How to get
Headcrack can be obtained through Classic The card set interface Card sets are categories into which collectible cards are divided, reflecting how they can be obtained, and determining whether they are eligible for use in Standard format. Card set does not card packs Card pack concept art Card packs are items that players can open to acquire cards for filling a player s collection. Only card packs for the current Standard format sets are available for purchase in the , through crafting Crafting mode, in Standard format mode The crafting system is an element of Hearthstone that allows players to directly create new cards. It can be accessed through the My Collection screen. Crafting consumes Arcane Dust , or as an Arena A video explaining the Arena in Hearthstone made by the Curse Gamepedia @@@#@@@YouTube(youtube.com)###@### Channel. The Arena is a game mode where players compete against each other using specially constructed decks to earn substantial rewards. It reward. Golden Golden cards often add movement and visual effects, like with this golden Piloted Shredder "Golden" redirects here. For information on golden heroes, see Golden heroes. Golden cards are special, rarer versions of cards. Each card Headcrack can also be obtained through the Highest Rank Bonus chest The 25 numbered ranks in Ranked play. Ranked (also known as Ranked Play) is the serious side of Play mode, with players able to earn special ranks to reflect their prowess in battle this season. at the end of each Ranked The 25 numbered ranks in Ranked play. Ranked (also known as Ranked Play) is the serious side of Play mode, with players able to earn special ranks to reflect their prowess in battle this season. season The 25 numbered ranks in Ranked play. Ranked (also known as Ranked Play) is the serious side of Play mode, with players able to earn special ranks to reflect their prowess in battle this season. .
Card | Crafting cost | Disenchanting |
---|---|---|
Headcrack | 100 | 20 |
Golden Golden cards often add movement and visual effects, like with this golden Piloted Shredder "Golden" redirects here. For information on golden heroes, see Golden heroes. Golden cards are special, rarer versions of cards. Each card Headcrack | 800 | 100 |
Strategy
This card should only be used in decks that aim for direct damage. These rogue decks often combo with cards like Shiv and Spell Power creatures. One such deck was the infamous Miracle Rogue deck which relied on large amount of combos and cheap cards to power up Questing Adverturer, Edwin Vancleef, and Mana Addict. However, since the first beta patch, huge nerfs have been made to this deck, one of them being the cost of Headcrack increased to three. This causes these types of combo direct damage decks to be much less effective.
Synergies
Name | Rarity | Class | Type | Subtype | Cost | Atk | HP | Effect |
---|---|---|---|---|---|---|---|---|
Gadgetzan Auctioneer | Rare | Neutral | Minion | General | 6 | 4 | 4 | Whenever you cast a spell, draw a card. |
Bloodmage Thalnos | Legendary | Neutral | Minion | General | 2 | 1 | 1 | Spell Damage +1. Deathrattle: Draw a card. |
Malygos | Legendary | Neutral | Minion | Dragon | 9 | 4 | 12 | Spell Damage +5. |
Azure Drake | Rare | Neutral | Minion | Dragon | 5 | 4 | 4 | Spell Damage 1. Battlecry: Draw a card. |
Archmage | Free | Neutral | Minion | General | 6 | 4 | 7 | Spell Damage +1. |
Dalaran Mage | Free | Neutral | Minion | General | 3 | 1 | 4 | Spell Damage +1. |
Kobold Geomancer | Free | Neutral | Minion | General | 2 | 2 | 2 | Spell Damage +1. |
Ogre Magi | Free | Neutral | Minion | General | 4 | 4 | 4 | Spell Damage 1 |
Info
Deal 2 damage to the enemy hero. Combo: Return this to your hand next turn.
When all else fails, nothing beats a swift whack upside the head.
See this card on Hearthpwn
Headcrack is a rare Rarity is a rough measure of the quality and scarcity of a card. Cards of higher rarity are typically more powerful and more useful, but are harder to find and more expensive to craft. There rogue Contents 1 Heroes 2 Overview 3 Background 4 Hero Power 4.1 Unique mechanics 5 Strategy 5.1 Countering a rogue 6 Spells 6.1 Uncollectible 7 Minions 7.1 Uncollectible 8 Weapons 8.1 Uncollectible 9 Leveling rewards 9.1 spell Fireball, a simple mage spell. It costs 4 mana, dealing 6 damage to a chosen target. Spell cards are cards that can be played to trigger a one time effect or ability, described in the card, from the Classic The card set interface Card sets are categories into which collectible cards are divided, reflecting how they can be obtained, and determining whether they are eligible for use in Standard format. Card set does not set.
Videos
Strategy
As a damage spell, Headcrack benefits greatly from Spell Damage A Wrath of Air Totem, with purple sparkles to signal its Spell Damage bonus Spell Damage is an ability which boosts the overall damage of spells by the listed amount. Spell Damage does not increase .
Strictly speaking, its primary effect is a weak, costly alternative to most other classes` arsenal, such as Arcane Shot Arcane Shot Set: Basic Type: Spell Class: Hunter Cost: 1 Abilities: Deal damage Deal 2 damage.Magi conjured arcane arrows to sell to hunters, until hunters learned just enough magic to do it themselves. The resulting , Frostbolt Frostbolt Set: Basic Type: Spell Class: Mage Cost: 2 Abilities: Deal damage, Freeze Deal 3 damage to a character and Freeze it.It is customary to yell "Chill out!" or "Freeze!" or "Ice ice, baby!" when , Mind Blast Mind Blast Set: Basic Type: Spell Class: Priest Cost: 2 Abilities: Deal damage Deal 5 damage to the enemy hero.This spell blasts you directly in the MIND.See this card on Hearthpwn data page] Mind Blast or Lightning Bolt Lightning Bolt Set: Classic Type: Spell Class: Shaman Rarity: Common Cost: 1 Abilities: Deal damage, Overload Deal 3 damage. Overload: (1)Lightning Bolt! Lightning Bolt! Lightning Bolt!See this card on Hearthpwn data page] Lightning bolt is . Its combo Combo is an ability where the stated effect occurs if the card is not the first one played during the turn. Cards with this ability are limited to the rogue class. The term "combo" is , be that as it may, sets it apart from the rest and opens up some very unique options:
- it can be used to repeatedly trigger friendly minion effects, such as Gadgetzan Auctioneer Gadgetzan Auctioneer Set: Classic Type: Minion Rarity: Rare Cost: 6 Attack: 4 Health: 4 Abilities: Draw cards Tags: Spell-related, Triggered effect Whenever you cast a spell, draw a card.He used to run the black market , Violet Teacher Violet Teacher Set: Classic Type: Minion Rarity: Rare Cost: 4 Attack: 3 Health: 5 Abilities: Summon Tags: Spell-related, Triggered effect Whenever you cast a spell, summon a 1/1 Violet Apprentice.If you don t pay attention, you or Questing Adventurer Questing Adventurer Set: Classic Type: Minion Rarity: Rare Cost: 3 Attack: 2 Health: 2 Tags: Triggered effect Whenever you play a card, gain +1/+1."Does anyone have some extra Boar Pelts?"See this card on Hearthpwn data
- it can be used to defuse the opponent`s Secrets A Secret is a spell card that is cast normally but has a delayed, hidden effect, which only takes place when a specific event occurs. When a Secret is played, a Secret icon appears on , such as Counterspell Counterspell Set: Classic Type: Spell Class: Mage Rarity: Rare Cost: 3 Abilities: Counter, Secret Tags: Spell-related, Triggered effect Secret: When your opponent casts a spell, Counter it.What s the difference between a mage playing with Counterspell , Ice Block Ice Block Set: Classic Type: Spell Class: Mage Rarity: Epic Cost: 3 Abilities: Immune, Secret Tags: Damage-related, Triggered effect Secret: When your hero takes fatal damage, prevent it and become Immune this turn.Ice is nice, or Eye for an Eye Eye for an Eye Set: Classic Type: Spell Class: Paladin Rarity: Common Cost: 1 Abilities: Deal damage, Secret Tags: Damage-related, Triggered effect Secret: When your hero takes damage, deal that much damage to the enemy
- it can be used late game as a mana sink, ie, to spend otherwise unused mana to damage an opponent (same usage as Hunter`s Steady Shot Steady Shot Type: Hero Power Class: Hunter Cost: 2 Abilities: Deal damage Hero PowerDeal 2 damage to the enemy hero.See this card on Hearthpwn data page] Steady Shot is the hunter s basic Hero Power. Contents ability)
- it guarantees you will have an extra card in hand next turn Hearthstone takes place in turns. Each turn gives a player the opportunity to act. At the end of each turn, play is passed back to the other player. A round describes one turn for each , which is helpful in some instances ( Twilight Drake Twilight Drake Set: Classic Type: Minion Subtype: Dragon Rarity: Rare Cost: 4 Attack: 4 Health: 1 Abilities: Battlecry Tags: Hand-related Battlecry: Gain +1 Health for each card in your hand.Twilight drakes feed on Mystical Energy. , Mountain Giant Mountain Giant Set: Classic Type: Minion Rarity: Epic Cost: 12 Attack: 8 Health: 8 Abilities: Modify cost Tags: Hand-related, In-hand effect, Ongoing effect Costs (1) less for each other card in your hand.His mother said )
Notes
- This spell has two steps:
- First, it damages Damage in Hearthstone is a particular infliction of harm upon heroes or minions, measured by a number which is deducted from their Health and/or Armor (if they have any). If a character s Health is reduced its target, queuing and resolving triggers;
- Then, if comboed, at the end of the turn (just before the opponent`s Start of Turn Phase) it is returned to the hand. Notice that this is a true return A return to hand or return effect is a card effect whereby a minion, or more rarely a weapon or spell, is returned to the controlling player s hand. The target returns to its original card effect, not a spell-generation effect: at the end of turn the card is moved out of the graveyard and into the hand.
Gallery
Deck Lists
- Miracle Rogue