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The top of the tower! And an irritated ghost...
Shade of Aran is a boss Bosses are unique computer-controlled heroes encountered in adventures, the tutorial, and some Tavern Brawls. Each boss presents a unique encounter, featuring their own Hero Power and decks. Bosses use a combination of regular cards and found in the One Night in Karazhan "Your host, the great magus Medivh, invites you back to party down - with me!" "Come inside... Meet your friends at the door. We ve got a feast like you ve never seen before. Shake your stuff
adventure Choosing an adventure Game formats Each Standard year, any adventures released prior to the previous calendar year are marked as Wild format. The adventures are removed from the Shop, and players will be unable to
. It is the first boss of the fourth and final wing, The Spire.
Strategy
This is a straightforward damage race, built upon the huge Spell Damage A Wrath of Air Totem, with purple sparkles to signal its Spell Damage bonus Spell Damage is an ability which boosts the overall damage of spells by the listed amount. Spell Damage does not increase bonus from the Shade`s Ley Lines The subject of this article is part of theOne Night in Karazhan adventure. Ley Lines Set: One Night in Karazhan Type: Hero Power Passive Hero PowerBoth players haveSpell Damage +3.See this card on Hearthpwn data
(Heroic) The subject of this article is part of theOne Night in Karazhan adventure. Ley Lines Set: One Night in Karazhan Type: Hero Power Passive Hero PowerBoth players haveSpell Damage +5.See this card on Hearthpwn data
. Build a deck with as many damaging spells as possible (mage is ideal), and waste no time in going face. Minions are usually best ignored, but Frost Nova Frost Nova Set: Basic Type: Spell Class: Mage Cost: 3 Abilities: Freeze Tags: Area of effect Freeze all enemy minions.Hey man, that s cold. Literally and metaphorically.See this card on Hearthpwn data page] Frost Nova is
is a good filler that can come in handy when there aren`t any damage spells to hand. Ice Block Ice Block Set: Classic Type: Spell Class: Mage Rarity: Epic Cost: 3 Abilities: Immune, Secret Tags: Damage-related, Triggered effect Secret: When your hero takes fatal damage, prevent it and become Immune this turn.Ice is nice,
can be useful for buying an extra turn. There is little need to include minions in the deck, since the Spell Damage bonus makes even poor damage spells like Arcane Missiles Arcane Missiles Set: Basic Type: Spell Class: Mage Cost: 1 Abilities: Deal damage Tags: Random Deal 3 damage randomly split among all enemies.You d think you d be able to control your missiles a little better since
spectacular. Arcane Intellect Arcane Intellect Set: Basic Type: Spell Class: Mage Cost: 3 Abilities: Draw cards Draw 2 cards.Playing this card makes you SMARTER. And let s face it: we could all stand to be a little smarter.See this
is a fine filler in case of bad early draws, but should be unnecessary.
Videos
Hero Power
Normal | Heroic |
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Normal
Heroic
Deck
The below classes are listen purely for reference, and have no effect on the boss` use of the cards during the battle.
- Normal
- Heroic
Videos
Rewards
Encounter selection
- Shade of Aran
- Hrmmph. Party guests in the master`s chambers? Keep out!
Encounter
Opening remark
- Shade of Aran
- I`ll teach you respect!
Turn 1
- Shade of Aran
- No loud music in my tower!
- Moroes
- *Sigh* Meet Aran, the curmudgeonly ghost.
Turn 2
- Shade of Aran
- I am not some simple jester! I am Nielas Aran!
Turn 4
- Moroes
- The dragons have devoured the buffet and now they`re eyeing the murlocs!
Flame Wreath The subject of this article is part of theOne Night in Karazhan adventure. Flame Wreath Set: One Night in Karazhan Type: Spell Class: Mage Cost: 3 Abilities: Secret Secret: When an enemy attacks, deal 5 (Heroic) The subject of this article is part of theOne Night in Karazhan adventure. Ley Lines Set: One Night in Karazhan Type: Hero Power Passive Hero PowerBoth players haveSpell Damage +5.See this card on Hearthpwn data
- Shade of Aran
- Burn, you hooligans!
- Shade of Aran
- The master is mighty, but I have powers of my own!
Card
- Shade of Aran
- Back to the cold dark with you!
Medivh hero
- Shade of Aran
- Medivh? No, no… I wasn’t bothering the guests…
- Shade of Aran
- NO! NO! That awful racket! Those horrible `hellos`!
- Shade of Aran
- Hmph. Back in my day, Crackle always dealt six damage.
Emote response
- Shade of Aran
- Out! Out!
Death
- Shade of Aran
- Not again...
Victory
- Moroes
- The portal`s in the next room! We`re just in time!
In World of Warcraft
- "Yes, yes, my son is quite powerful... but I have powers of my own!"
From Wowpedia:
- Shade of Aran is a boss in the abandoned tower of Karazhan. He is the spirit of Nielas Aran, the father of Medivh ⃢₀ₔ the previous occupant of Karazhan. He is located in the Guardian`s Library, which is a small, circular room (about 45 yards in diameter) with one door that closes and locks as soon as the fight begins.
- Shade of Aran is an optional boss. Be that as it may, after he is defeated, a teleport to his room becomes available from Berthold
, and all trash mobs from The Curator to Aran (exc. one pack outside Illhoof`s door) cease to respawn.
- Nielas Aran was the court conjurer of Stormwind, advisor to the throne and father and teacher of the sorcerer Medivh. Of all the mages, wizards, conjurers, and sorcerers, he had the most potential to protect and strengthen Medivh.
- Nielas was a member of the Tirisgarde, a branch of the Order of Tirisfal, and was tasked with finding and capturing the wayward guardian, Aegwynn. Upon finally locating Aegwynn, Nielas hounded her for months; until they came to realize they both harbored similar opinions of the Council and its misdoings. Over time they fell in love and decided they must not allow the Council to name another Guardian. The two bore a child together, and named him Medivh. Nielas`s natural affinity for magic would run deep within the child and define the tragic steps the child would later take. The power of Tirisfal was also implanted in the child, yet it wasn`t to awaken until he reached physical maturity.
- Aegwynn left the baby Medivh in the care of his father and his people at Stormwind Keep. On the eve of Medivh`s Age of Ascension, Medivh awoke to fevered dreams, and sought his father. Upon merely touching the boy, a backlash of energies poured from the child, and only the combined powers of a hundred clerics and the Conjurer himself were able to properly contain him. Medivh and Nielas were locked in a magical trance for hours or possibly days, before, at long last, they both collapsed. Nielas was dead, drained of all life, and Medivh was in a deep sleep.
- Strategy
- The key to success here is survival. The Shade of Aran`s basic attacks are not very dangerous, but the special attacks are deadly. Each raid member must pay attention to which attack is upcoming; nobody can sit back and just do their usual routine. Once everybody learns how to move (or when not to move), the fight actually becomes rather easy.
- In order to avoid the Magnetic Pull/Arcane Explosion, everybody must run to the outer wall of the room; the Blizzard forces people towards the center (or the other side of the room); and Flame Wreath inhibits movement. Beyond this, casters want to stay outside the AoE silence, and classes with spell-interrupt abilities want to concentrate on what he`s casting.
Trivia
- During the Shade of Aran fight in World of Warcraft, the Shade would periodically cast Flame Wreath, creating a circle of fire around three players; should any player cross into or out of one of the circles, the entire raid would wipe. The spell was originally intended to apply only to the targeted players, but due to an oversight by the designer was instead able to be triggered by any player in the raid, resulting in a far more dangerous mechanic than intended. As a result, during Flame Wreath all members of the raid were expected to stand still, for fear of accidentally causing a wipe. To remember to remain still, a special chant was created, to be recited during the raid.