How to get
Jeeves is a Wild format Wild format or Wild is one of Hearthstone s two game formats, the other being Standard format. Wild format appears in game modes in which players are allowed to play decks without the deck restrictions of card, and so can only be obtained through crafting Crafting mode, in Standard format mode The crafting system is an element of Hearthstone that allows players to directly create new cards. It can be accessed through the My Collection screen. Crafting consumes Arcane Dust .
|Golden Golden cards often add movement and visual effects, like with this golden Piloted Shredder "Golden" redirects here. For information on golden heroes, see Golden heroes. Golden cards are special, rarer versions of cards. Each card Jeeves||800||100|
At the end of each player`s turn, that player draws until they have 3 cards.
This robot is a lean, mean, butlerin` machine.
See this card on Hearthpwn
Jeeves is a rare Rarity is a rough measure of the quality and scarcity of a card. Cards of higher rarity are typically more powerful and more useful, but are harder to find and more expensive to craft. There neutral Neutral is the term used to describe cards which are not limited to a specific class. Neutral collectible cards can be included in any deck, regardless of hero. Neutral cards use a plain, grey card minion Bloodfen Raptor, a simple minion card. A Beast-type minion, it has 3 Attack, 2 Health and a mana cost of 2. Minions are persistent creatures on the battlefield that will fight for their hero. Minion card, from the Goblins vs Gnomes "Goblins and gnomes… goblins and gnomes! Both are super-brilliant - but you would never know! Everything they seem to make is faulty or explodes… Perfecting imperfection - goblins and gnomes!" Wild format Goblins vs Gnomes set.
Best case scenario, you end your turn to draw three extra cards and your opponent will remove/silence it the turn after since they have too many cards for Jeeves to draw them cards, so in the end you just paid four mana to draw three cards and your opponent used some of their resources on a weak minion.
In another scenario, due to its ability your opponent may hesitate destroying this minion because they may benefit from it too.
Use Loatheb if you`re worried that your opponent drew some spell cards.
Being a Mech, it has synergy with cards such as Cogmaster and Tinkertown Technician.
If his ability is no longer useful, then use Recombobulator and hope to create a Chillwind yeti or a Piloted Shredder.
Good for milling rogue as you can use Conceal or Master of Disguise to protect it.
This card can help warlock with his issue of having cards like Soulfire, Succubus, and Doomguard that drains the hand.
Useful for "aggro" decks.
Not so great in Arena, stats are bad, ability is situational and risky, and there are better 4 drops.
Lethal against Patchwerk The subject of this article is part of the Curse of Naxxramas adventure Patchwerk Set: Naxxramas Type: Hero Health: 30 (Normal)45 (Heroic) The massive abomination is Kel’Thuzad’s unstoppable avatar of war. data page] Patchwerk is in Curse of Naxxramas "Whispers of an ancient tomb… holding horrors in every room. Ghastly ghouls, poisons galore… but in the shadows lurks something more. Knights of death and abominations… cleaving your bits for new creations. And if by , as Jeeves will keep attempting to draw cards for him at the end of his turn. This results in Patchwerk dying from fatigue, ensuring a turn four victory.
- At the end of each turn, if the player whose turn is ending has fewer than 3 cards, Jeeves will determine the number necessary to bring them to precisely 3 cards, and attempt to draw that many cards.
- If the player does not have enough cards remaining in their deck for Jeeves to refill their hand to 3 cards (including if the player has no cards remaining in their deck), Jeeves will still try to draw the precise number of cards that would be required to reach 3 cards. For instance, a player with 1 card in hand and 1 card remaining in their deck will see Jeeves attempt to draw 2 cards for them. A player with 0 cards in hand and 0 cards in their deck will see Jeeves attempting to draw 3 cards. Jeeves will not try to draw cards infinitely for players with exhausted decks.
- As with all card draw For the game conclusion where neither player wins, see Draw Card draw is a term used to refer the process or mechanic of drawing additional cards from the top of the deck, and adding them , if Jeeves attempts to draw a card while the player`s deck is exhausted, the player will suffer fatigue The message displayed upon attempting to draw a card after reaching Fatigue. Fatigue is a game mechanic that deals increasing damage to players who have already drawn all of the cards in their deck, whenever damage.
- When multiple Jeeves are on the board, each will activate in order. Unless the player`s deck and hand combined contain fewer than 3 cards, the second Jeeves will never have an effect, since the first Jeeves will ensure the player has at least 3 cards in hand by the time the second is activated. Be that as it may, if the first Jeeves attempts to draw more cards than the player has in hand, the second Jeeves will inevitably attempt to draw the same number again. The significance of this is that a second Jeeves` effect will not impact gameplay in any way, unless one of the players has fewer than 3 cards in their deck and hand combined.
- Can I help you, sir?
- Ah! Yes, sir!
- Let me get that.
Jeeves is based on the character of the same name from P. G. Wodehouse`s classic series Jeeves and Wooster.
- Both the name "Jeeves" and the character of Jeeves have come to be thought of as the quintessential name and nature of a valet or butler, inspiring many similar characters (as well as the name of the Internet search engine Ask Jeeves). A "Jeeves" is now a generic term in references such as the Oxford English Dictionary.