Info
Freeze is an ability that marks a minion or hero A hero is a character in the Warcraft universe representing the player. In Hearthstone, this concept is expressed in three interrelated but distinct ways: Heroes are gameplay characters representing players or bosses within a match. as Frozen. Frozen characters miss their next possible attack This page describes the act of attacking. For the Attack attribute, see Attribute. Attacking or combat is what occurs when a player commands one character to attack another, causing them to simultaneously deal damage to . After this, the Frozen status is removed.
Frozen status only affects combat. Frozen heroes can take all other actions as usual, including using their Hero Power Anduin Wrynn with the basic priest Hero Power Lesser Heal A Hero Power is a special ability displayed to the right of each hero s portrait. Usually Hero Powers can be used once per turn and , playing cards, equipping weapons Garrosh Hellscream ready to attack using an equipped Fiery War Axe For the equip ability, see Equip Weapons are special cards which can be equipped by heroes. Each weapon has an Attack value and a
and commanding minions. Frozen characters will also still defend themselves if attacked. Silencing For the card of the same name, see Silence (card). Silence is an ability which removes all current card text, enchantments, and abilities from the targeted minion. It does not remove damage or minion type.
a Frozen character will remove the Frozen status.
Freeze effects are mostly limited to the mage Contents 1 Heroes 2 Overview 3 Background 4 Hero Power 5 Strategy and gameplay 5.1 Common deck types 5.2 Counters 6 Spells 6.1 Uncollectible 7 Minions 7.1 Uncollectible 8 Leveling rewards 8.1 Starting cards 8.2 class.
Strategy
Freeze effects are useful for stopping strong minions Bloodfen Raptor, a simple minion card. A Beast-type minion, it has 3 Attack, 2 Health and a mana cost of 2. Minions are persistent creatures on the battlefield that will fight for their hero. Minion before they become a problem. Alternatively, they can be used to buy time to defeat the targets, or simply to reduce incoming damage by preventing attack this round, especially when using multi-target Freezes such as Frost Nova Frost Nova Set: Basic Type: Spell Class: Mage Cost: 3 Abilities: Freeze Tags: Area of effect Freeze all enemy minions.Hey man, that s cold. Literally and metaphorically.See this card on Hearthpwn data page] Frost Nova is
.
Videos
Duration
Frozen characters are unable to attack, and will not thaw until the end of the turn Hearthstone takes place in turns. Each turn gives a player the opportunity to act. At the end of each turn, play is passed back to the other player. A round describes one turn for each on which they did not attack. The exact duration of the Frozen effect therefore varies depending on whether the character has already attacked that turn. Note that it does not matter whether or not the character is able to attack (such as if they have 0 Attack or the "Can`t Attack" text), only whether or not they attacked. This behaviour can be significant when attacking with characters with Windfury A minion with Windfury A hero with Windfury For the card of the same name, see Windfury (card) Windfury is an ability which allows a character to attack twice per turn. Windfury is most commonly , and in predicting vulnerability to Ice Lance Ice Lance Set: Hall of Fame Type: Spell Class: Mage Rarity: Common Cost: 1 Abilities: Deal damage, Freeze Tags: Frozen-related Freeze a character. If it was already Frozen, deal 4 damage instead.The trick is not
. The game rule is therefore:
- After a player ends their turn (just before the next player`s Start of Turn Phase), un-Freeze all characters they control that are Frozen, don`t have summoning sickness Bloodfen Raptor, a simple minion card. A Beast-type minion, it has 3 Attack, 2 Health and a mana cost of 2. Minions are persistent creatures on the battlefield that will fight for their hero. Minion
(or do have Charge For the card of the same name, see Charge (card) Charge is an ability allowing a minion to attack the same turn it is summoned. Charge is available to all classes, but is most strongly
) and have not attacked that turn.
This rule produces varying durations depending on circumstances:
- For enemy characters on your turn, the result is very simple: if you Freeze an enemy character during your turn, it will thaw at the start of your next turn.
- For friendly characters on your turn, it depends on whether or not they have attacked that turn.
- If a friendly character gets Frozen before attacking, they will un-Freeze at the end of the turn. This includes characters which were unable to attack, such as a 0 Attack minion or hero.
- If a friendly character gets Frozen after attacking, they will un-Freeze at the end of the next turn. This includes characters with Windfury A minion with Windfury A hero with Windfury For the card of the same name, see Windfury (card) Windfury is an ability which allows a character to attack twice per turn. Windfury is most commonly
who have only attacked once this turn.
Examples:
- If a mage Freezes herself and ends the turn, she will immediately become un-Frozen.
- If a player Freezes his own minion before it attacks and ends the turn, that minion will immediately become un-Frozen.
- If a player Freezes his own minion with Windfury that has only attacked once so far this turn, and ends the turn, that minion will remain Frozen until the end of the player`s next turn.
- If a player plays a Charge For the card of the same name, see Charge (card) Charge is an ability allowing a minion to attack the same turn it is summoned. Charge is available to all classes, but is most strongly
minion, Freezes it and ends the turn, that minion will immediately become un-Frozen.
- If a player plays a minion that does not have Charge For the card of the same name, see Charge (card) Charge is an ability allowing a minion to attack the same turn it is summoned. Charge is available to all classes, but is most strongly
, including Can`t Attack minions such as Ancient Watcher Ancient Watcher Set: Classic Type: Minion Rarity: Rare Cost: 2 Attack: 4 Health: 5 Can t attack.Why do its eyes seem to follow you as you walk by?See this card on Hearthpwn data page] Ancient Watcher
and 0 Attack minions, Freezes it and ends the turn, that minion will remain Frozen. The next time the player ends their turn, the minion will finally un-Freeze. The reason it did not un-Freeze the first turn is because the minion had summoning sickness.
- If a player Freezes and takes control of an enemy minion (either order), it has summoning sickness, so it will remain Frozen until the end of that player`s next turn. (If it had Charge, it will immediately become un-Frozen when ending turn.)
Current bugs
- If you Freeze a friendly, newly summoned (not played) minion and end your turn, it will immediately un-Freeze. (Because it has summoning sickness, it should not un-Freeze.)
Cards with Freeze
Freeze effects are mostly confined to mage Contents 1 Heroes 2 Overview 3 Background 4 Hero Power 5 Strategy and gameplay 5.1 Common deck types 5.2 Counters 6 Spells 6.1 Uncollectible 7 Minions 7.1 Uncollectible 8 Leveling rewards 8.1 Starting cards 8.2 cards.
Wild format
- This section contains information exclusive to Wild format Wild format or Wild is one of Hearthstone s two game formats, the other being Standard format. Wild format appears in game modes in which players are allowed to play decks without the deck restrictions of
.
Name / Desc | Rarity | Type | Subtype | Class | Cost | Atk | HP | Description | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Ice Lance Ice Lance Set: Hall of Fame Type: Spell Class: Mage Rarity: Common Cost: 1 Abilities: Deal damage, Freeze Tags: Frozen-related Freeze a character. If it was already Frozen, deal 4 damage instead.The trick is not ![]() | Common | Spell | Mage | 1 | Freeze a character. If it was already Frozen, deal 4 damage instead.The trick is not to break the lance. Else, you have "Ice Pieces." Ice Pieces aren`t as effective. | ||||||||||||||
Showing the only card |
Related cards
These cards have special - and often lethal - synergy with Frozen targets.
Name / Desc | Rarity | Type | Subtype | Class | Cost | Atk | HP | Description | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Cryomancer Cryomancer Set: Mean Streets of Gadgetzan Type: Minion Class: Mage Rarity: Common Cost: 5 Attack: 5 Health: 5 Abilities: Battlecry Tags: Frozen-related Battlecry: Gain +2/+2 if an enemy is Frozen.She loves Frozen. I mean who ![]() | Common | Minion | Mage | 5 | 5 | 5 | Battlecry: Gain +2/+2 if an enemy is Frozen.She loves Frozen. I mean who doesn`t? | ||||||||||||
Shatter Shatter Set: Whispers of the Old Gods Type: Spell Class: Mage Rarity: Common Cost: 2 Abilities: Destroy Tags: Frozen-related Destroy a Frozen minion.What s cooler than being cool?See this card on Hearthpwn data page] Shatter is ![]() | Common | Spell | Mage | 2 | Destroy a Frozen minion.What`s cooler than being cool? | ||||||||||||||
Showing all 2 cards |