The art used on Hearthstone The Hearthstone icon Hearthstone (formerly known as Hearthstone: Heroes of Warcraft 1] 2]) is a free-to-play digital collectible card game from Blizzard Entertainment. It was first announced in a presentation by Rob Pardo at the `s cards Cards are the basic pieces that make up the game of Hearthstone. Each card represents an action that the player can take by playing that card. There are three main types of cards: spell cards, is one of the most striking and memorable aspects of the game`s artistic design. These small yet detailed images are often taken from far larger pieces of art, with only a small section used in the game. More than mere accompaniment for the cards themselves, card art has in some cases directly inspired Hearthstone card design and led to the creation of new cards.
While most card art for vanilla This page is about the classic Hearthstone era. For cards from the Classic card set, see Classic or Classic card list. Classic Hearthstone, also known as vanilla Hearthstone, is the original full releaseAnnounce version of Hearthstone was previously used for the World of Warcraft Trading Card Game The WoW TCG logo The World of Warcraft Trading Card Game (WoW TCG), commonly referred to as "the TCG", is a physical collectible card game based on World of Warcraft, first released in 2006. On , later expansions have seen a far larger amount of original pieces specially commissioned for the game.
Where available, full art for each card can be found on individual card pages, or collected on Full art This page is the hub for full card art as it appears on cards, heroes, Hero Powers, and more. Most artwork is either from the TCG or has been specifically created for Hearthstone. Some exceptions .
- See more: Artist This page lists artists who have contributed card art for Hearthstone cards. Note to editors: When adding unofficial artist listings, please add a reference to a gallery or other source to confirm the credit. Also,
Hearthstone featuresSpecial attraction card art by a range of highly-respected artists, some of whom have worked with Blizzard to produce art for other games including World of Warcraft World of Warcraft (WoW) is a massively multiplayer online role-playing game (MMORPG) created by Blizzard Entertainment. The game was first released Nov. 2004, and has since seen six expansions: The Burning Crusade (2007), Wrath of . Many of these artists have also worked on other CCGs such as Magic: The Gathering, as well as in areas including comics and concept art. Very rarely, the developers have selected fan art for use in cards.
For a full list of artists behind the game`s card art, and their related cards, see Artist This page lists artists who have contributed card art for Hearthstone cards. Note to editors: When adding unofficial artist listings, please add a reference to a gallery or other source to confirm the credit. Also, .
Card art by subject
The following pages exhibit cards according to the subjects depicted, sorted by race or type.
- Arakkoa art This page lists cards with card art depicting arakkoa. Lore edit | edit source] Shadow-Sage Iskar, a cursed arakkoa (left) and High Sage Viryx, a high arakkoa (right). From Wowpedia: The arakkoa are a bipedal,
- Beast art This page lists cards with card art depicting beasts. For a list of Beast-type minions and related cards, and a discussion of the strategic use of Beasts in Hearthstone, see Beast. Contents 1 Lore 2
- Blood elf art This page lists cards with card art depicting blood elves, as well as their estranged kindred the high elves. Contents 1 Lore 2 Cards 2.1 Blood elves 2.2 Blood elf art Lore edit | edit
- Cenarius` children art This page lists cards with card art depicting Cenarius children. Contents 1 Lore 2 Cards 2.1 Cenarius children 2.2 Cenarius children art Lore edit | edit source] From Wowpedia: Cenarius. Cenarius children are the descendant
- Demon art This page lists cards with card art depicting demons. For a list of Demon-type minions and related cards, and a discussion of the strategic use of Demons in Hearthstone, see Demon. Contents 1 Lore 2
- Draenei art Prophet Velen, leader of the draenei, and prophet of the naaru The draenei are an ancient race hailing from the planet of Argus. Pursued across worlds by the relentless demons of the Burning Legion, the
- Dragon art This page lists cards with card art depicting dragons. This page lists only art of dragons in their natural form. For art of dragons in other forms, see the appropriate page, e.g. Night elf art.
- Dwarf art Dwarves are stout, down to earth humanoids found in the Eastern Kingdoms. Hearty folk, the dwarves can be relied upon for both their humour and their grim determination in the face of formidable challenges. Staunch
- Elemental art This page lists cards with card art depicting elementals. For the Elemental minion type, see Elemental. For plant-based beings that are often considered elementals, see Plant art. Contents 1 Lore 2 Cards 2.1 Elementals 2.2
- Ethereal art This page contains card art depicting ethereals. Contents 1 Lore 2 Cards 2.1 Ethereals 2.2 Ethereal art 2.3 Bosses Lore edit | edit source] An ethereal in World of Warcraft From Wowpedia: Treading the chaotic
- Gnoll art Hogger, the most infamous gnoll on Azeroth This page lists cards with card art depicting gnolls. Contents 1 Lore 2 Cards 2.1 Gnolls 2.2 Gnoll art 3 Bosses 3.1 Boss cards Lore edit | edit
- Gnome art A gnomish inventor working on some mind control technology Gnomes are a diminutive race of humanoids, known for their remarkable intellect, their engineering and mechanical prowess, and their impressive if unpredictable inventions. In Hearthstone they
- Goblin art Goblins are infamous for their explosive inventions Goblins are small green humanoids known for their heavily commerce-oriented society, flexible morals, and surprisingly effective - if often fatally flawed - inventions. Goblins place personal profit above
- Harpy art A harpy in World of Warcraft This page lists cards with card art depicting harpies. Lore edit | edit source] From Wowpedia: Harpies resemble a cross between a night elf female and a hunting bird,
- Hozen art This page lists cards with card art depicting hozen. Contents 1 Lore 1.1 In Hearthstone 2 Cards 2.1 Hozen 2.2 Hozen art 3 References Lore edit | edit source] A hozen in World of Warcraft.
- Human art Varian Wrynn, current King of Stormwind, High King of the Alliance, and leader of the humans of Azeroth This page lists cards with card art depicting humans. For art depicting undead humans, see Undead art.
- Kobold art A typical kobold, pick in hand, candle on head This page lists cards with card art depicting kobolds. Lore edit | edit source] "You no take candle!" From Wowpedia: Kobolds are rat-like humanoids that dwell
- Kvaldir art A Kvaldir Raider The kvaldir are a tribe of seafaring vrykul, the mighty ancestors of the humans of Azeroth. All tribes of vrykul are native to Northrend, home to the Grand Tournament. Contents 1 Lore
- Mantid art This page lists cards with card art depicting mantid. Contents 1 Lore 2 Cards 2.1 Mantid 2.2 Mantid art Lore edit | edit source] "We mantid are an elder race. The pandaren you associate with
- Mechanical art This page lists cards with card art depicting mechanicals and mechanical objects. Contents 1 Lore 2 Cards 2.1 Mechanicals 2.2 Mechanical art Lore edit | edit source] From Wowpedia: Mechanicals are a type of constructed
- Mogu art This page lists cards with card art depicting mogu. Contents 1 Lore 2 Cards 2.1 Mogu 2.2 Mogu art Lore edit | edit source] A mogu in World of Warcraft. From Wowpedia: The mogu are
- Murloc art This page lists cards with card art depicting murlocs. Contents 1 Lore 2 Cards 2.1 Murlocs 2.2 Murloc art Lore edit | edit source] From Wowpedia: The murlocs are a bipedal, amphibious humanoid race residing
- N`raqi art The faceless ones, children of the Old Gods This page lists cards with card art depicting n raqi, better known as the faceless ones. Contents 1 Lore 2 Cards 2.1 N raqi 2.2 N raqi art Lore edit
- Naga art This page contains card art depicting naga. Contents 1 Lore 2 Cards 2.1 Naga 3 Bosses Lore edit | edit source] Lord Slitherspear, a male naga From Wowpedia: "The naga are cursed Highborne night elves.
- Nerubian art This page lists cards with card art depicting nerubians. Contents 1 Lore 2 Cards 2.1 Nerubians 2.2 Nerubian art Lore edit | edit source] From Wowpedia: Nerubians are an ancient race of intelligent arachnoids native
- Night elf art This page lists cards with card art depicting night elves. For the half-night elf, half-stag dryads and keepers of the grove, see Cenarius children. Contents 1 Lore 2 Cards 2.1 Night elves 2.2 Night elf
- Ogre art An ogre in World of Warcraft Ogres are large, brutish humanoids native to Draenor. Generally found to be lacking in intelligence, what ogres lack in smarts they make up for with brute strength and physical
- Old God art Yogg-Saron, one of the four "They do not die; they do not live. They are outside the cycle." - Herald Volazj Ancient horrors of unspeakable evil, the Old Gods have corrupted Azeroth and its inhabitants
- Ooze art This page lists cards with card art depicting oozes, also known as slimes. Contents 1 Lore 2 Cards 2.1 Oozes 2.2 Ooze art Lore edit | edit source] From Wowpedia: Oozes are a type of
- Orc art This page lists cards with card art depicting orcs. Contents 1 Lore 2 Cards 2.1 Orcs 2.2 Orc art Lore edit | edit source] From Wowpedia: The orcs are one of the most prolific races
- Pandaren art This page lists cards with card art depicting pandaren. Contents 1 Lore 2 Cards 2.1 Pandaren 2.2 Pandaren art Lore edit | edit source] From Wowpedia: Couched in myth and legend, rarely seen and even
- Plant art This page lists cards with card art depicting ambulatory plants. Contents 1 Lore 2 Cards 2.1 Plants 2.2 Plant art Lore edit | edit source] While plant-based NPCs are classified as elementals in World of
- Portal art This page lists cards depicting portals and portal magic. Contents 1 Lore 2 In Hearthstone 2.1 One Night in Karazhan 3 Cards 3.1 Portals 3.2 Portal magic 4 References Lore edit | edit source] Portals
- Saurok art This page lists cards with card art depicting saurok. Contents 1 Lore 1.1 In Hearthstone 2 Cards 2.1 Saurok 2.2 Saurok art 3 Trivia 4 References Lore edit | edit source] A saurok in World
- Tauren art This page lists cards with card art depicting tauren. Contents 1 Lore 2 Cards 2.1 Tauren 2.2 Tauren art Lore edit | edit source] From Wowpedia: The tauren (shu halo in their native language of Taur-ahe)
- Tol`vir art This page lists cards with card art depicting tol vir. Contents 1 Lore 1.1 In Hearthstone 2 Cards 2.1 Tol vir 2.2 Tol vir art 3 Bosses 4 References Lore edit | edit source] A stone-skinned Neferset (top)
- Tortollan art The tortollans are a race of primitive but friendly turtle-like humanoids native to Un Goro Crater, first introduced in the Journey to Un Goro expansion. One of Professor Doyle s notes remarks that if he can bring back
- Trogg art Troggs are a race of primitive, aggressive and extremely unintelligent humanoids found on Azeroth. The failed result of the keepers initial attempts at creating a new race of titan-forged, the neanderthal-like troggs possess little in
- Troll art
- Tuskarr art
- Uncategorised art
- Undead art
- Virmen art
- Worgen art
Selection and creation process
The process of finding art for Hearthstone`s cards can take various paths, from finding existing art to match a card, to commissioning new art, to designing a new card specifically in order to match a piece of art. As of Feb. 2014 the card art selection process is undertaken by Senior Game Designer Ben Brode.
- "The process right now is that I go through all of the art that we’ve made for all different kinds of things. Book covers, other products, comic book covers, etc and I look through it all and try and find the piece of art that best fits the card that we’re designing. Sometimes we see a piece of art that I think is awesome and we design a card specifically for that art. Sometimes we have a card that we’ve never really done a high quality illustration for that character or that monster-type. For instance Acidic Swamp Ooze we had to commission new art for.
- Archmage Antonidas or Anduin Wrynn we didn’t have any art at all and we wanted to put these characters into the game so we commission the art when we don’t have it already. Then I take that art and Ben Thompson the Art Director and I discuss it and I’ll pick five different shadow-damage spells and pick the one that best fits the card design that we have." - Ben Brode
Card art is sometimes altered to match the customs or preferences of different countries. The Chinese art for The Skeleton Knight is one example, reflecting China`s regulations about depicting bones and death.
Goblins vs Gnomes was the game`s first full expansion, and the first release to featureSpecial attraction "a lot" of original art, in contrast to the game`s Basic and Classic cards. Senior Producer Yong Woo describes the art stage of the card development process:
- "Once name and stats start taking shape, we take a look at the huge breadth of amazing WoW art we already have in our repository. If there`s something that fits perfectly we go with that. If we can`t find something we are perfectly happy with, the designers work with the art team to put together an art description which describes what that card is like. The art description then goes out to the wonderful artists we work with and we collaborate with them to finish the piece. Sometimes we want something very specific for a card, other times there`s general guideline which the artist can run with."
Since then, Hearthstone has begun commissioning more and more original art for its cards, with the swelling proportion of original characters featuring in new content only hastening the move away from reusing art. By the time of Whispers of the Old Gods, around 99% of new cards were featuring original art.
In a few cases, the developers have consciously chosen to use art which does not actually depict the correct subject of the card. Stampeding Kodo is perhaps the best-known example, the art for which actually depicts a clefthoof; while Malygos in fact features an illustration of Kalecgos. Ben Brode has stated that these were deliberate decisions, based upon the art available for use at the time, and that the developers "felt like most people wouldn`t notice or care." Be that as it may, the developers have since begun commissioning more original art, so this should happen less.
The creation of golden card images requires additional work, transforming each static 2D image into a recoloured, animated, moving display. Golden versions always involve adding movement to the image, but some also feature the addition of entirely new elements, ranging from new lighting to dripping ooze, circling flies or glowing runes. The creation of golden card art therefore requires a degree of reinvention, taking the existing art to a new level, and a fuller realisation of its depiction of the subject. Hearthstone`s golden card art is created by Becca Abel, Kyle Harrison, John Zwicker and Jon Briggs.
Jon Briggs explains that the creation of golden card art is a two-part process. Specific visual effects are created separately to the background art, and then added to the main image through a `mask`, with overlaid shapes determining where and how the effects will appear.
When significant movement or effects are involved, the artist will have to paint out elements already in the regular art. For instance, animating an arm to swing back and forth will first require the arm to be painted out of the original art, to make room for the new moving arm to be added as a supplementary effect. The base images for golden cards are therefore often simpler than those for regular cards.
Each golden card can have up to four layers, limiting the artist to four effects per card. This forces the artist to economise, cleverly reusing visual effects within the same card, such as using Piloted Shredder`s smokestack effect to double as burning fire in the eyes and mouth of the shredder.
Creating golden art for a card involves a degree of invention. The artists must decide how best to bring the subject to life, which elements to animate, and even when to introduce wholly new elements to the art. When the subject is relatively passive, as with the "sitting lion" depicted in King of Beasts, the artist must find a way to make the golden art interesting and more alive than a simple static image. In this case, Briggs added "a pulsing glow from the torches behind the lion, a royal waving mane, and some ground dust and straw to finish the piece off."
Lore and authenticity are also concerns when designing golden art. The artist must strike a balance between the lore dictates of the subject, often depicting a well-established character or creature type from World of Warcraft World of Warcraft (WoW) is a massively multiplayer online role-playing game (MMORPG) created by Blizzard Entertainment. The game was first released Nov. 2004, and has since seen six expansions: The Burning Crusade (2007), Wrath of , and the practical artistic concerns of making a piece of art which looks striking, coherent and consistent with the card as it exists in Hearthstone. In the case of Fel Cannon, Briggs matched the jerky, motorised movement of the Cannon`s World of Warcraft counterpart to add consistency, while with Gahz`rilla, the artist chose to deviate from WoW lore by changing the mighty hydra`s "blue ice breath" to a "roaring orange fire breath". Since the card`s regular art does not feature Gahz`rilla`s breath, the clashing colour scheme was not problematic in the original art, but the animation of the card brought the issue to light, with the artist forced to choose between perfect fidelity to lore and a more "solid looking effect" for the card.
In some cases the designers may choose to add significantly new elements to a card`s golden version, as with Sneed`s Old Shredder, which at Eric Dodds` and Jason Chayes` request saw the addition of laser beams shooting from the shredder`s eyes. Summoned minions such as Dr. Boom`s Boom Bots provide a special opportunity for synergistic art. In this case, while the two cards are not taken from the same piece of art, Briggs chose to add the same lightning from Dr. Boom`s art to the background of the Boom Bots, producing continuity and a sense of shared space across the three minions produced by playing the card.
While the artists aim to make golden art impressive, successfully bringing the subject to life, the intention is to "add to the visual experience", rather than distracting or having the animation become the focal point. The animations for the golden Shadowboxer and Goblin Auto-Barber were originally 400% faster than their final versions and had to be significantly slowed, while the original animation for Noble Sacrifice saw the Defender moving from left to right until he disappeared from the image entirely. Excessive visuals also have the potential to be confused for effects depicting gameplay mechanics, such as animated smoke on rogue cards resembling the Stealth effect, or animated red glow which could easily be mistaken for an Enrage effect.