Info
14w17a
Type | Snapshot |
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Release date | Apr. 24, 2014 |
Snapshot for | |
Download | Client (.json) |
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14w17a is the nineteenth snapshot released for 1.8 1.8 Official name Bountiful Update Type Release Release date Sep. 2, 2014 1] Development versions View all Snapshots 14w02a 14w02b 14w02c 14w03a 14w03b 14w04a 14w04b 14w05a 14w05b 14w06a 14w06b 14w07a 14w08a 14w10a 14w10b 14w10c 14w11a .
Additions
- Customized An example of custom terrain generation. Customized is a world type that replaces the normal varied terrain of the Overworld with custom features. Contents 1 Customization 1.1 Basic settings 1.2 Ore settings 1.3 Advanced settings world type
- Highly customisable terrain generation.
- To use, select the new `customized` world type, and then press the `customize` button beneath.
- There are 4 pages to customize the world:
- Page 1: customizes generation of structures, chance of lake generation, size of certain structures, and biome type and size, and sea level.
- There are 17 customization options which affect whether generated structures Every specific group of blocks purposefully formed in Minecraft based on coding is part of a natural structure. Contents 1 The Overworld 1.1 Terrain 1.1.1 Mountain 1.1.2 Floating "island" 1.1.3 Hollows 1.1.4 Hill 1.1.5 Beach will spawn in, as well as other environmental factors. Some of these presets are Yes/No inputs or sliders.
- Sea level height, toggles for cave, village, temple, dungeon, water lake, lava lake, stronghold, mineshaft and ravine generation, sliders to control water lake, lava lake and dungeon rarity, toggle to turn oceans into lava oceans, biome selection, biome and river size sliders.
- There are 17 customization options which affect whether generated structures Every specific group of blocks purposefully formed in Minecraft based on coding is part of a natural structure. Contents 1 The Overworld 1.1 Terrain 1.1.1 Mountain 1.1.2 Floating "island" 1.1.3 Hollows 1.1.4 Hill 1.1.5 Beach will spawn in, as well as other environmental factors. Some of these presets are Yes/No inputs or sliders.
- Page 2: customizes the ore distribution for dirt Dirt Transparency No Luminance No Blast resistance 2.5 Tool Renewable No Stackable Yes (64) Flammable No Drops Itself Data value dec: 03 hex: 3 bin: 11 Name dirt See Dirt. For the similar block, see , gravel Gravel Transparency No Luminance No Blast resistance 3 Tool Renewable No Stackable Yes (64) Flammable No Drops Gravel (90%) Flint (10%) Data value dec: 13 hex: D bin: 1101 Name gravel Gravel is a block that is affected , granite Granite Transparency No Luminance No Blast resistance 30 Tool Renewable No Stackable Yes, 64 Flammable No Drops Itself Data values Granite dec: 11 hex: 11 bin: 11 Polished Granite dec: 12 hex: 12 bin: 12 Name stone Granite is a type , diorite Diorite Transparency No Luminance No Blast resistance 30 Tool Renewable No Stackable Yes, 64 Flammable No Drops Itself Data values Diorite dec: 13 hex: 13 bin: 13 Polished Diorite dec: 14 hex: 14 bin: 14 Name stone Diorite is a type , andesite Andesite Transparency No Luminance No Blast resistance 30 Tool Renewable No Stackable Yes, 64 Flammable No Drops Itself Data values Andesite dec: 15 hex: 15 bin: 15 Polished Andesite dec: 16 hex: 16 bin: 16 Name stone Andesite is a type , coal Coal Ore Transparency No Luminance No Blast resistance 15 Tool Renewable No Stackable Yes (64) Flammable No Experience Mined: 0–2 Smelted: 0.1 Drops Coal (1) Data value dec: 16 hex: 10 bin: 10000 Name coal_ore This article is , iron Iron Ore Transparency No Luminance No Blast resistance 15 Tool Renewable No Stackable Yes (64) Flammable No Experience Smelted: 0.7 Drops Itself Data value dec: 15 hex: F bin: 1111 Name iron_ore See the ore. , gold Gold Ore Transparency No Luminance No Blast resistance 15 Tool Renewable No Stackable Yes (64) Flammable No Experience Smelted: 1 Drops Itself Data value dec: 14 hex: E bin: 1110 Name gold_ore See the unprocessed , redstone Redstone Ore Transparency Partial (when active) Luminance Yes, 9 (when updated, clicked, or stepped on) Blast resistance 15 Tool Renewable No Stackable Yes (64) Flammable No Experience Mined: 1–5 Smelted: 0.7 Drops Redstone (4–5) Data , diamond Diamond Ore Transparency No Luminance No Blast resistance 15 Tool Renewable No Stackable Yes (64) Flammable No Experience Mined: 3–7 Smelted: 1 Drops Diamond (1) Data value dec: 56 hex: 38 bin: 111000 Name diamond_ore This article is and lapis Lapis Lazuli Ore Transparency No Luminance No Blast resistance 15 Tool Renewable No Stackable Yes (64) Flammable No Experience Mined: 2–5 Smelted: 0.2 Drops Lapis Lazuli (4–8) Data value dec: 21 hex: 15 bin: 10101 Name lapis_ore This .
- Rarity, height range and vein size.
- Pages 3 & 4: expert customization of the terrain generation.
- There are 16 customization options which can be used to affect various aspects of Minecraft`s terrain generator. These can be changed by moving sliders or by typing in values directly.
- Main noise scale X/Y/Z to smooth out terrain, larger values for smoother terrain.
- Biome scale/depth weight and biome scale/depth offset to stretch/squash terrain vertically based on the biomes default height settings.
- Upper/lower limit scale to make terrain more solid/riddled with holes, depending on how close the values are to each other.
- Height stretch to pull terrain upward, with smaller values causing more extreme stretching.
- Height scale, coordinate scale, depth base size, depth noise exponent, depth noise scale.
- There are 16 customization options which can be used to affect various aspects of Minecraft`s terrain generator. These can be changed by moving sliders or by typing in values directly.
- Page 1: customizes generation of structures, chance of lake generation, size of certain structures, and biome type and size, and sea level.
- There are seven presets:
- Water world, isle land, caver`s delight, mountain madness, drought, caves of chaos, good luck
- There is a button for most pages to randomize the various values.
- Uses the `generator-settings` string known from superflat presets for server.properties and world data.
- Generate structures button disappears when selected.
- Commands Contents 1 Usage 1.1 Tilde notation 1.2 Target selectors 1.2.1 Target selector variables 1.2.2 Target selector arguments 1.3 Data tags 1.4 Raw JSON text 1.5 Block/item names 2 Summary of commands 3 List of commands
/worldborder
/worldborder set
timeInSeconds - Used to set size of border, the first argument sets the size of the border and the second sets the speed of the border to expand or shrink
/worldborder center
- Sets the center of where the border will be placed
- Gamerules
randomTickSpeed value
- A new gamerule that controls how often a random tick occurs. Influences how fast plants and crops grow, how fast zombie pigmen spawn from portals, how fast farmland updates, how fast grass and mycelium grow and decay and more.
- If set to 0, random ticks never occur.
- Set to 3 by default.
- Splash See the message on the menu screen. For the potion, see Splash Potion. The main menu of Minecraft with random splash text. Splash texts are the yellow lines of text on the
- "Now with multiplayer!"
- "Very influential in its circle!"
Videos
Changes
- World borders World border First appearances See History Java Edition Only See the customizable border. For the physical edge of the playable world, see World boundary. For the phenomenon that existed before Beta 1.8,
- The default world border is now an animated texture rather than an invisible bedrock barrier.
- There is now nothing beyond the world border.
- Can be changed with
/worldborder
to prevent players from leaving the specified area. - Is set at 60 million by default (+30 million to -30 million), divided by 8 for the nether.
- Mobs and players can`t pass through it and take damage when outside, be that as it may, in the future you will be able to go back inside if you accidentally find yourself outside.
- Servers
- New server icons, displayed with 3 buttons.
- Up and down arrows to move the servers` order.
- Third button is to join the server.
- There is now a default server icon.
- Resembles the unknown resource pack icon.
- When editing and adding servers, you can now set how it handles resource packs: Prompt, Enabled or Disabled
- New server icons, displayed with 3 buttons.
- Endermites Endermite Health points 8 () Attack strength Easy: 2 () Normal: 2 () Hard: 3 () Size Height: 0.3 Blocks Width: 0.4 Blocks Spawn Occasionally when an ender pearl lands First appearances See history Drops
- New model (currently bugged).
- Endermen are no longer aggressive toward non-pearl-spawned endermites.
- F3 debug screen
- All blocks now have their info displayed on the right hand side of the F3 debug screen.
- Removed the "Facing negative/positive x/z" from the F3 menu
- Block states
- Converted the remaining blocks to use BlockStates.
- Improves performance.
- Some block id/metadata combinations were broken by this, such as
33/7
(6-sided piston) and170/12
(6-sided hay bale), though all-sided logs were kept. - List of block states.
- Minecarts Minecart Type Vehicles Durability N/A Renewable Yes Stackable No Internal ID PC: 42 PE: 84 Network ID PC: 10 Entity ID minecart Drops Minecart (1) Health points 6 () First appearances See History Data value
- Reverted to the way they were before 14w11a.
- Biomes A river bisecting a jungle biome. At the top right is a forest. A river running through a mesa biome with mesa plateaus, with a savanna biome in the bottom right. “ In case you
- Model format improvements
- Converted most of the remaining static blocks to the model format.
- Added "rotateVariantTextures": to preserve uv details through rotation.
Fixes
33 bugs fixed
From released versions before 1.8
- MC-9177 – Tripwire doesn`t have two sided Faces
- MC-11023 – Retracting Piston Arm Incorrect Lighting
- MC-11607 – Right click with undyed Leather armor part on cauldron with water still lower water layer
- MC-13485 – Tripwire hook texture looks weird
- MC-17868 – Zombies in Water A.I. Glitch
- MC-29475 – Arrow sound plays twice when shot into blocks
- MC-30527 – Achievement "Adventuring Time" does not work right
- MC-31468 – Holes in bedrock and Replaced any block using Arbitrary tnt and flame bows
- MC-33086 – Save-all causes lagspikes on larger maps
- MC-33109 – scrolling with mouse wheel in server list is unresponsive
- MC-40615 – Child animals obsessed about their parents, even after growing up
- MC-48826 – "replace" directive in sounds.json does not work
- MC-49656 – Cobblestone walls texture glitch
- MC-51953 – Almost instant motion sickness due to distorted rendering
- MC-54386 – There is a small gap in the iron bar corner
From the 1.8 snapshots
- MC-45160 – When holding a map you have two right arms
- MC-47455 – When hitting a mob, the mob becomes lighter for short
- MC-47723 – Broadcast settings - report to Mojang, links to previous bug reporting facility
- MC-49150 – "
/scoreboard players reset *
" Produces Error If Tracking Multiple Players - MC-50528 – cloning trees with decay-able leaves changes the data values on the cloned products leaves
- MC-50588 – East/West Pillars have shading error
- MC-50974 – Furnaces cause minecarts to fly off of the track
- MC-51125 – Minecarts are shooting off of the corners of rails
- MC-51131 – Placing minecart on powered tracks sinks the minecart
- MC-51155 – Minecart going up an incline of Powered Rail reverses direction at 5-15 vertical blocks
- MC-51182 – Endermite rides below minecart
- MC-51216 – Stacked minecarts glitch through rails
- MC-51338 – Endermen AI problem: Walking into water to kill Endermites
- MC-51368 – Minecarts travelling at full speed on diagonal track don`t slow down
- MC-52852 – setting negative variable in the
/particle
effect crashes the game
From the previous snapshot
- MC-51206 –
Hopper: java.lang.NullPointerException: Can`t place skulls in multiplayer
- MC-51241 – When loading a resource pack weird dev concole message
- MC-51364 – Slabs lighting bug in 14w11b (new one)