Tutorials Combat


Info

This article may need cleanup to comply with the style guide.
Please help improve this if you can. The talk page may contain suggestions.

A mob "Monster" redirects here. For the mob called "monster" in the code, see Human. Mobs are living, moving game entities. The term "mob" is short for "mobile". 1] Contents 1 Spawning 2 Behavior 3 List of minecraft is any creature in the game, whether hostile, passive, allied or neutral. Mobs come in various shapes and sizes, and all have different health, damage, strength and weaknesses. Each mob will require a different tactic to defeat. This page lists some ways to kill them all.

Hostile mobs and bosses

There are 15 hostile mobs and 2 bosses (the ender dragon Ender Dragon Health points 200 ( × 100) Attack strength Peaceful: 0 () Easy: 6 () Normal: 10 () Hard: 15 () Breath attack: 6 () after a half-second Exploding fireball attack: 12 () after minecraft and the wither Wither Health points 300 ( × 150) 600 ( × 300) Pocket edition only] Armor points 4 () Attack strength Easy: 5 () Normal: 8 () Hard: 12 () Size Height: 3.5 Blocks Width: 0.9 Blocks Spawn minecraft ) in the game. This list is sorted by chance of encounter. If caught in a difficult place without a weapon, the player can run away if he or she is outdoors or tunnel downwards and wait for the mob to despawn before surfacing. A fail safe is to set the difficulty Mobs in full armor are a common sight in higher difficulty levels. Difficulty is an option in Minecraft that has a direct impact on the ease of gameplay. Contents 1 World setting 1.1 Peaceful 1.2 minecraft to Peaceful, which removes all hostile mobs.

Videos

Zombie

Zombies are often considered the easiest mobs to kill, as they use only weak melee attacks and burn in sunlight unless they are wearing helmets Helmet Type Wearable items Durability Varies Renewable Yes Stackable No Data values See Data values Name See Data values This page or section has been suggested to be merged with Armor. Discuss The articles share minecraft / pumpkins Pumpkin Transparency Partial (blocks light) Luminance No Blast resistance 5 Tool Renewable Yes Stackable Yes (64) Flammable No Drops Itself Data value dec: 86 hex: 56 bin: 1010110 Name pumpkin See the pumpkin block. For minecraft on their heads or are in water Water Transparency Partial (-2 to light) Luminance No Blast resistance 500 (Flowing) 500 (Still) Tool Renewable Yes Stackable N/A Flammable No Drops None Data values Flowing Water dec: 08 hex: 8 bin: 1000 Still Water dec: 09 hex: 9 bin: 1001 minecraft . Be that as it may, they have an extended reach and a small amount of natural armor Armor Type Wearable items Durability See Durability Renewable Yes Stackable No Data values See Data values Name See Data values For the armor that can be worn by horses, see Horse Armor. Armor classes. From minecraft (2 armor points), and it is easy to land a hit on them in melee combat without taking damage. Also, they often spawn in large numbers and when they do so, they can quickly overcome you. Zombies aren`t that fast (except for baby zombies, which sprint, and are small and hard to hit), and merely a nuisance, especially when mining underground. When surrounded by multiple mobs, cut down the zombies first to escape. The player can also use a bow to shoot the zombies, but as mentioned, they spawn in large numbers, so it will be difficult to kill all of them. If possible, lure them out into sunlight so that they burn. They drop rotten flesh, which is only useful if you (or a wolf Wolf Health points Wild: 8 () Tamed: 20 () Attack strength Wild: Easy: 3 () Normal: 4 () Hard: 6 () Tamed: 4 () Size Adult: Height: 0.85 Blocks Width: 0.6 Blocks Baby: Height: 0.425 minecraft ) are low on food or far from a permanent food source. It should also be noted that zombies can break down wooden doors in Hard Mobs in full armor are a common sight in higher difficulty levels. Difficulty is an option in Minecraft that has a direct impact on the ease of gameplay. Contents 1 World setting 1.1 Peaceful 1.2 minecraft difficulty and Hardcore The Hardcore mode death screen. Java Edition Only Hardcore mode is a much more difficult variant of the Survival game mode. Contents 1 Features 2 Multiplayer 3 Video 4 History 5 Issues 6 Trivia 7 minecraft mode, so take caution when trying to defend yourself by placing blocks. If you play on Hard/Hardcore mode, protect your house with an iron door. They also attack villagers Villager Health points 20 () Size Adult: Height: 1.95 Blocks Width: 0.6 Blocks Baby: Height: 0.975 Blocks Width: 0.3 Blocks Spawn Village When a zombie villager is cured First appearances See History Drops None Experience minecraft and can be seen trying to open doors. They can spawn with armor, pumpkins on their heads, and iron tools such as swords Sword Type Combat Durability Wooden: 60 Golden: 33 Stone: 132 Iron: 251 Diamond: 1562 Renewable Yes Stackable No Data values See Data values Name See Data values Swords are melee weapons that are mainly used minecraft and shovels Shovel Type Tools Durability Wood: 60 Uses Stone: 132 Uses Iron: 251 Uses Golden: 33 Uses Diamond: 1562 Uses Renewable Diamond: No All Others: Yes Stackable No Data values See Data values Name See Data minecraft . Zombies are also extremely weak when trapped. A way to lure them is use the villager trap. Zombies can spawn other zombies when you hit them.

Skeleton

Skeletons can be quite difficult to slay in melee combat, unless you have the correct tactics. They fire arrows Arrow Type Combat Durability N/A Renewable Yes Stackable Yes (64) Internal ID Normal / Tipped: PC: 10, PE: 80 Spectral: PC: 24 Network ID Normal / Tipped: PC: 60 Spectral: PC: 91 Entity ID Normal minecraft as you approach, making them hard to kill; although if you get close enough, it is possible to hit them, block, and repeat until you kill them. Another way you can attack is by circling them, and while doing so, approach and hit them and keep on circling and hitting it until it dies. They burn in sunlight like zombies unless they are wearing any type of armor or pumpkins on their heads. When attacking them in melee combat, strafe while approaching, and spiral around them. Never use sprint hits on skeletons unless they are near a hazard, as knocking them back will give them a free shot at you before you can approach. Be that as it may, you can jump-sprint so that there is a chance that the skeleton will shoot over or under you. You might also get a critical hit if you do that. It is suggested that you wear at least a 11 armor points () when doing this, as you will take some damage. Do NOT do this if the skeleton is on a hill, as you might crash against a wall, giving the skeleton a free shot at you. Skeletons can hide behind corners in caverns and ambush you, so ensure to light the entire tunnel before exploring further when underground. One can make short work of a skeleton by shooting it while outside its search range. On equal ground with a skeleton, charge your bow shortly after dodging a skeleton`s arrow to prevent being shot while under the slowing effects of a charging bow. If you are low on health and ammo, wait until day so that they burn up. Be that as it may, if inside a cave, wait for your health to regenerate completely and try again. In nether fortresses Nether Fortress Biome The Nether Consists of See Structure First appearances See history Nether fortresses are structures that are naturally generated in the Nether. Contents 1 Generation 1.1 Mobs 2 Structure 2.1 Blocks 3 Loot minecraft , they spawn 20% of the time in place of a wither skeleton Wither Skeleton Health points 20 () Attack strength Easy: 4 () Normal: 7 () Hard: 10 () Size Height: 2.4 Blocks Width: 0.7 Blocks Spawn Nether fortresses at light level 7 or less First appearances minecraft . They can wear armor and pumpkins like zombies, but cannot pick up items or blocks. When fighting skeletons and you run behind a wall, don`t try to rush out and attack them (unless you don`t mind taking some damage). What you should do is wait behind the corner with your sword on block and when the skeleton hits you, retaliate before it can launch another attack. Skeletons are very accurate and running out will almost always result in a hit. So does trying to wait around the corner and attacking the edge of the skeleton. By blocking with a shield you reduce damage taken. Don`t try to slay a skeleton in melee combat in water (use only a ranged attack), they can fire arrows at you preventing you of getting out of the water and possibly killing you. If you do decide to attack a skeleton in water with melee tactics, get under the skeleton or jump off a ledge into the water. A good plan in the swampland biome is to try and drown the skeleton under lily pads Lily Pad Transparency Yes Luminance No Blast resistance 0 Tool Any tool Renewable Yes Stackable Yes (64) Flammable No Drops Itself Data value dec: 111 hex: 6F bin: 1101111 Name waterlily The lily pad is a short, flat minecraft .

Creeper

Not only one of the most notorious and infamous mobs in the game, but also one of the most deadly.

Explosion Mechanics

If there is 1 block or less between you and the creeper and it knows you`re there, it will start its 1.5 second countdown before it explodes. Hitting it and moving back or sprint-hitting it will move it far enough away that it stops its countdown, and starts its cooldown. The length of the cooldown is equivalent to how long it was counting down. So, if it had been counting down for 0.75 seconds when it moved out of range, then the cooldown will last 0.75 seconds as well. If there are 2 blocks between you and the creeper, you`re safe unless it has already started its countdown. Creepers will also run away if close to a cat or ocelot, preventing an explosion.

Below is an image showing the likelihood of a creeper exploding. The white square in the center with an `X` is the creepers location. This grid uses the block system for distance and it is used by `placing` your player on the relative colored square. Please note that you may think that you are two blocks away in the game, but actually you may be closer, depending on your graphics or perspective (e.g. looking up vs. looking straight ahead).

A grid showing the likeliness of a creeper exploding.
Color Chance of Explosion Predicted Damage
Red Definite Extreme
Yellow High Moderate
Green Minimal/None None
Blue None None

Combat Methods

The safest way to engage a creeper is from a distance by shooting three fully charged arrows Arrow Type Combat Durability N/A Renewable Yes Stackable Yes (64) Internal ID Normal / Tipped: PC: 10, PE: 80 Spectral: PC: 24 Network ID Normal / Tipped: PC: 60 Spectral: PC: 91 Entity ID Normal minecraft at it with a bow so it cannot explode near the player. Also, the player can finish off the Creeper with a sword after shooting the Creeper once or twice to save arrows (unless you have the infinity enchantment on your bow).

Swimming Creepers can be easily dealt with using melee attacks while the player is underwater. Players can also take advantage of the Creeper`s countdown system by hitting it, retreating a few squares away, and repeating this until it dies. Alternatively, the player can find sufficiently high ground to strike a Creeper from above with a melee weapon without the detonation sequence being activated. Be that as it may, the player should keep in mind that Creepers move forwards and to the right (your left) when in pursuit.

A Creeper can be hit and knocked out of reach with the sprint hit ability (also with an Knockback enchantment to the player`s sword). This allows a player to slowly work down a Creeper`s health while remaining out of the explosion radius. Jumping and hitting a Creeper while falling during a sprint will kill the Creeper quickly while still keeping it out of reach.

If a Creeper is below the player, the player can suffocate it (and many other mobs) by placing a block of sand Sand Transparency No Luminance No Blast resistance 2.5 Tool Renewable No Stackable Yes (64) Flammable No Experience Smelted: 0.1 Drops Itself Data values Sand dec: 120 hex: C0 bin: 11000 Red Sand dec: 121 hex: C1 bin: 11001 Name sand This minecraft or gravel Gravel Transparency No Luminance No Blast resistance 3 Tool Renewable No Stackable Yes (64) Flammable No Drops Gravel (90%) Flint (10%) Data value dec: 13 hex: D bin: 1101 Name gravel Gravel is a block that is affected minecraft above the Creeper as long as the block they are placing is on a wall or a block in front of the player and above the target mob. It will usually take one to two blocks to cover the Creeper and when it is covered, it will slowly suffocate to death. This is a slow way of eliminating a Creeper but it will keep the player out of harm`s way and preserve the durability of their weapon.

Another method to kill a Creeper is by using the pillar method. This method is not the most effective, but chances of explosions are minimal. By making a 3-4 block pillar of dirt/sand by pillar-jumping, and waiting until the creeper comes next to your pillar, you can attack it without exploding.

Another method to kill a Creeper (especially if there are multiple creepers), is to fight them with an open door between you. As soon as you attack, the creepers might start their countdowns. Close the door quickly, and it will shield you from their sight, forcing them to abort the countdown. Re-open the door and strike again, then quickly re-close the door. The creepers will not be quick enough to go through, and the door will shield you from their view. The only drawbacks to this method are if you react too slowly, they can detonate; and that zombies could break the door if they see you. This method is very effective, especially if you have low resources and time. This method can also be used to block a possible skeleton arrow.

They may be hit by lightning during a storm, making it a charged Creeper. These are one of the most dangerous mobs in the game as its explosion is stronger than TNT. Be that as it may, the lightning also damages the Creeper, making it a faster kill. One fact you should know about the lightning Creeper is that they approach straight on, instead of from the right (your left.)

But remember, keep your distance when fighting hostile mobs, especially Creepers.

Spider

Spiders can be a nuisance if handled incorrectly. They are one of the three monsters that are 1 block high, and as such they will be able to sneak into your house if a hole is sufficiently large for them. Be that as it may, spiders are also 2 blocks wide, so a 1x1 hole will not let them pass. Spiders have a special featureSpecial attraction in which they can climb blocks. If you hear spider noises but can`t see one, usually they are on top of your house. In the daytime, spiders will become neutral ⃢₀ₔ they will only attack you if you attack them (but don`t think they will forgive you if they were chasing you in the night!). Be that as it may, they can ambush you in the daytime if you exit your house when one is on your roof, attacking your back as you walk away from your house. Spiders have a jump attack, and so it is best to swing a sword while walking backwards to avoid most damage. During the day, they can be killed by lava or flint and steel without becoming hostile to you. On Survival a Spider becomes neutral towards you if the light level around you and it is around 12 - 14. One can also kill spiders by pillar jumping, creating a ledge around the pillar, bombing the spiders with snowballs, and watching them climb and fall. (See Spider Masher.) Spiders drop 0 - 2 string String Transparency Yes Luminance No Blast resistance 0 Tool Any tool Renewable Yes Stackable Yes (64) Flammable No Drops String (1) Data values Block dec: 132 hex: 84 bin: 10000100 Item dec: 287 hex: 11F bin: 100011111 Name Block tripwire Item minecraft , and have a chance to drop a spider eye Spider Eye Type Food Restores Poison (0:04) Cookable No Renewable Yes Stackable Yes (64) First appearances See History Data value dec: 375 hex: 177 bin: 101110111 Name spider_eye A spider eye is a poisonous food and brewing item. minecraft . String is useful stuff, and precious in the beginning game as it is needed for bows Bow Type Combat Durability 385 Renewable Yes Stackable No First appearances See History Data value dec: 261 hex: 105 bin: 100000101 Name bow A bow is a ranged weapon that fires arrows. Contents 1 Obtaining 1.1 Skeletons 1.2 minecraft , fishing rods Fishing Rod Type Tools Durability 65 Renewable Yes Stackable No Experience Per catch: 1–3 First appearances See History Data value dec: 346 hex: 15A bin: 101011010 Name fishing_rod Fishing rods are tools whose primary purpose is obtaining fish. minecraft , and leads Lead Type Tools Durability N/A Renewable Yes Stackable Yes (64) First appearances See History Data value dec: 420 hex: 1A4 bin: 110100100 Name lead Leads, also known as leashes, are items used to leash and lead passive mobs. minecraft . It can also be crafted into wool Wool Transparency No Luminance No Blast resistance 4 Tool Renewable Yes Stackable Yes (64), same color only Flammable Yes Drops Itself Data value dec: 35 hex: 23 bin: 100011 Name wool Wool is a block derived from sheep minecraft (12 string makes enough for a bed Bed Type Block Entity Physics No Transparency Yes Luminance No Blast resistance 1 Hardness 0.2 Tool Any tool Renewable Yes Stackable No Flammable PC: No, but catches fire from lava PE: No First appearances See minecraft ), and it can be placed in the environment as tripwire String Transparency Yes Luminance No Blast resistance 0 Tool Any tool Renewable Yes Stackable Yes (64) Flammable No Drops String (1) Data values Block dec: 132 hex: 84 bin: 10000100 Item dec: 287 hex: 11F bin: 100011111 Name Block tripwire Item minecraft .

Spider Jockey

These are rare, they have 1/100 chance to spawn in place of a regular spider and from a spider spawn Egg in Creative mode. It is also highly fatal if confronted head-on, as the spider will attack you, while the skeleton shoots you with arrows, On Hard mode, a spider jockey deals a total of 5.5 hearts of damage if attacked head on (also the spider jockey can still climb walls). If the spider climbs into an area that is only one block high, the skeleton will suffocate.

If the spider Spider Health points 16 () Attack strength Easy: 2 () Normal: 2 () Hard: 3 () Size Height: 0.9 Blocks Width: 1.4 Blocks Spawn Light level of 7 or less, 3×3×2 space on solid blocks minecraft is killed the skeleton Skeleton Health points 20 () Attack strength Bow: Easy: 1 () - 4 () Normal: 1 () - 4 () Hard: 1 () - 5 () Sword: Easy: 2 () Normal: 2 () Hard: 3 minecraft will revert to a normal skeleton Skeleton Health points 20 () Attack strength Bow: Easy: 1 () - 4 () Normal: 1 () - 4 () Hard: 1 () - 5 () Sword: Easy: 2 () Normal: 2 () Hard: 3 minecraft and continue to attack normally and vice versa.

Wolves are a messy way to combat them because the wolf will attack the mob who last attacked it, so it may alternate from attacking the spider to attacking the skeleton, etc.

One can attack spider jockeys with a bow outside of the mobs` search range. Be sure you do not hit the spider Spider Health points 16 () Attack strength Easy: 2 () Normal: 2 () Hard: 3 () Size Height: 0.9 Blocks Width: 1.4 Blocks Spawn Light level of 7 or less, 3×3×2 space on solid blocks minecraft until you have killed the skeleton Skeleton Health points 20 () Attack strength Bow: Easy: 1 () - 4 () Normal: 1 () - 4 () Hard: 1 () - 5 () Sword: Easy: 2 () Normal: 2 () Hard: 3 minecraft .

If a spider jockey spots you from a high place, the skeleton may hurt the spider trying to shoot at you, causing the spider to attack the skeleton, provoking a comical fight. You can wait until one of the mobs dies so you will have to deal with a single mob, or use the confusion to climb up and fight the already damaged spider jockey to get both loots. Be careful, as you could still be pushed off.

Cave Spider

Cave spiders only appear in abandoned mineshafts Abandoned mineshaft Biome Any Consists of Wooden Planks Fence Rail Torch Cobweb Dirt Monster Spawner Minecart with Chest Can generate post-generation No First appearances See history "Mine" redirects here. For information about mining, see Mining. minecraft underground, but are a pain to deal with. Not only are they smaller than a regular spider Spider Health points 16 () Attack strength Easy: 2 () Normal: 2 () Hard: 3 () Size Height: 0.9 Blocks Width: 1.4 Blocks Spawn Light level of 7 or less, 3×3×2 space on solid blocks minecraft , meaning they can fit through 1x1 holes, but also their bite will Poison "Healing" redirects here. For health, see health. Contents 1 Behavior 2 Summary of effects 3 List of effects 3.1 Absorption 3.2 Bad Luck 3.3 Blindness 3.4 Fire Resistance 3.5 Glowing 3.6 Haste 3.7 Health Boost minecraft you (except on Easy and obviously Peaceful difficulty). On Normal difficulty, the Poison effect lasts for 6 seconds if not countered by drinking a bucket of milk Milk Type Food/Drink Restores None; Cancels all status effects Cookable No Renewable Yes Stackable No First appearances See History Data values PC: dec: 335 hex: 14F bin: 101001111 PE: dec: 3251 hex: 1451 bin: 1010001011 Name PC: milk_bucket PE: bucket A minecraft . On Hard, the Poison effects will last for a deadly 15 seconds. Keep in mind that the poison effect on Hard can deal 10 (5 hearts) of damage if not treated with said milk, and will eventually be the ultimate cause of player deaths in the abandoned mineshafts from the poison leaving only 1 health left on the player. Cave spider spawners are often difficult to take out, due to their location being surrounded by cobwebs. If you run across a cave spider spawner, make sure you have shears or a sword to cut the cobwebs quickly (a sword will be used up quickly by this). Another great option would be a bucket of water Water Transparency Partial (-2 to light) Luminance No Blast resistance 500 (Flowing) 500 (Still) Tool Renewable Yes Stackable N/A Flammable No Drops None Data values Flowing Water dec: 08 hex: 8 bin: 1000 Still Water dec: 09 hex: 9 bin: 1001 minecraft . You can also tunnel under the floor to reach them, then mine upwards and break the spawner. Neither type of spider is affected by the cobweb slowing effect, so be aware that they cannot get stuck like other mobs and entities can.

Slime

Slimes are found only below altitude level 40 in certain chunks and in swampland biomes at night, but often occur in large numbers. They are the only way to get slimeballs for sticky pistons, and drop large amounts of experience, but they are often a major pest in mines. A solution is to dig the mine only one block wide so that only the harmless tiny slimes can fit in it, but in natural caves and larger mines, they can become a nuisance as they will spawn in any light level. Since the larger slimes are slightly over 1 block wide, you can trap them behind walls and hit them easily. They are also easily killed by attacking from above. When a slime is killed, it will split into one to four smaller slimes, and a single huge slime can produce up to 16 small slimes, which can easily overrun the player in large numbers, but is mainly just a nuisance. Attacking from above or backpedaling will prevent too many from attacking at once. Water is also effective at slowing them down and it is common on the surface, while lava will kill large numbers, so it is a good last resort. Note that a tiny slime can be killed with a one punch(saving sword durability). Slimes will split even if they are hit with more than necessary damage.

Witch

Witches are hostile mobs with an appearance similar to villagers that spawn in swamp huts and rarely in other parts of the Overworld. They throw negative splash potions at you and will drink Water Breathing, Fire Resistance and Instant Health potions to protect themselves; so drowning them or killing them with lava or fire isn`t a good thing to do. They have 13 hearts of health. If you find one, shoot it with a bow or attack it with a sword in the way that you would attack skeletons. If you are holding an iron sword or better, another strategy would be charging towards it and hitting it 3-4 times before the witch is finished drinking their potion of Instant Health. Be that as it may, don`t use splash potions on them as they are almost completely immune to them. Fire attacks are also useless. Witches can spawn anywhere it is dark, excluding the Nether and The End. The witch drops spider eyes, sugar, glowstone dust, redstone dust, sticks and empty glass bottles, making them a great way to get various resources.

Guardians

The guardian has two methods of attack, engaging a laser-like beam and a thorn-like attack. The beam takes several seconds to charge, doing no damage while doing so, and changes from purple initially to bright yellow when fully charged. Once charged, the beam abruptly disappears and deals damage. The guardian will swim around for a few seconds before firing again. If the target comes near the guardian while it is firing its beam, it will stop firing and swim away until it is at a comfortable range, at which point it will continue attacking. The guardian, unlike other hostile mobs, will not follow the player if they move out of sight. Instead, it will simply continue swimming until the player becomes visible again, and will then start to charge its attack. The beam cannot be dodged, as it follows the player, but can be obstructed by solid blocks, and has a range of approximately 15 blocks.

Guardians also have spikes on their bodies. Although these spikes don`t do any direct damage upon contact or as a melee attack, they act similar to the Thorns enchantment. The guardians can extend and retract their spikes. If a player attacks the guardian when its spikes are extended, the player takes a small amount of damage.

Guardians are very resistant to melee attacks when under water, as the player will not be able to quickly approach the Guardian due to the slowing effect of the water. Guardians will swim away when approached by a player it is targeting. The Guardian will deal 1 heart of damage every time it is hit when its spikes are extended. If cornered, the guardian will usually extend its spikes and fire its laser at the player, even at point-blank range.

If brought to land they may take fall damage from their swift movement.

If the player must melee a guardian, they should try to corner it and hope for the best; or else try to trick it into swimming within melee range repeatedly.

The guardian cannot shoot as fast as a player with a bow can, so a skilled player will be able to shoot the guardian, and then hide to break the beam`s lock, repeating until the guardian is dead. Arrows will slow down and eventually fall when in water, so the player may be forced to shoot at very close range. If the guardian is in shallow water the player(s) can use a fishing rod to pull it out of the water where the player(s) can then kill it using melee attacks without being shot at or hurt by the spikes (The guardian can still shoot while out of water, but unless it`s held still, it flops around too much to keep the target in range).

Fighting guardians is incredibly dangerous without armor. Armor is essential to combating guardians, especially within an ocean monument. Entering their territory without armor will almost always lead to a swift death, even if armed with a sword or bow and arrows.

Using the combined effects of Depth Strider III, Speed II and sprinting, the player can actually swim faster than the guardians, allowing him/her to sneak up on them or to escape their beams.

Elder Guardians

The elder guardian has a very large amount of hearts (80), making melee attacks even harder. Elder guardians do more damage than regular guardians. Diamond equipment enchanted with Respiration and Depth Strider, swords and bows are recommended. Fighting elder guardians is incredibly dangerous without armor. Entering their territory without armor will almost always lead to a swift death, even if armed with a sword or bow and arrow. They will also give you the Mining Fatigue effect, making it impossible to tunnel out in case of emergency, or mine the gold treasure inside the ocean monument.

Vindicator

While spawning in the rarest structure in the game only one time, a vindicator is essentially a swift, high damaging zombie. Be that as it may, this does not mean it isn`t dangerous. Added along with the woodland mansion in 1.11, these deal the highest melee damage that can be received legitimately on single player (7 on easy, 13 on medium, 19 on hard), and almost always spawn in groups with other vindicators. Since the woodland mansion has many U-turn areas where a mob can hide (as there are some generation problems with the torches, so the vindicators will not be alone), it is easy to be ambushed and swiftly killed, especially when entering bedrooms, the primary spawn location. As the mansion is already dimly lit, it is best to explore using night vision, have another player with you (if possible) and keep your hostile mob noises up (they make grunting noises while idle). Attack the vindicator in front, or you will be damaged very badly. If you are about to be overwhelmed, step into a jail cell. Oddly enough, they will not pursue you through jail cell doors. This is not a mob to be taken lightly, even late game. Even more so when it is coupled with the other illager type, the evoker.

Evoker

The shamanic counterpart to the vindicator. They summon vexes, small spirit-like creatures that eventually die off, assuming they do not kill you. You will not find lone evokers (almost always really), but with 2 or more vindicators with them (can potentially be more if being followed already), the vindicators will charge you, giving the evoker time to use one of its summoning attacks:

  • Vex summoning. Summons several small mobs, which can pass through blocks. They die within 2 minutes and are limited by a binding radius.
  • Fang attack, explained better in the main article. It does 3 hearts of true damage (ignores your armor, potions and enchants), it can hit multiple targets and it cannot be used on other illagers (the vindicators/evokers). When fighting in a room with the evokers, keep an eye out for the vexes, especially their red glow when charging. They are weak but deal large damage due to the fact multiple summons can happen. Fangs cannot be avoided. Simply kill the evoker as soon as possible after killing the vindicators, especially if it attempts a spell.

Vex

Very small creature about the size of a baby zombie, be that as it may, they float, deal MUCH more damage (they do 5-9-13), have 14 hit points, and can pass through blocks. A player in the gear they have obtained by the point they find and decide to enter a mansion will be able to kill it in one hit with a strength potion. Prioritize killing them over vindicators when you can see them in range of your sword, as they move fast and can get behind you.

Illusioner

The third type of illager, they don`t spawn naturally (not yet). They have the ability to blind you for 20 seconds, and can even spawn duplicates to fool you. These duplicates move in the same way as the regular mob, so it`s hard to tell which one to hit. They can also fire arrows at you, but only the arrows from the real illusioner can hit you. Despite it dealing poor damage (for now), illusioners are more of a nuisance than deadly.. It drops the occasional bow on death. It`s best recommended to use a bow for this mob.

Nether mobs

Only 5 mobs spawn naturally in the Nether other than skeletons and endermen. This list is sorted by chance of encounter. Currently, all Nether mobs are hostile, with the exception of the Zombie Pigman, which is neutral. All can be very dangerous without sufficient weapons, but all can be outrun fairly easily while sprinting, and all excepting the magma cube despawn on peaceful.

Zombie Pigman

Zombie pigmen are neutral mobs. This means that they are not naturally hostile, but will retaliate if attacked, just like wolves. These mobs will attack in medium-large groups and unprepared players should be cautious of their strength in numbers.

To an unprepared or careless player, a charging group of Zombie pigmen can mean a swift death, but the fight becomes easier after you can recognize how they behave and attack. Zombie pigmen attack with a mob mentality. If you attack one of them they will all join in and attempt to kill you. As soon as one pigman is attacked, all of the others within a 32 block radius become hostile and will charge the player if he is in sight range (16 blocks). Zombie pigmen will notice attacks from behind walls and at different heights. It is a misconception that their hostile status lasts between 20–40 seconds since the last attack by the player, so taking cover and waiting is useless, but you can still attempt to bunker down (in a narrow cave/choke point, for example) and dispatch them safely. The hostility radius is centered around each zombie pigman that is attacked, not the player. This means that you can attack a far-away zombie pigman with a bow without nearby pigmen becoming hostile (although this is not suggested). Note also any pigmen between 17 and 32 blocks will continue to wander as normal unless you come within 16 blocks of them (or vice versa), upon which they will rush you (assuming they haven`t calmed down by then). But, when you defend yourself, any pigmen within a new 32-block radius will be angered.

They carry a golden sword, and so they do quite a bit more damage than a zombie. On hard difficulty they will do 13hp(6.5 hearts) of damage. Compared to the Zombies 4hp(2 hearts) damage on hard difficulty, there is a considerable difference. They do, be that as it may, share zombies` natural armor (8% damage negation). Zombie Pigmen always spawn with a golden sword. They will never spawn with armor pieces on them (chestplates, helmets, etc.) , but their sword may be enchanted. If items are dropped near them, they will pick up the items. Armor and swords will be automatically equipped.

The easiest way to kill zombie pigman is in one hit, as they will not be aggravated if another pigman is killed in one hit. This can be achieved with Strength II and a Diamond sword, or a Diamond sword with Sharpness III and Strength I.

Another easy way to kill zombie pigmen is to build a 2-block-high tower next to one by pillar jumping. Make sure the pigmen can`t jump onto the tower. Then hit the zombie pigman. All other pigmen will be angered, and come rushing towards you, be that as it may, they can`t reach you. Now dispose of them. When done, check to see if other pigmen are coming. Then, destroy the tower. Be careful of baby zombie pigmen, because, they are small and hard to see in all those adult zombie pigmen, and can really surprise you.

Ghast

Ghasts are often considered the most difficult mob to kill in the Nether because of their extreme attack range, explosive attack power, mobility and flight. They are also quite common; players in any exposed area will have to deal with them sooner or later and possibly from the moment they step out of a portal. Ghast fireballs have a profound effect on nether architecture, making a compelling case to use only materials resistant to their explosions for outer walls and exterior fittings in places where their fire may be drawn. As a result of their large size and the extreme unpleasantness of an indoor Ghast spawn, the primary defense mechanism for buildings in the Nether becomes enclosure rather than lighting. A ghast`s firepower is highly inaccurate at most ranges if one is moving. Players are most vulnerable when they are building in the Nether, when they may well not be moving and possibly standing above a long fall. Ghasts can also break blocks from under the player, often dropping them into lava or causing death through falling damage.

The player can reflect fireballs by hitting them with anything before they impact, even bare hands. Because of their low speed, spamming mouse clicks is often enough to deflect any given attack. It is possible to kill Ghasts by reflecting their attacks back at them, but it can be difficult since they are agile. You can easily make a fireball reflect in the direction you want by shooting an arrow, fishing rod, or snowball at the fireball. In fact, snowballs or eggs are the easiest as they are easy to get and don`t have a speed limit, so you can just bombard snowballs and you`ll hit the fireball at some point. The fishing rod, when released, slightly affects the fireball`s trajectory. This relationship goes both ways and a Ghast`s constant stream of fireballs may well interfere with the firing arc of your bow.

Most ghast kills are made with a bow and arrows or a ghast fireball for obvious reasons but a ghast can be killed with melee weapons if the player can get close enough before it draws away. Ghasts are highly vulnerable when caught on the ground since their attacks can be deflected and their health is quite low - 2 blows from a diamond sword will destroy one. It is possible to use a fishing rod to draw ghasts near enough to hit them with a sword. A close ghast is also much easier to hit with a bow, though reaction time against its fireballs is likewise lessened. When aiming your bow, be sure to lead your shots as ghasts can quickly change trajectory and move quite quickly. Depending on the ghast`s range and relative altitude, it is usually necessary to also aim at a high trajectory to gain extra range. Where possible, having the advantage in altitude (such as shooting from the topmost layer of the Nether) is of enormous help. Also, ghasts move much slower when caught in a lava fall or pool, so waiting for the perfect opportunity can help your accuracy. If ammunition is not a concern, it is advisable to shoot many arrows at differing trajectories in order to find the range to the ghast. The ghast`s hitbox is mainly its body, and aiming too low may cause a shot to go through the ghast`s tentacles, dealing no damage. Be that as it may, it is perfectly practical to shoot the hitbox through the ephemeral body from above using plunging fire.

Much like using neutral or enemy mobs as shields against arrows fired by skeletons in the regular world, it is feasible to use Zombie Pigmen as shields against Ghasts in the Nether. It is possible to injure or kill Zombie Pigmen in this fashion without ever making them hostile to the player. If a ghast hits a zombie pigman, other zombie pigmen will try to kill the ghast and will if it is close to the ground.

An effective method of fighting ghasts in the Nether is to make a shelter, preferably out of brick, cobblestone, obsidian, or other explosion-resistant materials. Nether brick is ideal because it is completely immune to their fireballs, and is commonly found in the fortresses and as smelted netherrack. Make a 1x1 hole in the roof and add ladders leading up to it, in such a way that you can poke the upper half of your body through the roof. When a ghast is near, climb the ladder, shoot an arrow at the ghast and quickly descend again into your explosion-proof shelter. This should mean that you can kill ghasts easily with minimal health loss. To improve this even further, add a small 3x3 roof 1 block above the hole in the main roof. Most of the ghasts` fireballs will now hit this roof rather than you, meaning that you should be safe against most ghast attacks.

Ghasts do full 10 hearts damage when a direct hit from a Fireball is taken. Inversely, this means that deflecting a Ghast`s fireball against itself will kill it instantly, although the game code states that direct contact with a fireball does 1,000 damage (500 hearts).

Overall though, an enchanted bow and good skill are the most effective ways to deal with a ghast. A bow with Power IV can down a ghast in a single shot, and a player skilled at archery can make a sport of them.

Magma Cube

Magma cubes drop magma cream, and they are common in the Nether and give the player large amounts of experience, so being able to fight them is a necessity for anyone who explores the Nether a lot, and is a good source of experience and useful potion ingredients. The smaller two kinds of cube are both easily killed with a stone sword or better even in large numbers, as they have low health and a slow attack rate, but big cubes can be deadly. Due to their jumping attack, they are very hard to hit and dodge, and while they have less health than the player at 8 hearts, they have natural armor that negates 48% of damage dealt to them, making their practical health much higher than the player`s base. Preferably trap them on a ledge above you and use a hit and run tactic, but if you must fight them in the open, hit them immediately after their jump so you have time to escape the next one. Be that as it may, you will likely take damage due to their glitched hitbox. Once the big cube is defeated, fighting its smaller counterparts should be much easier. It should be noted that a large Magma Cube is almost impossible to hit with a sword, as its hitbox is glitched in both SMP and in SSP. In this case, one should instead use a bow to fight large Magma Cubes until they are reduced down to a smaller size. Be that as it may, the glitched hitbox has one known weak spot where you can hit them without them hitting you: the belly, which makes trapping them above you very effective. When fighting one in a flat area, a trapdoor-like technique is often a safe way to kill them while avoiding taking damage. Stand just out of reach of the Magma Cube, and start walking toward them just before they jump. As they jump over you, look up and hit them, but keep on moving. If done properly, the Magma Cube should be knocked over you and you should be safe. If they are knocked sideways or backwards when you hit them, move to avoid them respectively. A sword enchanted with Knockback will also help. Sprint-hitting a cube also gives increased knockback; however it is much more difficult to hit them when moving faster. This technique requires practice, but may be the most reliable way to kill them without a bow.

Blaze

Blazes are rare and spawn from spawners in nether fortresses Nether Fortress Biome The Nether Consists of See Structure First appearances See history Nether fortresses are structures that are naturally generated in the Nether. Contents 1 Generation 1.1 Mobs 2 Structure 2.1 Blocks 3 Loot minecraft . They are essential to get blaze rods, which have many uses, such as in making brewing stands. They can occasionally spawn elsewhere in a nether fortress, so it is best be prepared, even if you do not plan to go near a spawner. Blazes are one of the most difficult mobs to fight, due to their ranged, unblockable attacks and rapid rate of fire. Their ability to fly usually leaves the player`s sword useless, while a player`s bow`s charging time and move speed leaves the player highly vulnerable to attack. On the other hand, blazes have a much shorter attack range, which makes it more feasible to snipe them from afar. Blazes can only spawn in light level 11 or lower (at the lower half of their body). Much like ghasts, the blaze`s ability to fly