How to get
Druid of the Claw can be obtained through Classic The card set interface Card sets are categories into which collectible cards are divided, reflecting how they can be obtained, and determining whether they are eligible for use in Standard format. Card set does not card packs Card pack concept art Card packs are items that players can open to acquire cards for filling a player s collection. Only card packs for the current Standard format sets are available for purchase in the
, through crafting Crafting mode, in Standard format mode The crafting system is an element of Hearthstone that allows players to directly create new cards. It can be accessed through the My Collection screen. Crafting consumes Arcane Dust
, or as an Arena A video explaining the Arena in Hearthstone made by the Curse Gamepedia @@@#@@@YouTube(youtube.com)###@### Channel. The Arena is a game mode where players compete against each other using specially constructed decks to earn substantial rewards. It
reward. Golden Golden cards often add movement and visual effects, like with this golden Piloted Shredder "Golden" redirects here. For information on golden heroes, see Golden heroes. Golden cards are special, rarer versions of cards. Each card
Druid of the Claw can also be obtained through the Highest Rank Bonus chest The 25 numbered ranks in Ranked play. Ranked (also known as Ranked Play) is the serious side of Play mode, with players able to earn special ranks to reflect their prowess in battle this season.
at the end of each Ranked The 25 numbered ranks in Ranked play. Ranked (also known as Ranked Play) is the serious side of Play mode, with players able to earn special ranks to reflect their prowess in battle this season.
season The 25 numbered ranks in Ranked play. Ranked (also known as Ranked Play) is the serious side of Play mode, with players able to earn special ranks to reflect their prowess in battle this season.
.
Card | Crafting cost | Disenchanting |
---|---|---|
Druid of the Claw | 40 | 5 |
Golden Golden cards often add movement and visual effects, like with this golden Piloted Shredder "Golden" redirects here. For information on golden heroes, see Golden heroes. Golden cards are special, rarer versions of cards. Each card ![]() | 400 | 50 |
Strategy
Druid of the Claw is a core card in basically every type of Druid deck, thanks to its versatility.
When you play Druid of the Claw, you get to choose one of two versions of Druid of the Claw that will come into play. You can choose between a 4/4 minion with Charge or 4/6 minion with Taunt, so this card be used either offensively or defensively.
The Charge version of Druid of the Claw is useful when you need to deal damage right away to a minion or hit enemy hero directly, while the defensive option is useful when you need a Taunt or you need a minion with higher health points.
It has to be noted, that unlike Ancient of War, where you choose one effect one the minion, Druid of the Claw makes you choose from two different cards that will come into play - thats why, if you choose a 4/6 version with Taunt and it gets silenced, it`s only going to lose Taunt, and not 2 extra health.
Synergies
Name | Rarity | Class | Type | Subtype | Cost | Atk | HP | Effect |
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Info
Choose One - Transform into a 4/4 with Charge For the card of the same name, see Charge (card) Charge is an ability allowing a minion to attack the same turn it is summoned. Charge is available to all classes, but is most strongly ; or a 4/6 with Taunt.
Cat or Bear? Cat or Bear?! I just cannot CHOOSE!
See this card on Hearthpwn
Druid of the Claw is a common Rarity is a rough measure of the quality and scarcity of a card. Cards of higher rarity are typically more powerful and more useful, but are harder to find and more expensive to craft. There druid The Druid is one of the nine classes in Hearthstone: Heroes of Warcraft, represented by Malfurion Stormrage Heroes edit | edit source] Contents 1 Heroes 2 Background 3 Hero Power 4 Unique mechanics 5 Strategy
minion Bloodfen Raptor, a simple minion card. A Beast-type minion, it has 3 Attack, 2 Health and a mana cost of 2. Minions are persistent creatures on the battlefield that will fight for their hero. Minion
card, from the Classic The card set interface Card sets are categories into which collectible cards are divided, reflecting how they can be obtained, and determining whether they are eligible for use in Standard format. Card set does not
set. Its Choose One The Choose One interface from Power of the Wild Choose One is an ability which allows a player to choose one of multiple possible effects when the card is played from the hand. Cards with
effect transforms it into one of two possible Beast Beasts are a type of minion especially associated with hunters, and to a lesser extent druids. Hunters have a variety of class-specific Beast minions as well as specific ability cards which benefit Beasts. Beasts are
minions when played.
Videos
Strategy
As a Choose One The Choose One interface from Power of the Wild Choose One is an ability which allows a player to choose one of multiple possible effects when the card is played from the hand. Cards with card, Druid of the Claw`s power comes from its flexibility. The card can be used either offensively or defensively. The Charge For the card of the same name, see Charge (card) Charge is an ability allowing a minion to attack the same turn it is summoned. Charge is available to all classes, but is most strongly
minion is useful when you need to deal quick damage to a minion or defeat the enemy hero, while the defensive option is useful when you need a Taunt The shield-like Taunt visual effect Taunt is a minion ability which forces the opposing player to direct any melee attacks toward enemy targets with this ability. Minions with Taunt (commonly referred to as Taunts) serve
.
Unlike the similar Ancient of War Ancient of War Set: Classic Type: Minion Class: Druid Rarity: Epic Cost: 7 Attack: 5 Health: 5 Abilities: Choose One, Taunt Choose One - +5 Attack; or +5 Health and Taunt.Young Night Elves love to , the basic Druid of the Claw card transforms into the chosen minion, producing a wholly separate card. Most significantly, the Bear Form Druid`s base Health is 6 (not 4) and this will not be lost if Silenced For the card of the same name, see Silence (card). Silence is an ability which removes all current card text, enchantments, and abilities from the targeted minion. It does not remove damage or minion type.
. This makes Bear Form Druid almost strictly better than Fen Creeper Fen Creeper Set: Classic Type: Minion Rarity: Common Cost: 5 Attack: 3 Health: 6 Abilities: Taunt TauntHe used to be called Bog Beast, but it confused people because he wasn t an actual beast. Boom, New
(Bear Form Druid is vulnerable to Hemet Nesingwary Hemet Nesingwary Set: Goblins vs Gnomes Type: Minion Rarity: Legendary Cost: 5 Attack: 6 Health: 3 Abilities: Battlecry, Destroy Tags: Beast-related Battlecry: Destroy a Beast.It s hard to make a living as a hunter in a
).
Choose One₠cards
- Resulting minions
Fandral Staghelm
If played while in control of Fandral Staghelm Fandral Staghelm Set: Whispers of the Old Gods Type: Minion Class: Druid Rarity: Legendary Cost: 4 Attack: 3 Health: 5 Tags: Choose One-related, Ongoing effect Your Choose One cards have both effects combined.Always manages to , both Choose One options will be chosen, resulting in the below minion.
Notes
- As with all transformations, this minion`s change into either Cat or Bear Form is permanent and cannot be undone by Silences or being returned A return to hand or return effect is a card effect whereby a minion, or more rarely a weapon or spell, is returned to the controlling player s hand. The target returns to its original card
to the hand.
Quotes
- Summon
- Where shall I strike?
- Attack
- My strength is yours.
Trivia
- Since this minion`s Choose One The Choose One interface from Power of the Wild Choose One is an ability which allows a player to choose one of multiple possible effects when the card is played from the hand. Cards with
effect normally replaces it with one of the two Beast forms, its regular attack and death sounds are only heard if the minion enters play through a summon For information on summoning minions, see Minion#Summoning. Summon is an ability which summons one or more minions. Distinct from regular summoning, a minion generated by the summon ability does not consume or come from an or put into battlefield Put into battlefield effects are abilities which puts cards from the player s deck or hand directly into the battlefield. They may affect minions or spells, and may require a specific type or sub-type of card.
effect (such as Alarm-o-Bot), causing it to skip the transformation.
- Before Patch 8.0.0.18336 finally changed the card text, there was an ongoing debate on whether this card should include the word Transform Transform is an ability which irreversibly transforms a minion into something else. This removes all card text, abilities and enchantments, and does not trigger any Deathrattles. Transformation is not an enchantment but rather a permanent
like all the other similar Druid cards do, as its Choose One The Choose One interface from Power of the Wild Choose One is an ability which allows a player to choose one of multiple possible effects when the card is played from the hand. Cards with
effect actually transforms itself rather than buffing its stats like the similarly-worded Ancient of War Ancient of War Set: Classic Type: Minion Class: Druid Rarity: Epic Cost: 7 Attack: 5 Health: 5 Abilities: Choose One, Taunt Choose One - +5 Attack; or +5 Health and Taunt.Young Night Elves love to
does. As a part of the always-standard Classic The card set interface Card sets are categories into which collectible cards are divided, reflecting how they can be obtained, and determining whether they are eligible for use in Standard format. Card set does not
set, be that as it may, it had been said that the simple wording was preferred over describing the exact effect of the card.
Voice
Gallery
Quotes
Where shall I strike?Summon
My strength is yours.Attack