Info
1.13
Planned releaseAnnounce date | ? |
---|---|
1.13 is an upcoming major update with no set release date. It will focus mainly on bug fixes and technical features.
Planned additions
- Data packs
- Like resource packs See the system to customize assets since 1.6.1. For the system used before 1.6.1, see Texture pack. The default textures, with a custom resource pack (DokuCraft) in the center. The resource pack , but for loot tables Loot tables are technical JSON tables that represent what items should be in naturally generated containers, what items should drop when killing a mob, or what items can be fished. Contents 1 Usage 2 Tags , advancements Java Edition Only “ The system as a whole is called "advancements", which is aimed at guiding & tracking players progress through the game (in vanilla survival and any custom additions by mapmakers or mods). , functions Java Edition Only Functions allow players to run lists of commands using text files with the extension .mcfunction. Contents 1 Usage 1.1 Commands 1.2 Advancements 2 History 3 Issues Usage edit | edit source] To , can be changed from world to server side.
- It is used by placing it in the world or server file, and it is also possible to use more than one.
- Data packs are zips or folders with a
pack.mcmeta
in the root. See: Tutorials/Creating a resource pack#pack.mcmeta Contents 1 Summary 1.1 Time Required 2 Getting Started 2.1 Don ts in creating resource packs 3 Creating a resource pack 3.1 Creating an MCMETA file 3.1.1 Requirement 3.2 pack.mcmeta 3.3 Testing our Pack 3.3.1 Troubleshooting - Structures will load from
(world)/generated/structures/(namespace)/(file).nbt
before checking data packs.- Be that as it may, you should not use this to distribute structures and instead move them from out of here and into data packs
Videos
Planned changes
- Customizable crafting recipes.
- Block ID
- Expansion of the block ID limit past 256.
- A structure stored in the world file also will need a namespace. The default namespace is
minecraft
which will cause conflicts later. - Structures are saved to
(world)/generated/structures/(namespace)/(file).nbt
.
- Block metadata
- Numeric block metadata completely phased out in favor of block states See the definition of the block states. For the files that determine block models, see Models#Block states. Block states are extra pieces of data that further define a block. Contents 1 List .
- World Files
- Files in
(world)/data/advancements/(namespace)/(file)
will need to be moved to inside data pack asdata/(namespace)/advancements/(file)
- Files in
(world)/data/functions/(namespace)/(file)
will need to be moved to inside a data pack asdata/(namespace)/functions/(file)
- Files in
(world)/data/loot_tables/(namespace)/(file)
will need to be moved to inside a data pack asdata/(namespace)/loot_tables/(file)
- Files in
(world)/structures/(file)
will need to be moved to inside a data pack asdata/(namespace)/structures/(file)
Unconfirmed features
- Damage value parameter in
/give
,/clear
and/replaceitem
will be removed.- Damage value will be moved to a
Damage
tag./give @p diamond_sword 1 1
becomes/give @p diamond_sword 1 {Damage:1}
.
- Damage value will be moved to a
- Many blocks, currently separated by block states, will be split into their own ids. (for example
wool color=red
will becomered_wool
.)- Damage value will only be used by tools and armor, resulting in different ids for all other items with their own that use the damage value.
- Removing the block entity A block entity (previously named tile entity) is extra data associated with a block, beyond the block ID and 4 extra bits of data that every block has. Usage edit | edit source] Block entities for flower pots Flower Pot Type Solid Block Requirements None Physics No Transparency Yes Luminance No Blast resistance 0 Hardness 0 Tool Any tool Renewable No Stackable Yes (64) Flammable No First appearances See History Drops Itself Block , mob heads Mob head Type Wearable items; Solid Block Physics No Transparency Yes Luminance No Blast resistance 5 Hardness 1 Tool Any tool Renewable Wither skeleton, skeleton, zombie, creeper Yes Player, Dragon No Stackable Yes (64) Flammable (except player heads) and note blocks Note Block Type Solid Block Requirements None Physics No Transparency No Luminance No Blast resistance 4 Hardness 0.8 Tool Renewable Yes Stackable Yes (64) Flammable No, but catches fire from lava First appearances See History .
- The ability to change technical colors (such as sky and foliage) without needing mods
- The new "^" notation to use coordinates based on the rotations of entities.