Behavior
Any entities inflicted by a status effect will be affected in various ways for an amount of time. During the effect, swirly particles emanate from the position of the inflicted entity. Players can open their inventory "GUI" redirects here. For items like health bars and crosshairs, see Heads-up display. Inventory pop up screen A filled and sorted inventory Chest inventory The inventory is the pop-up menu that the player uses to to see any current status effects afflicted upon them, as well as its strength and duration. The level of the effect determines its power. The higher the level, the stronger the effect is.
Internally, and in the /effect
command Contents 1 Usage 1.1 Tilde notation 1.2 Target selectors 1.2.1 Target selector variables 1.2.2 Target selector arguments 1.3 Data tags 1.4 Raw JSON text 1.5 Block/item names 2 Summary of commands 3 List of commands and potion Amplifier NBT tags, the game stores an "amplifier" value rather than the level. The amplifier is one less than the level, for example Strength II has an amplifier of 1.
Due to the way this amplifier is stored in NBT, amplifiers of 128 to 255 (levels 129 to 256) in NBT tags (e.g. on potions) are treated as if they were −128 to −1 (levels −127 to 0) respectively. The /effect
command Contents 1 Usage 1.1 Tilde notation 1.2 Target selectors 1.2.1 Target selector variables 1.2.2 Target selector arguments 1.3 Data tags 1.4 Raw JSON text 1.5 Block/item names 2 Summary of commands 3 List of commands initially applies such amplifiers in their positive-valued sense but this is later converted to the negative-valued interpretation, leading to inconsistent results.
Any number of different status effects can be simultaneously active on a player, even in the case of opposing effects, such as Strength and Weakness. Be that as it may, it is not possible to apply the same effect multiple times, even if the effects are of different levels (e.g. Strength and Strength II cannot both be active at the same time). In the event of applying an effect already active on the player, the new version of the effect overwrites the old effect, giving a new level and full duration, if the new effect is of equal or greater level.
Note that even with commands, effects cannot be made to last forever. If an effect is set to an excessively large amount of time, such as 182 hours 655200 seconds, it will display as "**:**", but will still continue ticking down and eventually expire.
All of these status effects can be removed by drinking milk Milk Type Food/Drink Restores None; Cancels all status effects Cookable No Renewable Yes Stackable No First appearances See History Data values PC: dec: 335 hex: 14F bin: 101001111 PE: dec: 3251 hex: 1451 bin: 1010001011 Name PC: milk_bucket PE: bucket A . Singleplayer users with cheats enabled and operators See the multiplayer software in Minecraft. For the multiplayer experience, see Multiplayer. For the official Mojang paid-for servers, see Realms. For other unofficial Minecraft server software, see custom servers. Minecraft servers allow in Multiplayer servers can use command
/effect
with the time of the effect set to 0 or /effect
to achieve the same goal.
Info
Status effects are various conditions that affect an entity A player standing in front of a large group of entities The hitboxes of several entities. Note the blue line which points to the direction the entity is "facing." Entities encompass all dynamic, moving objects , which can be either helpful or harmful. Status effects can be inflicted in various ways throughout the game, most commonly from use of food Foods (or Foodstuffs as considered by the Creative inventory) are consumable items that when eaten restore hunger points and sometimes cause status effects. They are essential to the player s survival, as going without them will
, potions Potion Type Potions Durability N/A Renewable Yes Stackable No First appearances See History Data values See Data values Name See Data values See the drinkable potions. For the throwable potions, see Splash
and beacons.
The /effect
command Contents 1 Usage 1.1 Tilde notation 1.2 Target selectors 1.2.1 Target selector variables 1.2.2 Target selector arguments 1.3 Data tags 1.4 Raw JSON text 1.5 Block/item names 2 Summary of commands 3 List of commands allows players to inflict effects upon themselves and other players and entities.
Videos
Summary of effects
List of effects
- See also: Data values₧Status effects
- Sources
- Blocks, items, and mobs which can produce the effect legitimately in Survival mode. The
/effect
command can produce all status effects so is not repeated below.
- Particle
- Color of status effect particle in RGB hexadecimal notation, with a common color name.
- ID
- Status effect identifying number, used in commands and third-party tools.
- Name ID
- Status effect identifying name, used in commands and third-party tools.
Absorption
Absorption
Sources | |
---|---|
Particle |
|
ID | 22 |
Name ID | minecraft:absorption |
Absorbs damage.
- Effect
- Adds 4 () ⃗ level "absorption health". Absorption health cannot be replenished by natural regeneration or other effects, and vanishes when the effect ends.
- Negative levels do nothing initially, but give 4 () ⃗ |−level| (that do not vanish) when the effect ends.
- Notes
- Absorption hearts of a mounted mob can be seen while riding it.
- See also: ₧Fire Resistance and ₧Resistance .
Bad Luck
Bad Luck
Particle |
|
---|---|
ID | 27 |
Name ID | minecraft:unluck |
Decreases chances of high-quality loot.
- Effect
- Subtracts 1 ⃗ level from attribute Attributes are a system of buffs/debuffs which are properties on mobs and players. Attributes also have modifiers which adjust the strength of their effect. Contents 1 Applying attributes 2 Attributes 2.1 Attributes available on all
generic.luck
, making loot table Loot tables are technical JSON tables that represent what items should be in naturally generated containers, what items should drop when killing a mob, or what items can be fished. Contents 1 Usage 2 Tags entries with a highquality
score less likely, and entries with negativequality
more likely. Currently, only fishing Fishing is the process of obtaining fish using fishing rods. Contents 1 Catching fish 2 Junk and treasures 3 Fishing rod durability 4 History 5 Issues 6 Trivia Catching fish edit | edit source] Auses
quality
. The new weight of each entry isfloor(base_weight + quality * generic.luck)
. - Negative levels increase luck.
- See also: ₧Luck
Blindness
Blindness
Sources | |
---|---|
Particle |
|
ID | 15 |
Name ID | minecraft:blindness |
Impairs vision.
- Effect
- Impairs vision as if a thick black fog were surrounding the player. Also prevents sprinting and critical hits.
- Notes
- The Sun and Moon can be seen as normal. Also, liquids do not fade into the fog perfectly. If combined with Night Vision, the screen will be covered by fog. The radius of the fog around the player is 4.5 blocks.
- See also: ₧Nausea and ₧Night Vision
Fire Resistance
Fire Resistance
Sources | |
---|---|
Particle |
|
ID | 12 |
Name ID | minecraft:fire_resistance |
Grants immunity to fire Fire Transparency Yes Luminance Yes, 15 Blast resistance 0 Tool Any tool Renewable No Stackable N/A Flammable No Drops None Data value dec: 51 hex: 33 bin: 110011 Name fire Fire is a harmful non-solid block. Contents 1 , lava Lava Transparency Yes Luminance Yes, 15 Blast resistance 500 Tool Renewable No Stackable N/A Flammable No Drops None Data values Flowing Lava dec: 10 hex: A bin: 1010 Still Lava dec: 11 hex: B bin: 1011 Name Flowing Lava flowing_lava Still
, the direct impact of blaze Blaze Health points 20 () Attack strength Fireball: 5 () Contact: Easy: 4 () Normal: 6 () Hard: 9 () Size Height: 1.8 Blocks Width: 0.6 Blocks Spawn Nether Fortresses, light level of 11 or
fireballs and standing on magma blocks Magma Block Transparency No Luminance Yes (3) Blast resistance 2.5 Tool Renewable Yes Stackable Yes (64) Flammable No (burns indefinitely when manually ignited, top side only) Drops Itself Data value dec: 213 hex: D5 bin: 11010101 Name magma
.
- Effect
- No further effects.
- Notes
- Most Nether mobs (excluding chickens Chicken Health points 4 () Size Adult: Height: 0.7 Blocks Width: 0.4 Blocks Baby: Height: 0.35 Blocks Width: 0.2 Blocks Spawn Solid surfaced blocks with a minimum of two block spaces above them A 1/8
and skeletons Skeleton Health points 20 () Attack strength Bow: Easy: 1 () - 4 () Normal: 1 () - 4 () Hard: 1 () - 5 () Sword: Easy: 2 () Normal: 2 () Hard: 3
) are naturally resistant to fire and lava without requiring the Fire Resistance status effect. Be that as it may, Nether mobs can still be damaged by the direct impact from a blaze fireball, while Fire Resistance grants immunity to that.
- See also: ₧Absorption and ₧Resistance
Glowing
Glowing
Sources | |
---|---|
Particle |
|
ID | 24 |
Name ID | minecraft:glowing |
Outlines entities.
- Effect
- Causes entities to glow with an outline that can be seen through opaque blocks.
- See also: ₧Invisibility
Haste
Haste
Sources | |
---|---|
Particle |
|
ID | 3 |
Name ID | minecraft:haste |
Increases mining and attack speed.
- Effect
- Increases mining speed by 20% ⃗ level and attack speed See damage in Minecraft. For information on health/hearts, see Health. Damage represents injury from attacks or natural causes. Players and mobs in Minecraft each have a supply of health points, which are
by 10% ⃗ level.
- Negative levels cause blocks to be mined slower and the player`s arm to move more slowly, and decrease attack speed.
- Notes
- At levels 3 or higher, the player`s arm will not move while mining.
- Alternative methods of increasing mining speed include: the efficiency "Flame" redirects here. For the non-solid damage-dealing block, see Fire. “ How does enchanting work in Minecraft? Well, you open a magical book and pick a random spell, not quite sure knowing what it will
enchantment.
- See also: ₧Mining Fatigue
Health Boost
Health Boost
Particle |
|
---|---|
ID | 21 |
Name ID | minecraft:health_boost |
Increases maximum health.
- Effect
- Increases maximum health by 4 () ⃗ level. Added hearts will initially appear as damaged until healed.
- Negative levels reduce base health, however the entity`s actual health is not decreased to the new maximum until damaged or healed.
- Notes
- Actual health may be above the base value after the effect ends and will not be capped, unless the entity is healed. Extra hearts of a mounted mob can be seen while riding it.
- See also: ₧Instant Health and ₧Regeneration
Hunger
Hunger
Sources |
|
---|---|
Particle |
|
ID | 17 |
Name ID | minecraft:hunger |
Increases hunger.
- Effect
- Increases food exhaustion by 0.005 ⃗ level per game tick (removes per 80/level seconds if target has no saturation).
- Turns the hunger bar yellow-green ().
- Negative levels will decrease food exhaustion. This does not increase saturation or the hunger bar.
- See also: ₧Saturation
Instant Damage
Sources | |
---|---|
Particle |
|
ID | 7 |
Name ID | minecraft:instant_damage |
Damages entities, heals undead.
- Effect
- Instantly inflicts damage of 3 () ⃗ 2level.
- Undead mobs (including the wither) are healed as if with Instant Health instead. Death is reported as "
was killed by magic". If the effect is forced to last longer than 1 tick, it will damage entities every tick. Levels 30–32 provide no damage. Amplifiers outside the range 0–31 (corresponding to levels 1–32) are used modulo 32.
- See also: ₧Poison and ₧Wither
Instant Health
Sources | |
---|---|
Particle |
|
ID | 6 |
Name ID | minecraft:instant_health |
Heals entities, damages undead.
- Effect
- Instantly heals 2 () ⃗ 2level.
- Undead mobs (including the wither) are damaged as if with Instant Damage instead. If the effect is forced to last longer than one tick, it will heal entities every tick. Levels 30–32 provide no healing. Amplifiers outside the range 0–31 (corresponding to levels 1–32) are used modulo 32.
- See also: ₧Health Boost and ₧Regeneration
Invisibility
Invisibility
Sources | |
---|---|
Particle |
|
ID | 14 |
Name ID | minecraft:invisibility |
Grants invisibility.
- Effect
- Causes the entity to disappear.
- Certain mobs will not disappear:
- The ender dragon
- The wither
- Certain featuresSpecial attraction of entities do not disappear:
-
Feature PC PE Armor, held items, stuck arrows, or any particles emitted Visible Visible The eyes of endermen and spiders, a llama`s carpet decoration, a shulker`s yellow head, or a pig`s saddle Visible Invisible
– this is MCPE-10236Horse saddles and horse armor Invisible Invisible
- Notes
- Mobs will not attack/sense the player until the player is much closer than normal. A player with no armor will be detected at 7% of the usual detection distance. Any one piece of armor increases this to 17.5% of the usual distance, and each additional piece increases this by another 17.5 percentage points. After detecting the player, a mob will continue to follow as it does when the player is not invisible.
- Additional methods of reducing detection by mobs include:
- Sneaking reduces the detection range to 80% of usual, and stacks with Invisibility.
- Wearing the corresponding mob head reduces the detection range of skeletons, zombies, and creepers to half of usual, and stacks with Invisibility.
- Players in Spectator mode see invisible entities as translucent instead.
- See also: ₧Glowing
Jump Boost
Jump Boost
Sources | |
---|---|
Particle |
|
ID | 8 |
Name ID | minecraft:jump_boost |
Increases jump height and reduces fall damage.
- Effect
- Increases jump height by about level/8+.46 (jump height is (level+4.2)^2/16, ignoring drag). Reduces fall damage by 1 () each level.
- Negative levels decrease jump height and increase fall damage (which also causes the player to start taking damage from short falls that would normally do no damage); extreme negative levels will eliminate all jumping ability and will cause damage even when stepping off a slab.
- Notes
When at max level, jumping will not be changed but a player will never take fall damage.
- At level 16, the increased height exceeds the damage reduction, causing fall damage on landing.
Levitation
Levitation
Sources | |
---|---|
Particle |
|
ID | 25 |
Name ID | minecraft:levitation |
Floats entities.
- Effect
- Causes the affected entity to float upwards at a rate of 0.9ℂₗlevel blocks per second.
- Does not affect swimming or flying. Negative levels cause the entity to float downwards, overriding the usual falling due to gravity. Fall damage is not affected.
- Notes
- Additional methods of moving upwards include: flying with elytra, and jumping on a slime block.
Luck
Luck
Sources | |
---|---|
Particle |
|
ID | 26 |
Name ID | minecraft:luck |
Increases chances of high-quality loot.
- Effect
- Adds 1 ⃗ level to attribute Attributes are a system of buffs/debuffs which are properties on mobs and players. Attributes also have modifiers which adjust the strength of their effect. Contents 1 Applying attributes 2 Attributes 2.1 Attributes available on all
generic.luck
, making loot table Loot tables are technical JSON tables that represent what items should be in naturally generated containers, what items should drop when killing a mob, or what items can be fished. Contents 1 Usage 2 Tags entries with a highquality
score more likely, and entries with negativequality
less likely. Currently, only fishing Fishing is the process of obtaining fish using fishing rods. Contents 1 Catching fish 2 Junk and treasures 3 Fishing rod durability 4 History 5 Issues 6 Trivia Catching fish edit | edit source] Auses
quality
. The new weight of each entry isfloor(base_weight + quality * generic.luck)
. - Negative levels decrease luck.
- Notes
- Using a fishing rod enchanted with Luck of the Sea increases the chances of high-quality loot but doesn`t actually grant the Luck status effect.
- See also: ₧Bad Luck
Mining Fatigue
Mining Fatigue
Sources | |
---|---|
Particle |
|
ID | 4 |
Name ID | minecraft:mining_fatigue |
Reduces mining and attack speed.
- Effect
- The effects on mining speed are shown in the table below:
-
Level Speed Breaking time ⃗ 1 30% 31⁄3 2 9% 111⁄9 3 0.27% 3701⁄27 4+ 0.081% 123446⁄81
- Attack speed decreases by 10% ⃗ level.
- Negative levels increase attack speed, but still act as level 4 with respect to mining.
- Notes
- The effect does not affect block breaking in Creative mode, or blocks that are broken instantly.
- Other conditions which reduce mining speed include: sneaking; being underwater; riding a horse, pig, or minecart.
- See also: ₧Haste
Nausea
Nausea
Sources | |
---|---|
Particle |
|
ID | 9 |
Name ID | minecraft:nausea |
Wobbles and warps the view.
- Effect
- Besides the effect on vision, there are no other effects. The effect on vision builds up over the first two seconds of the effect, and then declines over the last two seconds.
- Notes
- After a zombie villager is cured, the villager gets Nausea for 10 seconds.
- Standing in a nether portal affects vision similarly but doesn`t actually grant the status effect.
- See also: ₧Blindness and ₧Night Vision
Night Vision
Night Vision
Sources | |
---|---|
Particle |
|
ID | 16 |
Name ID | minecraft:night_vision |
Improves vision in darkness.
- Effect
- Allows player to see as if light levels were 15 everywhere. Also, increases ability to see underwater.
- Notes
- Screen flashes for 10 seconds before the effect wears off. If used in the End everything will appear pink. If combined with Blindness, the screen will be covered by fog. If used in the Void, the player will see nothing other than black.
- See also: ₧Blindness and ₧Nausea