spawn.Computer edition only | ![]() |
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| Roofed Forest M Temperature: 0.7 | A mountainous version of the roofed forest biome, with steep cliffs lining the edge. | ![]() |
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| Swampland Temperature: 0.8 Witch Huts, Oak Trees, Grass, Vines, Lily Pads, Clay Clay Type Raw materials Durability N/A Renewable No Stackable Yes (64) Experience Smelting: 0.3 First appearances See history Data value dec: 337 hex: 151 bin: 101010001 Name clay_ball See the item. For the block, see | A biome characterized by a mix of flat, dry areas around sea level and shallow pools of brackish green water with floating lily pads. Clay, sand, and dirt are commonly found at the bottom of these pools. Trees are often covered with dark green vines, and can be found growing out from the water. Mushrooms and sugar canes are very abundant; huge mushrooms will spawn in this biomePocketedition only. Witch huts generate exclusively in swamps. Slimes will also spawn naturally at night, most commonly on full moons, making this an especially dangerous biome at night. Temperature varies randomly within the biome, not affected by altitude, causing foliage and grass colors to vary. The water is dark gray instead of bluePocketedition only. | ![]() |
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| Swampland M Temperature: 0.8 Swamp Trees, Vines, Lilypads, Water Water Transparency Partial (-2 to light) Luminance No Blast resistance 500 (Flowing) 500 (Still) Tool Renewable Yes Stackable N/A Flammable No Drops None Data values Flowing Water dec: 08 hex: 8 bin: 1000 Still Water dec: 09 hex: 9 bin: 1001 | A slightly hillier swampland with greener grass. Witch huts do not generate in this biome, unlike the normal swampland biome. | ![]() |
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| Jungle Temperature: 0.95 Jungle Trees, Jungle Temples, Ferns Grass Transparency Yes Luminance No Blast resistance 0 Tool Renewable Grass, Fern, Double variants: Yes Shrub: No Stackable Yes (64) Flammable Yes Drops Seeds (0–1) Data values Grass, Fern or Shrub dec: 31 hex: 1F bin: 11111 Double | A very dense, but rather uncommon tropical biome. It features large jungle trees that can reach up to 31 blocks tall with 2⃗2 thick trunks. Oak trees are also common. The landscape is lush green and quite hilly, with many small lakes of water often nestled into deep valleys, sometimes above sea level. Leaves cover much of the forest floor—these "bush trees" have single-blocks of jungle wood for trunks, surrounded by oak leaves. When inside a jungle, the sky will become noticeably lighter. Vines are found alongside most blocks and may cover the surface of caves. Ocelots, jungle temples, melons, and cocoa plants can be found exclusively in this biome. Melons generate in small patches, similar to pumpkins. | ![]() |
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| Jungle M Temperature: 0.95 Jungle Trees, Jungle Temples, Ferns Grass Transparency Yes Luminance No Blast resistance 0 Tool Renewable Grass, Fern, Double variants: Yes Shrub: No Stackable Yes (64) Flammable Yes Drops Seeds (0–1) Data values Grass, Fern or Shrub dec: 31 hex: 1F bin: 11111 Double | Much more mountainous version of the normal jungle, with foliage so thick that the ground is barely visible. A very resource-demanding biome. Due to the hilly nature of the terrain in this biome, and the height of the tall jungle trees, trees frequently reach into and go above the clouds. Extremely dense foliage and treacherous hilly terrain make this a very difficult biome to navigate, especially at night. | ![]() |
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| Jungle Edge Temperature: 0.95 Jungle Trees, Ferns Grass Transparency Yes Luminance No Blast resistance 0 Tool Renewable Grass, Fern, Double variants: Yes Shrub: No Stackable Yes (64) Flammable Yes Drops Seeds (0–1) Data values Grass, Fern or Shrub dec: 31 hex: 1F bin: 11111 Double | A very rare biome that only generates at the border of a jungle biome and any other biome. Similar to a jungle but with much fewer and smaller trees, and relatively flat terrain. | ![]() |
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| Jungle Edge M Temperature: 0.95 Jungle Trees, Oak Trees, Grass, Flowers Flower Transparency Yes Luminance No Blast resistance 0 Tool Any tool Renewable Yes Stackable Yes (64) Flammable One-block-high: Yes, but does not catch fire from lava Two-blocks-high: Yes Drops Itself Data values See Data values | One of the rarest biomes in the game. A slightly more mountainous variation of the jungle edge biome, which only generates on the border of a jungle M and another biome. There are very few to no tall trees in this relatively tiny biome. | ![]() |
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| River Temperature: 0.5 Water Water Transparency Partial (-2 to light) Luminance No Blast resistance 500 (Flowing) 500 (Still) Tool Renewable Yes Stackable N/A Flammable No Drops None Data values Flowing Water dec: 08 hex: 8 bin: 1000 Still Water dec: 09 hex: 9 bin: 1001 | A biome that consists of water blocks that form an elongated, curving shape similar to a real river. Unlike real rivers, be that as it may, they have no current. Rivers cut through terrain or separate the main biomes. They attempt to join up with ocean on the other side, but will sometimes loop around to the same area of ocean. Rarely, they can have no connection to the ocean and form a circle. They have a dull green grass hue, much like the ocean, and trace amounts of oak trees tend to generate there as well. Rivers are also a reliable source of clay. These biomes are good for fishing. | ![]() |
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| Beach Temperature: 0.8 Sand Sand Transparency No Luminance No Blast resistance 2.5 Tool Renewable No Stackable Yes (64) Flammable No Experience Smelted: 0.1 Drops Itself Data values Sand dec: 120 hex: C0 bin: 11000 Red Sand dec: 121 hex: C1 bin: 11001 Name sand This | Generated on the shores of oceans, beaches are composed of sand. Beaches penetrate the landscape, removing the original blocks and placing in sand blocks. Some beaches generate with gravel instead of sand. These are also useful for fishing. For the history of beaches, see the Beach page. | ![]() |
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| Mushroom Island Temperature: 0.9 Mushrooms, Huge Mushrooms, Mycelium, Mooshrooms, No Hostile Mobs | This rare biome consists of a mixture of flat landscape and steep hills and has mycelium instead of grass as its surface. Be that as it may, if you do place down grass, it is a very bright green color, not unlike that of the jungle. Mushroom islands are most often adjacent to an ocean and are often found isolated from other biomes, and they are typically a few hundred blocks wide. It is one of the only biomes where huge mushrooms can generate naturally, and where mushrooms can grow in full sunlight. Technically no mobs other than mooshrooms spawn naturally in this biome, including the usual night-time hostile mobs. This also applies to caves, abandoned mine shafts, and other dark structures, meaning exploring underground is supposedly safe. Be that as it may, mob spawners will still spawn mobs, and the player will also still be able to breed animals and spawn mobs using eggs. | ![]() |
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| Mushroom Island Shore Temperature: 0.9 Mushrooms, Huge Mushrooms, Mycelium, Mooshrooms, No Hostile Mobs | Mushroom shores represent the flat shore area of the mushroom biome. | ![]() |
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| The End See the dimension. For the achievement, see Achievements#The End.. For the advancement, see Advancements#The End. A view of the central End island. The ender dragon can be seen flying around obsidian pillars, ![]() Temperature: 0.5 End Stone, Endermen, Obsidian, End Crystals, Ender Dragon, Chorus Plants, End Cities, Shulkers | This biome is used to generate the End. The ender dragon, and large amounts of endermen, spawn in this biome. Most of the End`s structure is provided by the dimension itself rather than the biome. It does not rain or snow in this biome unlike the other low temperature biomes. The outer islands in the End can be accessed using the End gateway portal after the ender dragon has been defeated. These contain endermen, chorus plants and End cities. End cites are the only place where shulkers naturally spawn .If the biome is used for a superflat world, the sky will be dark gray and an ender dragon will spawn at 0,0 coordinates in the Overworld. Only endermen will spawn at night. | ![]() ![]() ![]() ![]() |
Dry/Warm biomes
In these biomes, it neither rains nor snows at all, but the sky will still turn overcast during inclement weather. The foliage and grass is an olive color, except mesa biomes, which have brown grass.
Biome ID | Name and Features | Description | Images |
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2
| Desert Temperature: 2.0 Sand Sand Transparency No Luminance No Blast resistance 2.5 Tool Renewable No Stackable Yes (64) Flammable No Experience Smelted: 0.1 Drops Itself Data values Sand dec: 120 hex: C0 bin: 11000 Red Sand dec: 121 hex: C1 bin: 11001 Name sand This | A barren and relatively inhospitable biome consisting mostly of sand dunes, dead bushes, and cacti. Sandstone is commonly found underneath the sand. The only passive mobs to spawn naturally in deserts are gold rabbits, their coloring well-camouflaged against the sand. Sugar cane can be found if the desert is next to an ocean or river biome. The lack of visual obstruction makes mobs highly visible at night. Desert villages, desert wells and desert temples are found exclusively in this biome. This biome sometimes appear as edge of mesa biome. | ![]() |
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| Desert M Temperature: 2.0 Sand Sand Transparency No Luminance No Blast resistance 2.5 Tool Renewable No Stackable Yes (64) Flammable No Experience Smelted: 0.1 Drops Itself Data values Sand dec: 120 hex: C0 bin: 11000 Red Sand dec: 121 hex: C1 bin: 11001 Name sand This | Unlike in normal deserts, patches of water can be found in this biome. | ![]() |
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| Savanna Temperature: 1.2 Acacia Trees, Tall Grass Grass Transparency Yes Luminance No Blast resistance 0 Tool Renewable Grass, Fern, Double variants: Yes Shrub: No Stackable Yes (64) Flammable Yes Drops Seeds (0–1) Data values Grass, Fern or Shrub dec: 31 hex: 1F bin: 11111 Double | A relatively flat and dry biome with a dry grass color and scattered acacia trees. Villages can generate in this biome, and it is the only biome where both horses and llamas spawn naturally. | ![]() |
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| Savanna M Temperature: 1.1 | Variant of the savanna biome. Dirt paths and giant mountains are prevalent in this biome. Be that as it may, this biome is unique in that its mountains can generate past the clouds, and even to the world height limit, without using the AMPLIFIED world type. | ![]() |
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| Mesa Temperature: 2.0 Dead Bushes, Hardened Clay, 6 colors of Stained Clay, Red Sand, Cacti, Red Sandstone, Above ground mineshafts, Gold ore | A rare biome consisting of hardened clay, stained clay, and dead bushes ⃢₀ₓ similar to a desert. Red sand will also generate here instead of regular sand, with occasional cacti. Its composition is useful when other sources of clay are scarce. Be that as it may, finding mesa biomes can be difficult due to their rarity. On the other hand, it offers great variety - there are a total of 6 variations of this biome to explore. Mesas can contain above ground abandoned mineshafts. They also allow gold ore to generate near surface levels, rather than just at layer 32 and below. | ![]() |
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| Mesa (Bryce) Temperature: 2.0 Red Sand, Cacti, Red Sandstone, Dead Bushes, Hardened Clay, 6 colors of Stained Clay | Mesa (Bryce) is a variant of |