Info
14w03a
Type | Snapshot |
---|---|
Release date | Jan. 16, 2014 |
Snapshot for | |
Download | Client (.json) |
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14w03a is the fourth snapshot released for 1.8 1.8 Official name Bountiful Update Type Release Release date Sep. 2, 2014 1] Development versions View all Snapshots 14w02a 14w02b 14w02c 14w03a 14w03b 14w04a 14w04b 14w05a 14w05b 14w06a 14w06b 14w07a 14w08a 14w10a 14w10b 14w10c 14w11a .
Additions
- Commands Contents 1 Usage 1.1 Tilde notation 1.2 Target selectors 1.2.1 Target selector variables 1.2.2 Target selector arguments 1.3 Data tags 1.4 Raw JSON text 1.5 Block/item names 2 Summary of commands 3 List of commands
/clone
- Clones all the blocks (not entities) from a given area to a different given area
- Up to 4096 blocks can be copied
- The clone can be masked or replace - replace will copy every block, masked will only copy non-air blocks
- Usage:
/clone
mode - Example:
/clone 1001 3 1002 1011 3 992 1001 5 992 masked
/fill
- Fills a given volume with a specified block
- Up to 4096 blocks can be filled
- oldBlockHandling works like with
/setblock
, but with additional options: hollow to only fill the outer layer of blocks and fill the inner part with air, outline to fill the outer layer of blocks and ignore the inner part - Works similarly to /setblock
- Usage:
/fill
dataValue oldBlockHandling - Example:
/fill 1001 3 1002 1011 5 992 wool 6 replace
- Gamerule
logAdminCommands
- If set to false, will prevent all command blocks from outputting to the client console. If used on a server, it will also not log player executed commands in the server`s log. You will still see player executed commands in chat.
Videos
Changes
- Skin "Steve" "Alex" See custom player skins. For world textures, see resource pack. Skins refer to the textures that are placed onto a player or mob model. Contents 1 Properties 2 World textures
- Uses a char.png file with new layout and new dimensions
- Dimensions for the file are now 64x64
- Right and left arms and legs are now editable independently
- The hat layer is now full-body, can be transparent.
- Overlays for arms, legs, head, and body are called sleeves, pants legs, hat and jacket respectively.
- Backwards Compatible
- Old Skins still work, but don`t have the new features.
- New skins when used in pre-14w02a versions act like old skins
- New "Skin Customization" button in the options menu
- Cape visibility is now toggled from here
- You can toggle the visibility of overlays, independent for each limb/body part
- Uses a char.png file with new layout and new dimensions
- Player Heads
- Player heads are no longer only one layer
- Item tooltips
- Now show the internal name for use in commands (F3+H mode)
- Block IDs
- NBT data in commands can now use block/item names in place of numerical ids
- Old ids still work, but are being phased out slowly
- Other occurrences of blocks/items now need to be named ids
- Regular IDs in commands no longer work.
/give player 1
is now/give player stone
.
- Commands Contents 1 Usage 1.1 Tilde notation 1.2 Target selectors 1.2.1 Target selector variables 1.2.2 Target selector arguments 1.3 Data tags 1.4 Raw JSON text 1.5 Block/item names 2 Summary of commands 3 List of commands
/tp
- Now supports rotation arguments
- Example:
/tp @p ~ ~ ~ ~20 ~40
teleports the player so that he faces 20 degrees to the right and 40 degrees downwards
- Target selectors
- Now supports cubic areas
- Example:
@ex=0,y=0,z=0,dx=10,dy=10,dz=10
gets all entities between 0,0,0 and 10,10,10
- Example:
- The radius value in selectors is now based on the block center
- A radius of 0 works for exact block positions
- Now supports cubic areas
- Generation
- Desert Temples Desert Temple Biome Desert Consists of See Blocks Can generate post-generation No First appearances See History Desert temples are generated structures. Contents 1 Generation 2 Structure 2.1 Loot 2.2 Blocks 3 Video 4 History 5
now spawn with Stained Clay rather than Wool.
- Villages Village Biome Plains, desert, savanna, taiga Consists of See Structure Can generate post-generation No First appearances See History See villages. For how to build the natural village style, see Village Blueprints. “
now spawn with Cobblestone under the Gravel pathways.
- Desert Temples Desert Temple Biome Desert Consists of See Blocks Can generate post-generation No First appearances See History Desert temples are generated structures. Contents 1 Generation 2 Structure 2.1 Loot 2.2 Blocks 3 Video 4 History 5
- Villagers Villager Health points 20 () Size Adult: Height: 1.95 Blocks Width: 0.6 Blocks Baby: Height: 0.975 Blocks Width: 0.3 Blocks Spawn Village When a zombie villager is cured First appearances See History Drops None Experience
- Villagers Villager Health points 20 () Size Adult: Height: 1.95 Blocks Width: 0.6 Blocks Baby: Height: 0.975 Blocks Width: 0.3 Blocks Spawn Village When a zombie villager is cured First appearances See History Drops None Experience
struck by lightning now transform into Witches Witch Health points 26 ( × 13) Size Height: 1.95 Blocks Width: 0.6 Blocks Spawn Light level of 7 or less. When lightning strikes within 3-4 blocks of a villager. Inside Witch Huts. First appearances
, similar like Pigs Pig Health points 10 () Size Adult: Height: 0.9 Blocks Width: 0.9 Blocks Baby: Height: 0.45 Blocks Width: 0.45 Blocks Spawn Opaque blocks with a (Minimum) two block space above them. First appearances See History
to Zombie Pigmen Zombie Pigman Health points 20 () Armor points 2 () Attack strength Easy: 5 () Normal: 9 () Hard: 13 () Size Height: 1.95 Blocks Width: 0.6 Blocks Spawn Any 2 block high space in any
and Creepers Creeper Health points 20 () Attack strength Varies by proximity and difficulty. Maximum damage: Normal: 49 ( × 24.5) Charged: 97 ( × 48.5) Size Height: 1.7 Blocks Width: 0.6 Blocks Spawn Light level of
to Charged Creepers
- Cleric villager no longer buys ender pearls
- Villagers Villager Health points 20 () Size Adult: Height: 1.95 Blocks Width: 0.6 Blocks Baby: Height: 0.975 Blocks Width: 0.3 Blocks Spawn Village When a zombie villager is cured First appearances See History Drops None Experience
- Iron Golems Iron Golem Health points 100 ( × 50) Attack strength 7 () to 21 ( × 10.5) To players: Easy: 4 () to 11 () Normal: 7 () to 21 ( × 10.5) Hard: 10
- Now only drops iron ingots when killed by the player, either through combat or potions, or player-activated mechanisms such as manually lit TNT
- If killed without player intervention, only drops poppies
- Zombie Pigmen Zombie Pigman Health points 20 () Armor points 2 () Attack strength Easy: 5 () Normal: 9 () Hard: 13 () Size Height: 1.95 Blocks Width: 0.6 Blocks Spawn Any 2 block high space in any
- Now only drops gold nuggets and rare drops when killed by the player, either through combat or potions, or player-activated mechanisms such as manually lit TNT
- If killed without player intervention, only drops rotten flesh
- Debug keys
- F3 + D: Clear chat history (including previously typed commands)
Fixes
- 14 bugs fixed
- From released versions before 1.8
- MC-14671 – 1-Tick pulse sustaining with repeaters
- MC-26572 – Mob/player head blocks don`t render the hat layer
- MC-34919 –
Hopper: java.lang.NullPointerException: Rendering screen
- MC-36494 –
/setworldspawn
does not update compass - MC-42312 – Range with command blocks subtly messed up
- MC-44881 – Command Block Custom Radius
- From the 1.8 snapshots
- MC-44389 – Leaves not changing color depending on biome
- MC-44556 –
/clear
doesn`t clear items in armor slot (NPE) - MC-44684 – 14w02a teleporting changes cause side effects to Endermen teleportation
- From the previous snapshot
- MC-44618 – Spawn point
@a
/@p
/@r
not working - MC-44758 – CommandBlock @ selectors are offcentered
- MC-44785 – r=65536 in command block doesn`t work anymore
- MC-44824 –
Hopper: java.lang.NullPointerException}}: Rendering Block Entity
- MC-44848 –
Hopper: java.lang.NullPointerException}}: Unexpected error