Info
A block entity (previously named tile entity) is extra data associated with a block See the various blocks found in Minecraft. For the blocking with shields that reduces damage when performed, see Blocking. All blocks Blocks are the basic units of structure in Minecraft. Contents 1 , beyond the block ID and 4 extra bits of data that every block has.
Usage
Block entities store additional information about certain blocks, with the type of information varying by block. In some cases, this information is used to create a more complex model, such as the book on an enchantment table. In other cases, it is used to store contents of an object. Block entities can be moved by pistons Piston Transparency Yes Luminance None Blast resistance 2.5 Tool Any tool Renewable Yes Stackable Yes (64) Flammable No Drops Itself Data values See Data values Pistons are blocks capable of pushing most blocks, depending on . Pocketℂ₂edition only Pocket Edition Author(s) Mojang AB Jens Bergensten Aron Nieminen Daniel Kaplan Tommaso Checchi Shoghi Cervantes Jason Major Daniel Wustenhoff Tomas Alaeus Mikael "Slicedlime" Hedberg @@@#@@@Microsoft(microsoft.com)###@### Studios 1] Platform(s) Written in C++ 2] Latest version 1.1.2
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List of block entities
These are the current blocks that hold block entities.
Block Entity | Usage |
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To store the text. | |
To store the patterns. | |
To store their contents.
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To store the pyramid level, active effects, and contents. Also uses the block`s position for the beacon beam. | |
To store:
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To store which note will be played. | |
| To store the offset of block, direction of movement, and ID (and data value, if applicable) of the moving block. (A moving block can`t be stored as a block See the various blocks found in Minecraft. For the blocking with shields that reduces damage when performed, see Blocking. All blocks Blocks are the basic units of structure in Minecraft. Contents 1 ![]() |
To play music discs Music Disc Type Decorations Durability N/A Renewable Yes Stackable No First appearances See History Data values See Data values Name See Data values "Far" redirects here. For the phenomenon in Pocket Edition, see Far Lands. ![]() | |
For the floating book. | |
For the particle field effect. | |
For the type of the head, rotation when placed on top of a block, and (if applicable) data of the player represented. | |
For the type of command block, the command text, its output strength, and the output text. | |
For the teleport location and also whether to render the beam | |
To store information about the structure | |
To store whether the reaction started and the time remaining in the reaction. | |
To force the daylight sensor to update its output signal strength. | |
To show the Block ID and data value of the item displayed inside of it. | |
To store its output strength. | |
To store color. |