Info
14w29a
Type | Snapshot |
---|---|
Release date | Jul. 16, 2014 |
Snapshot for | |
Download | Client (.json) |
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14w29a is the thirty-sixth snapshot for 1.8 1.8 Official name Bountiful Update Type Release Release date Sep. 2, 2014 1] Development versions View all Snapshots 14w02a 14w02b 14w02c 14w03a 14w03b 14w04a 14w04b 14w05a 14w05b 14w06a 14w06b 14w07a 14w08a 14w10a 14w10b 14w10c 14w11a . This snapshot contains a lot of optimizations specifically targeting render performance.
Additions
- Options
- Multiplayer settings
- `Reduced debug info` toggle to enable/disable reduced information on the F3 debug screen Java Edition Only Screenshot showing the debug information "Debug" redirects here. For world type, see Debug mode. The debug screen is triggered when the F3 key is pressed. It shows the chunk cache, the memory
- `Reduced debug info` toggle to enable/disable reduced information on the F3 debug screen Java Edition Only Screenshot showing the debug information "Debug" redirects here. For world type, see Debug mode. The debug screen is triggered when the F3 key is pressed. It shows the chunk cache, the memory
- Video settings
- `Use VBOs` toggle to enable/disable vertex buffer objects
- Offers a ~10% performance increase when set to ON
- Multiplayer settings
- Gamerules
reducedDebugInfo
- Gamerule to enable/disable reduced information on the F3 debug screen Java Edition Only Screenshot showing the debug information "Debug" redirects here. For world type, see Debug mode. The debug screen is triggered when the F3 key is pressed. It shows the chunk cache, the memory
- Op-only unlike the `Reduced debug info` toggle in multiplayer settings
- Overrides `reduced debug info` settings in clients
- Gamerule to enable/disable reduced information on the F3 debug screen Java Edition Only Screenshot showing the debug information "Debug" redirects here. For world type, see Debug mode. The debug screen is triggered when the F3 key is pressed. It shows the chunk cache, the memory
- The ability to create gamerule variables
- These are fake gamerules which don`t actually affect your world, but can be used with
/stats
with the newQueryResults
argument to update a scoreboard objective based on the value of that gamerule - Declare using
/gamerule
- Access using
/gamerule
- These are fake gamerules which don`t actually affect your world, but can be used with
Videos
Changes
- Commands Contents 1 Usage 1.1 Tilde notation 1.2 Target selectors 1.2.1 Target selector variables 1.2.2 Target selector arguments 1.3 Data tags 1.4 Raw JSON text 1.5 Block/item names 2 Summary of commands 3 List of commands
/time
/time query
argument to check the time- Has an another argument after that which can be
daytime
orgametime
to check either the number of ticks since the start of the day or the number of ticks since the world was created, respectively
- Has an another argument after that which can be
/worldborder
/worldborder get
argument to see the current size of the border
/particle
- Additionally has a
force
argument after thecount
which can be set tonormal
orforce
- This forces particles to show even if the player`s `Particle` toggle is set to Minimal or Decreased
- Additionally has a
- Signs Sign Type Non-Solid Block Physics No Transparency Yes Luminance No Blast resistance 5 Hardness 1 Tool Renewable Yes Stackable Yes (16) Flammable No, but catches fire from lava (Yes in Pocket Edition) First appearances See
, chests Chest Type Block Entity Physics No Transparency Yes Luminance No Blast resistance 12.5 Hardness 2.5 Tool Renewable Yes Stackable Yes (64) Flammable No, but catches fire from lava First appearances See History Drops Chest (1)
, beacons Beacon Type Block Entity Physics No Transparency PC, CE: Yes PE: No Luminance Yes, 15 Blast resistance 15 Hardness 3 Tool Any tool Renewable No Stackable Yes (64) Flammable No First appearances See History Drops
, beds, heads Mob head Type Wearable items; Solid Block Physics No Transparency Yes Luminance No Blast resistance 5 Hardness 1 Tool Any tool Renewable Wither skeleton, skeleton, zombie, creeper Yes Player, Dragon No Stackable Yes (64) Flammable
and ender chests Ender Chest Type Tile Entity Physics No Transparency Yes Luminance 7 Blast resistance 3,000 Hardness 22.5 Tool Renewable Yes Stackable Yes (64) Flammable No First appearances See History Drops Obsidian (8) Block entity id ender_chest
- Now display the cracking animation
- Beds Bed Type Block Entity Physics No Transparency Yes Luminance No Blast resistance 1 Hardness 0.2 Tool Any tool Renewable Yes Stackable No Flammable PC: No, but catches fire from lava PE: No First appearances See
did display the cracking animation previously, but not on their top and bottom
- Beds Bed Type Block Entity Physics No Transparency Yes Luminance No Blast resistance 1 Hardness 0.2 Tool Any tool Renewable Yes Stackable No Flammable PC: No, but catches fire from lava PE: No First appearances See
- Now display the cracking animation
- Stairs Stairs Transparency Partial (blocks light) Luminance No Blast resistance Wood: 15 Stone: 30 Sandstone, Quartz, Red Sandstone: 4 Tools Renewable Cobblestone, Stone Brick, Wood, Purpur: Yes All others: No Stackable Yes (64) Flammable Wood: Yes
- Flipped inventory texture back to original orientation.
- Ore generation
- Ore generation is more than twice as fast
- Scoreboard A screenshot of a scoreboard on the right side of the screen. The scoreboard system is a complex gameplay mechanic utilized through commands. Mainly intended for mapmakers and server operators, scoreboards are used to track,
- The scoreboard sidebar is now also secondarily sorted by alphabetical order on the name
Fixes
36 bugs fixed
From released versions before 1.8
- MC-71 – Mobs don`t spawn next to water streams if the x and z coordinates are negative
- MC-393 – Starvation prevents sleeping in bed on peaceful
- MC-404 – Viewing a map while invisible still shows both hands holding it
- MC-455 – Standing on exact x = 0, z = 0 coordinates prevents breaking / placing block in north west
- MC-486 – Zombies and skeletons don`t burn on slabs
- MC-506 – You can make smooth sandstone into smooth sandstone
- MC-665 – Minecarts and TNT are not moved by water currents
- MC-676 – Signs and chests do not display cracking animation
- MC-1677 – Retracting piston shows ghost hitbox of technical block
- MC-14800 – Sociable zombies spawn in the nether upon pigman damage
- MC-61586 – Client freezes for ~1 second in multiplayer when opacity of a block changes next to unloaded chunk
From the 1.8 snapshots
- MC-46531 – Weird texture overlay while spectating squid underwater
- MC-48106 – Entity teleportation bug
- MC-53033 – Unable to disable
nameTagVisilibity
for someone in spectator mode - MC-54012 – Piston arm is visible sticking through the back of the piston
- MC-57516 –
CanPickUpLoot
andCustomNameVisible
not working - MC-57876 – Furnaces don`t get placed correctly when a village is generated on server
- MC-57939 – Wrong orientation for fire created on nonflammable block`s side
- MC-58037 – Items being held improperly
- MC-59052 – Cannot add fake players or named entities to scoreboard teams
- MC-59634 – You get the message "Your game mode has been updated" even when
sendCommandFeedback = false
- MC-59923 – Trapdoors are open when you place them
- MC-59946 – Iron trapdoors appear on the opposite side of where they are placed when open (east-west orientation)
- MC-60279 – Detector rails render as unpowered, even when powered
- MC-61033 –
/particle
command doesn`t work - MC-61449 – Piston hitbox
- MC-61454 – Ping indicator extends over the right side of the tab list
- MC-62024 – Block on Zombie Villager`s head is rendered in relation to the body
From the previous snapshot
- MC-61451 – Frame-rate drop in 14w28b
- MC-61453 –
/title
command writing errors on the server log - MC-61505 – Mob spawners count min/max spawn delay with a rate of 10 instead of 1
- MC-61519 – Chests that should be oriented east/west are oriented north in desert temples
- MC-61577 –
CommandStats
are not used when a command sign is right-clicked by non-OPs - MC-61666 – Cannot
/setblock
or fill ender chests - MC-61711 – Sidebar scoreboard shows the lowest scores and not the best when hitting the limit of the sidebar
- MC-61795 – Rails (any) crash nearby clients when pushed by sticky pistons repeatedly / pushed into entities