Info
“ | If you hold food in your hand, they follow you around. If you feed them, they enter "love mode". Two animals in love mode = babies. | „ | |
— Notch This page has been protected from editing to prevent vandalism. Please discuss changes on the talk page. Markus Persson Real name Markus Alexej Persson Date of birth Jun. 1, 1979 (age 38) 1] Occupation Game developer on breeding animals |
Breeding is a game mechanic that allows animals "Monster" redirects here. For the mob called "monster" in the code, see Human. Mobs are living, moving game entities. The term "mob" is short for "mobile". 1] Contents 1 Spawning 2 Behavior 3 List of of the same species to breed with each other to make new animals.
Trivia
- Any two animals of the same species are able to breed with each other, even if one animal is the parent of the other.
Videos
Mechanics
Each type of "domestic" animal has a food Foods (or Foodstuffs as considered by the Creative inventory) are consumable items that when eaten restore hunger points and sometimes cause status effects. They are essential to the player s survival, as going without them will item used to lead and breed it. (There are a few special cases, described below.) Once an animal notices a player holding its food, it will follow the player until either the player is out of range, the player stops holding the item, or it begins the breeding process. This includes baby animals. Note that animals are uninterested in food lying on the ground Item Health points 5 () 1] First appearances See History Internal ID PC: 1 PE: 64 Network ID PC: 2 Entity ID PC: item PE: itementity Items are "dropped" blocks or items (non-block resources) which . One item per parent is needed to breed a single baby.
Love mode
If an animal is fed its food, it will enter "love mode", preparing to breed with another animal of the same species that is also in love mode. Animals that are in love mode emit heart particles Particles are special graphical effects in Minecraft. Contents 1 Behavior 2 Types of particles 3 History 4 Issues 5 Trivia 6 Gallery Behavior edit | edit source] Particles always seem to face the player and constantly. When both animals are fed, they will path-find towards each other, up to eight blocks away. The two animals will "kiss" for about two and a half seconds, and then a baby animal of the same species spawns either in between the parents or on the same blocks as the parent that was spawned first, which ends love mode for the parents. Once the parents breed they also drop a small amount of experience. They will not be able to enter love mode again for 5 minutes, and they may only breed once per item given. Be that as it may, they can still be herded with the appropriate material, as can the baby.
After the baby animal has spawned, it will follow its parents for 20 minutes before growing to full size. The growth of baby animals can be slowly accelerated using the animal`s breeding item. Each use takes 10% off the remaining time to grow up, with the exception of horses where different breeding items speed up the growth by different amounts.
Breeding foods
Villagers
Villagers do not have a food item; they will breed of their own accord (and in their own time) depending on the available houses, or at least "registered doors", (See the village page for full details.) and whether or not they have bread, carrots, potatoes, or beetroots in their inventory, or have been trading with the player. When they breed, they will produce a smaller Villager but unlike most baby animals, these don`t have big heads, similar to cats. Baby Villagers will run around the village and will "play" tag. A baby villager killed by a zombie may produce a Baby Zombie Villager, depending on difficulty.
Breeding formula
A player may want to know how many mobs they will need in their farm to reach a certain goal, for example: to make a full-powered enchanting table with bookshelves (46 leather needed) or for full leather armor (24 leather), in case you have cow farm. So there is a formula to calculate how many mobs you will need to have at your farm, by the starting number and if you wait until all the mobs become mature (this does not apply to villagers):
Xn+1 = Xn + floor(Xn/2)
where Xn is the number of mobs at generation n.
Alternatively, if you start with X mobs and want to reach a population of at least Y, it can be achieved in ceil(log(Y / X) / log(1.5))
generations.
Baby animals
Baby animals are smaller variations of their parents, having small bodies, relatively big heads, higher pitched sounds, and faster walking speeds. Lambs cannot be sheared for their wool, chicks do not lay eggs, and calves and mooshroom calves cannot be milked. Baby animals will follow one of their parents until they grow up. (If the parent dies or there is none, they will pick a nearby adult of their kind.) Tame puppies and kittens will follow their owner if the parent is absent or sitting, and puppies will attack aggressive mobs just as a mature dog would. They do not drop loot or experience if killed (excluding baby zombies and baby zombie pigmen).
When lambs are born, they will usually be the color of one of their parents, chosen at random. However if the parents have `compatible` colors (meaning that their corresponding dye items could be combined into a third dye), the lamb will be a mix of the parents` colors (see Wool Dyes). This holds true even if one or both of the parents have just been sheared before breeding and have not yet grown their coats back. This is a handy way to obtain wool of a color for which you do not have a dye. In Pocket Edition, be that as it may, lambs will not combine the colors of their parents.
Baby animals can be manually spawned by using spawn eggs on a grown animal. This does not work on zombies or variants.
Baby animals may also be spawned using the /summon
command with a negative Age
tag; for instance, using /summon sheep ~ ~ ~ {Age:-100}
will spawn a baby sheep at your position, that will mature in 100 ticks. For zombies, the IsBaby:1
tag is used instead.
-
Mooshroom calf
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Baby llama (cream)
-
Baby zombie
-
Baby zombie villager (farmer)
-
Baby zombie pigman
Achievements
Icon | Achievement | In-game description | Actual requirements (if different) | Availability | Xbox points earned | Trophy type (PS) | |||
---|---|---|---|---|---|---|---|---|---|
Xbox | PS | Wii U | |||||||
Repopulation | Breed two cows with wheat | Breed two cows or two mooshrooms. | Yes | Yes | Yes | Yes | 15G | Bronze |
Advancements
Icon | Advancement | In-game description | Parent | Actual requirements (if different) | Internal ID |
---|---|---|---|---|---|
The Parrots and the Bats | Breed two animals together | Husbandry | Breed a pair of one of these 10 mobs. Other breedable mobs, if any, are ignored for the advancement. | minecraft:husbandry/breed_an_animal |
Video
History
Official release | |||||
---|---|---|---|---|---|
1.0.0 | 9 Sep. 2011 | Jeb tweets that animal breeding is pushed to 1.9. | |||
25 Sep. 2011 | Dinnerbone tweets an image of many cows, presumably testing the breeding system. | ||||
Notch This page has been protected from editing to prevent vandalism. Please discuss changes on the talk page. Markus Persson Real name Markus Alexej Persson Date of birth Jun. 1, 1979 (age 38) 1] Occupation Game developer also tweets an image of dozens of sheep crowded together, saying "They won`t stop breeding!!!" | |||||
Beta 1.9-pre2 | Introduced breeding. Animals could breed instantly, without any "cooldown". | ||||
No baby animals yet; all animals were born fully-grown. | |||||
All sheep were born with white wool, irrespective of their parentage. | |||||
Beta 1.9-pre3 | Baby animals added for pigs, sheep, chickens, cows, and mooshrooms. | ||||
Animals now enter "love mode" when fed with wheat. | |||||
Interestingly, snow golems could also enter love mode before this update. | |||||
Beta 1.9-pre6 | Baby sheep can now be either of their parents` colors, even if they were dyed. | ||||
1.2.1 | 12w03a | Wolves can be bred with any type of meat. | |||
12w04a | Cats (tamed ocelots) can be bred with raw fish. | ||||
12w08a | Villager children and kittens are the only baby mobs that have a head the right size for the body. | ||||
1.3.1 | 12w22a | Breeding gives experience. | |||
1.4.2 | 12w32a | Zombies that infect baby villagers create baby zombie villagers, which are faster than normal zombies, do not age, and survive in sunlight. | |||
12w36a | Pigs are responsive to carrots, chickens to seeds, with cows and sheep still breeding with wheat. | ||||
1.6.1 | 13w16a | Added horses, donkeys, and mules, all of which can breed to produce foals. | |||
1.6.2 | 1.6.2-pre | Baby zombies and baby zombie pigmen now spawn naturally among regular ones. | |||
1.8 | 14w02a | Baby mobs can be grown faster by being fed. Each feeding reduces the remaining time to maturity by 10%, having no effect if only 9 seconds remain. 28 feedings will reduce the remaining time to around a minute, from the initial time of 20 minutes. In addition, baby sheep will reach maturity one minute sooner for every time they consume grass. | |||
14w26c | Wheat`s acceleration of baby horse growth was reduced. | ||||
14w27a | Added rabbits, which can be bred to produce baby bunnies. | ||||
1.8-pre1 | Chickens can no longer be bred using melon seeds, pumpkin seeds, or nether wart. | ||||
1.9 | 15w31a | Chickens now use melon seeds, pumpkin seeds and beetroot seeds to breed, in addition to wheat seeds. | |||
15w35a | Baby zombie villagers now retain their profession. | ||||
15w46a | Baby rabbits are now smaller. | ||||
1.10 | 16w20a | Added polar bears and cubs. Unlike other mobs, polar bears will attack any player if a cub is nearby. | |||
Added husk variant, including its baby form. | |||||
1.11 | 16w39a | Added llama and llama baby. | |||
Pocket Edition Alpha | |||||
0.6.0 | Introduced baby animals. Breeding has not been added yet. Babies naturally spawn. | ||||
0.8.0 | Introduced breeding. | ||||
0.11.0 | build 11 | Mobs must be touching to breed (previously they could breed with any mob in an 8 block radius, regardless of obstruction). | |||
Added baby zombies. | |||||
0.12.1 | build 1 | Villagers can now breed. | |||
Breeding is now done through a Feed button. | |||||
Console Edition | |||||
TU7 | CU1 | 1.0 | Patch 1 | Added breeding. | |
TU11 | Added a message when the user tries to breed an animal when the spawn limits have been reached. | ||||
TU12 | Added baby villagers. | ||||
TU14 | 1.04 | Baby mobs can now be spawned by using on an adult form of that mob using a spawn egg |
Issues
Issues relating to ⃢₀ₜBreeding⃢₀ are maintained on the issue tracker. Report issues there.