Info
Adapt is an ability that allows the player to Discover Discover in action Discover is an ability that allows the player to choose from three different pseudo-randomly selected cards, with the chosen option generated and added to their hand. Some Discover effects offer random Hero an adaptation for a minion from a total of 10 choice cards Choice cards are special uncollectible cards which appear when choosing between possible effects. Choice cards only exist during the selection process and cannot be collected or placed in the hand or deck. Choice cards were
, listed below. These adaptations give a small enhancement to the minion, allowing the minion to "adapt" to situations on the field.
Strategy
- Please add any available information to this section.
Videos
Notes
- Each Adapt has the same pool of 10 possible adaptations.
- Multiple Adapts from the same minion, whether through minions inherently granted multiple adaptations such as Galvadon Galvadon Set: Journey to Un Goro Type: Minion Class: Paladin Rarity: Legendary Cost: 5 Attack: 5 Health: 5 Abilities: Adapt, Battlecry Tags: Quest-generated Battlecry: Adapt 5 times.See this card on Hearthpwn data page] Galvadon is an
and Volcanosaur Volcanosaur Set: Journey to Un Goro Type: Minion Subtype: Beast Class: Neutral Rarity: Rare Cost: 7 Attack: 5 Health: 6 Abilities: Adapt, Battlecry Battlecry: Adapt, then Adapt.Always fun to say out loud "VOL-CA-NO-SAUUUR!"See this card on
, or through Brann Bronzebeard Brann Bronzebeard Set: The League of Explorers Type: Minion Rarity: Legendary Cost: 3 Attack: 2 Health: 4 Tags: Battlecry-related, Ongoing effect Your Battlecries trigger twice.Contains 75% more fiber than his brother Magni!See this card on
, are processed separately and have a chance to produce the same options, regardless of the player`s previous choice.
- If specified in the text, Adapt can affect multiple minions.
Adaptations
There are a total of 10 possible choice cards for the Adapt keyword.
- Related cards
Cards with Adapt
Trivia
- The highest number of adaptations granted by one card on a single minion is five, with Galvadon Galvadon Set: Journey to Un Goro Type: Minion Class: Paladin Rarity: Legendary Cost: 5 Attack: 5 Health: 5 Abilities: Adapt, Battlecry Tags: Quest-generated Battlecry: Adapt 5 times.See this card on Hearthpwn data page] Galvadon is an
.
Design
Designer Dean Ayala Dean Ayala Set: CREDITS Type: Minion Rarity: Legendary Cost: 7 Attack: 7 Health: 5 You can t lose stars while this is in your deck.See this card on Hearthpwn data page] Aug. Dean Ayala is a explains the origins of the Adapt ability:
- The first version of Adapt came about during development of the previous expansion, Mean Streets of Gadgetzan "Gadgetzan, where the gangs rule the streets; Gadgetzan, full of swindlers and cheats. Zip and sing the ring-a-ding-ding, on the mean streets of Gadgetzan! Gadgetzan, where the crime doesn t pay; Gadgetzan - but we do
. A concept we had for one of the factions was all about building and upgrading mechanical creations. Whenever a Mech Mech is a type of minion, depicting mechanical constructs ranging from piloted vehicles to fully sentient mechanical beings. For a list of cards featuring mechanical constructs, see Mechanical art. Contents 1 Background 1.1 Official 2
was played, you would get a Spare Part "What’s better than a Chillwind Yeti? A Chillwind Yeti wielding Whirling Blades!" 1] Spare Parts are uncollectible spell cards generated by certain cards in the Goblins vs Gnomes set. There are 7 different Spare Parts.
-style card that could give that Mech a new ability. Eventually we simplified the mechanic so that whenever you played a Mech, you could just pick a way to upgrade it. We loved how this played, but at the time we were happy with the Kabal "Gadgetzan, where the gangs rule the streets; Gadgetzan, full of swindlers and cheats. Zip and sing the ring-a-ding-ding, on the mean streets of Gadgetzan! Gadgetzan, where the crime doesn t pay; Gadgetzan - but we do
, Jade "Gadgetzan, where the gangs rule the streets; Gadgetzan, full of swindlers and cheats. Zip and sing the ring-a-ding-ding, on the mean streets of Gadgetzan! Gadgetzan, where the crime doesn t pay; Gadgetzan - but we do
, and Goon "Gadgetzan, where the gangs rule the streets; Gadgetzan, full of swindlers and cheats. Zip and sing the ring-a-ding-ding, on the mean streets of Gadgetzan! Gadgetzan, where the crime doesn t pay; Gadgetzan - but we do
mechanics, and decided to push the idea to a future set. When it came time to brainstorm for Journey to Un`Goro "We re almost there. Quiet down, everyone. "This is not like any of our previous expeditions. This will be far more... ambitious. We re stepping into a land of primordial wonders, infused with astonishing elemental energies. The
, we came back to this idea of upgraded Mechs and thought it would be perfect for the story we wanted to tell about our dinosaurs.
- Near the beginning of Un`Goro, there were around 20 different options for Adapt. Originally we had adaptations that did things like deal damage to other creatures or let a player draw cards, but we felt the story of Adapt was clearer when the expectation was always that it would make the minion itself better. The adaptations that were the most engaging to us were the ones you chose based on the current game scenario rather than adaptations you might pick in any situation.
- ... One of the things we like about Adapt is that it affords you the versatility to make some unusual choices if the situation warrants it. Cards with keywords like Poisonous A Poisonous minion Poisonous is a minion ability that causes any minion damaged by them to be destroyed. Poisonous minions on the battlefield are marked by a bubbling vial of poison at the bottom of
can create some very interesting board states, but the cards on their own might be too one-dimensional to warrant inclusion in your deck. One of our mechanical goals with Adapt was to take all of these interesting attributes and let players decide when and how to utilize them.
- Adapt also shares some similarities with another mechanic we created for League of Explorers "We ve traversed the tombs of Naxxramas; we ve climbed every cliff on Blackrock. Now, the world cries out for heroes, as a new evil rises. There will be danger! There will be doom! There will be
: Discover Discover in action Discover is an ability that allows the player to choose from three different pseudo-randomly selected cards, with the chosen option generated and added to their hand. Some Discover effects offer random Hero
. One of the greatest strengths of Discover is that it creates game scenarios that would never exist if players only had access to cards they put in their deck. Being presented with three random options went a long way in creating new and interesting situations that kept each game experience of Hearthstone fresh and exciting. Our goal with Adapt was to capture that same feeling, but with a set of possible outcomes small enough to allow for strategy and counterplay.