Info
The health gauge and monitor in Minecraft is based on a single row of 10 heart icons. Each full heart contains two halves, one hit point each (full health is 20 hit points).
Hearts
Hearts make up the health meter for the player and mobs in the Survival A new Survival game of Minecraft. The health and hunger bars, as well as the hotbar, are visible. See the game mode. For other uses, see Survival (disambiguation). Survival mode is one , Hardcore The Hardcore mode death screen. Java Edition Only Hardcore mode is a much more difficult variant of the Survival game mode. Contents 1 Features 2 Multiplayer 3 Video 4 History 5 Issues 6 Trivia 7
, and Adventure See the game mode. For the update, see Adventure Update. For the advancements, see Advancements#Adventure. Adventure mode is a game mode intended for player-created maps, limiting some of the gameplay in Minecraft. modes. Each heart represents two hit points, for 20 hit points. Hit points are lost as a percentage of those hit points. As it appears on the health bar, you lose 1 () at a time.
Hit points can be lost by: starving; taking fall damage; being attacked by a hostile mob "Monster" redirects here. For the mob called "monster" in the code, see Human. Mobs are living, moving game entities. The term "mob" is short for "mobile". 1] Contents 1 Spawning 2 Behavior 3 List of (or another player if PvP is on); being shot with an arrow Arrow Type Combat Durability N/A Renewable Yes Stackable Yes (64) Internal ID Normal / Tipped: PC: 10, PE: 80 Spectral: PC: 24 Network ID Normal / Tipped: PC: 60 Spectral: PC: 91 Entity ID Normal
; being on fire Fire Transparency Yes Luminance Yes, 15 Blast resistance 0 Tool Any tool Renewable No Stackable N/A Flammable No Drops None Data value dec: 51 hex: 33 bin: 110011 Name fire Fire is a harmful non-solid block. Contents 1
; touching lava Lava Transparency Yes Luminance Yes, 15 Blast resistance 500 Tool Renewable No Stackable N/A Flammable No Drops None Data values Flowing Lava dec: 10 hex: A bin: 1010 Still Lava dec: 11 hex: B bin: 1011 Name Flowing Lava flowing_lava Still
, fire Fire Transparency Yes Luminance Yes, 15 Blast resistance 0 Tool Any tool Renewable No Stackable N/A Flammable No Drops None Data value dec: 51 hex: 33 bin: 110011 Name fire Fire is a harmful non-solid block. Contents 1
, magma block Magma Block Transparency No Luminance Yes (3) Blast resistance 2.5 Tool Renewable Yes Stackable Yes (64) Flammable No (burns indefinitely when manually ignited, top side only) Drops Itself Data value dec: 213 hex: D5 bin: 11010101 Name magma
or a cactus Cactus Transparency Yes Luminance No Blast resistance 2 Tool Any tool Renewable Yes Stackable Yes (64) Flammable No Experience Smelted: 0.2 Drops Itself Data value dec: 81 hex: 51 bin: 1010001 Name cactus “ What do you reckon
; drowning underwater Water Transparency Partial (-2 to light) Luminance No Blast resistance 500 (Flowing) 500 (Still) Tool Renewable Yes Stackable N/A Flammable No Drops None Data values Flowing Water dec: 08 hex: 8 bin: 1000 Still Water dec: 09 hex: 9 bin: 1001
; suffocating inside a block; falling into the void The void is pure black. The void is the name given to the empty space below layer 0. Contents 1 Effects 1.1 Pocket Edition 1.2 Console Edition 2 Video 3 History 4 Issues 5 Trivia
; having certain status effects "Healing" redirects here. For health, see health. Contents 1 Behavior 2 Summary of effects 3 List of effects 3.1 Absorption 3.2 Bad Luck 3.3 Blindness 3.4 Fire Resistance 3.5 Glowing 3.6 Haste 3.7 Health Boost
, getting caught in an explosion A TNT explosion. An explosion is a physical event, generally destructive, that can be caused by several different circumstances. It can destroy nearby blocks, propel and damage nearby players, entities, and their armor, and cause
, being struck by lightning, or
/kill
. When the health meter shows two hearts or less (20% or less health), it will begin to shake violently, warning that the player`s demise is imminent if health is not restored.
Health can be recovered through several means, both "naturally" and through status effects "Healing" redirects here. For health, see health. Contents 1 Behavior 2 Summary of effects 3 List of effects 3.1 Absorption 3.2 Bad Luck 3.3 Blindness 3.4 Fire Resistance 3.5 Glowing 3.6 Haste 3.7 Health Boost such as potions Potion Type Potions Durability N/A Renewable Yes Stackable No First appearances See History Data values See Data values Name See Data values See the drinkable potions. For the throwable potions, see Splash
provide.
- The "instant health" potion effect will restore health immediately, the amount depending on the source and effect level.
- On Peaceful difficulty Mobs in full armor are a common sight in higher difficulty levels. Difficulty is an option in Minecraft that has a direct impact on the ease of gameplay. Contents 1 World setting 1.1 Peaceful 1.2
, the health meter will continuously refill over time.
- On other difficulties, health regenerates slowly when the player`s hunger See the gameplay mechanic. For the status effect, see Status effect#Hunger. The Food Bar is seen on the right, opposite the Health Bar. Hunger is an aspect of Minecraft that governs several
is at or above 18 (ℂₗ 9)
- The "regeneration" effect makes health regenerate fairly quickly. Aside from potions of regeneration Potion Type Potions Durability N/A Renewable Yes Stackable No First appearances See History Data values See Data values Name See Data values See the drinkable potions. For the throwable potions, see Splash
, this is also provided by beacons Beacon Type Block Entity Physics No Transparency PC, CE: Yes PE: No Luminance Yes, 15 Blast resistance 15 Hardness 3 Tool Any tool Renewable No Stackable Yes (64) Flammable No First appearances See History Drops
and golden apples Golden @@@#@@@Apple(apple.com)###@### Type Food Restores Golden AppleTechnology company 4 () Absorption (2:00) Regeneration II (0:05) Enchanted Golden AppleTechnology company 4 () Absorption IV (2:00) Regeneration II (0:20) Fire Resistance (5:00) Resistance (5:00) Cookable No Renewable Golden Apple
. The "basic" golden apple provides it (level II) only for 5 seconds, restoring a total of 4 (). The "enchanted" golden apple provides it for longer (20 seconds) and in total restoring about 16 (). Visually the hearts will bounce, although this is in more of a structured wave than the erratic shaking of near-death empty hearts.
- The "health boost" effect adds 4 () per effect level to the players total health, which is removed when the effect expires. After the effect expires, the player`s health may remain above the normal maximum, but the extra health will not be recovered once lost to damage. This effect can only be gained through "cheat" commands, prepared command blocks, or mods. At the maximum level of 255, the player has 522 hearts.
- The "absorption" effect likewise adds 4 () for each effect level. This special health cannot be healed or regenerated by normal means. Naturally, it will be removed when the effect expires. The "basic" golden apple provides it (level I) for 2 minutes, providing a total of 4 (). The "enchanted" golden apple provides it at higher level (level IV), providing a total of 16 ().
Damage is split between the health and armor bars. Each full armor point takes 8% of damage, to a maximum of 80%, rounded up.
On Hardcore The Hardcore mode death screen. Java Edition Only Hardcore mode is a much more difficult variant of the Survival game mode. Contents 1 Features 2 Multiplayer 3 Video 4 History 5 Issues 6 Trivia 7 mode, hearts have a different texture ().
The poison and wither effects will turn live hearts a sickly green color and black, respectively.
In Creative and Spectator mode the player still has health, but it is hidden from the HUD, and the player is invulnerable to everything except falling into the Void or /kill
.
Videos
Death
Death can occur when all of a player or mob`s hit points are depleted.
The /kill
command will also instantly bring about death, and a parrot can be instantly killed by feeding it a cookie.
Mobs and players fall to their left side to the ground when killed, dropping any drops at the location they were when they took the fatal damage. Once their fallen body disappears, it will emit a puff of smoke, and drop experience at the location they disappeared. It is possible for the drops and the experience to appear in different places, if the dying body is in motion.
Player effects
For players, a "You died!" screen (or "Game over!" in Hardcore The Hardcore mode death screen. Java Edition Only Hardcore mode is a much more difficult variant of the Survival game mode. Contents 1 Features 2 Multiplayer 3 Video 4 History 5 Issues 6 Trivia 7 mode) appears that displays the player`s score, and a death message (see below). The view of the world will be tinted red, and the camera-view will tilt as if falling over, shudder, and zoom in somewhat. In Pocket Edition, it will zoom in indefinitely. On that screen there are two options:
- Respawn: either in the last bed the player slept in, or at their default spawn point (their first spawn point in the game), or at the spawn point set by commands.
- Return to the title screen.
Any items and/or blocks that were in the player`s inventory are dropped from their head, and scattered around the spot where the player died (unless the gamerule keepInventory
is set to true). Like any dropped item, these drops will decay once five minutes pass while that chunk is loaded.
The player will also lose any experience accumulated, reverting the level back to 0 (unless the gamerule keepInventory
is set to true) and will drop experience orbs with a total value of level * 7 (with a maximum of 100) to the ground. In Pocket Edition, when a player dies, they drop only 1⃢₁₄2 of the experience.verify
Death messages
Death messages are broadcast to everyone upon the death of a player, and to the pet`s owner on the death of a pet wolf, cat, or parrot. These messages communicate how the entity died, and some are intended to be humorous.
- player was shot by arrow
- This message is caused by arrows shot from a dispenser or
/summon
- This message is caused by arrows shot from a dispenser or
- player was shot by player/mob
- Caused by mobs with projectile attacks or kills using a bow.
- player was shot by player/mob using bow name
- Caused by mobs or players with a renamed bow
- player was pricked to death
- player hugged a cactus
- player walked into a cactus while trying to escape player/mob
- player was stabbed to death
- Console Edition only
- Drowning
- player drowned
- player drowned whilst trying to escape player/mob
- player experienced kinetic energy
- player removed an elytra while flying
- player blew up
- player was blown up by player/mob
- This message shows up only when TNT is activated by a creeper or by a player using flint and steel or an arrow Arrow Type Combat Durability N/A Renewable Yes Stackable Yes (64) Internal ID Normal / Tipped: PC: 10, PE: 80 Spectral: PC: 24 Network ID Normal / Tipped: PC: 60 Spectral: PC: 91 Entity ID Normal
shot from a bow enchanted with Flame
- This message shows up only when TNT is activated by a creeper or by a player using flint and steel or an arrow Arrow Type Combat Durability N/A Renewable Yes Stackable Yes (64) Internal ID Normal / Tipped: PC: 10, PE: 80 Spectral: PC: 24 Network ID Normal / Tipped: PC: 60 Spectral: PC: 91 Entity ID Normal
- Falling
- player hit the ground too hard
- Only caused if the player is killed by a short fall or ender pearl damage.
- player fell from a high place
- Caused by a fall greater than 5 blocks.
- player fell off a ladder
- player fell off some vines
- player fell out of the water
- player fell into a patch of fire
- player fell into a patch of cacti
- player was doomed to fall by mob/player
- player was shot off some vines by mob/player
- player was shot off a ladder by mob/player
- player was blown from a high place by mob/player
- Falling blocks
- player was squashed by a falling anvil
- player was squashed by a falling block
- This message appears if the player is killed by a custom falling block other than an anvil that is modified to inflict damage
- player went up in flames
- This message appears if the player died while in the source of the fire (unless the game rule
firedamage
has been set tofalse
).
- This message appears if the player died while in the source of the fire (unless the game rule
- player burned to death
- This message appears if the player died while on fire, but not in the source (unless the game rule
firedamage
has been set tofalse
).
- This message appears if the player died while on fire, but not in the source (unless the game rule
- player was burnt to a crisp whilst fighting player/mob
- player walked into a fire whilst fighting player/mob
- player went off with a bang
- player tried to swim in lava
- player tried to swim in lava while trying to escape player/mob
- player was struck by lightning
- player discovered floor was lava
- Players and mobs
- player was slain by player/mob
- player was slain by player/mob using weapon
- Caused by kills using a renamed weapon.
- player got finished off by player/mob
- player got finished off by player/mob using weapon
- Caused by kills using a renamed weapon.
- player was fireballed by mob
- player was killed by magic
- Happens when the potion is shot from a dispenser, by drinking it, or with
/effect
- Happens when the potion is shot from a dispenser, by drinking it, or with
- player was killed by player/mob using magic
- Caused by witches, guardians, and kills using a splash potion
- Starving
- player starved to death
- player suffocated in a wall
- Happens if the player took suffocation damage from their head being in a block.
- player was squished too much
- Happens if the player took suffocation damage from the
maxEntityCramming
gamerule.
- Happens if the player took suffocation damage from the
- Thorns enchantment
- player was killed while trying to hurt player/mob
- Can be caused by a mob if it is able to wear armor, and can also occur while fighting guardians
- Void
- player fell out of the world
- Also shown if the player is killed by the
/kill
command
- Also shown if the player is killed by the
- player fell from a high place and fell out of the world
- Wither effect
- player withered away
Other
- victim was pummeled by killer
- This message would appear when killed by a snowball, an egg, a wither skull or an ender pearl
- This message is unused in the case of snowballs, chicken eggs, and ender pearls, because they do not cause damage to players hit by them.
- This message is currently only shown when the wither kills a player with a wither skull`s impact.
- player died
- Pocket Edition only, used in some cases.
Mob health
Mob | Health | |||||
---|---|---|---|---|---|---|
Playable | Player 20 () | |||||
Passive | Bat 6 () | Chicken 4 () | Cow 10 () | Mooshroom 10 () | Ocelot 10 () | |
Pig 10 () | Rabbit 3 () | Sheep 8 () | Squid 10 () | Villager 20 () | ||
Neutral | Enderman 40 ( ⃗ 20) | Wolf (untamed) 8 () | Zombie Pigman 20 () | Polar Bear 30 ( ⃗ 15) | ||
Tameable | ![]() 10 () | Horse 15 () to 30 ( ⃗ 15) | Llama 15 () to 30 ( ⃗ 15) | Wolf (tamed) 20 () | Parrot 6 () | |
Hostile | Blaze 20 () | Cave Spider 12 () | Creeper 20 () | Elder Guardian 80 ( ⃗ 40) | Endermite 8 () | Evoker 24 ( ⃗ 12) |
Ghast 10 ( |