How to get
Divine Favor can be obtained through Classic The card set interface Card sets are categories into which collectible cards are divided, reflecting how they can be obtained, and determining whether they are eligible for use in Standard format. Card set does not card packs Card pack concept art Card packs are items that players can open to acquire cards for filling a player s collection. Only card packs for the current Standard format sets are available for purchase in the
, through crafting Crafting mode, in Standard format mode The crafting system is an element of Hearthstone that allows players to directly create new cards. It can be accessed through the My Collection screen. Crafting consumes Arcane Dust
, or as an Arena A video explaining the Arena in Hearthstone made by the Curse Gamepedia @@@#@@@YouTube(youtube.com)###@### Channel. The Arena is a game mode where players compete against each other using specially constructed decks to earn substantial rewards. It
reward. Golden Golden cards often add movement and visual effects, like with this golden Piloted Shredder "Golden" redirects here. For information on golden heroes, see Golden heroes. Golden cards are special, rarer versions of cards. Each card
Divine Favor can also be obtained through the Highest Rank Bonus chest The 25 numbered ranks in Ranked play. Ranked (also known as Ranked Play) is the serious side of Play mode, with players able to earn special ranks to reflect their prowess in battle this season.
at the end of each Ranked The 25 numbered ranks in Ranked play. Ranked (also known as Ranked Play) is the serious side of Play mode, with players able to earn special ranks to reflect their prowess in battle this season.
season The 25 numbered ranks in Ranked play. Ranked (also known as Ranked Play) is the serious side of Play mode, with players able to earn special ranks to reflect their prowess in battle this season.
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Card | Crafting cost | Disenchanting |
---|---|---|
Divine Favor | 100 | 20 |
Golden Golden cards often add movement and visual effects, like with this golden Piloted Shredder "Golden" redirects here. For information on golden heroes, see Golden heroes. Golden cards are special, rarer versions of cards. Each card ![]() | 800 | 100 |
Strategy
A situational card. This can find good use in an aggro deck, where you will be playing lots of cheap Minions and consequently your hand will always be quite small. If your opponent is playing a more control/defence deck, they could well have many cards in their hand, and so here this card can allow to draw a number of minions that you can play next turn. However, if your opponent doesn`t have a very big hand, this card is obviously quite useless. This card is not very commonly seen in competitive decks.
Synergies
Name | Rarity | Class | Type | Subtype | Cost | Atk | HP | Effect |
---|---|---|---|---|---|---|---|---|
King Mukla | Legendary | Neutral | Minion | Beast | 3 | 5 | 5 | Battlecry: Give your opponent 2 Bananas |
Info
Draw cards until you have as many in hand as your opponent.
This is not just a favor, but a divine one, like helping someone move a couch with a fold out bed!
See this card on Hearthpwn
Divine Favor is a rare Rarity is a rough measure of the quality and scarcity of a card. Cards of higher rarity are typically more powerful and more useful, but are harder to find and more expensive to craft. There paladin The Paladin is one of the nine classes in Hearthstone: Heroes of Warcraft, represented by Uther Lightbringer and Lady Liadrin. Heroes edit | edit source] Uther Lightbringer is the standard hero for paladins. Players who
spell Fireball, a simple mage spell. It costs 4 mana, dealing 6 damage to a chosen target. Spell cards are cards that can be played to trigger a one time effect or ability, described in the
card, from the Classic The card set interface Card sets are categories into which collectible cards are divided, reflecting how they can be obtained, and determining whether they are eligible for use in Standard format. Card set does not
set.
Videos
Strategy
Divine Favor is a powerful option for generating substantial card draw For the game conclusion where neither player wins, see Draw Card draw is a term used to refer the process or mechanic of drawing additional cards from the top of the deck, and adding them , and potentially gaining a strong lead in tempo Tempo is an unofficial term that describes which way the "momentum" of a match is going, as well as a label for decks which aim to keep tempo on their side. It is one of /board presence, especially during the early game.
Divine Favor works best in a high-speed deck with lots of cheap cards. Ideally, draw this card early in the game, then play out your hand while your opponent hopefully holds onto theirs. Divine Favor can then be played to draw several cards for only 3 mana, allowing the paladin to gain significant tempo and/or board presence with virtually no drawbacks.
The card becomes less effective as the opponent plays out their hand, and is therefore generally best played early in the game. In the late game it can still be exchanged for multiple cards with luck, or at the worst swapped for a new card at a cost of 3 mana.
Obviously, it`s best to empty the hand as much as possible before playing this card, unless you have a specific combo in mind.
Paladins with this card can often be spotted by their rapid emptying of their hand over the first few turns Hearthstone takes place in turns. Each turn gives a player the opportunity to act. At the end of each turn, play is passed back to the other player. A round describes one turn for each . The opponent may feel confident that the paladin will soon run out of steam, only to find them using Divine Favor to cement their board lead. When a paladin takes this approach, it`s usually best to play as many cards as is wise in exchange, for example playing a couple of 2 cost minions rather than a single 4 cost minion, even if it is not otherwise the better play. The key concern is not the wasting of your own cards, but the relative card advantage Sometimes, you’ll find yourself in a position where you can easily play your whole hand while your opponent is still holding on to close to the maximum of 10 cards. Unless you can win the between the two players, and preventing the paladin from gaining this and maintaining competitive tempo Tempo is an unofficial term that describes which way the "momentum" of a match is going, as well as a label for decks which aim to keep tempo on their side. It is one of and board control is generally a far better option.